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Use ahash for Id and other things that need hashing
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@@ -1,7 +1,5 @@
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// TODO: have separate types `PositionId` and `UniqueId`. ?
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use std::hash::Hash;
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/// egui tracks widgets frame-to-frame using `Id`s.
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///
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/// For instance, if you start dragging a slider one frame, egui stores
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@@ -37,21 +35,17 @@ impl Id {
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}
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/// Generate a new `Id` by hashing some source (e.g. a string or integer).
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pub fn new(source: impl Hash) -> Id {
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// NOTE: AHasher is NOT suitable for this!
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use std::collections::hash_map::DefaultHasher;
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pub fn new(source: impl std::hash::Hash) -> Id {
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use std::hash::Hasher;
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let mut hasher = DefaultHasher::default();
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let mut hasher = epaint::ahash::AHasher::new_with_keys(123, 456);
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source.hash(&mut hasher);
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Id(hasher.finish())
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}
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/// Generate a new `Id` by hashing the parent `Id` and the given argument.
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pub fn with(self, child: impl Hash) -> Id {
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// NOTE: AHasher is NOT suitable for this!
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use std::collections::hash_map::DefaultHasher;
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pub fn with(self, child: impl std::hash::Hash) -> Id {
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use std::hash::Hasher;
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let mut hasher = DefaultHasher::default();
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let mut hasher = epaint::ahash::AHasher::new_with_keys(123, 456);
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hasher.write_u64(self.0);
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child.hash(&mut hasher);
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Id(hasher.finish())
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@@ -1,7 +1,7 @@
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/// Hash the given value with a predictable hasher.
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#[inline]
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pub fn hash(value: impl std::hash::Hash) -> u64 {
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hash_with(value, std::collections::hash_map::DefaultHasher::default())
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hash_with(value, ahash::AHasher::new_with_keys(123, 456))
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}
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/// Hash the given value with the given hasher.
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