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mirror of https://github.com/emilk/egui.git synced 2026-06-28 07:23:13 -04:00

Convert all TopBottomPanel with Panel, and remove reference to TopBottomPanel when both SidePanel and TopBottomPanel were mentioned.

following those steps:
1. Rename `egui::TopBottomPanel` with `egui::Panel`.
2. Rename `height` with `size` in all chained methods.
    - `default_height()` to `default_size()`
    - `min_height()` to `min_size()`
    - `max_height()` to `max_size()`
    - `height_range()` to `size_range()`
    - `exact_height()` to `exact_size()`

if using `Panel::new()`, replace
- `TopBottomSide::Top` with `Side::Horizontal(HorizontalSide::Top)`
- `TopBottomSide::Bottom` with `Side::Horizontal(HorizontalSide::Bottom)`

NOTE: Non-working commit
This commit is contained in:
Bruno Paré-Simard
2025-01-30 14:15:53 -05:00
parent ae42de6c9c
commit 3bff23f39b
17 changed files with 23 additions and 1487 deletions

View File

@@ -137,7 +137,7 @@ impl CreationContext<'_> {
pub trait App {
/// Called each time the UI needs repainting, which may be many times per second.
///
/// Put your widgets into a [`egui::Panel`], [`egui::TopBottomPanel`], [`egui::CentralPanel`], [`egui::Window`] or [`egui::Area`].
/// Put your widgets into a [`egui::Panel`], [`egui::CentralPanel`], [`egui::Window`] or [`egui::Area`].
///
/// The [`egui::Context`] can be cloned and saved if you like.
///

