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mirror of https://github.com/emilk/egui.git synced 2026-08-31 22:00:03 -04:00

Define a fast ViewportMap type

This commit is contained in:
Emil Ernerfeldt
2023-11-06 19:13:00 +01:00
parent 0ae7eebfd4
commit 6a371e59cb
5 changed files with 42 additions and 36 deletions

View File

@@ -459,7 +459,8 @@ fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp +
mod glow_integration { mod glow_integration {
use egui::{ use egui::{
epaint::ahash::HashMap, NumExt as _, ViewportIdPair, ViewportOutput, ViewportUiCallback, epaint::ahash::HashMap, NumExt as _, ViewportIdPair, ViewportMap, ViewportOutput,
ViewportUiCallback,
}; };
use egui_winit::{ use egui_winit::{
changes_between_builders, create_winit_window_builder, process_viewport_commands, changes_between_builders, create_winit_window_builder, process_viewport_commands,
@@ -532,11 +533,11 @@ mod glow_integration {
current_gl_context: Option<glutin::context::PossiblyCurrentContext>, current_gl_context: Option<glutin::context::PossiblyCurrentContext>,
not_current_gl_context: Option<glutin::context::NotCurrentContext>, not_current_gl_context: Option<glutin::context::NotCurrentContext>,
viewports: HashMap<ViewportId, Rc<RefCell<Viewport>>>, viewports: ViewportMap<Rc<RefCell<Viewport>>>,
viewport_maps: HashMap<winit::window::WindowId, ViewportId>, viewport_maps: HashMap<winit::window::WindowId, ViewportId>,
window_maps: HashMap<ViewportId, winit::window::WindowId>, window_maps: ViewportMap<winit::window::WindowId>,
builders: HashMap<ViewportId, ViewportBuilder>, builders: ViewportMap<ViewportBuilder>,
} }
impl GlutinWindowContext { impl GlutinWindowContext {
@@ -659,13 +660,13 @@ mod glow_integration {
let not_current_gl_context = Some(gl_context); let not_current_gl_context = Some(gl_context);
let mut viewport_maps = HashMap::default(); let mut viewport_maps = HashMap::default();
let mut window_maps = HashMap::default(); let mut window_maps = ViewportMap::default();
if let Some(window) = &window { if let Some(window) = &window {
viewport_maps.insert(window.id(), ViewportId::MAIN); viewport_maps.insert(window.id(), ViewportId::MAIN);
window_maps.insert(ViewportId::MAIN, window.id()); window_maps.insert(ViewportId::MAIN, window.id());
} }
let mut windows = HashMap::default(); let mut windows = ViewportMap::default();
windows.insert( windows.insert(
ViewportId::MAIN, ViewportId::MAIN,
Rc::new(RefCell::new(Viewport { Rc::new(RefCell::new(Viewport {
@@ -677,7 +678,7 @@ mod glow_integration {
})), })),
); );
let mut builders = HashMap::default(); let mut builders = ViewportMap::default();
builders.insert(ViewportId::MAIN, window_builder); builders.insert(ViewportId::MAIN, window_builder);
// the fun part with opengl gl is that we never know whether there is an error. the context creation might have failed, but // the fun part with opengl gl is that we never know whether there is an error. the context creation might have failed, but
@@ -1887,7 +1888,7 @@ pub use glow_integration::run_glow;
#[cfg(feature = "wgpu")] #[cfg(feature = "wgpu")]
mod wgpu_integration { mod wgpu_integration {
use egui::{ViewportIdPair, ViewportOutput, ViewportUiCallback}; use egui::{ViewportIdPair, ViewportMap, ViewportOutput, ViewportUiCallback};
use egui_winit::create_winit_window_builder; use egui_winit::create_winit_window_builder;
use parking_lot::Mutex; use parking_lot::Mutex;
@@ -1906,10 +1907,10 @@ mod wgpu_integration {
} }
#[derive(Clone, Default)] #[derive(Clone, Default)]
pub struct Viewports(HashMap<ViewportId, Viewport>); pub struct Viewports(ViewportMap<Viewport>);
impl std::ops::Deref for Viewports { impl std::ops::Deref for Viewports {
type Target = HashMap<ViewportId, Viewport>; type Target = ViewportMap<Viewport>;
fn deref(&self) -> &Self::Target { fn deref(&self) -> &Self::Target {
&self.0 &self.0
@@ -1930,7 +1931,7 @@ mod wgpu_integration {
integration: Rc<RefCell<epi_integration::EpiIntegration>>, integration: Rc<RefCell<epi_integration::EpiIntegration>>,
app: Box<dyn epi::App>, app: Box<dyn epi::App>,
viewports: Rc<RefCell<Viewports>>, viewports: Rc<RefCell<Viewports>>,
builders: Rc<RefCell<HashMap<ViewportId, ViewportBuilder>>>, builders: Rc<RefCell<ViewportMap<ViewportBuilder>>>,
viewport_maps: Rc<RefCell<HashMap<winit::window::WindowId, ViewportId>>>, viewport_maps: Rc<RefCell<HashMap<winit::window::WindowId, ViewportId>>>,
} }
@@ -2177,7 +2178,7 @@ mod wgpu_integration {
}, },
); );
let builders = Rc::new(RefCell::new(HashMap::default())); let builders = Rc::new(RefCell::new(ViewportMap::default()));
builders.borrow_mut().insert(ViewportId::MAIN, builder); builders.borrow_mut().insert(ViewportId::MAIN, builder);
let painter = Rc::new(RefCell::new(painter)); let painter = Rc::new(RefCell::new(painter));
@@ -2242,7 +2243,7 @@ mod wgpu_integration {
id_pair: ViewportIdPair, id_pair: ViewportIdPair,
viewport_ui_cb: Box<dyn FnOnce(&egui::Context) + '_>, viewport_ui_cb: Box<dyn FnOnce(&egui::Context) + '_>,
viewports: &RefCell<Viewports>, viewports: &RefCell<Viewports>,
builders: &RefCell<HashMap<ViewportId, ViewportBuilder>>, builders: &RefCell<ViewportMap<ViewportBuilder>>,
beginning: Instant, beginning: Instant,
painter: &RefCell<egui_wgpu::winit::Painter>, painter: &RefCell<egui_wgpu::winit::Painter>,
viewport_maps: &RefCell<HashMap<winit::window::WindowId, ViewportId>>, viewport_maps: &RefCell<HashMap<winit::window::WindowId, ViewportId>>,

