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Fix bug when debug-painting clip rectangles
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@@ -1026,16 +1026,20 @@ pub fn tessellate_shapes(
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if options.debug_paint_clip_rects {
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for ClippedMesh(clip_rect, mesh) in &mut clipped_meshes {
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tessellator.clip_rect = Rect::EVERYTHING;
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tessellator.tessellate_shape(
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tex_size,
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Shape::rect_stroke(
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*clip_rect,
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0.0,
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Stroke::new(2.0, Color32::from_rgb(150, 255, 150)),
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),
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mesh,
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);
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if mesh.texture_id == TextureId::default() {
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tessellator.clip_rect = Rect::EVERYTHING;
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tessellator.tessellate_shape(
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tex_size,
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Shape::rect_stroke(
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*clip_rect,
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0.0,
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Stroke::new(2.0, Color32::from_rgb(150, 255, 150)),
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),
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mesh,
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);
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} else {
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// TODO: create a new `ClippedMesh` just for the painted clip rectangle
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}
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}
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}
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