View File

@@ -1,981 +0,0 @@
//! Panels are [`Ui`] regions taking up e.g. the left side of a [`Ui`] or screen.
//!
//! Panels can either be a child of a [`Ui`] (taking up a portion of the parent)
//! or be top-level (taking up a portion of the whole screen).
//!
//! Together with [`crate::Window`] and [`crate::Area`]:s, top-level panels are
//! the only places where you can put your widgets.
//!
//! The order in which you add panels matter!
//! The first panel you add will always be the outermost, and the last you add will always be the innermost.
//!
//! You must never open one top-level panel from within another panel. Add one panel, then the next.
//!
//! ⚠ Always add any [`CentralPanel`] last.
//!
//! Add your [`crate::Window`]:s after any top-level panels.
use emath::{GuiRounding as _, Pos2};
use crate::{
lerp, vec2, Align, Context, CursorIcon, Frame, Id, InnerResponse, LayerId, Layout, NumExt,
Rangef, Rect, Sense, Stroke, Ui, UiBuilder, UiKind, UiStackInfo, Vec2,
};
fn animate_expansion(ctx: &Context, id: Id, is_expanded: bool) -> f32 {
ctx.animate_bool_responsive(id, is_expanded)
}
/// State regarding panels.
#[derive(Clone, Copy, Debug)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub struct PanelState {
pub rect: Rect,
}
impl PanelState {
pub fn load(ctx: &Context, bar_id: Id) -> Option<Self> {
ctx.data_mut(|d| d.get_persisted(bar_id))
}
/// The size of the panel (from previous frame).
pub fn size(&self) -> Vec2 {
self.rect.size()
}
fn store(self, ctx: &Context, bar_id: Id) {
ctx.data_mut(|d| d.insert_persisted(bar_id, self));
}
}
// ----------------------------------------------------------------------------
/// [`Left`](VerticalSide::Left) or [`Right`](VerticalSide::Right)
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum VerticalSide {
Left,
Right,
}
/// [`Top`](HorizontalSide::Top) or [`Bottom`](HorizontalSide::Bottom)
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum HorizontalSide {
Top,
Bottom,
}
/// [`Horizontal`](Side::Horizontal) or [`Vertical`](Side::Vertical)
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Side {
Vertical(VerticalSide),
Horizontal(HorizontalSide),
}
impl Side {
fn opposite(self) -> Self {
match self {
Side::Vertical(side) => opposite_vertical(side),
Side::Horizontal(side) => opposite_horizontal(side),
}
fn opposite_vertical(side: VerticalSide) -> Side {
match side {
VerticalSide::Left => Side::Vertical(VerticalSide::Right),
VerticalSide::Right => Side::Vertical(VerticalSide::Left),
}
}
fn opposite_horizontal(side: HorizontalSide) -> Side {
match side {
HorizontalSide::Top => Side::Horizontal(HorizontalSide::Bottom),
HorizontalSide::Bottom => Side::Horizontal(HorizontalSide::Top),
}
}
}
fn set_rect_size(self, rect: &mut Rect, size: f32) {
let set_rect_size_vertical = |side: VerticalSide| match side {
VerticalSide::Left => rect.max.x = rect.min.x + size,
VerticalSide::Right => rect.min.x = rect.max.x - size,
};
let set_rect_size_horizontal = |side: HorizontalSide| match side {
HorizontalSide::Top => rect.max.y = rect.min.y + size,
HorizontalSide::Bottom => rect.min.y = rect.max.y - size,
};
match self {
Side::Vertical(side) => set_rect_size_vertical(side),
Side::Horizontal(side) => set_rect_size_horizontal(side),
}
}
fn side_axe(self, rect: Rect) -> f32 {
match self {
Side::Vertical(side) => side_axe_vertical(side, rect),
Side::Horizontal(side) => side_axe_horizontal(side, rect),
}
fn side_axe_vertical(side: VerticalSide, rect: Rect) -> f32 {
match side {
VerticalSide::Left => rect.left(),
VerticalSide::Right => rect.right(),
}
}
fn side_axe_horizontal(side: HorizontalSide, rect: Rect) -> f32 {
match side {
HorizontalSide::Top => rect.top(),
HorizontalSide::Bottom => rect.bottom(),
}
}
}
fn sign(self) -> f32 {
match self {
Side::Vertical(side) => sign_vertical(side),
Side::Horizontal(side) => sign_horizontal(side),
}
fn sign_vertical(side: VerticalSide) -> f32 {
match side {
VerticalSide::Left => -1.0,
VerticalSide::Right => 1.0,
}
}
fn sign_horizontal(side: HorizontalSide) -> f32 {
match side {
HorizontalSide::Top => -1.0,
HorizontalSide::Bottom => 1.0,
}
}
}
}
// ----------------------------------------------------------------------------
/// Intermediate structure to abstract some portion of [`Panel::show_inside`](Panel::show_inside).
struct PanelSizer<'a> {
panel: &'a Panel,
frame: Frame,
available_rect: Rect,
size: f32,
panel_rect: Rect,
}
impl PanelSizer {
fn new(panel: &Panel, ui: &mut Ui) -> Self {
let frame = panel
.frame
.unwrap_or_else(|| Frame::side_top_panel(ui.style()));
let available_rect = ui.available_rect_before_wrap();
let mut size = PanelSizer::get_size_from_state_or_default(panel, ui, frame);
let mut panel_rect = PanelSizer::get_panel_rect(panel, available_rect, &mut size);
Self {
panel,
frame,
available_rect,
size,
panel_rect,
}
}
fn get_size_from_state_or_default(panel: &Panel, ui: &mut Ui, frame: Frame) -> f32 {
if let Some(state) = PanelState::load(ui.ctx(), panel.id) {
match panel.side {
Side::Vertical(_) => state.rect.width(),
Side::Horizontal(_) => state.rect.height(),
}
} else {
match panel.side {
Side::Vertical(_) => panel.default_size.unwrap_or_else(|| {
ui.style().spacing.interact_size.x + frame.inner_margin.sum().x
}),
Side::Horizontal(_) => panel.default_size.unwrap_or_else(|| {
ui.style().spacing.interact_size.y + frame.inner_margin.sum().y
}),
}
}
}
fn get_panel_rect(panel: &Panel, available_rect: Rect, mut size: &mut f32) -> Rect {
let side = panel.side;
let size_range = panel.size_range;
let mut panel_rect = available_rect;
match side {
Side::Vertical(_) => {
size = &mut clamp_to_range(*size, size_range).at_most(available_rect.width());
}
Side::Horizontal(_) => {
size = &mut clamp_to_range(*size, size_range).at_most(available_rect.height());
}
}
side.set_rect_size(&mut panel_rect, *size);
panel_rect
}
fn prepare_resizing_response(&mut self, is_resizing: bool, pointer: Option<Pos2>) {
let side = self.panel.side;
let size_range = self.panel.size_range;
let prepare_resizing_response_vertical = |pointer: Pos2| {
self.size = (pointer.x - side.side_axe(self.panel_rect)).abs();
self.size = clamp_to_range(self.size, size_range).at_most(self.available_rect.width());
};
let prepare_resizing_response_horizontal = |pointer: Pos2| {
self.size = (pointer.y - side.side_axe(self.panel_rect)).abs();
self.size = clamp_to_range(self.size, size_range).at_most(self.available_rect.height());
};
if is_resizing && pointer.is_some() {
let pointer = pointer.unwrap();
match side {
Side::Vertical(_) => prepare_resizing_response_vertical(pointer),
Side::Horizontal(_) => prepare_resizing_response_horizontal(pointer),
}
side.set_rect_size(&mut self.panel_rect, self.size);
}
}
}
// ----------------------------------------------------------------------------
