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https://github.com/emilk/egui.git
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Code cleanup: move branch-gnostic code into branch.rs
This commit is contained in:
496
crates/egui_extras/src/dock/branch.rs
Normal file
496
crates/egui_extras/src/dock/branch.rs
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@@ -0,0 +1,496 @@
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use std::collections::{BTreeMap, HashMap, HashSet};
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use egui::{pos2, vec2, NumExt as _, Rect};
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use super::{
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is_being_dragged, is_possible_drag, sizes_from_shares, Behavior, DropContext, GridLoc,
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InsertionPoint, LayoutInsertion, NodeId, Nodes,
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};
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// ----------------------------------------------------------------------------
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#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
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pub enum Layout {
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#[default]
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Tabs,
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Horizontal,
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Vertical,
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Grid,
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}
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impl Layout {
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pub const ALL: [Self; 4] = [Self::Tabs, Self::Horizontal, Self::Vertical, Self::Grid];
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}
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// ----------------------------------------------------------------------------
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/// How large of a share of space each child has, on a 1D axis.
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#[derive(Clone, Debug, Default, serde::Serialize, serde::Deserialize)]
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pub struct Shares {
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/// How large of a share each child has.
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///
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/// For instance, the shares `[1, 2, 3]` means that the first child gets 1/6 of the space,
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/// the second gets 2/6 and the third gets 3/6.
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pub shares: HashMap<NodeId, f32>,
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}
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impl Shares {
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pub fn replace_with(&mut self, a: NodeId, b: NodeId) {
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if let Some(share) = self.shares.remove(&a) {
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self.shares.insert(b, share);
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}
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}
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pub fn split(&self, children: &[NodeId], available_width: f32) -> Vec<f32> {
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let mut num_shares = 0.0;
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for child in children {
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num_shares += self.shares.get(child).copied().unwrap_or(1.0);
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}
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if num_shares == 0.0 {
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num_shares = 1.0;
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}
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children
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.iter()
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.map(|child| {
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available_width * self.shares.get(child).copied().unwrap_or(1.0) / num_shares
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})
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.collect()
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}
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}
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// ----------------------------------------------------------------------------
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#[derive(Clone, Debug, Default, serde::Serialize, serde::Deserialize)]
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pub struct Branch {
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pub layout: Layout,
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pub children: Vec<NodeId>,
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/// Only if [`Self.typ`] == [`Layout::Tab`]
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pub active_tab: NodeId,
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/// Only for linear layouts (horizontal or vertical).
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pub linear_shares: Shares,
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/// Only if [`Self.typ`] == [`Layout::Grid`].
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/// col,row
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pub grid_locations: HashMap<NodeId, GridLoc>,
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/// Share of the avilable width assigned to each column.
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pub grid_col_shares: Vec<f32>,
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/// Share of the avilable height assigned to each row.
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pub grid_row_shares: Vec<f32>,
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}
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impl Branch {
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pub fn new(layout: Layout, children: Vec<NodeId>) -> Self {
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let active_tab = children.first().copied().unwrap_or_default();
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Self {
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layout,
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children,
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active_tab,
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..Default::default()
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}
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}
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pub fn new_tabs(children: Vec<NodeId>) -> Self {
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Self::new(Layout::Tabs, children)
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}
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}
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// ----------------------------------------------------------------------------
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// Layout
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impl Branch {
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pub(super) fn layout<Leaf>(
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&mut self,
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nodes: &mut Nodes<Leaf>,
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style: &egui::Style,
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behavior: &mut dyn Behavior<Leaf>,
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drop_context: &mut DropContext,
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rect: Rect,
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node_id: NodeId,
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) {
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if self.children.is_empty() {
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return;
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}
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match self.layout {
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Layout::Tabs => self.layout_tabs(nodes, style, behavior, drop_context, rect),
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Layout::Horizontal => {
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self.layout_horizontal(nodes, style, behavior, drop_context, rect);
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}
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Layout::Vertical => self.layout_vertical(nodes, style, behavior, drop_context, rect),
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Layout::Grid => self.layout_grid(nodes, style, behavior, drop_context, rect, node_id),
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}
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}
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fn layout_tabs<Leaf>(
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&self,
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nodes: &mut Nodes<Leaf>,
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style: &egui::Style,
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behavior: &mut dyn Behavior<Leaf>,
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drop_context: &mut DropContext,
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rect: Rect,
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) {
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let mut active_rect = rect;
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active_rect.min.y += behavior.tab_bar_height(style);
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if false {
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nodes.layout_node(style, behavior, drop_context, active_rect, self.active_tab);
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} else {
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// Layout all nodes in case the user switches active tab
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// TODO: only layout active tab, or don't register drop-zones during layout.
