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mirror of https://github.com/emilk/egui.git synced 2026-06-27 15:13:12 -04:00

Better names

This commit is contained in:
Konkitoman
2023-11-01 21:27:27 +02:00
parent 2b8e5b5896
commit 76d3873b47

View File

@@ -103,9 +103,9 @@ trait WinitApp {
window_id: winit::window::WindowId,
) -> Option<Rc<RefCell<winit::window::Window>>>;
fn get_window_winit_id(&self, id: ViewportId) -> Option<winit::window::WindowId>;
fn get_window_id(&self, id: ViewportId) -> Option<winit::window::WindowId>;
fn get_window_id(&self, id: &winit::window::WindowId) -> Option<ViewportId>;
fn get_viewport_id(&self, id: &winit::window::WindowId) -> Option<ViewportId>;
fn save_and_destroy(&mut self);
@@ -201,7 +201,7 @@ fn run_and_return(
let current_frame_nr = winit_app.frame_nr(*viewport_id);
if current_frame_nr == *frame_nr || current_frame_nr == *frame_nr + 1 {
log::trace!("UserEvent::RequestRepaint scheduling repaint at {when:?}");
if let Some(window_id) = winit_app.get_window_winit_id(*viewport_id) {
if let Some(window_id) = winit_app.get_window_id(*viewport_id) {
EventResult::RepaintAt(window_id, *when)
} else {
EventResult::Wait
@@ -354,7 +354,7 @@ fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp +
}) => {
let current_frame_nr = winit_app.frame_nr(*viewport_id);
if current_frame_nr == *frame_nr || current_frame_nr == *frame_nr + 1 {
if let Some(window_id) = winit_app.get_window_winit_id(*viewport_id) {
if let Some(window_id) = winit_app.get_window_id(*viewport_id) {
EventResult::RepaintAt(window_id, *when)
} else {
EventResult::Wait
@@ -499,7 +499,7 @@ mod glow_integration {
glutin_ctx: Rc<RefCell<GlutinWindowContext>>,
}
struct Window {
struct Viewport {
gl_surface: Option<glutin::surface::Surface<glutin::surface::WindowSurface>>,
window: Option<Rc<RefCell<winit::window::Window>>>,
pair: ViewportIdPair,
@@ -529,7 +529,7 @@ mod glow_integration {
current_gl_context: Option<glutin::context::PossiblyCurrentContext>,
not_current_gl_context: Option<glutin::context::NotCurrentContext>,
viewports: HashMap<ViewportId, Rc<RefCell<Window>>>,
viewports: HashMap<ViewportId, Rc<RefCell<Viewport>>>,
viewport_maps: HashMap<winit::window::WindowId, ViewportId>,
window_maps: HashMap<ViewportId, winit::window::WindowId>,
@@ -665,7 +665,7 @@ mod glow_integration {
let mut windows = HashMap::default();
windows.insert(
ViewportId::MAIN,
Rc::new(RefCell::new(Window {
Rc::new(RefCell::new(Viewport {
gl_surface: None,
window: window.map(|w| Rc::new(RefCell::new(w))),
egui_winit: None,
@@ -710,7 +710,7 @@ mod glow_integration {
.viewports
.values()
.cloned()
.collect::<Vec<Rc<RefCell<Window>>>>();
.collect::<Vec<Rc<RefCell<Viewport>>>>();
for window in windows {
if window.borrow().gl_surface.is_some() {
continue;
@@ -723,7 +723,7 @@ mod glow_integration {
#[allow(unsafe_code)]
pub(crate) fn init_window(
&mut self,
win: &Rc<RefCell<Window>>,
win: &Rc<RefCell<Viewport>>,
event_loop: &EventLoopWindowTarget<UserEvent>,
) -> Result<()> {
let builder = &self.builders[&win.borrow().pair.this];
@@ -818,7 +818,7 @@ mod glow_integration {
Ok(())
}
fn window(&self, viewport_id: ViewportId) -> Rc<RefCell<Window>> {
fn window(&self, viewport_id: ViewportId) -> Rc<RefCell<Viewport>> {
self.viewports
.get(&viewport_id)
.cloned()
@@ -1135,7 +1135,7 @@ mod glow_integration {
glutin
.viewports
.entry(pair.this)
.or_insert(Rc::new(RefCell::new(Window {
.or_insert(Rc::new(RefCell::new(Viewport {
gl_surface: None,
window: None,
pair,
@@ -1279,7 +1279,7 @@ mod glow_integration {
let mut glutin = glutin_ctx.borrow_mut();
glutin.viewports.insert(
pair.this,
Rc::new(RefCell::new(Window {
Rc::new(RefCell::new(Viewport {
gl_surface: None,
window: None,
egui_winit: None,
@@ -1352,14 +1352,14 @@ mod glow_integration {
})
}
fn get_window_winit_id(&self, id: ViewportId) -> Option<winit::window::WindowId> {
fn get_window_id(&self, id: ViewportId) -> Option<winit::window::WindowId> {
self.running
.borrow()
.as_ref()
.and_then(|r| r.glutin_ctx.borrow().window_maps.get(&id).copied())
}
fn get_window_id(&self, id: &winit::window::WindowId) -> Option<ViewportId> {
fn get_viewport_id(&self, id: &winit::window::WindowId) -> Option<ViewportId> {
self.running
.borrow()
.as_ref()
@@ -1393,7 +1393,7 @@ mod glow_integration {
return EventResult::Wait;
}
if let Some(viewport_id) = self.get_window_id(&window_id) {
if let Some(viewport_id) = self.get_viewport_id(&window_id) {
#[cfg(feature = "puffin")]
puffin::GlobalProfiler::lock().new_frame();