/// A panel that covers an entire side
/// ([`Left`](VerticalSide::Left), [`Right`](VerticalSide::Right),
/// [`Top`](HorizontalSide::Top) or [`Bottom`](HorizontalSide::Bottom))
/// of a [`Ui`] or screen.
///
/// The order in which you add panels matter!
/// The first panel you add will always be the outermost, and the last you add will always be the innermost.
///
/// ⚠ Always add any [`CentralPanel`] last.
///
/// See the [module level docs](crate::containers::panel) for more details.
///
/// ```
/// # egui::__run_test_ctx(|ctx| {
/// egui::Panel::left("my_left_panel").show(ctx, |ui| {
/// ui.label("Hello World!");
/// });
/// # });
/// ```
#[must_use = "You should call .show()"]
pub struct Panel {
side: Side,
id: Id,
frame: Option<Frame>,
resizable: bool,
show_separator_line: bool,
/// The size is defined as being either the width for a Vertical Panel
/// or the height for a Horizontal Panel.
default_size: Option<f32>,
/// The size is defined as being either the width for a Vertical Panel
/// or the height for a Horizontal Panel.
size_range: Rangef,
}
impl Panel {
/// Create a left panel.
///
/// The id should be globally unique, e.g. `Id::new("my_left_panel")`.
pub fn left(id: impl Into<Id>) -> Self {
Self::new(Side::Vertical(VerticalSide::Left), id)
}
/// Create a right panel.
///
/// The id should be globally unique, e.g. `Id::new("my_right_panel")`.
pub fn right(id: impl Into<Id>) -> Self {
Self::new(Side::Vertical(VerticalSide::Right), id)
}
/// Create a top panel.
///
/// The id should be globally unique, e.g. `Id::new("my_top_panel")`.
pub fn top(id: impl Into<Id>) -> Self {
Self::new(Side::Horizontal(HorizontalSide::Top), id)
}
/// Create a bottom panel.
///
/// The id should be globally unique, e.g. `Id::new("my_bottom_panel")`.
pub fn bottom(id: impl Into<Id>) -> Self {
Self::new(Side::Horizontal(HorizontalSide::Bottom), id)
}
/// Create a panel.
///
/// The id should be globally unique, e.g. `Id::new("my_panel")`.
pub fn new(side: Side, id: impl Into<Id>) -> Self {
let default_size: Option<f32> = match side {
Side::Vertical(_) => Some(200.0),
Side::Horizontal(_) => None,
};
let size_range: Rangef = match side {
Side::Vertical(_) => Rangef::new(96.0, f32::INFINITY),
Side::Horizontal(_) => Rangef::new(20.0, f32::INFINITY),
};
Self {
side,
id: id.into(),
frame: None,
resizable: true,
show_separator_line: true,
default_size,
size_range,
}
}
/// Can panel be resized by dragging the edge of it?
///
/// Default is `true`.
///
/// If you want your panel to be resizable you also need a widget in it that
/// takes up more space as you resize it, such as:
/// * Wrapping text ([`Ui::horizontal_wrapped`]).
/// * A [`crate::ScrollArea`].
/// * A [`crate::Separator`].
/// * A [`crate::TextEdit`].
/// * …
#[inline]
pub fn resizable(mut self, resizable: bool) -> Self {
self.resizable = resizable;
self
}
/// Show a separator line, even when not interacting with it?
///
/// Default: `true`.
#[inline]
pub fn show_separator_line(mut self, show_separator_line: bool) -> Self {
self.show_separator_line = show_separator_line;
self
}
/// The initial wrapping width of the [`Panel`], including margins.
#[inline]
pub fn default_size(mut self, default_size: f32) -> Self {
self.default_size = Some(default_size);
self.size_range = Rangef::new(
self.size_range.min.at_most(default_size),
self.size_range.max.at_least(default_size),
);
self
}
/// Minimum size of the panel, including margins.
#[inline]
pub fn min_size(mut self, min_size: f32) -> Self {
self.size_range = Rangef::new(min_size, self.size_range.max.at_least(min_size));
self
}
/// Maximum size of the panel, including margins.
#[inline]
pub fn max_size(mut self, max_size: f32) -> Self {
self.size_range = Rangef::new(self.size_range.min.at_most(max_size), max_size);
self
}
/// The allowable size range for the panel, including margins.
#[inline]
pub fn size_range(mut self, size_range: impl Into<Rangef>) -> Self {
let size_range = size_range.into();
self.default_size = self
.default_size
.map(|default_size| clamp_to_range(default_size, size_range));
self.size_range = size_range;
self
}
/// Enforce this exact size, including margins.
#[inline]
pub fn exact_size(mut self, size: f32) -> Self {
self.default_size = Some(size);
self.size_range = Rangef::point(size);
self
}
/// Change the background color, margins, etc.
#[inline]
pub fn frame(mut self, frame: Frame) -> Self {
self.frame = Some(frame);
self
}
}
// Public showing methods
impl Panel {
/// Show the panel inside a [`Ui`].
pub fn show_inside<R>(
self,
ui: &mut Ui,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> InnerResponse<R> {
self.show_inside_dyn(ui, Box::new(add_contents))
}
/// Show the panel at the top level.
pub fn show<R>(
self,
ctx: &Context,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> InnerResponse<R> {
self.show_dyn(ctx, Box::new(add_contents))
}
/// Show the panel if `is_expanded` is `true`,
/// otherwise don't show it, but with a nice animation between collapsed and expanded.
pub fn show_animated<R>(
self,
ctx: &Context,
is_expanded: bool,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> Option<InnerResponse<R>> {
let how_expanded = animate_expansion(ctx(), self.id.with("animation"), is_expanded);
let animated_panel = self.get_animated_panel(ctx(), is_expanded);
if animated_panel.is_none() {
None
} else if how_expanded < 1.0 {
// Show a fake panel in this in-between animation state:
animated_panel.unwrap().show(ctx, |_ui| {});
None
} else {
// Show the real panel:
Some(animated_panel.unwrap().show(ctx, add_contents))
}
}
/// Show the panel if `is_expanded` is `true`,
/// otherwise don't show it, but with a nice animation between collapsed and expanded.
pub fn show_animated_inside<R>(
self,
ui: &mut Ui,
is_expanded: bool,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> Option<InnerResponse<R>> {
let how_expanded = animate_expansion(ui.ctx(), self.id.with("animation"), is_expanded);
// Get either the fake or the real panel to animate
let animated_panel = self.get_animated_panel(ui.ctx(), is_expanded);
if animated_panel.is_none() {
None
} else if how_expanded < 1.0 {
// Show a fake panel in this in-between animation state:
animated_panel.unwrap().show_inside(ui, |_ui| {});
None
} else {
// Show the real panel:
Some(animated_panel.unwrap().show_inside(ui, add_contents))
}
}
/// Show either a collapsed or a expanded panel, with a nice animation between.
pub fn show_animated_between<R>(
ctx: &Context,
is_expanded: bool,
collapsed_panel: Self,
expanded_panel: Self,
add_contents: impl FnOnce(&mut Ui, f32) -> R,
) -> Option<InnerResponse<R>> {
let how_expanded = animate_expansion(ctx, expanded_panel.id.with("animation"), is_expanded);
// Get either the fake or the real panel to animate