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for &child_id in &self.children {
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nodes.layout_node(style, behavior, drop_context, active_rect, child_id);
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}
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}
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}
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fn layout_horizontal<Leaf>(
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&mut self,
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nodes: &mut Nodes<Leaf>,
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style: &egui::Style,
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behavior: &mut dyn Behavior<Leaf>,
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drop_context: &mut DropContext,
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rect: Rect,
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) {
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let num_gaps = self.children.len().saturating_sub(1);
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let gap_width = behavior.gap_width(style);
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let total_gap_width = gap_width * num_gaps as f32;
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let available_width = (rect.width() - total_gap_width).at_least(0.0);
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let widths = self.linear_shares.split(&self.children, available_width);
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let mut x = rect.min.x;
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for (child, width) in self.children.iter().zip(widths) {
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let child_rect = Rect::from_min_size(pos2(x, rect.min.y), vec2(width, rect.height()));
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nodes.layout_node(style, behavior, drop_context, child_rect, *child);
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x += width + gap_width;
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}
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}
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fn layout_vertical<Leaf>(
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&mut self,
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nodes: &mut Nodes<Leaf>,
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style: &egui::Style,
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behavior: &mut dyn Behavior<Leaf>,
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drop_context: &mut DropContext,
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rect: Rect,
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) {
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let num_gaps = self.children.len().saturating_sub(1);
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let gap_height = behavior.gap_width(style);
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let total_gap_height = gap_height * num_gaps as f32;
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let available_height = (rect.height() - total_gap_height).at_least(0.0);
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let heights = self.linear_shares.split(&self.children, available_height);
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let mut y = rect.min.y;
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for (child, height) in self.children.iter().zip(heights) {
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let child_rect = Rect::from_min_size(pos2(rect.min.x, y), vec2(rect.width(), height));
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nodes.layout_node(style, behavior, drop_context, child_rect, *child);
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y += height + gap_height;
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}
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}
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fn layout_grid<Leaf>(
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&mut self,
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nodes: &mut Nodes<Leaf>,
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style: &egui::Style,
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behavior: &mut dyn Behavior<Leaf>,
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drop_context: &mut DropContext,
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rect: Rect,
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node_id: NodeId,
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) {
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let child_ids: HashSet<NodeId> = self.children.iter().copied().collect();
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let mut num_cols = 2.min(self.children.len()); // les than 2 and it is not a grid
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// Where to place each node?
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let mut node_id_from_location: BTreeMap<GridLoc, NodeId> = Default::default();
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self.grid_locations.retain(|&child_id, &mut loc| {
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if child_ids.contains(&child_id) {
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match node_id_from_location.entry(loc) {
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std::collections::btree_map::Entry::Occupied(_) => {
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false // two nodes assigned to the same position - forget this one for now
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}
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std::collections::btree_map::Entry::Vacant(entry) => {
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entry.insert(child_id);
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num_cols = num_cols.max(loc.col + 1);
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true
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}
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}
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} else {
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false // child no longer exists
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}
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});
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// Find location for nodes that don't have one yet
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let mut next_pos = 0;
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for &child_id in &self.children {
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if let std::collections::hash_map::Entry::Vacant(entry) =
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self.grid_locations.entry(child_id)
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{
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// find a position:
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loop {
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let loc = GridLoc::from_col_row(next_pos % num_cols, next_pos / num_cols);
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if node_id_from_location.contains_key(&loc) {
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next_pos += 1;
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continue;
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}
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entry.insert(loc);
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node_id_from_location.insert(loc, child_id);
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break;
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}
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}
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}
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// Everything has a location - now we know how many rows we have:
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let num_rows = node_id_from_location.keys().last().unwrap().row + 1;
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// Figure out where each column and row goes:
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self.grid_col_shares.resize(num_cols, 1.0);
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self.grid_row_shares.resize(num_rows, 1.0);
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let gap = behavior.gap_width(style);
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let col_widths = sizes_from_shares(&self.grid_col_shares, rect.width(), gap);
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let row_heights = sizes_from_shares(&self.grid_row_shares, rect.height(), gap);
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let mut col_x = vec![rect.left()];
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for &width in &col_widths {
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col_x.push(col_x.last().unwrap() + width + gap);
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}
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let mut row_y = vec![rect.top()];
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for &height in &row_heights {
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row_y.push(row_y.last().unwrap() + height + gap);
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}
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// Each child now has a location. Use this to order them, in case we will ater do auto-layouts:
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self.children
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.sort_by_key(|&child| self.grid_locations[&child]);
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// Place each child:
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for &child in &self.children {
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let loc = self.grid_locations[&child];
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let child_rect = Rect::from_min_size(
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pos2(col_x[loc.col], row_y[loc.row]),
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vec2(col_widths[loc.col], row_heights[loc.row]),
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);
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nodes.layout_node(style, behavior, drop_context, child_rect, child);
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}
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// Register drop-zones:
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for col in 0..num_cols {
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for row in 0..num_rows {
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let cell_rect = Rect::from_min_size(
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pos2(col_x[col], row_y[row]),
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vec2(col_widths[col], row_heights[row]),
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);
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drop_context.suggest_rect(
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InsertionPoint::new(
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node_id,
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LayoutInsertion::Grid(GridLoc::from_col_row(col, row)),
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),
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cell_rect,
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);
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}
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}
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}
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}
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// ----------------------------------------------------------------------------
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// UI
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impl Branch {
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pub(super) fn ui<Leaf>(
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&mut self,
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nodes: &mut Nodes<Leaf>,
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behavior: &mut dyn Behavior<Leaf>,
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drop_context: &mut DropContext,
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ui: &mut egui::Ui,
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rect: Rect,
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node_id: NodeId,
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) {
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match self.layout {
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Layout::Tabs => {
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self.tabs_ui(nodes, behavior, drop_context, ui, rect, node_id);
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}
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Layout::Horizontal => {
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self.horizontal_ui(nodes, behavior, drop_context, ui, node_id);
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}
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Layout::Vertical => {
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self.vertical_ui(nodes, behavior, drop_context, ui, node_id);
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}
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Layout::Grid => {
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self.grid_ui(nodes, behavior, drop_context, ui);
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}
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}
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}
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fn tabs_ui<Leaf>(
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&mut self,
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nodes: &mut Nodes<Leaf>,
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behavior: &mut dyn Behavior<Leaf>,
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drop_context: &mut DropContext,
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ui: &mut egui::Ui,
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rect: Rect,
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node_id: NodeId,
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) {
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if !self.children.iter().any(|&child| child == self.active_tab) {
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// Make sure something is active:
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self.active_tab = self.children.first().copied().unwrap_or_default();
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}
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let tab_bar_height = behavior.tab_bar_height(ui.style());
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let tab_bar_rect = rect.split_top_bottom_at_y(rect.top() + tab_bar_height).0;
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let mut tab_bar_ui = ui.child_ui(tab_bar_rect, *ui.layout());
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// Show tab bar:
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tab_bar_ui.horizontal(|ui| {
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let mut prev_tab_rect: Option<Rect> = None;
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let mut insertion_index = 0; // skips over drag-source, if any, beacuse it will be removed then re-inserted
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for (i, &child_id) in self.children.iter().enumerate() {
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if is_being_dragged(ui.ctx(), child_id) {
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continue; // leave a gap!
