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https://github.com/emilk/egui.git
synced 2026-08-30 05:10:03 -04:00
is_focused -> focused_viewport
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@@ -878,7 +878,7 @@ mod glow_integration {
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// re-initializing the `GlowWinitRunning` state on Android if the application
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// suspends and resumes.
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app_creator: Option<epi::AppCreator>,
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is_focused: Rc<RefCell<Option<ViewportId>>>,
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focused_viewport: Rc<RefCell<Option<ViewportId>>>,
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}
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impl GlowWinitApp {
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@@ -895,7 +895,7 @@ mod glow_integration {
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native_options,
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running: Rc::new(RefCell::new(None)),
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app_creator: Some(app_creator),
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is_focused: Rc::new(RefCell::new(Some(ViewportId::ROOT))),
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focused_viewport: Rc::new(RefCell::new(Some(ViewportId::ROOT))),
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}
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}
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@@ -1353,7 +1353,7 @@ mod glow_integration {
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}
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fn is_focused(&self, window_id: winit::window::WindowId) -> bool {
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if let Some(is_focused) = self.is_focused.borrow().as_ref() {
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if let Some(is_focused) = self.focused_viewport.borrow().as_ref() {
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if let Some(running) = self.running.borrow().as_ref() {
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if let Some(window_id) =
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running.glutin_ctx.borrow().viewport_maps.get(&window_id)
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@@ -1656,7 +1656,7 @@ mod glow_integration {
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egui_winit::process_viewport_commands(
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vec![command],
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viewport_id,
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*self.is_focused.borrow(),
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*self.focused_viewport.borrow(),
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&window.borrow(),
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);
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}
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@@ -1742,7 +1742,7 @@ mod glow_integration {
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match &event {
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winit::event::WindowEvent::Focused(new_focused) => {
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*self.is_focused.borrow_mut() = new_focused
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*self.focused_viewport.borrow_mut() = new_focused
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.then(|| {
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running
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.glutin_ctx
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@@ -1928,7 +1928,7 @@ mod wgpu_integration {
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/// Window surface state that's initialized when the app starts running via a Resumed event
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/// and on Android will also be destroyed if the application is paused.
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is_focused: Rc<RefCell<Option<ViewportId>>>,
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focused_viewport: Rc<RefCell<Option<ViewportId>>>,
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}
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impl WgpuWinitApp {
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@@ -1951,7 +1951,7 @@ mod wgpu_integration {
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native_options,
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running: None,
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app_creator: Some(app_creator),
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is_focused: Rc::new(RefCell::new(Some(ViewportId::ROOT))),
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focused_viewport: Rc::new(RefCell::new(Some(ViewportId::ROOT))),
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}
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}
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@@ -2345,7 +2345,7 @@ mod wgpu_integration {
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}
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fn is_focused(&self, window_id: winit::window::WindowId) -> bool {
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if let Some(focus) = *self.is_focused.borrow() {
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if let Some(focus) = *self.focused_viewport.borrow() {
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self.viewport_id_from_window_id(&window_id)
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.map_or(false, |i| i == focus)
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} else {
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@@ -2584,7 +2584,7 @@ mod wgpu_integration {
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egui_winit::process_viewport_commands(
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vec![command],
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viewport_id,
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*self.is_focused.borrow(),
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*self.focused_viewport.borrow(),
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&window.borrow(),
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);
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}
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@@ -2705,7 +2705,7 @@ mod wgpu_integration {
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match &event {
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winit::event::WindowEvent::Focused(new_focused) => {
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*self.is_focused.borrow_mut() =
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*self.focused_viewport.borrow_mut() =
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new_focused.then(|| viewport_id).flatten();
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}
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winit::event::WindowEvent::Resized(physical_size) => {
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