let animated_between_panel =
Self::get_animated_between_panel(ctx(), is_expanded, collapsed_panel, expanded_panel);
if 0.0 == how_expanded {
Some(animated_between_panel.show(ctx, |ui| add_contents(ui, how_expanded)))
} else if how_expanded < 1.0 {
// Show animation:
animated_between_panel.show(ctx, |ui| add_contents(ui, how_expanded));
None
} else {
Some(animated_between_panel.show(ctx, |ui| add_contents(ui, how_expanded)))
}
}
/// Show either a collapsed or a expanded panel, with a nice animation between.
pub fn show_animated_between_inside<R>(
ui: &mut Ui,
is_expanded: bool,
collapsed_panel: Self,
expanded_panel: Self,
add_contents: impl FnOnce(&mut Ui, f32) -> R,
) -> InnerResponse<R> {
let how_expanded =
animate_expansion(ui.ctx(), expanded_panel.id.with("animation"), is_expanded);
let animated_between_panel = Self::get_animated_between_panel(
ui.ctx(),
is_expanded,
collapsed_panel,
expanded_panel,
);
if 0.0 == how_expanded {
animated_between_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
} else if how_expanded < 1.0 {
// Show animation:
animated_between_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
} else {
animated_between_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
}
}
}
// Private methods to support the various show methods
impl Panel {
/// Show the panel inside a [`Ui`].
fn show_inside_dyn<'c, R>(
self,
ui: &mut Ui,
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
) -> InnerResponse<R> {
let side = self.side;
let id = self.id;
let resizable = self.resizable;
let show_separator_line = self.show_separator_line;
let size_range = self.size_range;
// Define the sizing of the panel.
let mut panel_sizer = PanelSizer::new(&self, ui);
// Check for duplicate id
ui.ctx()
.check_for_id_clash(id, panel_sizer.panel_rect, "Panel");
if self.resizable {
// Prepare the resizable panel to avoid frame latency in the resize
self.prepare_resizable_panel(&mut panel_sizer, ui);
}
// NOTE(shark98): This must be **after** the resizable preparation, as the size
// may change and round_ui() uses the size.
panel_sizer.panel_rect = panel_sizer.panel_rect.round_ui();
let get_ui_kind = || match side {
Side::Vertical(v_side) => match v_side {
VerticalSide::Left => UiKind::LeftPanel,
VerticalSide::Right => UiKind::RightPanel,
},
Side::Horizontal(h_side) => match h_side {
HorizontalSide::Top => UiKind::TopPanel,
HorizontalSide::Bottom => UiKind::BottomPanel,
},
};
let mut panel_ui = ui.new_child(
UiBuilder::new()
.id_salt(id)
.ui_stack_info(UiStackInfo::new(get_ui_kind()))
.max_rect(panel_sizer.panel_rect)
.layout(Layout::top_down(Align::Min)),
);
panel_ui.expand_to_include_rect(panel_sizer.panel_rect);
panel_ui.set_clip_rect(panel_sizer.panel_rect); // If we overflow, don't do so visibly (#4475)
let inner_response = panel_sizer.frame.show(&mut panel_ui, |ui| {
match side {
Side::Vertical(_) => {
ui.set_min_height(ui.max_rect().height()); // Make sure the frame fills the full height
ui.set_min_width(
(size_range.min - panel_sizer.frame.inner_margin.sum().x).at_least(0.0),
);
}
Side::Horizontal(_) => {
ui.set_min_width(ui.max_rect().width()); // Make the frame fill full width
ui.set_min_height(
(size_range.min - panel_sizer.frame.inner_margin.sum().y).at_least(0.0),
);
}
}
add_contents(ui)
});
let rect = inner_response.response.rect;
{
let mut cursor = ui.cursor();
match side {
Side::Vertical(v_side) => match v_side {
VerticalSide::Left => cursor.min.x = rect.max.x,
VerticalSide::Right => cursor.max.x = rect.min.x,
},
Side::Horizontal(h_side) => match h_side {
HorizontalSide::Top => cursor.min.y = rect.max.y,
HorizontalSide::Bottom => cursor.max.y = rect.min.y,
},
};
ui.set_cursor(cursor);
}
ui.expand_to_include_rect(rect);
let mut resize_hover = false;
let mut is_resizing = false;
if resizable {
// Now we do the actual resize interaction, on top of all the contents,
// otherwise its input could be eaten by the contents, e.g. a
// `ScrollArea` on either side of the panel boundary.
(resize_hover, is_resizing) = self.resize_panel(&mut panel_sizer, ui);
}
if resize_hover || is_resizing {
ui.ctx().set_cursor_icon(self.get_cursor_icon(&panel_sizer));
}
PanelState { rect }.store(ui.ctx(), id);
{
let stroke = if is_resizing {
ui.style().visuals.widgets.active.fg_stroke // highly visible
} else if resize_hover {
ui.style().visuals.widgets.hovered.fg_stroke // highly visible
} else if show_separator_line {
// TODO(emilk): distinguish resizable from non-resizable
ui.style().visuals.widgets.noninteractive.bg_stroke // dim
} else {
Stroke::NONE
};
// TODO(emilk): draw line on top of all panels in this ui when https://github.com/emilk/egui/issues/1516 is done
let resize_axe = side.opposite().side_axe(rect);
let resize_axe = resize_axe + 0.5 * side.sign() * stroke.width;
match side {
Side::Vertical(_) => {
ui.painter()
.vline(resize_axe, panel_sizer.panel_rect.y_range(), stroke);
}
Side::Horizontal(_) => {
ui.painter()
.hline(panel_sizer.panel_rect.x_range(), resize_axe, stroke);
}
}
}
inner_response
}
/// Show the panel at the top level.
fn show_dyn<'c, R>(
self,
ctx: &Context,
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
) -> InnerResponse<R> {
let side = self.side;
let available_rect = ctx.available_rect();
let mut panel_ui = Ui::new(
ctx.clone(),
self.id,
UiBuilder::new()
.layer_id(LayerId::background())
.max_rect(available_rect),
);
panel_ui.set_clip_rect(ctx.screen_rect());
let inner_response = self.show_inside_dyn(&mut panel_ui, add_contents);
let rect = inner_response.response.rect;
match side {
Side::Vertical(v_side) => match v_side {
VerticalSide::Left => ctx.pass_state_mut(|state| {
state.allocate_left_panel(Rect::from_min_max(available_rect.min, rect.max));
}),
VerticalSide::Right => ctx.pass_state_mut(|state| {
state.allocate_right_panel(Rect::from_min_max(rect.min, available_rect.max));
}),
},
Side::Horizontal(h_side) => match h_side {
HorizontalSide::Top => {
ctx.pass_state_mut(|state| {
state.allocate_top_panel(Rect::from_min_max(available_rect.min, rect.max));
});
}
HorizontalSide::Bottom => {
ctx.pass_state_mut(|state| {
state.allocate_bottom_panel(Rect::from_min_max(
rect.min,
available_rect.max,
));
});
}
},
}
inner_response
}
fn prepare_resizable_panel(&self, panel_sizer: &mut PanelSizer, ui: &mut Ui) {
let resize_id = self.id.with("__resize");
let resize_response = ui.ctx().read_response(resize_id);
if resize_response.is_some() {
let resize_response = resize_response.unwrap();
// NOTE(sharky98): The original code was initializing to
// false first, but it doesn't seem necessary.
let is_resizing = resize_response.dragged();
let pointer = resize_response.interact_pointer_pos();
panel_sizer.prepare_resizing_response(is_resizing, pointer);
}
}
fn resize_panel(&self, panel_sizer: &mut PanelSizer, ui: &mut Ui) -> (bool, bool) {
