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mirror of https://github.com/emilk/egui.git synced 2026-06-28 07:23:13 -04:00
This commit is contained in:
Konkitoman
2023-11-08 07:44:28 +02:00
parent f174467d42
commit 37e42d1608
2 changed files with 6 additions and 6 deletions

View File

@@ -392,7 +392,7 @@ impl ContextImpl {
/// // Game loop:
/// loop {
/// let raw_input = egui::RawInput::default();
/// let full_output = ctx.run(raw_input, egui::ViewportIdPair::ROOT, |ctx| {
/// let full_output = ctx.run(raw_input, |ctx| {
/// egui::CentralPanel::default().show(&ctx, |ui| {
/// ui.label("Hello world!");
/// if ui.button("Click me").clicked() {
@@ -401,7 +401,7 @@ impl ContextImpl {
/// });
/// });
/// handle_platform_output(full_output.platform_output);
/// let clipped_primitives = ctx.tessellate(full_output.shapes, egui::ViewportId::ROOT); // create triangles to paint
/// let clipped_primitives = ctx.tessellate(full_output.shapes); // create triangles to paint
/// paint(full_output.textures_delta, clipped_primitives);
/// }
/// ```
@@ -458,7 +458,7 @@ impl Context {
///
/// // Each frame:
/// let input = egui::RawInput::default();
/// let full_output = ctx.run(input, egui::ViewportIdPair::ROOT, |ctx| {
/// let full_output = ctx.run(input, |ctx| {
/// egui::CentralPanel::default().show(&ctx, |ui| {
/// ui.label("Hello egui!");
/// });
@@ -482,7 +482,7 @@ impl Context {
///
/// // Each frame:
/// let input = egui::RawInput::default();
/// ctx.begin_frame(input, egui::ViewportIdPair::ROOT);
/// ctx.begin_frame(input);
///
/// egui::CentralPanel::default().show(&ctx, |ui| {
/// ui.label("Hello egui!");

View File

@@ -125,7 +125,7 @@
//! loop {
//! let raw_input: egui::RawInput = gather_input();
//!
//! let full_output = ctx.run(raw_input, egui::ViewportIdPair::ROOT, |ctx| {
//! let full_output = ctx.run(raw_input, |ctx| {
//! egui::CentralPanel::default().show(&ctx, |ui| {
//! ui.label("Hello world!");
//! if ui.button("Click me").clicked() {
@@ -134,7 +134,7 @@
//! });
//! });
//! handle_platform_output(full_output.platform_output);
//! let clipped_primitives = ctx.tessellate(full_output.shapes, egui::ViewportId::ROOT); // create triangles to paint
//! let clipped_primitives = ctx.tessellate(full_output.shapes); // create triangles to paint
//! paint(full_output.textures_delta, clipped_primitives);
//! }
//! ```