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}
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let selected = child_id == self.active_tab;
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let id = child_id.id();
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let response = behavior.tab_ui(nodes, ui, id, child_id, selected);
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let response = response.on_hover_cursor(egui::CursorIcon::Grab);
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if response.clicked() {
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self.active_tab = child_id;
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}
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if let Some(mouse_pos) = drop_context.mouse_pos {
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if drop_context.dragged_node_id.is_some() && response.rect.contains(mouse_pos) {
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// Expand this tab - maybe the user wants to drop something into it!
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self.active_tab = child_id;
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}
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||||
}
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||||
|
||||
let rect = response.rect;
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||||
|
||||
{
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// suggest dropping before this tab:
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let before_point = if let Some(prev_tab_rect) = prev_tab_rect {
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||||
// between
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prev_tab_rect.right_center().lerp(rect.left_center(), 0.5)
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} else {
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// before first
|
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rect.left_center()
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||||
};
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||||
|
||||
drop_context.suggest_rect(
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InsertionPoint::new(node_id, LayoutInsertion::Tabs(insertion_index)),
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||||
Rect::from_center_size(before_point, vec2(4.0, rect.height())),
|
||||
);
|
||||
}
|
||||
|
||||
if i + 1 == self.children.len() {
|
||||
// suggest dropping after last tab:
|
||||
drop_context.suggest_rect(
|
||||
InsertionPoint::new(node_id, LayoutInsertion::Tabs(insertion_index + 1)),
|
||||
Rect::from_center_size(rect.right_center(), vec2(4.0, rect.height())),
|
||||
);
|
||||
}
|
||||
|
||||
prev_tab_rect = Some(rect);
|
||||
insertion_index += 1;
|
||||
}
|
||||
});
|
||||
|
||||
// When dragged, don't show it (it is "being held")
|
||||
let is_active_being_dragged = ui.memory(|mem| mem.is_being_dragged(self.active_tab.id()))
|
||||
&& is_possible_drag(ui.ctx());
|
||||
if !is_active_being_dragged {
|
||||
nodes.node_ui(behavior, drop_context, ui, self.active_tab);
|
||||
}
|
||||
}
|
||||
|
||||
fn horizontal_ui<Leaf>(
|
||||
&mut self,
|
||||
nodes: &mut Nodes<Leaf>,
|
||||
behavior: &mut dyn Behavior<Leaf>,
|
||||
drop_context: &mut DropContext,
|
||||
ui: &mut egui::Ui,
|
||||
parent_id: NodeId,
|
||||
) {
|
||||
let mut prev_rect: Option<Rect> = None;
|
||||
let mut insertion_index = 0; // skips over drag-source, if any, beacuse it will be removed then re-inserted
|
||||
|
||||
for (i, &child) in self.children.iter().enumerate() {
|
||||
let Some(rect) = nodes.rect(child) else { continue; };
|
||||
|
||||
if is_being_dragged(ui.ctx(), child) {
|
||||
// Leave a hole, and suggest that hole as drop-target:
|
||||
drop_context.suggest_rect(
|
||||
InsertionPoint::new(parent_id, LayoutInsertion::Horizontal(i)),
|
||||
rect,
|
||||
);
|
||||
} else {
|
||||
nodes.node_ui(behavior, drop_context, ui, child);
|
||||
|
||||
if let Some(prev_rect) = prev_rect {
|
||||
// Suggest dropping between the rects:
|
||||
drop_context.suggest_rect(
|
||||
InsertionPoint::new(
|
||||
parent_id,
|
||||
LayoutInsertion::Horizontal(insertion_index),
|
||||
),
|
||||
Rect::from_min_max(prev_rect.center_top(), rect.center_bottom()),
|
||||
);
|
||||
} else {
|
||||
// Suggest dropping before the first child:
|
||||
drop_context.suggest_rect(
|
||||
InsertionPoint::new(parent_id, LayoutInsertion::Horizontal(0)),
|
||||
rect.split_left_right_at_fraction(0.66).0,
|
||||
);
|
||||
}
|
||||
|
||||
if i + 1 == self.children.len() {
|
||||
// Suggest dropping after the last child:
|
||||
drop_context.suggest_rect(
|
||||
InsertionPoint::new(
|
||||
parent_id,
|
||||
LayoutInsertion::Horizontal(insertion_index + 1),
|
||||
),
|
||||
rect.split_left_right_at_fraction(0.33).1,
|
||||
);
|
||||
}
|
||||
insertion_index += 1;
|
||||
}
|
||||
|
||||
prev_rect = Some(rect);
|
||||
}
|
||||
}
|
||||
|
||||
fn vertical_ui<Leaf>(
|
||||
&mut self,
|
||||
nodes: &mut Nodes<Leaf>,
|
||||
behavior: &mut dyn Behavior<Leaf>,
|
||||
drop_context: &mut DropContext,
|
||||
ui: &mut egui::Ui,
|
||||
parent_id: NodeId,
|
||||
) {
|
||||
// TODO: drag-and-drop
|
||||
for child in &self.children {
|
||||
nodes.node_ui(behavior, drop_context, ui, *child);
|
||||
}
|
||||
}
|
||||
|
||||
fn grid_ui<Leaf>(
|
||||
&mut self,
|
||||
nodes: &mut Nodes<Leaf>,
|
||||
behavior: &mut dyn Behavior<Leaf>,
|
||||
drop_context: &mut DropContext,
|
||||
ui: &mut egui::Ui,
|
||||
) {
|
||||
// Grid drops are handled during layout. TODO: handle here instead.