let (resize_x, resize_y, amnt): (impl Into<Rangef>, impl Into<Rangef>, Vec2) =
match self.side {
Side::Vertical(_) => {
let resize_x = self.side.opposite().side_axe(panel_sizer.panel_rect);
let resize_y = panel_sizer.panel_rect.y_range();
(
resize_x..=resize_x,
resize_y,
vec2(ui.style().interaction.resize_grab_radius_side, 0.0),
)
}
Side::Horizontal(_) => {
let resize_x = panel_sizer.panel_rect.x_range();
let resize_y = self.side.opposite().side_axe(panel_sizer.panel_rect);
(
resize_x,
resize_y..=resize_y,
vec2(0.0, ui.style().interaction.resize_grab_radius_side),
)
}
};
let resize_id = self.id.with("__resize");
let resize_rect = Rect::from_x_y_ranges(resize_x, resize_y).expand2(amnt);
let resize_response = ui.interact(resize_rect, resize_id, Sense::drag());
(resize_response.hovered(), resize_response.dragged())
}
fn get_cursor_icon(&self, panel_sizer: &PanelSizer) -> CursorIcon {
if panel_sizer.size <= self.size_range.min {
match self.side {
Side::Vertical(v_side) => match v_side {
VerticalSide::Left => CursorIcon::ResizeEast,
VerticalSide::Right => CursorIcon::ResizeWest,
},
Side::Horizontal(h_side) => match h_side {
HorizontalSide::Top => CursorIcon::ResizeSouth,
HorizontalSide::Bottom => CursorIcon::ResizeNorth,
},
}
} else if panel_sizer.size < self.size_range.max {
match self.side {
Side::Vertical(_) => CursorIcon::ResizeHorizontal,
Side::Horizontal(_) => CursorIcon::ResizeVertical,
}
} else {
match self.side {
Side::Vertical(v_side) => match v_side {
VerticalSide::Left => CursorIcon::ResizeWest,
VerticalSide::Right => CursorIcon::ResizeEast,
},
Side::Horizontal(h_side) => match h_side {
HorizontalSide::Top => CursorIcon::ResizeNorth,
HorizontalSide::Bottom => CursorIcon::ResizeSouth,
},
}
}
}
/// Get the real or fake panel to animate if `is_expanded` is `true`.
fn get_animated_panel(self, ctx: &Context, is_expanded: bool) -> Option<Self> {
let how_expanded = animate_expansion(ctx, self.id.with("animation"), is_expanded);
if 0.0 == how_expanded {
None
} else if how_expanded < 1.0 {
// Show a fake panel in this in-between animation state:
// TODO(emilk): move the panel out-of-screen instead of changing its width.
// Then we can actually paint it as it animates.
let expanded_size = Self::get_animated_size(ctx, &self);
let fake_size = how_expanded * expanded_size;
Some(
Self {
id: self.id.with("animating_panel"),
..self
}
.resizable(false)
.exact_size(fake_size),
)
} else {
// Show the real panel:
Some(self)
}
}
/// Get either the collapsed or expended panel to animate.
fn get_animated_between_panel(
ctx: &Context,
is_expanded: bool,
collapsed_panel: Self,
expanded_panel: Self,
) -> Self {
let how_expanded = animate_expansion(ctx, expanded_panel.id.with("animation"), is_expanded);
if 0.0 == how_expanded {
collapsed_panel
} else if how_expanded < 1.0 {
let collapsed_size = Self::get_animated_size(ctx, &collapsed_panel);
let expanded_size = Self::get_animated_size(ctx, &expanded_panel);
let fake_size = lerp(collapsed_size..=expanded_size, how_expanded);
Self {
id: expanded_panel.id.with("animating_panel"),
..expanded_panel
}
.resizable(false)
.exact_size(fake_size)
} else {
expanded_panel
}
}
fn get_animated_size(ctx: &Context, panel: &Panel) -> f32 {
let get_rect_state_size = |state: PanelState| match panel.side {
Side::Vertical(_) => state.rect.width(),
Side::Horizontal(_) => state.rect.height(),
};
let get_spacing_size = || match panel.side {
Side::Vertical(_) => ctx.style().spacing.interact_size.x,
Side::Horizontal(_) => ctx.style().spacing.interact_size.y,
};
PanelState::load(ctx, panel.id)
.map(get_rect_state_size)
.or(panel.default_size)
.unwrap_or(get_spacing_size())
}
}
// ----------------------------------------------------------------------------
/// A panel that covers the remainder of the screen,
/// i.e. whatever area is left after adding other panels.
///
/// The order in which you add panels matter!
/// The first panel you add will always be the outermost, and the last you add will always be the innermost.
///
/// ⚠ [`CentralPanel`] must be added after all other panels!
///
/// NOTE: Any [`crate::Window`]s and [`crate::Area`]s will cover the top-level [`CentralPanel`].
///
/// See the [module level docs](crate::containers::panel) for more details.
///
/// ```
/// # egui::__run_test_ctx(|ctx| {
/// egui::TopBottomPanel::top("my_panel").show(ctx, |ui| {
/// ui.label("Hello World! From `TopBottomPanel`, that must be before `CentralPanel`!");
/// });
/// egui::CentralPanel::default().show(ctx, |ui| {
/// ui.label("Hello World!");
/// });
/// # });
/// ```
#[must_use = "You should call .show()"]
#[derive(Default)]
pub struct CentralPanel {
frame: Option<Frame>,
}
impl CentralPanel {
/// Change the background color, margins, etc.
#[inline]
pub fn frame(mut self, frame: Frame) -> Self {
self.frame = Some(frame);
self
}
}
impl CentralPanel {
/// Show the panel inside a [`Ui`].
pub fn show_inside<R>(
self,
ui: &mut Ui,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> InnerResponse<R> {
self.show_inside_dyn(ui, Box::new(add_contents))
}
/// Show the panel inside a [`Ui`].
fn show_inside_dyn<'c, R>(
self,
ui: &mut Ui,
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
) -> InnerResponse<R> {
let Self { frame } = self;
let panel_rect = ui.available_rect_before_wrap();
let mut panel_ui = ui.new_child(
UiBuilder::new()
.ui_stack_info(UiStackInfo::new(UiKind::CentralPanel))
.max_rect(panel_rect)
.layout(Layout::top_down(Align::Min)),
);
panel_ui.set_clip_rect(panel_rect); // If we overflow, don't do so visibly (#4475)
let frame = frame.unwrap_or_else(|| Frame::central_panel(ui.style()));
frame.show(&mut panel_ui, |ui| {
ui.expand_to_include_rect(ui.max_rect()); // Expand frame to include it all
add_contents(ui)
})
}
/// Show the panel at the top level.
pub fn show<R>(
self,
ctx: &Context,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> InnerResponse<R> {
self.show_dyn(ctx, Box::new(add_contents))
}
/// Show the panel at the top level.
fn show_dyn<'c, R>(
self,
ctx: &Context,
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
) -> InnerResponse<R> {
let id = Id::new((ctx.viewport_id(), "central_panel"));
let mut panel_ui = Ui::new(
ctx.clone(),
id,
UiBuilder::new()
.layer_id(LayerId::background())
.max_rect(ctx.available_rect().round_ui()),
);
panel_ui.set_clip_rect(ctx.screen_rect());
let inner_response = self.show_inside_dyn(&mut panel_ui, add_contents);
// Only inform ctx about what we actually used, so we can shrink the native window to fit.
ctx.pass_state_mut(|state| state.allocate_central_panel(inner_response.response.rect));
inner_response
}
}
fn clamp_to_range(x: f32, range: Rangef) -> f32 {
let range = range.as_positive();
x.clamp(range.min, range.max)
}

