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https://github.com/emilk/egui.git
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Merge branch 'master' of https://github.com/emilk/egui into multiples_viewports
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@@ -445,7 +445,6 @@ impl ScrollArea {
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{
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// Clip the content, but only when we really need to:
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let clip_rect_margin = ui.visuals().clip_rect_margin;
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let scroll_bar_inner_margin = ui.spacing().scroll_bar_inner_margin;
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let mut content_clip_rect = ui.clip_rect();
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for d in 0..2 {
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if has_bar[d] {
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@@ -453,13 +452,6 @@ impl ScrollArea {
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content_clip_rect.min[d] = inner_rect.min[d] - clip_rect_margin;
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content_clip_rect.max[d] = inner_rect.max[d] + clip_rect_margin;
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}
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if state.show_scroll[d] {
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// Make sure content doesn't cover scroll bars
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let tiny_gap = 1.0;
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content_clip_rect.max[1 - d] =
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inner_rect.max[1 - d] + scroll_bar_inner_margin - tiny_gap;
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}
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} else {
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// Nice handling of forced resizing beyond the possible:
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content_clip_rect.max[d] = ui.clip_rect().max[d] - current_bar_use[d];
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@@ -111,11 +111,10 @@ pub fn menu_button<R>(
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/// Returns `None` if the menu is not open.
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pub fn menu_image_button<R>(
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ui: &mut Ui,
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texture_id: TextureId,
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image_size: impl Into<Vec2>,
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image_button: ImageButton,
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add_contents: impl FnOnce(&mut Ui) -> R,
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) -> InnerResponse<Option<R>> {
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stationary_menu_image_impl(ui, texture_id, image_size, Box::new(add_contents))
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stationary_menu_image_impl(ui, image_button, Box::new(add_contents))
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}
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/// Construct a nested sub menu in another menu.
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@@ -202,14 +201,13 @@ fn stationary_menu_impl<'c, R>(
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/// Responds to primary clicks.
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fn stationary_menu_image_impl<'c, R>(
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ui: &mut Ui,
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texture_id: TextureId,
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image_size: impl Into<Vec2>,
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image_button: ImageButton,
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add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
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) -> InnerResponse<Option<R>> {
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let bar_id = ui.id();
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let mut bar_state = BarState::load(ui.ctx(), bar_id);
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let button_response = ui.add(ImageButton::new(texture_id, image_size));
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let button_response = ui.add(image_button);
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let inner = bar_state.bar_menu(&button_response, add_contents);
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bar_state.store(ui.ctx(), bar_id);
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@@ -2222,7 +2222,7 @@ impl Ui {
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if let Some(menu_state) = self.menu_state.clone() {
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menu::submenu_button(self, menu_state, String::new(), add_contents)
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} else {
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menu::menu_image_button(self, texture_id, image_size, add_contents)
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menu::menu_image_button(self, ImageButton::new(texture_id, image_size), add_contents)
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}
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}
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}
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