|
||||
|
||||
for &child in &self.children {
|
||||
nodes.node_ui(behavior, drop_context, ui, child);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,10 @@
|
||||
use std::collections::{BTreeMap, HashMap, HashSet};
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
use egui::{
|
||||
pos2, vec2, CursorIcon, Id, Key, NumExt, Pos2, Rect, Response, Sense, Style, TextStyle, Ui,
|
||||
WidgetText,
|
||||
};
|
||||
use egui::{Id, Key, NumExt, Pos2, Rect, Response, Sense, TextStyle, Ui, WidgetText};
|
||||
|
||||
mod branch;
|
||||
|
||||
pub use branch::{Branch, Layout};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Types required for state
|
||||
@@ -113,90 +114,6 @@ impl GridLoc {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Default, serde::Serialize, serde::Deserialize)]
|
||||
pub struct Branch {
|
||||
pub layout: Layout,
|
||||
pub children: Vec<NodeId>,
|
||||
|
||||
/// Only if [`Self.typ`] == [`Layout::Tab`]
|
||||
pub active_tab: NodeId,
|
||||
|
||||
/// Only for linear layouts (horizontal or vertical).
|
||||
pub linear_shares: Shares,
|
||||
|
||||
/// Only if [`Self.typ`] == [`Layout::Grid`].
|
||||
/// col,row
|
||||
pub grid_locations: HashMap<NodeId, GridLoc>,
|
||||
|
||||
/// Share of the avilable width assigned to each column.
|
||||
pub grid_col_shares: Vec<f32>,
|
||||
/// Share of the avilable height assigned to each row.
|
||||
pub grid_row_shares: Vec<f32>,
|
||||
}
|
||||
|
||||
impl Branch {
|
||||
pub fn new(layout: Layout, children: Vec<NodeId>) -> Self {
|
||||
let active_tab = children.first().copied().unwrap_or_default();
|
||||
Self {
|
||||
layout,
|
||||
children,
|
||||
active_tab,
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new_tabs(children: Vec<NodeId>) -> Self {
|
||||
Self::new(Layout::Tabs, children)
|
||||
}
|
||||
}
|
||||
|
||||
/// How large of a share of space each child has, on a 1D axis.
|
||||
#[derive(Clone, Debug, Default, serde::Serialize, serde::Deserialize)]
|
||||
pub struct Shares {
|
||||
/// How large of a share each child has.
|
||||
///
|
||||
/// For instance, the shares `[1, 2, 3]` means that the first child gets 1/6 of the space,
|
||||
/// the second gets 2/6 and the third gets 3/6.
|
||||
pub shares: HashMap<NodeId, f32>,
|
||||
}
|
||||
|
||||
impl Shares {
|
||||
fn replace_with(&mut self, a: NodeId, b: NodeId) {
|
||||
if let Some(share) = self.shares.remove(&a) {
|
||||
self.shares.insert(b, share);
|
||||
}
|
||||
}
|
||||
|
||||
fn split(&self, children: &[NodeId], available_width: f32) -> Vec<f32> {
|
||||
let mut num_shares = 0.0;
|
||||
for child in children {
|
||||
num_shares += self.shares.get(child).copied().unwrap_or(1.0);
|
||||
}
|
||||
if num_shares == 0.0 {
|
||||
num_shares = 1.0;
|
||||
}
|
||||
children
|
||||
.iter()
|
||||
.map(|child| {
|
||||
available_width * self.shares.get(child).copied().unwrap_or(1.0) / num_shares
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
|
||||
pub enum Layout {
|
||||
#[default]
|
||||
Tabs,
|
||||
Horizontal,
|
||||
Vertical,
|
||||
Grid,
|
||||
}
|
||||
|
||||
impl Layout {
|
||||
pub const ALL: [Self; 4] = [Self::Tabs, Self::Horizontal, Self::Vertical, Self::Grid];
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum LayoutInsertion {
|
||||
Tabs(usize),
|
||||
@@ -298,12 +215,12 @@ pub trait Behavior<Leaf> {
|
||||
// Settings:
|
||||
|
||||
/// The height of the bar holding tab names.