View File

@@ -1,7 +1,6 @@
use std::{num::NonZeroU32, sync::Arc}; use std::{num::NonZeroU32, sync::Arc};
use egui::ViewportId; use egui::{ViewportId, ViewportMap};
use epaint::ahash::HashMap;
use crate::{renderer, RenderState, SurfaceErrorAction, WgpuConfiguration}; use crate::{renderer, RenderState, SurfaceErrorAction, WgpuConfiguration};
@@ -80,13 +79,13 @@ pub struct Painter {
msaa_samples: u32, msaa_samples: u32,
support_transparent_backbuffer: bool, support_transparent_backbuffer: bool,
depth_format: Option<wgpu::TextureFormat>, depth_format: Option<wgpu::TextureFormat>,
depth_texture_view: HashMap<ViewportId, wgpu::TextureView>, depth_texture_view: ViewportMap<wgpu::TextureView>,
msaa_texture_view: HashMap<ViewportId, wgpu::TextureView>, msaa_texture_view: ViewportMap<wgpu::TextureView>,
screen_capture_state: Option<CaptureState>, screen_capture_state: Option<CaptureState>,
instance: wgpu::Instance, instance: wgpu::Instance,
render_state: Option<RenderState>, render_state: Option<RenderState>,
surfaces: HashMap<ViewportId, SurfaceState>, surfaces: ViewportMap<SurfaceState>,
} }
unsafe impl Send for Painter {} unsafe impl Send for Painter {}
@@ -121,13 +120,13 @@ impl Painter {
msaa_samples, msaa_samples,
support_transparent_backbuffer, support_transparent_backbuffer,
depth_format, depth_format,
depth_texture_view: HashMap::default(), depth_texture_view: Default::default(),
screen_capture_state: None, screen_capture_state: None,
instance, instance,
render_state: None, render_state: None,
surfaces: HashMap::default(), surfaces: Default::default(),
msaa_texture_view: HashMap::default(), msaa_texture_view: Default::default(),
} }
} }

