mirror of
https://github.com/emilk/egui.git
synced 2026-06-27 15:13:12 -04:00
Misc code cleanup
This commit is contained in:
@@ -1121,8 +1121,10 @@ mod glow_integration {
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glutin: &RefCell<GlutinWindowContext>,
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gl: &glow::Context,
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painter: &RefCell<egui_glow::Painter>,
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time: Instant,
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beginning: Instant,
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) {
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crate::profile_function!();
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let has_window = glutin.borrow().viewports.get(&pair).is_some();
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// This will create a new native window if is needed
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@@ -1154,13 +1156,13 @@ mod glow_integration {
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}
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let win = glutin.viewports[&pair].clone();
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let event_loop;
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#[allow(unsafe_code)]
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unsafe {
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event_loop = WINIT_EVENT_LOOP.with(|event_loop| {
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let event_loop = unsafe {
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WINIT_EVENT_LOOP.with(|event_loop| {
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event_loop.borrow().as_ref().expect("No winit event loop")
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});
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}
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})
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};
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glutin
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.init_window(&win, event_loop)
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.expect("Cannot init window on egui::Context::create_viewport_sync");
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@@ -1170,15 +1172,14 @@ mod glow_integration {
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let window = glutin.borrow().viewports.get(&pair).cloned();
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let Some(window) = window else { return };
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let output;
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let window = &mut *window.borrow_mut();
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let Some(winit_state) = &mut window.egui_winit else { return };
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let Some(win) = window.window.clone() else { return };
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let win = win.borrow();
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let mut input = winit_state.take_egui_input(&win);
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input.time = Some(time.elapsed().as_secs_f64());
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output = egui_ctx.run(input, pair, |ctx| {
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input.time = Some(beginning.elapsed().as_secs_f64());
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let output = egui_ctx.run(input, pair, |ctx| {
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render(ctx);
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});
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@@ -2219,10 +2220,12 @@ mod wgpu_integration {
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render: Box<dyn FnOnce(&egui::Context) + '_>,
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viewports: &RefCell<Viewports>,
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builders: &RefCell<HashMap<ViewportId, ViewportBuilder>>,
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time: Instant,
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beginning: Instant,
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painter: &RefCell<egui_wgpu::winit::Painter>,
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viewport_maps: &RefCell<HashMap<winit::window::WindowId, ViewportId>>,
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) {
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crate::profile_function!();
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// Creating a new native window if is needed
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if viewports.borrow().get(&pair).is_none() {
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let mut builders = builders.borrow_mut();
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@@ -2243,18 +2246,16 @@ mod wgpu_integration {
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render: None,
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parent_id: pair.parent,
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});
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let _ = builders
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builders
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.entry(pair.this)
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.or_insert(viewport_builder.clone());
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let event_loop;
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#[allow(unsafe_code)]
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unsafe {
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event_loop = WINIT_EVENT_LOOP.with(|event_loop| {
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let event_loop = unsafe {
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WINIT_EVENT_LOOP.with(|event_loop| {
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event_loop.borrow().as_ref().expect("No winit event loop")
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});
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}
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})
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};
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Self::init_window(
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pair.this,
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@@ -2267,17 +2268,15 @@ mod wgpu_integration {
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);
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}
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// render sync viewport
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// Render sync viewport:
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let viewport = viewports.borrow().get(&pair).cloned();
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let Some(viewport) = viewport else { return };
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let output;
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let Some(winit_state) = &mut *viewport.state.borrow_mut() else { return };
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let Some(window) = viewport.window else { return };
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let win = window.borrow();
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let mut input = winit_state.take_egui_input(&win);
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input.time = Some(time.elapsed().as_secs_f64());
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output = egui_ctx.run(input, pair, |ctx| {
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input.time = Some(beginning.elapsed().as_secs_f64());
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let output = egui_ctx.run(input, pair, |ctx| {
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render(ctx);
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});
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@@ -2580,21 +2580,24 @@ impl Context {
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self.write(|ctx| ctx.viewport_commands.push((id, command)));
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}
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/// This will be a native window if is possible!
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/// You will need to wrap your viewport state in an `Arc<RwLock<T>>` or `Arc<Mutex<T>>`!
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/// When this is called again with the same id in `ViewportBuilder` the render function for that viewport will be updated!
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/// This creates a new native window, if possible.
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///
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/// You will need to wrap your viewport state in an `Arc<RwLock<T>>` or `Arc<Mutex<T>>`.
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/// When this is called again with the same id in `ViewportBuilder` the render function for that viewport will be updated.
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/// * `render`: will be called when the viewport receives a event or is requested to be rendered
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///
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/// If this is no more called that viewport will be destroyed!
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/// If this is no more called that viewport will be destroyed.
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///
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/// If you use a `egui::CentralPanel` you need to check if the viewport is a new window like:
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/// If you use a [`egui::CentralPanel`] you need to check if the viewport is a new window like:
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/// `ctx.viewport_id() != ctx.parent_viewport_id` if false you should create a `egui::Window`
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pub fn create_viewport(
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&self,
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viewport_builder: ViewportBuilder,
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render: impl Fn(&Context) + Send + Sync + 'static,
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) {
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if !self.force_embedding() {
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if self.force_embedding() {
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render(self);
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} else {
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self.write(|ctx| {
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let viewport_id = ctx.viewport_id();
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if let Some(window) = ctx.viewports.get_mut(&viewport_builder.id) {
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@@ -2619,20 +2622,21 @@ impl Context {
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);
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}
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});
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} else {
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render(self);
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}
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}
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/// This can only be called in the main thread!
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/// This creates a new native window, if possible.
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///
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/// This can only be called in the main thread.
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///
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/// When this is called the current viewport will be paused
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/// This will render in a native window if is possible!
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/// This will render in a native window if is possible.
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/// When this finishes then the last viewport will continue drawing
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/// This is bad for performance but easy to use!
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/// This is bad for performance but easy to use.
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///
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/// For better performance use `Self::create_viewport`
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///
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/// If this is no more called that viewport will be destroyed!
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/// If this is no more called that viewport will be destroyed.
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///
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/// If you use a `egui::CentralPanel` you need to check if the viewport is a new window like:
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/// `ctx.viewport_id() != ctx.parent_viewport_id` if false you should create a `egui::Window`
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@@ -2641,7 +2645,9 @@ impl Context {
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viewport_builder: ViewportBuilder,
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func: impl FnOnce(&Context) -> T,
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) -> T {
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if !self.force_embedding() {
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if self.force_embedding() {
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func(self)
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} else {
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let mut id_pair = ViewportIdPair::MAIN;
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self.write(|ctx| {
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id_pair.parent = ctx.viewport_id();
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@@ -2682,8 +2688,6 @@ impl Context {
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}
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out.expect("egui backend is implemented incorrectly! Context::set_render_sync_callback")
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} else {
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func(self)
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}
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}
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}
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@@ -623,16 +623,15 @@ impl WidgetInfo {
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}
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if typ == &WidgetType::TextEdit {
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let text;
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if let Some(text_value) = text_value {
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let text = if let Some(text_value) = text_value {
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if text_value.is_empty() {
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text = "blank".into();
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"blank".into()
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} else {
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text = text_value.to_string();
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text_value.to_string()
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}
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} else {
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text = "blank".into();
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}
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"blank".into()
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};
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description = format!("{text}: {description}");
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}
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