|
||||
fn tab_bar_height(&self, _style: &Style) -> f32 {
|
||||
fn tab_bar_height(&self, _style: &egui::Style) -> f32 {
|
||||
20.0
|
||||
}
|
||||
|
||||
/// Width of the gap between nodes in a horizontal or vertical layout
|
||||
fn gap_width(&self, _style: &Style) -> f32 {
|
||||
fn gap_width(&self, _style: &egui::Style) -> f32 {
|
||||
1.0
|
||||
}
|
||||
|
||||
@@ -378,8 +295,8 @@ impl<Leaf> Nodes<Leaf> {
|
||||
fn parent(&self, it: NodeId, needle_child: NodeId) -> Option<NodeId> {
|
||||
match &self.nodes.get(&it)? {
|
||||
Node::Leaf(_) => None,
|
||||
Node::Branch(Branch { children, .. }) => {
|
||||
for &child in children {
|
||||
Node::Branch(branch) => {
|
||||
for &child in &branch.children {
|
||||
if child == needle_child {
|
||||
return Some(it);
|
||||
}
|
||||
@@ -412,10 +329,12 @@ impl<Leaf> Nodes<Leaf> {
|
||||
parent_id,
|
||||
insertion,
|
||||
} = insertion_point;
|
||||
|
||||
let Some(mut node) = self.nodes.remove(&parent_id) else {
|
||||
log::warn!("Failed to insert: could not find parent {parent_id:?}");
|
||||
return;
|
||||
};
|
||||
|
||||
match insertion {
|
||||
LayoutInsertion::Tabs(index) => {
|
||||
if let Node::Branch(Branch {
|
||||
@@ -533,7 +452,7 @@ impl<Leaf> Dock<Leaf> {
|
||||
if let (Some(mouse_pos), Some(dragged_node_id)) =
|
||||
(drop_context.mouse_pos, drop_context.dragged_node_id)
|
||||
{
|
||||
ui.output_mut(|o| o.cursor_icon = CursorIcon::Grabbing);
|
||||
ui.output_mut(|o| o.cursor_icon = egui::CursorIcon::Grabbing);
|
||||
|
||||
// Preview what is being dragged:
|
||||
egui::Area::new(Id::new((dragged_node_id, "preview")))
|
||||
@@ -725,8 +644,9 @@ impl<Leaf> Nodes<Leaf> {
|
||||
return GcAction::Remove;
|
||||
}
|
||||
}
|
||||
Node::Branch(Branch { children, .. }) => {
|
||||
children
|
||||
Node::Branch(branch) => {
|
||||
branch
|
||||
.children
|
||||
.retain(|&child| self.gc_node_id(behavior, visited, child) == GcAction::Keep);
|
||||
}
|
||||
}
|
||||
@@ -741,7 +661,7 @@ impl<Leaf> Nodes<Leaf> {
|
||||
impl<Leaf> Nodes<Leaf> {
|
||||
fn layout_node(
|
||||
&mut self,
|
||||
style: &Style,
|
||||
style: &egui::Style,
|
||||
behavior: &mut dyn Behavior<Leaf>,
|
||||
drop_context: &mut DropContext,
|
||||
rect: Rect,
|
||||
@@ -751,224 +671,11 @@ impl<Leaf> Nodes<Leaf> {
|
||||
self.rects.insert(node_id, rect);
|
||||
|
||||
if let Node::Branch(branch) = &mut node {
|
||||
self.layout_branch(style, behavior, drop_context, rect, node_id, branch);
|
||||
branch.layout(self, style, behavior, drop_context, rect, node_id);
|
||||
}
|
||||
|
||||
self.nodes.insert(node_id, node);
|
||||
}
|
||||
|
||||
fn layout_branch(
|
||||
&mut self,
|
||||
style: &Style,
|
||||
behavior: &mut dyn Behavior<Leaf>,
|
||||
drop_context: &mut DropContext,
|
||||
rect: Rect,
|
||||
node_id: NodeId,
|
||||
branch: &mut Branch,
|
||||
) {
|
||||
match branch.layout {
|
||||
Layout::Tabs => self.layout_tabs(style, behavior, drop_context, rect, branch),
|
||||
Layout::Horizontal => {
|
||||
self.layout_horizontal(style, behavior, drop_context, rect, branch);
|
||||
}
|
||||
Layout::Vertical => self.layout_vertical(style, behavior, drop_context, rect, branch),
|
||||
Layout::Grid => self.layout_grid(style, behavior, drop_context, rect, node_id, branch),
|
||||
}
|
||||
}
|
||||
|
||||
fn layout_tabs(
|
||||
&mut self,
|
||||
style: &Style,
|
||||
behavior: &mut dyn Behavior<Leaf>,
|
||||
drop_context: &mut DropContext,
|
||||
rect: Rect,
|
||||
branch: &Branch,
|
||||
) {
|
||||
let mut active_rect = rect;
|
||||
active_rect.min.y += behavior.tab_bar_height(style);
|
||||
|
||||
if false {
|
||||
self.layout_node(
|
||||
style,
|
||||
behavior,
|
||||
drop_context,
|
||||
active_rect,
|
||||
branch.active_tab,
|
||||
);
|
||||
} else {
|
||||
// Layout all nodes in case the user switches active tab
|
||||
// TODO: only layout active tab, or don't register drop-zones during layout.
|
||||
for &child_id in &branch.children {
|
||||
self.layout_node(style, behavior, drop_context, active_rect, child_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn layout_horizontal(
|
||||
&mut self,
|
||||
style: &Style,
|
||||
behavior: &mut dyn Behavior<Leaf>,
|
||||
drop_context: &mut DropContext,
|
||||
rect: Rect,
|
||||
branch: &Branch,
|
||||
) {
|
||||
if branch.children.is_empty() {
|
||||
return;
|
||||
}
|
||||
let num_gaps = branch.children.len() - 1;
|
||||
let gap_width = behavior.gap_width(style);
|
||||
let total_gap_width = gap_width * num_gaps as f32;
|
||||
let available_width = (rect.width() - total_gap_width).at_least(0.0);
|
||||
|
||||
let widths = branch
|
||||
.linear_shares
|
||||
.split(&branch.children, available_width);
|
||||
|
||||
let mut x = rect.min.x;
|
||||
for (child, width) in branch.children.iter().zip(widths) {
|
||||
let child_rect = Rect::from_min_size(pos2(x, rect.min.y), vec2(width, rect.height()));
|
||||
self.layout_node(style, behavior, drop_context, child_rect, *child);
|
||||
x += width + gap_width;
|
||||
}
|
||||
}
|
||||
|
||||
fn layout_vertical(
|
||||
&mut self,
|
||||
style: &Style,
|
||||
behavior: &mut dyn Behavior<Leaf>,
|
||||
drop_context: &mut DropContext,
|
||||
rect: Rect,
|
||||
branch: &Branch,
|
||||
) {
|
||||
if branch.children.is_empty() {
|
||||
return;
|
||||
}
|
||||
let num_gaps = branch.children.len() - 1;
|
||||
let gap_height = behavior.gap_width(style);
|
||||
let total_gap_height = gap_height * num_gaps as f32;
|
||||
let available_height = (rect.height() - total_gap_height).at_least(0.0);
|
||||
|
||||
let heights = branch
|
||||
.linear_shares
|
||||
.split(&branch.children, available_height);
|
||||
|
||||
let mut y = rect.min.y;
|
||||
for (child, height) in branch.children.iter().zip(heights) {
|
||||
let child_rect = Rect::from_min_size(pos2(rect.min.x, y), vec2(rect.width(), height));
|
||||
self.layout_node(style, behavior, drop_context, child_rect, *child);
|
||||
y += height + gap_height;
|
||||
}
|
||||
}
|
||||
|
||||
fn layout_grid(
|
||||
&mut self,
|
||||
style: &Style,
|
||||
behavior: &mut dyn Behavior<Leaf>,
|
||||
drop_context: &mut DropContext,
|
||||
rect: Rect,
|
||||
node_id: NodeId,
|
||||
branch: &mut Branch,
|
||||
) {
|
||||
if branch.children.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
let child_ids: HashSet<NodeId> = branch.children.iter().copied().collect();
|
||||
|
||||
let mut num_cols = 2.min(branch.children.len()); // les than 2 and it is not a grid
|
||||
|
||||
// Where to place each node?