View File

@@ -59,13 +59,13 @@ struct Repaint {
/// The current frame number. /// The current frame number.
/// ///
/// Incremented at the end of each frame. /// Incremented at the end of each frame.
viewports_frame_nr: HashMap<ViewportId, u64>, viewports_frame_nr: ViewportMap<u64>,
/// While positive, keep requesting repaints. Decrement at the start of each frame. /// While positive, keep requesting repaints. Decrement at the start of each frame.
repaint_request: HashMap<ViewportId, u8>, repaint_request: ViewportMap<u8>,
request_repaint_callback: Option<Box<dyn Fn(RequestRepaintInfo) + Send + Sync>>, request_repaint_callback: Option<Box<dyn Fn(RequestRepaintInfo) + Send + Sync>>,
requested_repaint_last_frame: HashMap<ViewportId, bool>, requested_repaint_last_frame: ViewportMap<bool>,
} }
impl Repaint { impl Repaint {
@@ -154,23 +154,23 @@ struct ContextImpl {
os: OperatingSystem, os: OperatingSystem,
input: HashMap<ViewportId, InputState>, input: ViewportMap<InputState>,
/// State that is collected during a frame and then cleared /// State that is collected during a frame and then cleared
frame_state: HashMap<ViewportId, FrameState>, frame_state: ViewportMap<FrameState>,
/// How deeply nested are we? /// How deeply nested are we?
viewport_stack: Vec<ViewportIdPair>, viewport_stack: Vec<ViewportIdPair>,
// The output of a frame: // The output of a frame:
graphics: HashMap<ViewportId, GraphicLayers>, graphics: ViewportMap<GraphicLayers>,
output: HashMap<ViewportId, PlatformOutput>, output: ViewportMap<PlatformOutput>,
paint_stats: PaintStats, paint_stats: PaintStats,
repaint: Repaint, repaint: Repaint,
viewports: HashMap<ViewportId, Viewport>, viewports: ViewportMap<Viewport>,
viewport_commands: Vec<(ViewportId, ViewportCommand)>, viewport_commands: Vec<(ViewportId, ViewportCommand)>,
is_desktop: bool, is_desktop: bool,
@@ -178,11 +178,11 @@ struct ContextImpl {
/// Written to during the frame. /// Written to during the frame.
layer_rects_this_frame: ahash::HashMap<LayerId, Vec<(Id, Rect)>>, layer_rects_this_frame: ahash::HashMap<LayerId, Vec<(Id, Rect)>>,
layer_rects_this_viewports: HashMap<ViewportId, HashMap<LayerId, Vec<(Id, Rect)>>>, layer_rects_this_viewports: ViewportMap<HashMap<LayerId, Vec<(Id, Rect)>>>,
/// Read /// Read
layer_rects_prev_frame: ahash::HashMap<LayerId, Vec<(Id, Rect)>>, layer_rects_prev_frame: ahash::HashMap<LayerId, Vec<(Id, Rect)>>,
layer_rects_prev_viewports: HashMap<ViewportId, HashMap<LayerId, Vec<(Id, Rect)>>>, layer_rects_prev_viewports: ViewportMap<HashMap<LayerId, Vec<(Id, Rect)>>>,
#[cfg(feature = "accesskit")] #[cfg(feature = "accesskit")]
is_accesskit_enabled: bool, is_accesskit_enabled: bool,

View File

@@ -1,10 +1,11 @@
#![warn(missing_docs)] // Let's keep this file well-documented.` to memory.rs #![warn(missing_docs)] // Let's keep this file well-documented.` to memory.rs
use epaint::{emath::Rangef, vec2, Vec2};
use crate::{ use crate::{
area, window, EventFilter, Id, IdMap, InputState, LayerId, Pos2, Rect, Style, ViewportId, area, window, EventFilter, Id, IdMap, InputState, LayerId, Pos2, Rect, Style, ViewportId,
ViewportMap,
}; };
use ahash::HashMap;
use epaint::{emath::Rangef, vec2, Vec2};
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
@@ -77,7 +78,7 @@ pub struct Memory {
pub(crate) new_font_definitions: Option<epaint::text::FontDefinitions>, pub(crate) new_font_definitions: Option<epaint::text::FontDefinitions>,
#[cfg_attr(feature = "persistence", serde(skip))] #[cfg_attr(feature = "persistence", serde(skip))]
pub(crate) interactions: HashMap<ViewportId, Interaction>, pub(crate) interactions: ViewportMap<Interaction>,
#[cfg_attr(feature = "persistence", serde(skip))] #[cfg_attr(feature = "persistence", serde(skip))]
pub(crate) interaction: Interaction, pub(crate) interaction: Interaction,
@@ -90,7 +91,7 @@ pub struct Memory {
pub(crate) window_interaction: Option<window::WindowInteraction>, pub(crate) window_interaction: Option<window::WindowInteraction>,
#[cfg_attr(feature = "persistence", serde(skip))] #[cfg_attr(feature = "persistence", serde(skip))]
pub(crate) window_interactions: HashMap<ViewportId, window::WindowInteraction>, pub(crate) window_interactions: ViewportMap<window::WindowInteraction>,
#[cfg_attr(feature = "persistence", serde(skip))] #[cfg_attr(feature = "persistence", serde(skip))]
pub(crate) drag_value: crate::widgets::drag_value::MonoState, pub(crate) drag_value: crate::widgets::drag_value::MonoState,
@@ -99,7 +100,7 @@ pub struct Memory {
pub(crate) areas: Areas, pub(crate) areas: Areas,
#[cfg_attr(feature = "persistence", serde(skip))] #[cfg_attr(feature = "persistence", serde(skip))]
pub(crate) viewports_areas: HashMap<ViewportId, Areas>, pub(crate) viewports_areas: ViewportMap<Areas>,
/// Which popup-window is open (if any)? /// Which popup-window is open (if any)?
/// Could be a combo box, color picker, menu etc. /// Could be a combo box, color picker, menu etc.

View File

@@ -49,6 +49,11 @@ impl From<ViewportId> for Id {
} }
} }
impl nohash_hasher::IsEnabled for ViewportId {}
/// A fast hash map from [`ViewportId`] to `T`.
pub type ViewportMap<T> = nohash_hasher::IntMap<ViewportId, T>;
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
/// This will deref to [`Self::this`]. /// This will deref to [`Self::this`].