mirror of
https://github.com/emilk/egui.git
synced 2026-06-27 07:03:14 -04:00
Return errors from run_and_exit
This commit is contained in:
@@ -224,154 +224,154 @@ fn run_and_return(
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returned_result
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}
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fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp + 'static) -> ! {
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fn run_and_exit(
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event_loop: EventLoop<UserEvent>,
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mut winit_app: impl WinitApp + 'static,
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) -> Result<()> {
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use winit::event_loop::ControlFlow;
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log::debug!("Entering the winit event loop (run)…");
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// When to repaint what window
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let mut windows_next_repaint_times = HashMap::default();
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let result = event_loop.run(move |event, event_loop_window_target| {
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crate::profile_scope!("winit_event", short_event_description(&event));
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event_loop
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.run(move |event, event_loop_window_target| {
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crate::profile_scope!("winit_event", short_event_description(&event));
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let event_result = match &event {
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winit::event::Event::LoopExiting => {
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log::debug!("Received Event::LoopExiting");
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EventResult::Exit
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}
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let event_result = match &event {
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winit::event::Event::LoopExiting => {
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log::debug!("Received Event::LoopExiting");
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EventResult::Exit
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}
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winit::event::Event::WindowEvent {
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event: winit::event::WindowEvent::RedrawRequested,
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window_id,
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} => {
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windows_next_repaint_times.remove(window_id);
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winit_app.run_ui_and_paint(*window_id)
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}
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winit::event::Event::WindowEvent {
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event: winit::event::WindowEvent::RedrawRequested,
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window_id,
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} => {
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windows_next_repaint_times.remove(window_id);
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winit_app.run_ui_and_paint(*window_id)
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}
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winit::event::Event::UserEvent(UserEvent::RequestRepaint {
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when,
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frame_nr,
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viewport_id,
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}) => {
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let current_frame_nr = winit_app.frame_nr(*viewport_id);
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if current_frame_nr == *frame_nr || current_frame_nr == *frame_nr + 1 {
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if let Some(window_id) = winit_app.window_id_from_viewport_id(*viewport_id) {
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EventResult::RepaintAt(window_id, *when)
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winit::event::Event::UserEvent(UserEvent::RequestRepaint {
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when,
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frame_nr,
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viewport_id,
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}) => {
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let current_frame_nr = winit_app.frame_nr(*viewport_id);
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if current_frame_nr == *frame_nr || current_frame_nr == *frame_nr + 1 {
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if let Some(window_id) = winit_app.window_id_from_viewport_id(*viewport_id)
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{
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EventResult::RepaintAt(window_id, *when)
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} else {
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EventResult::Wait
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}
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} else {
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EventResult::Wait
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log::trace!("Got outdated UserEvent::RequestRepaint");
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EventResult::Wait // old request - we've already repainted
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}
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} else {
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log::trace!("Got outdated UserEvent::RequestRepaint");
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EventResult::Wait // old request - we've already repainted
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}
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}
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winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached {
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..
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}) => {
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log::trace!("Woke up to check next_repaint_time");
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EventResult::Wait
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}
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event => match winit_app.on_event(event_loop_window_target, event) {
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Ok(event_result) => event_result,
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Err(err) => {
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panic!("eframe encountered a fatal error: {err} during event {event:?}");
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winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached {
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..
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}) => {
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log::trace!("Woke up to check next_repaint_time");
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EventResult::Wait
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}
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},
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};
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match event_result {
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EventResult::Wait => {
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event_loop_window_target.set_control_flow(ControlFlow::Wait);
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}
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EventResult::RepaintNow(window_id) => {
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log::trace!("Repaint caused by {}", short_event_description(&event));
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if cfg!(target_os = "windows") {
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// Fix flickering on Windows, see https://github.com/emilk/egui/pull/2280
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windows_next_repaint_times.remove(&window_id);
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event => match winit_app.on_event(event_loop_window_target, event) {
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Ok(event_result) => event_result,
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Err(err) => {
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panic!("eframe encountered a fatal error: {err} during event {event:?}");
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}
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},
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};
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winit_app.run_ui_and_paint(window_id);
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} else {
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// Fix for https://github.com/emilk/egui/issues/2425
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match event_result {
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EventResult::Wait => {
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event_loop_window_target.set_control_flow(ControlFlow::Wait);
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}
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EventResult::RepaintNow(window_id) => {
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log::trace!("Repaint caused by {}", short_event_description(&event));
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if cfg!(target_os = "windows") {
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// Fix flickering on Windows, see https://github.com/emilk/egui/pull/2280
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windows_next_repaint_times.remove(&window_id);
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winit_app.run_ui_and_paint(window_id);
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} else {
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// Fix for https://github.com/emilk/egui/issues/2425
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windows_next_repaint_times.insert(window_id, Instant::now());
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}
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}
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EventResult::RepaintNext(window_id) => {
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log::trace!("Repaint caused by {}", short_event_description(&event));
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windows_next_repaint_times.insert(window_id, Instant::now());
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}
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}
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EventResult::RepaintNext(window_id) => {
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log::trace!("Repaint caused by {}", short_event_description(&event));
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windows_next_repaint_times.insert(window_id, Instant::now());
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}
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EventResult::RepaintAt(window_id, repaint_time) => {
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windows_next_repaint_times.insert(
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window_id,
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windows_next_repaint_times
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.get(&window_id)
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.map_or(repaint_time, |last| (*last).min(repaint_time)),
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);
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}
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EventResult::Exit => {
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log::debug!("Quitting - saving app state…");
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winit_app.save_and_destroy();
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#[allow(clippy::exit)]
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std::process::exit(0);
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}
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}
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let mut next_repaint_time = windows_next_repaint_times.values().min().copied();
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// This is for not duplicating redraw requests
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use winit::event::Event;
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if matches!(
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event,
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Event::WindowEvent {
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event: winit::event::WindowEvent::RedrawRequested,
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..