|
||||
let mut node_id_from_location: BTreeMap<GridLoc, NodeId> = Default::default();
|
||||
branch.grid_locations.retain(|&child_id, &mut loc| {
|
||||
if child_ids.contains(&child_id) {
|
||||
match node_id_from_location.entry(loc) {
|
||||
std::collections::btree_map::Entry::Occupied(_) => {
|
||||
false // two nodes assigned to the same position - forget this one for now
|
||||
}
|
||||
std::collections::btree_map::Entry::Vacant(entry) => {
|
||||
entry.insert(child_id);
|
||||
num_cols = num_cols.max(loc.col + 1);
|
||||
true
|
||||
}
|
||||
}
|
||||
} else {
|
||||
false // child no longer exists
|
||||
}
|
||||
});
|
||||
|
||||
// Find location for nodes that don't have one yet
|
||||
let mut next_pos = 0;
|
||||
for &child_id in &branch.children {
|
||||
if let std::collections::hash_map::Entry::Vacant(entry) =
|
||||
branch.grid_locations.entry(child_id)
|
||||
{
|
||||
// find a position:
|
||||
loop {
|
||||
let loc = GridLoc::from_col_row(next_pos % num_cols, next_pos / num_cols);
|
||||
if node_id_from_location.contains_key(&loc) {
|
||||
next_pos += 1;
|
||||
continue;
|
||||
}
|
||||
entry.insert(loc);
|
||||
node_id_from_location.insert(loc, child_id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Everything has a location - now we know how many rows we have:
|
||||
let num_rows = node_id_from_location.keys().last().unwrap().row + 1;
|
||||
|
||||
// Figure out where each column and row goes:
|
||||
branch.grid_col_shares.resize(num_cols, 1.0);
|
||||
branch.grid_row_shares.resize(num_rows, 1.0);
|
||||
|
||||
let gap = behavior.gap_width(style);
|
||||
let col_widths = sizes_from_shares(&branch.grid_col_shares, rect.width(), gap);
|
||||
let row_heights = sizes_from_shares(&branch.grid_row_shares, rect.height(), gap);
|
||||
|
||||
let mut col_x = vec![rect.left()];
|
||||
for &width in &col_widths {
|
||||
col_x.push(col_x.last().unwrap() + width + gap);
|
||||
}
|
||||
|
||||
let mut row_y = vec![rect.top()];
|
||||
for &height in &row_heights {
|
||||
row_y.push(row_y.last().unwrap() + height + gap);
|
||||
}
|
||||
|
||||
// Each child now has a location. Use this to order them, in case we will ater do auto-layouts:
|
||||
branch
|
||||
.children
|
||||
.sort_by_key(|&child| branch.grid_locations[&child]);
|
||||
|
||||
// Place each child:
|
||||
for &child in &branch.children {
|
||||
let loc = branch.grid_locations[&child];
|
||||
let child_rect = Rect::from_min_size(
|
||||
pos2(col_x[loc.col], row_y[loc.row]),
|
||||
vec2(col_widths[loc.col], row_heights[loc.row]),
|
||||
);
|
||||
self.layout_node(style, behavior, drop_context, child_rect, child);
|
||||
}
|
||||
|
||||
// Register drop-zones:
|
||||
for col in 0..num_cols {
|
||||
for row in 0..num_rows {
|
||||
let cell_rect = Rect::from_min_size(
|
||||
pos2(col_x[col], row_y[row]),
|
||||
vec2(col_widths[col], row_heights[row]),
|
||||
);
|
||||
drop_context.suggest_rect(
|
||||
InsertionPoint::new(
|
||||
node_id,
|
||||
LayoutInsertion::Grid(GridLoc::from_col_row(col, row)),
|
||||
),
|
||||
cell_rect,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn sizes_from_shares(shares: &[f32], available_size: f32, gap_width: f32) -> Vec<f32> {
|
||||
@@ -1087,210 +794,13 @@ impl<Leaf> Nodes<Leaf> {
|
||||
}
|
||||
}
|
||||
Node::Branch(branch) => {
|
||||
self.branch_ui(behavior, drop_context, &mut ui, rect, node_id, branch);
|
||||
branch.ui(self, behavior, drop_context, &mut ui, rect, node_id);
|
||||
}
|
||||
};
|
||||
|
||||
self.nodes.insert(node_id, node);
|
||||
drop_context.enabled = drop_context_was_enabled;
|
||||
}
|
||||
|
||||
fn branch_ui(
|
||||
&mut self,
|
||||
behavior: &mut dyn Behavior<Leaf>,
|
||||
drop_context: &mut DropContext,
|
||||
ui: &mut Ui,
|
||||
rect: Rect,
|
||||
node_id: NodeId,
|
||||
branch: &mut Branch,
|
||||
) {
|
||||
match branch.layout {
|
||||
Layout::Tabs => {
|
||||
self.tabs_ui(behavior, drop_context, ui, rect, node_id, branch);
|
||||
}
|
||||
Layout::Horizontal => {
|
||||
self.horizontal_ui(behavior, drop_context, ui, node_id, branch);
|
||||
}
|
||||
Layout::Vertical => {
|
||||
self.vertical_ui(behavior, drop_context, ui, node_id, branch);
