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Resize windows based on cursor position rather than movement
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@@ -163,9 +163,11 @@ impl Window {
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let win_interact = ctx.interact(layer, state.rect, Some(id.with(&"window")));
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if corner_interact.active {
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let new_size = state.rect.size() + ctx.input().mouse_move;
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let new_size = new_size.max(Vec2::splat(0.0));
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state.rect = Rect::from_min_size(state.rect.min(), new_size);
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if let Some(mouse_pos) = ctx.input().mouse_pos {
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let new_size = mouse_pos - state.rect.min() + 0.5 * corner_interact.rect.size();
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let new_size = new_size.max(Vec2::splat(0.0));
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state.rect = Rect::from_min_size(state.rect.min(), new_size);
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}
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} else if win_interact.active {
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state.rect = state.rect.translate(ctx.input().mouse_move);
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}
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