View File

@@ -21,7 +21,7 @@ pub use {
combo_box::*,
frame::Frame,
modal::{Modal, ModalResponse},
panel::{CentralPanel, Panel, TopBottomPanel},
panel::{CentralPanel, Panel},
popup::*,
resize::Resize,
scene::Scene,

View File

@@ -285,7 +285,6 @@ impl PanelSizer {
///
/// See the [module level docs](crate::containers::panel) for more details.
///
/// TODO(shark98): Fix the example test code.
/// ```
/// # egui::__run_test_ctx(|ctx| {
/// egui::Panel::left("my_left_panel").show(ctx, |ui| {
@@ -896,488 +895,6 @@ impl Panel {
// ----------------------------------------------------------------------------
/// A panel that covers the entire top or bottom of a [`Ui`] or screen.
///
/// The order in which you add panels matter!
/// The first panel you add will always be the outermost, and the last you add will always be the innermost.
///
/// ⚠ Always add any [`CentralPanel`] last.
///
/// See the [module level docs](crate::containers::panel) for more details.
///
/// ```
/// # egui::__run_test_ctx(|ctx| {
/// egui::TopBottomPanel::top("my_panel").show(ctx, |ui| {
/// ui.label("Hello World!");
/// });
/// # });
/// ```
///
/// See also [`OldSidePanel`].
#[must_use = "You should call .show()"]
pub struct TopBottomPanel {
side: OldTopBottomSide,
id: Id,
frame: Option<Frame>,
resizable: bool,
show_separator_line: bool,
default_height: Option<f32>,
height_range: Rangef,
}
impl TopBottomPanel {
/// The id should be globally unique, e.g. `Id::new("my_top_panel")`.
pub fn top(id: impl Into<Id>) -> Self {
Self::new(OldTopBottomSide::Top, id)
}
/// The id should be globally unique, e.g. `Id::new("my_bottom_panel")`.
pub fn bottom(id: impl Into<Id>) -> Self {
Self::new(OldTopBottomSide::Bottom, id)
}
/// The id should be globally unique, e.g. `Id::new("my_panel")`.
pub fn new(side: OldTopBottomSide, id: impl Into<Id>) -> Self {
Self {
side,
id: id.into(),
frame: None,
resizable: false,
show_separator_line: true,
default_height: None,
height_range: Rangef::new(20.0, f32::INFINITY),
}
}
/// Can panel be resized by dragging the edge of it?
///
/// Default is `false`.
///
/// If you want your panel to be resizable you also need a widget in it that
/// takes up more space as you resize it, such as:
/// * Wrapping text ([`Ui::horizontal_wrapped`]).
/// * A [`crate::ScrollArea`].
/// * A [`crate::Separator`].
/// * A [`crate::TextEdit`].
/// * …
#[inline]
pub fn resizable(mut self, resizable: bool) -> Self {
self.resizable = resizable;
self
}
/// Show a separator line, even when not interacting with it?
///
/// Default: `true`.
#[inline]
pub fn show_separator_line(mut self, show_separator_line: bool) -> Self {
self.show_separator_line = show_separator_line;
self
}
/// The initial height of the [`TopBottomPanel`], including margins.
/// Defaults to [`crate::style::Spacing::interact_size`].y, plus frame margins.
#[inline]
pub fn default_height(mut self, default_height: f32) -> Self {
self.default_height = Some(default_height);
self.height_range = Rangef::new(
self.height_range.min.at_most(default_height),
self.height_range.max.at_least(default_height),
);
self
}
/// Minimum height of the panel, including margins.
#[inline]
pub fn min_height(mut self, min_height: f32) -> Self {
self.height_range = Rangef::new(min_height, self.height_range.max.at_least(min_height));
self
}
/// Maximum height of the panel, including margins.
#[inline]
pub fn max_height(mut self, max_height: f32) -> Self {
self.height_range = Rangef::new(self.height_range.min.at_most(max_height), max_height);
self
}
/// The allowable height range for the panel, including margins.
#[inline]
pub fn height_range(mut self, height_range: impl Into<Rangef>) -> Self {
let height_range = height_range.into();
self.default_height = self
.default_height
.map(|default_height| clamp_to_range(default_height, height_range));
self.height_range = height_range;
self
}
/// Enforce this exact height, including margins.
#[inline]
pub fn exact_height(mut self, height: f32) -> Self {
self.default_height = Some(height);
self.height_range = Rangef::point(height);
self
}
/// Change the background color, margins, etc.
#[inline]
pub fn frame(mut self, frame: Frame) -> Self {
self.frame = Some(frame);
self
}
}
impl TopBottomPanel {
/// Show the panel inside a [`Ui`].
pub fn show_inside<R>(
self,
ui: &mut Ui,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> InnerResponse<R> {
self.show_inside_dyn(ui, Box::new(add_contents))
}
/// Show the panel inside a [`Ui`].
fn show_inside_dyn<'c, R>(
self,
ui: &mut Ui,
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
) -> InnerResponse<R> {
let Self {
side,
id,
frame,
resizable,
show_separator_line,
default_height,
height_range,
} = self;
let frame = frame.unwrap_or_else(|| Frame::side_top_panel(ui.style()));
let available_rect = ui.available_rect_before_wrap();
let mut panel_rect = available_rect;
let mut height = if let Some(state) = PanelState::load(ui.ctx(), id) {
state.rect.height()
} else {
default_height
.unwrap_or_else(|| ui.style().spacing.interact_size.y + frame.inner_margin.sum().y)
};
{
height = clamp_to_range(height, height_range).at_most(available_rect.height());
side.set_rect_height(&mut panel_rect, height);
ui.ctx()
.check_for_id_clash(id, panel_rect, "TopBottomPanel");
}
let resize_id = id.with("__resize");
let mut resize_hover = false;
let mut is_resizing = false;
if resizable {
// First we read the resize interaction results, to avoid frame latency in the resize:
if let Some(resize_response) = ui.ctx().read_response(resize_id) {
resize_hover = resize_response.hovered();
is_resizing = resize_response.dragged();
if is_resizing {
if let Some(pointer) = resize_response.interact_pointer_pos() {
height = (pointer.y - side.side_y(panel_rect)).abs();
height =
clamp_to_range(height, height_range).at_most(available_rect.height());
side.set_rect_height(&mut panel_rect, height);
}
}
}
}
panel_rect = panel_rect.round_ui();
let mut panel_ui = ui.new_child(
UiBuilder::new()
.id_salt(id)
.ui_stack_info(UiStackInfo::new(match side {
OldTopBottomSide::Top => UiKind::TopPanel,
OldTopBottomSide::Bottom => UiKind::BottomPanel,
}))
.max_rect(panel_rect)
.layout(Layout::top_down(Align::Min)),
);
panel_ui.expand_to_include_rect(panel_rect);
panel_ui.set_clip_rect(panel_rect); // If we overflow, don't do so visibly (#4475)
let inner_response = frame.show(&mut panel_ui, |ui| {
ui.set_min_width(ui.max_rect().width()); // Make the frame fill full width
ui.set_min_height((height_range.min - frame.inner_margin.sum().y).at_least(0.0));
add_contents(ui)
});
let rect = inner_response.response.rect;
{
let mut cursor = ui.cursor();
match side {
OldTopBottomSide::Top => {
cursor.min.y = rect.max.y;
}
OldTopBottomSide::Bottom => {
cursor.max.y = rect.min.y;
}
}
ui.set_cursor(cursor);
}
ui.expand_to_include_rect(rect);
if resizable {
// Now we do the actual resize interaction, on top of all the contents.
// Otherwise its input could be eaten by the contents, e.g. a
// `ScrollArea` on either side of the panel boundary.
let resize_y = side.opposite().side_y(panel_rect);
let resize_rect = Rect::from_x_y_ranges(panel_rect.x_range(), resize_y..=resize_y)
.expand2(vec2(0.0, ui.style().interaction.resize_grab_radius_side));
let resize_response = ui.interact(resize_rect, resize_id, Sense::drag());
resize_hover = resize_response.hovered();
is_resizing = resize_response.dragged();
}