|
||||
}
|
||||
Layout::Grid => {
|
||||
self.grid_ui(behavior, drop_context, ui, branch);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn tabs_ui(
|
||||
&mut self,
|
||||
behavior: &mut dyn Behavior<Leaf>,
|
||||
drop_context: &mut DropContext,
|
||||
ui: &mut Ui,
|
||||
rect: Rect,
|
||||
node_id: NodeId,
|
||||
branch: &mut Branch,
|
||||
) {
|
||||
if !branch
|
||||
.children
|
||||
.iter()
|
||||
.any(|&child| child == branch.active_tab)
|
||||
{
|
||||
// Make sure something is active:
|
||||
branch.active_tab = branch.children.first().copied().unwrap_or_default();
|
||||
}
|
||||
|
||||
let tab_bar_height = behavior.tab_bar_height(ui.style());
|
||||
let tab_bar_rect = rect.split_top_bottom_at_y(rect.top() + tab_bar_height).0;
|
||||
let mut tab_bar_ui = ui.child_ui(tab_bar_rect, *ui.layout());
|
||||
|
||||
// Show tab bar:
|
||||
tab_bar_ui.horizontal(|ui| {
|
||||
let mut prev_tab_rect: Option<Rect> = None;
|
||||
let mut insertion_index = 0; // skips over drag-source, if any, beacuse it will be removed then re-inserted
|
||||
|
||||
for (i, &child_id) in branch.children.iter().enumerate() {
|
||||
if is_being_dragged(ui.ctx(), child_id) {
|
||||
continue; // leave a gap!
|
||||
}
|
||||
|
||||
let selected = child_id == branch.active_tab;
|
||||
let id = child_id.id();
|
||||
|
||||
let response = behavior.tab_ui(self, ui, id, child_id, selected);
|
||||
let response = response.on_hover_cursor(CursorIcon::Grab);
|
||||
if response.clicked() {
|
||||
branch.active_tab = child_id;
|
||||
}
|
||||
|
||||
if let Some(mouse_pos) = drop_context.mouse_pos {
|
||||
if drop_context.dragged_node_id.is_some() && response.rect.contains(mouse_pos) {
|
||||
// Expand this tab - maybe the user wants to drop something into it!
|
||||
branch.active_tab = child_id;
|
||||
}
|
||||
}
|
||||
|
||||
let rect = response.rect;
|
||||
|
||||
{
|
||||
// suggest dropping before this tab:
|
||||
let before_point = if let Some(prev_tab_rect) = prev_tab_rect {
|
||||
// between
|
||||
prev_tab_rect.right_center().lerp(rect.left_center(), 0.5)
|
||||
} else {
|
||||
// before first
|
||||
rect.left_center()
|
||||
};
|
||||
|
||||
drop_context.suggest_rect(
|
||||
InsertionPoint::new(node_id, LayoutInsertion::Tabs(insertion_index)),
|
||||
Rect::from_center_size(before_point, vec2(4.0, rect.height())),
|
||||
);
|
||||
}
|
||||
|
||||
if i + 1 == branch.children.len() {
|
||||
// suggest dropping after last tab:
|
||||
drop_context.suggest_rect(
|
||||
InsertionPoint::new(node_id, LayoutInsertion::Tabs(insertion_index + 1)),
|
||||
Rect::from_center_size(rect.right_center(), vec2(4.0, rect.height())),
|
||||
);
|
||||
}
|
||||
|
||||
prev_tab_rect = Some(rect);
|
||||
insertion_index += 1;
|
||||
}
|
||||
});
|
||||
|
||||
// When dragged, don't show it (it is "being held")
|
||||
let is_active_being_dragged = ui.memory(|mem| mem.is_being_dragged(branch.active_tab.id()))
|
||||
&& is_possible_drag(ui.ctx());
|
||||
if !is_active_being_dragged {
|
||||
self.node_ui(behavior, drop_context, ui, branch.active_tab);
|
||||
}
|
||||
}
|
||||
|
||||
fn horizontal_ui(
|
||||
&mut self,
|
||||
behavior: &mut dyn Behavior<Leaf>,
|
||||
drop_context: &mut DropContext,
|
||||
ui: &mut Ui,
|
||||
parent_id: NodeId,
|
||||
branch: &mut Branch,
|
||||
) {
|
||||
let mut prev_rect: Option<Rect> = None;
|
||||
let mut insertion_index = 0; // skips over drag-source, if any, beacuse it will be removed then re-inserted
|
||||
|
||||
for (i, &child) in branch.children.iter().enumerate() {
|
||||
let Some(rect) = self.rect(child) else { continue; };
|
||||
|
||||
if is_being_dragged(ui.ctx(), child) {
|
||||
// Leave a hole, and suggest that hole as drop-target:
|
||||
drop_context.suggest_rect(
|
||||
InsertionPoint::new(parent_id, LayoutInsertion::Horizontal(i)),
|
||||
rect,
|
||||
);
|
||||
} else {
|
||||
self.node_ui(behavior, drop_context, ui, child);
|
||||
|
||||
if let Some(prev_rect) = prev_rect {
|
||||
// Suggest dropping between the rects:
|
||||
drop_context.suggest_rect(
|
||||
InsertionPoint::new(
|
||||
parent_id,
|
||||
LayoutInsertion::Horizontal(insertion_index),
|
||||
