mirror of
https://github.com/emilk/egui.git
synced 2026-06-27 15:13:12 -04:00
Define a fast ViewportMap type
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@@ -459,7 +459,8 @@ fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp +
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mod glow_integration {
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use egui::{
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epaint::ahash::HashMap, NumExt as _, ViewportIdPair, ViewportOutput, ViewportUiCallback,
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epaint::ahash::HashMap, NumExt as _, ViewportIdPair, ViewportMap, ViewportOutput,
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ViewportUiCallback,
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};
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use egui_winit::{
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changes_between_builders, create_winit_window_builder, process_viewport_commands,
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@@ -532,11 +533,11 @@ mod glow_integration {
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current_gl_context: Option<glutin::context::PossiblyCurrentContext>,
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not_current_gl_context: Option<glutin::context::NotCurrentContext>,
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viewports: HashMap<ViewportId, Rc<RefCell<Viewport>>>,
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viewports: ViewportMap<Rc<RefCell<Viewport>>>,
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viewport_maps: HashMap<winit::window::WindowId, ViewportId>,
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window_maps: HashMap<ViewportId, winit::window::WindowId>,
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window_maps: ViewportMap<winit::window::WindowId>,
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builders: HashMap<ViewportId, ViewportBuilder>,
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builders: ViewportMap<ViewportBuilder>,
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}
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impl GlutinWindowContext {
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@@ -659,13 +660,13 @@ mod glow_integration {
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let not_current_gl_context = Some(gl_context);
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let mut viewport_maps = HashMap::default();
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let mut window_maps = HashMap::default();
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let mut window_maps = ViewportMap::default();
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if let Some(window) = &window {
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viewport_maps.insert(window.id(), ViewportId::MAIN);
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window_maps.insert(ViewportId::MAIN, window.id());
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}
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let mut windows = HashMap::default();
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let mut windows = ViewportMap::default();
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windows.insert(
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ViewportId::MAIN,
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Rc::new(RefCell::new(Viewport {
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@@ -677,7 +678,7 @@ mod glow_integration {
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})),
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);
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let mut builders = HashMap::default();
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let mut builders = ViewportMap::default();
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builders.insert(ViewportId::MAIN, window_builder);
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// the fun part with opengl gl is that we never know whether there is an error. the context creation might have failed, but
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@@ -1887,7 +1888,7 @@ pub use glow_integration::run_glow;
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#[cfg(feature = "wgpu")]
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mod wgpu_integration {
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use egui::{ViewportIdPair, ViewportOutput, ViewportUiCallback};
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use egui::{ViewportIdPair, ViewportMap, ViewportOutput, ViewportUiCallback};
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use egui_winit::create_winit_window_builder;
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use parking_lot::Mutex;
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@@ -1906,10 +1907,10 @@ mod wgpu_integration {
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}
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#[derive(Clone, Default)]
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pub struct Viewports(HashMap<ViewportId, Viewport>);
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pub struct Viewports(ViewportMap<Viewport>);
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impl std::ops::Deref for Viewports {
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type Target = HashMap<ViewportId, Viewport>;
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type Target = ViewportMap<Viewport>;
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fn deref(&self) -> &Self::Target {
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&self.0
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@@ -1930,7 +1931,7 @@ mod wgpu_integration {
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integration: Rc<RefCell<epi_integration::EpiIntegration>>,
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app: Box<dyn epi::App>,
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viewports: Rc<RefCell<Viewports>>,
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builders: Rc<RefCell<HashMap<ViewportId, ViewportBuilder>>>,
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builders: Rc<RefCell<ViewportMap<ViewportBuilder>>>,
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viewport_maps: Rc<RefCell<HashMap<winit::window::WindowId, ViewportId>>>,
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}
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@@ -2177,7 +2178,7 @@ mod wgpu_integration {
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},
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);
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let builders = Rc::new(RefCell::new(HashMap::default()));
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let builders = Rc::new(RefCell::new(ViewportMap::default()));
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builders.borrow_mut().insert(ViewportId::MAIN, builder);
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let painter = Rc::new(RefCell::new(painter));
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@@ -2242,7 +2243,7 @@ mod wgpu_integration {
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id_pair: ViewportIdPair,
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viewport_ui_cb: Box<dyn FnOnce(&egui::Context) + '_>,
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viewports: &RefCell<Viewports>,
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builders: &RefCell<HashMap<ViewportId, ViewportBuilder>>,
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builders: &RefCell<ViewportMap<ViewportBuilder>>,
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beginning: Instant,
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painter: &RefCell<egui_wgpu::winit::Painter>,
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viewport_maps: &RefCell<HashMap<winit::window::WindowId, ViewportId>>,
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@@ -1,7 +1,6 @@
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use std::{num::NonZeroU32, sync::Arc};
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use egui::ViewportId;
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use epaint::ahash::HashMap;
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use egui::{ViewportId, ViewportMap};
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use crate::{renderer, RenderState, SurfaceErrorAction, WgpuConfiguration};
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@@ -80,13 +79,13 @@ pub struct Painter {
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msaa_samples: u32,
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support_transparent_backbuffer: bool,
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depth_format: Option<wgpu::TextureFormat>,
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depth_texture_view: HashMap<ViewportId, wgpu::TextureView>,
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msaa_texture_view: HashMap<ViewportId, wgpu::TextureView>,
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depth_texture_view: ViewportMap<wgpu::TextureView>,
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msaa_texture_view: ViewportMap<wgpu::TextureView>,
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screen_capture_state: Option<CaptureState>,
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instance: wgpu::Instance,
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render_state: Option<RenderState>,
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surfaces: HashMap<ViewportId, SurfaceState>,
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surfaces: ViewportMap<SurfaceState>,
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}
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unsafe impl Send for Painter {}
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@@ -121,13 +120,13 @@ impl Painter {
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msaa_samples,
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support_transparent_backbuffer,
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depth_format,
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depth_texture_view: HashMap::default(),
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depth_texture_view: Default::default(),
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screen_capture_state: None,
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instance,
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render_state: None,
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surfaces: HashMap::default(),
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msaa_texture_view: HashMap::default(),
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surfaces: Default::default(),
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msaa_texture_view: Default::default(),
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}
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}
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@@ -59,13 +59,13 @@ struct Repaint {
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/// The current frame number.