if resize_hover || is_resizing {
let cursor_icon = if height <= height_range.min {
match self.side {
OldTopBottomSide::Top => CursorIcon::ResizeSouth,
OldTopBottomSide::Bottom => CursorIcon::ResizeNorth,
}
} else if height < height_range.max {
CursorIcon::ResizeVertical
} else {
match self.side {
OldTopBottomSide::Top => CursorIcon::ResizeNorth,
OldTopBottomSide::Bottom => CursorIcon::ResizeSouth,
}
};
ui.ctx().set_cursor_icon(cursor_icon);
}
PanelState { rect }.store(ui.ctx(), id);
{
let stroke = if is_resizing {
ui.style().visuals.widgets.active.fg_stroke // highly visible
} else if resize_hover {
ui.style().visuals.widgets.hovered.fg_stroke // highly visible
} else if show_separator_line {
// TODO(emilk): distinguish resizable from non-resizable
ui.style().visuals.widgets.noninteractive.bg_stroke // dim
} else {
Stroke::NONE
};
// TODO(emilk): draw line on top of all panels in this ui when https://github.com/emilk/egui/issues/1516 is done
let resize_y = side.opposite().side_y(rect);
// Make sure the line is on the inside of the panel:
let resize_y = resize_y + 0.5 * side.sign() * stroke.width;
ui.painter().hline(panel_rect.x_range(), resize_y, stroke);
}
inner_response
}
/// Show the panel at the top level.
pub fn show<R>(
self,
ctx: &Context,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> InnerResponse<R> {
self.show_dyn(ctx, Box::new(add_contents))
}
/// Show the panel at the top level.
fn show_dyn<'c, R>(
self,
ctx: &Context,
add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
) -> InnerResponse<R> {
let available_rect = ctx.available_rect();
let side = self.side;
let mut panel_ui = Ui::new(
ctx.clone(),
self.id,
UiBuilder::new()
.layer_id(LayerId::background())
.max_rect(available_rect),
);
panel_ui.set_clip_rect(ctx.screen_rect());
let inner_response = self.show_inside_dyn(&mut panel_ui, add_contents);
let rect = inner_response.response.rect;
match side {
OldTopBottomSide::Top => {
ctx.pass_state_mut(|state| {
state.allocate_top_panel(Rect::from_min_max(available_rect.min, rect.max));
});
}
OldTopBottomSide::Bottom => {
ctx.pass_state_mut(|state| {
state.allocate_bottom_panel(Rect::from_min_max(rect.min, available_rect.max));
});
}
}
inner_response
}
/// Show the panel if `is_expanded` is `true`,
/// otherwise don't show it, but with a nice animation between collapsed and expanded.
pub fn show_animated<R>(
self,
ctx: &Context,
is_expanded: bool,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> Option<InnerResponse<R>> {
let how_expanded = animate_expansion(ctx, self.id.with("animation"), is_expanded);
if 0.0 == how_expanded {
None
} else if how_expanded < 1.0 {
// Show a fake panel in this in-between animation state:
// TODO(emilk): move the panel out-of-screen instead of changing its height.
// Then we can actually paint it as it animates.
let expanded_height = PanelState::load(ctx, self.id)
.map(|state| state.rect.height())
.or(self.default_height)
.unwrap_or_else(|| ctx.style().spacing.interact_size.y);
let fake_height = how_expanded * expanded_height;
Self {
id: self.id.with("animating_panel"),
..self
}
.resizable(false)
.exact_height(fake_height)
.show(ctx, |_ui| {});
None
} else {
// Show the real panel:
Some(self.show(ctx, add_contents))
}
}
/// Show the panel if `is_expanded` is `true`,
/// otherwise don't show it, but with a nice animation between collapsed and expanded.
pub fn show_animated_inside<R>(
self,
ui: &mut Ui,
is_expanded: bool,
add_contents: impl FnOnce(&mut Ui) -> R,
) -> Option<InnerResponse<R>> {
let how_expanded = animate_expansion(ui.ctx(), self.id.with("animation"), is_expanded);
if 0.0 == how_expanded {
None
} else if how_expanded < 1.0 {
// Show a fake panel in this in-between animation state:
// TODO(emilk): move the panel out-of-screen instead of changing its height.
// Then we can actually paint it as it animates.
let expanded_height = PanelState::load(ui.ctx(), self.id)
.map(|state| state.rect.height())
.or(self.default_height)
.unwrap_or_else(|| ui.style().spacing.interact_size.y);
let fake_height = how_expanded * expanded_height;
Self {
id: self.id.with("animating_panel"),
..self
}
.resizable(false)
.exact_height(fake_height)
.show_inside(ui, |_ui| {});
None
} else {
// Show the real panel:
Some(self.show_inside(ui, add_contents))
}
}
/// Show either a collapsed or a expanded panel, with a nice animation between.
pub fn show_animated_between<R>(
ctx: &Context,
is_expanded: bool,
collapsed_panel: Self,
expanded_panel: Self,
add_contents: impl FnOnce(&mut Ui, f32) -> R,
) -> Option<InnerResponse<R>> {
let how_expanded = animate_expansion(ctx, expanded_panel.id.with("animation"), is_expanded);
if 0.0 == how_expanded {
Some(collapsed_panel.show(ctx, |ui| add_contents(ui, how_expanded)))
} else if how_expanded < 1.0 {
// Show animation:
let collapsed_height = PanelState::load(ctx, collapsed_panel.id)
.map(|state| state.rect.height())
.or(collapsed_panel.default_height)
.unwrap_or_else(|| ctx.style().spacing.interact_size.y);
let expanded_height = PanelState::load(ctx, expanded_panel.id)
.map(|state| state.rect.height())
.or(expanded_panel.default_height)
.unwrap_or_else(|| ctx.style().spacing.interact_size.y);
let fake_height = lerp(collapsed_height..=expanded_height, how_expanded);
Self {
id: expanded_panel.id.with("animating_panel"),
..expanded_panel
}
.resizable(false)
.exact_height(fake_height)
.show(ctx, |ui| add_contents(ui, how_expanded));
None
} else {
Some(expanded_panel.show(ctx, |ui| add_contents(ui, how_expanded)))
}
}
/// Show either a collapsed or a expanded panel, with a nice animation between.
pub fn show_animated_between_inside<R>(
ui: &mut Ui,
is_expanded: bool,
collapsed_panel: Self,
expanded_panel: Self,
add_contents: impl FnOnce(&mut Ui, f32) -> R,
) -> InnerResponse<R> {
let how_expanded =
animate_expansion(ui.ctx(), expanded_panel.id.with("animation"), is_expanded);
if 0.0 == how_expanded {
collapsed_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
} else if how_expanded < 1.0 {
// Show animation:
let collapsed_height = PanelState::load(ui.ctx(), collapsed_panel.id)
.map(|state| state.rect.height())
.or(collapsed_panel.default_height)
.unwrap_or_else(|| ui.style().spacing.interact_size.y);
let expanded_height = PanelState::load(ui.ctx(), expanded_panel.id)
.map(|state| state.rect.height())
.or(expanded_panel.default_height)
.unwrap_or_else(|| ui.style().spacing.interact_size.y);
let fake_height = lerp(collapsed_height..=expanded_height, how_expanded);
Self {
id: expanded_panel.id.with("animating_panel"),
..expanded_panel
}
.resizable(false)
.exact_height(fake_height)
.show_inside(ui, |ui| add_contents(ui, how_expanded))
} else {
expanded_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
}
}
}
// ----------------------------------------------------------------------------
/// A panel that covers the remainder of the screen,
/// i.e. whatever area is left after adding other panels.
///
@@ -1392,8 +909,8 @@ impl TopBottomPanel {
///
/// ```
/// # egui::__run_test_ctx(|ctx| {
/// egui::TopBottomPanel::top("my_panel").show(ctx, |ui| {
/// ui.label("Hello World! From `TopBottomPanel`, that must be before `CentralPanel`!");
/// egui::Panel::top("my_panel").show(ctx, |ui| {
/// ui.label("Hello World! From `Panel`, that must be before `CentralPanel`!");
/// });
/// egui::CentralPanel::default().show(ctx, |ui| {
/// ui.label("Hello World!");