),
|
||||
Rect::from_min_max(prev_rect.center_top(), rect.center_bottom()),
|
||||
);
|
||||
} else {
|
||||
// Suggest dropping before the first child:
|
||||
drop_context.suggest_rect(
|
||||
InsertionPoint::new(parent_id, LayoutInsertion::Horizontal(0)),
|
||||
rect.split_left_right_at_fraction(0.66).0,
|
||||
);
|
||||
}
|
||||
|
||||
if i + 1 == branch.children.len() {
|
||||
// Suggest dropping after the last child:
|
||||
drop_context.suggest_rect(
|
||||
InsertionPoint::new(
|
||||
parent_id,
|
||||
LayoutInsertion::Horizontal(insertion_index + 1),
|
||||
),
|
||||
rect.split_left_right_at_fraction(0.33).1,
|
||||
);
|
||||
}
|
||||
insertion_index += 1;
|
||||
}
|
||||
|
||||
prev_rect = Some(rect);
|
||||
}
|
||||
}
|
||||
|
||||
fn vertical_ui(
|
||||
&mut self,
|
||||
behavior: &mut dyn Behavior<Leaf>,
|
||||
drop_context: &mut DropContext,
|
||||
ui: &mut Ui,
|
||||
parent_id: NodeId,
|
||||
branch: &mut Branch,
|
||||
) {
|
||||
// TODO: drag-and-drop
|
||||
for child in &branch.children {
|
||||
self.node_ui(behavior, drop_context, ui, *child);
|
||||
}
|
||||
}
|
||||
|
||||
fn grid_ui(
|
||||
&mut self,
|
||||
behavior: &mut dyn Behavior<Leaf>,
|
||||
drop_context: &mut DropContext,
|
||||
ui: &mut Ui,
|
||||
branch: &mut Branch,
|
||||
) {
|
||||
// Grid drops are handled during layout
|
||||
|
||||
for &child in &branch.children {
|
||||
self.node_ui(behavior, drop_context, ui, child);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
@@ -1329,33 +839,30 @@ impl<Leaf> Nodes<Leaf> {
|
||||
}
|
||||
});
|
||||
|
||||
match branch.layout {
|
||||
Layout::Tabs => {
|
||||
if options.prune_empty_tabs && branch.children.is_empty() {
|
||||
log::debug!("Simplify: removing empty tabs node");
|
||||
return SimplifyAction::Remove;
|
||||
}
|
||||
if options.prune_single_child_tabs && branch.children.len() == 1 {
|
||||
if options.all_leaves_must_have_tabs
|
||||
&& matches!(self.get(branch.children[0]), Some(Node::Leaf(_)))
|
||||
{
|
||||
// Keep it
|
||||
} else {
|
||||
log::debug!("Simplify: collapsing single-child tabs node");
|
||||
return SimplifyAction::Replace(branch.children[0]);
|
||||
}
|
||||
}
|
||||
if branch.layout == Layout::Tabs {
|
||||
if options.prune_empty_tabs && branch.children.is_empty() {
|
||||
log::debug!("Simplify: removing empty tabs node");
|
||||
return SimplifyAction::Remove;
|
||||
}
|
||||
Layout::Horizontal | Layout::Vertical | Layout::Grid => {
|
||||
if options.prune_empty_layouts && branch.children.is_empty() {
|
||||
log::debug!("Simplify: removing empty layout node");
|
||||
return SimplifyAction::Remove;
|
||||
}
|
||||
if options.prune_single_child_layouts && branch.children.len() == 1 {
|
||||
log::debug!("Simplify: collapsing single-child layout node");
|
||||
if options.prune_single_child_tabs && branch.children.len() == 1 {
|
||||
if options.all_leaves_must_have_tabs
|
||||
&& matches!(self.get(branch.children[0]), Some(Node::Leaf(_)))
|
||||
{
|
||||
// Keep it
|
||||
} else {
|
||||
log::debug!("Simplify: collapsing single-child tabs node");
|
||||
return SimplifyAction::Replace(branch.children[0]);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if options.prune_empty_layouts && branch.children.is_empty() {
|
||||
log::debug!("Simplify: removing empty layout node");
|
||||
return SimplifyAction::Remove;
|
||||
}
|
||||
if options.prune_single_child_layouts && branch.children.len() == 1 {
|
||||
log::debug!("Simplify: collapsing single-child layout node");
|
||||
return SimplifyAction::Replace(branch.children[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1380,14 +887,10 @@ impl<Leaf> Nodes<Leaf> {
|
||||
return;
|
||||
}
|
||||
}
|
||||
Node::Branch(Branch {
|
||||
layout: typ,
|
||||
children,
|
||||
..
|
||||
}) => {
|
||||
let is_tabs = *typ == Layout::Tabs;
|
||||
for child in children {
|
||||
self.make_all_leaves_children_of_tabs(is_tabs, *child);
|
||||
Node::Branch(branch) => {
|
||||
let is_tabs = branch.layout == Layout::Tabs;
|
||||
for &child in &branch.children {
|
||||
self.make_all_leaves_children_of_tabs(is_tabs, child);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user