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} | Event::Resumed
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) {
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windows_next_repaint_times.retain(|window_id, repaint_time| {
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if Instant::now() < *repaint_time {
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return true;
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EventResult::RepaintAt(window_id, repaint_time) => {
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windows_next_repaint_times.insert(
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window_id,
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windows_next_repaint_times
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.get(&window_id)
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.map_or(repaint_time, |last| (*last).min(repaint_time)),
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);
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}
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next_repaint_time = None;
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event_loop_window_target.set_control_flow(ControlFlow::Poll);
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if let Some(window) = winit_app.window(*window_id) {
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log::trace!("request_redraw for {window_id:?}");
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window.request_redraw();
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true
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} else {
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false
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EventResult::Exit => {
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log::debug!("Quitting - saving app state…");
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winit_app.save_and_destroy();
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#[allow(clippy::exit)]
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std::process::exit(0);
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}
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});
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}
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if let Some(next_repaint_time) = next_repaint_time {
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let time_until_next = next_repaint_time.saturating_duration_since(Instant::now());
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if time_until_next < std::time::Duration::from_secs(10_000) {
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log::trace!("WaitUntil {time_until_next:?}");
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}
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// WaitUntil seems to not work on iOS
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#[cfg(target_os = "ios")]
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winit_app
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.get_window_winit_id(ViewportId::ROOT)
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.map(|window_id| {
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winit_app
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.window(window_id)
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.map(|window| window.request_redraw())
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let mut next_repaint_time = windows_next_repaint_times.values().min().copied();
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// This is for not duplicating redraw requests
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use winit::event::Event;
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if matches!(
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event,
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Event::WindowEvent {
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event: winit::event::WindowEvent::RedrawRequested,
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..
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} | Event::Resumed
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) {
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windows_next_repaint_times.retain(|window_id, repaint_time| {
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if Instant::now() < *repaint_time {
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return true;
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}
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next_repaint_time = None;
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event_loop_window_target.set_control_flow(ControlFlow::Poll);
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if let Some(window) = winit_app.window(*window_id) {
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log::trace!("request_redraw for {window_id:?}");
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window.request_redraw();
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true
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} else {
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false
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}
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});
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}
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event_loop_window_target.set_control_flow(ControlFlow::WaitUntil(next_repaint_time));
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};
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});
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if let Some(next_repaint_time) = next_repaint_time {
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let time_until_next = next_repaint_time.saturating_duration_since(Instant::now());
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if time_until_next < std::time::Duration::from_secs(10_000) {
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log::trace!("WaitUntil {time_until_next:?}");
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}
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std::process::exit(if let Err(e) = result {
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log::warn!("Error from event loop: {e}");
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1
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} else {
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0
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});
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// WaitUntil seems to not work on iOS
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#[cfg(target_os = "ios")]
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winit_app
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.get_window_winit_id(ViewportId::ROOT)
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.map(|window_id| {
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winit_app
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.window(window_id)
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.map(|window| window.request_redraw())
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});
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event_loop_window_target
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.set_control_flow(ControlFlow::WaitUntil(next_repaint_time));
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};
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})
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.map_err(|e| e.into())
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}
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// ----------------------------------------------------------------------------
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@@ -394,7 +394,7 @@ pub fn run_glow(
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let event_loop = create_event_loop(&mut native_options);
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let glow_eframe = GlowWinitApp::new(&event_loop, app_name, native_options, app_creator);
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run_and_exit(event_loop, glow_eframe);
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run_and_exit(event_loop, glow_eframe)
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}
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// ----------------------------------------------------------------------------
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@@ -417,5 +417,5 @@ pub fn run_wgpu(
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let event_loop = create_event_loop(&mut native_options);
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let wgpu_eframe = WgpuWinitApp::new(&event_loop, app_name, native_options, app_creator);
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run_and_exit(event_loop, wgpu_eframe);
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run_and_exit(event_loop, wgpu_eframe)
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}
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Block a user