View File

@@ -781,7 +781,7 @@ impl Context {
/// and only on the rare occasion that [`Context::request_discard`] is called.
/// Usually, it `run_ui` will only be called once.
///
/// Put your widgets into a [`crate::Panel`], [`crate::TopBottomPanel`], [`crate::CentralPanel`], [`crate::Window`] or [`crate::Area`].
/// Put your widgets into a [`crate::Panel`], [`crate::CentralPanel`], [`crate::Window`] or [`crate::Area`].
///
/// Instead of calling `run`, you can alternatively use [`Self::begin_pass`] and [`Context::end_pass`].
///

View File

@@ -45,7 +45,7 @@
//!
//! ### Getting a [`Ui`]
//!
//! Use one of [`Panel`], [`TopBottomPanel`], [`CentralPanel`], [`Window`] or [`Area`] to
//! Use one of [`Panel`], [`CentralPanel`], [`Window`] or [`Area`] to
//! get access to an [`Ui`] where you can put widgets. For example:
//!
//! ```
@@ -324,7 +324,7 @@
//! when you release the panel/window shrinks again.
//! This is an artifact of immediate mode, and here are some alternatives on how to avoid it:
//!
//! 1. Turn off resizing with [`Window::resizable`], [`Panel::resizable`], [`TopBottomPanel::resizable`].
//! 1. Turn off resizing with [`Window::resizable`], [`Panel::resizable`].
//! 2. Wrap your panel contents in a [`ScrollArea`], or use [`Window::vscroll`] and [`Window::hscroll`].
//! 3. Use a justified layout:
//!

View File

@@ -82,7 +82,7 @@ fn set_menu_style(style: &mut Style) {
style.visuals.widgets.inactive.bg_stroke = Stroke::NONE;
}
/// The menu bar goes well in a [`crate::TopBottomPanel::top`],
/// The menu bar goes well in a [`crate::Panel::top`],
/// but can also be placed in a [`crate::Window`].
/// In the latter case you may want to wrap it in [`Frame`].
pub fn bar<R>(ui: &mut Ui, add_contents: impl FnOnce(&mut Ui) -> R) -> InnerResponse<R> {

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@@ -120,7 +120,7 @@ impl Ui {
/// Create a new top-level [`Ui`].
///
/// Normally you would not use this directly, but instead use
/// [`crate::Panel`], [`crate::TopBottomPanel`], [`crate::CentralPanel`], [`crate::Window`] or [`crate::Area`].
/// [`crate::Panel`], [`crate::CentralPanel`], [`crate::Window`] or [`crate::Area`].
pub fn new(ctx: Context, id: Id, ui_builder: UiBuilder) -> Self {
let UiBuilder {
id_salt,

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@@ -18,10 +18,10 @@ pub enum UiKind {
/// A right [`crate::Panel`].
RightPanel,
/// A top [`crate::TopBottomPanel`].
/// A top [`crate::Panel`].
TopPanel,
/// A bottom [`crate::TopBottomPanel`].
/// A bottom [`crate::Panel`].
BottomPanel,
/// A modal [`crate::Modal`].

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@@ -61,7 +61,7 @@ impl Default for HttpApp {
impl eframe::App for HttpApp {
fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
egui::TopBottomPanel::bottom("http_bottom").show(ctx, |ui| {
egui::Panel::bottom("http_bottom").show(ctx, |ui| {
let layout = egui::Layout::top_down(egui::Align::Center).with_main_justify(true);
ui.allocate_ui_with_layout(ui.available_size(), layout, |ui| {
ui.add(egui_demo_lib::egui_github_link_file!())

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@@ -53,7 +53,7 @@ impl Default for ImageViewer {
impl eframe::App for ImageViewer {
fn update(&mut self, ctx: &egui::Context, _: &mut eframe::Frame) {
egui::TopBottomPanel::new(Side::Horizontal(HorizontalSide::Top), "url bar").show(
egui::Panel::new(Side::Horizontal(HorizontalSide::Top), "url bar").show(
ctx,
|ui| {
ui.horizontal_centered(|ui| {

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@@ -296,7 +296,7 @@ impl eframe::App for WrapApp {
}
let mut cmd = Command::Nothing;
egui::TopBottomPanel::top("wrap_app_top_bar")
egui::Panel::top("wrap_app_top_bar")
.frame(egui::Frame::new().inner_margin(4))
.show(ctx, |ui| {
ui.horizontal_wrapped(|ui| {

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@@ -224,7 +224,7 @@ impl DemoWindows {
}
fn mobile_top_bar(&mut self, ctx: &Context) {
egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| {
egui::Panel::top("menu_bar").show(ctx, |ui| {
egui::menu::bar(ui, |ui| {
let font_size = 16.5;
@@ -279,7 +279,7 @@ impl DemoWindows {
self.demo_list_ui(ui);
});
egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| {
egui::Panel::top("menu_bar").show(ctx, |ui| {
egui::menu::bar(ui, |ui| {
file_menu_button(ui);
});

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@@ -22,9 +22,9 @@ impl crate::View for Panels {
fn ui(&mut self, ui: &mut egui::Ui) {
// Note that the order we add the panels is very important!
egui::TopBottomPanel::top("top_panel")
egui::Panel::top("top_panel")
.resizable(true)
.min_height(32.0)
.min_size(32.0)
.show_inside(ui, |ui| {
egui::ScrollArea::vertical().show(ui, |ui| {
ui.vertical_centered(|ui| {
@@ -60,9 +60,9 @@ impl crate::View for Panels {
});
});
egui::TopBottomPanel::bottom("bottom_panel")
egui::Panel::bottom("bottom_panel")
.resizable(false)
.min_height(0.0)
.min_size(0.0)
.show_inside(ui, |ui| {
ui.vertical_centered(|ui| {
ui.heading("Bottom Panel");

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@@ -33,7 +33,7 @@ impl Default for EasyMarkEditor {
impl EasyMarkEditor {
pub fn panels(&mut self, ctx: &egui::Context) {
egui::TopBottomPanel::bottom("easy_mark_bottom").show(ctx, |ui| {
egui::Panel::bottom("easy_mark_bottom").show(ctx, |ui| {
let layout = egui::Layout::top_down(egui::Align::Center).with_main_justify(true);
ui.allocate_ui_with_layout(ui.available_size(), layout, |ui| {
ui.add(crate::egui_github_link_file!())

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@@ -9,7 +9,7 @@ fn main() -> eframe::Result {
let options = eframe::NativeOptions::default();
eframe::run_simple_native("My egui App", options, move |ctx, _frame| {
// A bottom panel to force the tooltips to consider if the fit below or under the widget:
egui::TopBottomPanel::bottom("bottom").show(ctx, |ui| {
egui::Panel::bottom("bottom").show(ctx, |ui| {
ui.horizontal(|ui| {
ui.vertical(|ui| {
ui.label("Single tooltips:");

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@@ -170,7 +170,7 @@ impl eframe::App for MyApp {
});
});
egui::TopBottomPanel::bottom("bottom_panel")
egui::Panel::bottom("bottom_panel")
.resizable(true)
.show(ctx, |ui| {
egui::ScrollArea::vertical()