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Fix Sense::drag detecting drags when clicking widget above it (#8396)

Co-authored-by: Lucas Meurer <lucas@rerun.io>
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lucas Meurer
2026-08-07 14:26:26 +02:00
parent 2397194d5e
commit 42cd8211c3
2 changed files with 59 additions and 7 deletions

View File

@@ -198,17 +198,22 @@ pub(crate) fn interact(
// When the mouse first is pressed, it could be either,
// so we postpone the decision until we know.
//
// …unless a click is no longer possible at all: a click has to be
// released on the widget, and `hits.click` tells us whether the
// pointer is still somewhere a release would land on this widget.
// Note that this is not the same as being inside `interact_rect`:
// the hit-test also picks up widgets within `interact_radius`, and
// lets a widget on top take the hit.
// …unless the pointer has left the widget: a click has to be
// released on the widget, so once the pointer is outside there is
// nothing left to wait for.
//
// Deciding here means a thin drag handle (narrower than
// `max_click_dist`) doesn't spend the decision window as neither
// hovered nor dragged, which would make its highlight blink out.
let could_still_be_clicked = hits.click.is_some_and(|hit| hit.id == widget.id);
// The hit-test picks up widgets within `interact_radius`, so
// `hits.click` can name such a handle even when the pointer is a
// few points outside it.
//
// A widget on top might "steal" the click hit, but then the pointer is still inside
// us, and pressing that button must not start a drag. So we check both.
let pointer_is_inside = hits.contains_pointer.iter().any(|w| w.id == widget.id);
let could_still_be_clicked =
pointer_is_inside || hits.click.is_some_and(|hit| hit.id == widget.id);
input.pointer.is_decidedly_dragging() || !could_still_be_clicked
} else {
// This widget is just sensitive to drags, so we can mark it as dragged right away:

View File

@@ -185,3 +185,50 @@ fn click_inside_a_widget_still_clicks() {
"press and release without moving should be a click"
);
}
/// A button inside a draggable row takes the click hit, because it is on top.
/// The pointer is still inside the row though, so the press must stay undecided —
/// otherwise the row starts dragging the moment the user touches the button.
#[test]
fn press_on_a_button_inside_a_draggable_row_stays_undecided() {
let button_id = Id::new("button");
let button_size = Vec2::new(50.0, 20.0);
let mut harness = Harness::builder()
.with_step_dt(1.0 / 60.0)
.with_size(Vec2::new(300.0, 200.0))
.build_ui(move |ui| {
let row_rect = ui.max_rect();
ui.interact(row_rect, widget_id(), Sense::click_and_drag());
// Allocated after the row, so it ends up _on top_ of it.
let button_rect = Rect::from_min_size(row_rect.min, button_size);
ui.interact(button_rect, button_id, Sense::click());
});
harness.step();
let grab = Rect::from_min_size(widget_rect(&harness).min, button_size).center();
press_at(&mut harness, grab);
let (_hovered, dragged) = widget_state(&harness);
assert!(
!dragged,
"pressing a button inside the row must not start dragging the row"
);
harness.event(egui::Event::PointerButton {
pos: grab,
button: egui::PointerButton::Primary,
pressed: false,
modifiers: egui::Modifiers::NONE,
});
harness.step();
assert!(
harness
.ctx
.read_response(button_id)
.is_some_and(|r| r.clicked()),
"the button should have been clicked"
);
}