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///
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/// Incremented at the end of each frame.
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viewports_frame_nr: HashMap<ViewportId, u64>,
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viewports_frame_nr: ViewportMap<u64>,
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/// While positive, keep requesting repaints. Decrement at the start of each frame.
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repaint_request: HashMap<ViewportId, u8>,
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repaint_request: ViewportMap<u8>,
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request_repaint_callback: Option<Box<dyn Fn(RequestRepaintInfo) + Send + Sync>>,
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requested_repaint_last_frame: HashMap<ViewportId, bool>,
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requested_repaint_last_frame: ViewportMap<bool>,
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}
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impl Repaint {
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@@ -154,23 +154,23 @@ struct ContextImpl {
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os: OperatingSystem,
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input: HashMap<ViewportId, InputState>,
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input: ViewportMap<InputState>,
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/// State that is collected during a frame and then cleared
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frame_state: HashMap<ViewportId, FrameState>,
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frame_state: ViewportMap<FrameState>,
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/// How deeply nested are we?
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viewport_stack: Vec<ViewportIdPair>,
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// The output of a frame:
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graphics: HashMap<ViewportId, GraphicLayers>,
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output: HashMap<ViewportId, PlatformOutput>,
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graphics: ViewportMap<GraphicLayers>,
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output: ViewportMap<PlatformOutput>,
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paint_stats: PaintStats,
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repaint: Repaint,
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viewports: HashMap<ViewportId, Viewport>,
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viewports: ViewportMap<Viewport>,
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viewport_commands: Vec<(ViewportId, ViewportCommand)>,
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is_desktop: bool,
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@@ -178,11 +178,11 @@ struct ContextImpl {
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/// Written to during the frame.
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layer_rects_this_frame: ahash::HashMap<LayerId, Vec<(Id, Rect)>>,
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layer_rects_this_viewports: HashMap<ViewportId, HashMap<LayerId, Vec<(Id, Rect)>>>,
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layer_rects_this_viewports: ViewportMap<HashMap<LayerId, Vec<(Id, Rect)>>>,
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/// Read
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layer_rects_prev_frame: ahash::HashMap<LayerId, Vec<(Id, Rect)>>,
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layer_rects_prev_viewports: HashMap<ViewportId, HashMap<LayerId, Vec<(Id, Rect)>>>,
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layer_rects_prev_viewports: ViewportMap<HashMap<LayerId, Vec<(Id, Rect)>>>,
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#[cfg(feature = "accesskit")]
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is_accesskit_enabled: bool,
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@@ -1,10 +1,11 @@
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#![warn(missing_docs)] // Let's keep this file well-documented.` to memory.rs
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use epaint::{emath::Rangef, vec2, Vec2};
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use crate::{
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area, window, EventFilter, Id, IdMap, InputState, LayerId, Pos2, Rect, Style, ViewportId,
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ViewportMap,
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};
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use ahash::HashMap;
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use epaint::{emath::Rangef, vec2, Vec2};
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// ----------------------------------------------------------------------------
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@@ -77,7 +78,7 @@ pub struct Memory {
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pub(crate) new_font_definitions: Option<epaint::text::FontDefinitions>,
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#[cfg_attr(feature = "persistence", serde(skip))]
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pub(crate) interactions: HashMap<ViewportId, Interaction>,
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pub(crate) interactions: ViewportMap<Interaction>,
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#[cfg_attr(feature = "persistence", serde(skip))]
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pub(crate) interaction: Interaction,
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@@ -90,7 +91,7 @@ pub struct Memory {
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pub(crate) window_interaction: Option<window::WindowInteraction>,
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#[cfg_attr(feature = "persistence", serde(skip))]
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pub(crate) window_interactions: HashMap<ViewportId, window::WindowInteraction>,
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pub(crate) window_interactions: ViewportMap<window::WindowInteraction>,
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#[cfg_attr(feature = "persistence", serde(skip))]
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pub(crate) drag_value: crate::widgets::drag_value::MonoState,
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@@ -99,7 +100,7 @@ pub struct Memory {
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pub(crate) areas: Areas,
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#[cfg_attr(feature = "persistence", serde(skip))]
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pub(crate) viewports_areas: HashMap<ViewportId, Areas>,
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pub(crate) viewports_areas: ViewportMap<Areas>,
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/// Which popup-window is open (if any)?
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/// Could be a combo box, color picker, menu etc.
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@@ -49,6 +49,11 @@ impl From<ViewportId> for Id {
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}
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}
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impl nohash_hasher::IsEnabled for ViewportId {}
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/// A fast hash map from [`ViewportId`] to `T`.
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pub type ViewportMap<T> = nohash_hasher::IntMap<ViewportId, T>;
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// ----------------------------------------------------------------------------
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/// This will deref to [`Self::this`].
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