crate::profile_scope!("frame");
@@ -1436,10 +1436,10 @@ mod glow_integration {
let control_flow;
{
let win = glutin.borrow().viewports.get(&viewport_id).cloned();
let win = win.unwrap();
let viewport = glutin.borrow().viewports.get(&viewport_id).cloned();
let viewport = viewport.unwrap();
let screen_size_in_pixels: [u32; 2] = win
let screen_size_in_pixels: [u32; 2] = viewport
.borrow()
.window
.as_ref()
@@ -1449,7 +1449,10 @@ mod glow_integration {
.into();
{
let win = &mut *win.borrow_mut();
let viewport = &mut *viewport.borrow_mut();
let window = viewport.window.as_ref().unwrap().borrow();
let egui_winit = viewport.egui_winit.as_mut().unwrap();
egui::FullOutput {
platform_output,
textures_delta,
@@ -1458,17 +1461,17 @@ mod glow_integration {
viewport_commands,
} = integration.borrow_mut().update(
app.borrow_mut().as_mut(),
&win.window.as_ref().unwrap().borrow(),
win.egui_winit.as_mut().unwrap(),
&win.render.clone(),
win.pair,
&window,
egui_winit,
&viewport.render.clone(),
viewport.pair,
);
integration.borrow_mut().handle_platform_output(
&win.window.as_ref().unwrap().borrow(),
&window,
viewport_id,
platform_output,
win.egui_winit.as_mut().unwrap(),
egui_winit,
);
}
@@ -1480,15 +1483,15 @@ mod glow_integration {
.tessellate(shapes, viewport_id)
};
{
let mut gl_window = glutin.borrow_mut();
gl_window.current_gl_context = Some(
gl_window
let mut glutin = glutin.borrow_mut();
glutin.current_gl_context = Some(
glutin
.current_gl_context
.take()
.unwrap()
.make_not_current()
.unwrap()
.make_current(win.borrow().gl_surface.as_ref().unwrap())
.make_current(viewport.borrow().gl_surface.as_ref().unwrap())
.unwrap(),
);
};
@@ -1528,13 +1531,13 @@ mod glow_integration {
integration.post_rendering(
app.borrow_mut().as_mut(),
&win.borrow().window.as_ref().unwrap().borrow(),
&viewport.borrow().window.as_ref().unwrap().borrow(),
);
}
{
crate::profile_scope!("swap_buffers");
let _ = win
let _ = viewport
.borrow()
.gl_surface
.as_ref()
@@ -1548,7 +1551,7 @@ mod glow_integration {
);
}
integration.post_present(&win.borrow().window.as_ref().unwrap().borrow());
integration.post_present(&viewport.borrow().window.as_ref().unwrap().borrow());
#[cfg(feature = "__screenshot")]
// give it time to settle:
@@ -1583,10 +1586,15 @@ mod glow_integration {
integration.maybe_autosave(
app.borrow_mut().as_mut(),
win.borrow().window.as_ref().map(|w| w.borrow()).as_deref(),
viewport
.borrow()
.window
.as_ref()
.map(|w| w.borrow())
.as_deref(),
);
if win
if viewport
.borrow()
.window
.as_ref()
@@ -1609,7 +1617,7 @@ mod glow_integration {
.borrow()
.viewports
.get(&viewport_id)
.and_then(|w| w.borrow().window.clone())
.and_then(|viewport| viewport.borrow().window.clone())
{
egui_winit::process_viewport_commands(
vec![command],
@@ -1852,7 +1860,7 @@ mod wgpu_integration {
use super::*;
#[derive(Clone)]
pub struct Window {
pub struct Viewport {
window: Option<Rc<RefCell<winit::window::Window>>>,
state: Rc<RefCell<Option<egui_winit::State>>>,
render: Option<Arc<Box<ViewportRender>>>,
@@ -1860,10 +1868,10 @@ mod wgpu_integration {
}
#[derive(Clone)]
pub struct Viewports(Rc<RefCell<HashMap<ViewportId, Window>>>);
pub struct Viewports(Rc<RefCell<HashMap<ViewportId, Viewport>>>);
impl std::ops::Deref for Viewports {
type Target = Rc<RefCell<HashMap<ViewportId, Window>>>;
type Target = Rc<RefCell<HashMap<ViewportId, Viewport>>>;
fn deref(&self) -> &Self::Target {
&self.0
@@ -1879,7 +1887,7 @@ mod wgpu_integration {
app: Box<dyn epi::App>,
viewports: Viewports,
builders: Rc<RefCell<HashMap<ViewportId, ViewportBuilder>>>,
windows_id: Rc<RefCell<HashMap<winit::window::WindowId, ViewportId>>>,
viewport_maps: Rc<RefCell<HashMap<winit::window::WindowId, ViewportId>>>,
}
struct WgpuWinitApp {
@@ -1946,7 +1954,7 @@ mod wgpu_integration {
let Some(running) = &mut self.running else {return};
let viewport_builders = running.builders.borrow();
for (id, Window { window, state, .. }) in running.viewports.borrow_mut().iter_mut() {
for (id, Viewport { window, state, .. }) in running.viewports.borrow_mut().iter_mut() {
let builder = viewport_builders.get(id).unwrap();
if window.is_some() {
continue;
@@ -1955,7 +1963,7 @@ mod wgpu_integration {
Self::init_window(
*id,
builder,
&mut running.windows_id.borrow_mut(),
&mut running.viewport_maps.borrow_mut(),
&mut running.painter.borrow_mut(),
window,
&mut state.borrow_mut(),
@@ -1987,7 +1995,7 @@ mod wgpu_integration {
fn set_window(&mut self, id: ViewportId) -> std::result::Result<(), egui_wgpu::WgpuError> {
if let Some(running) = &mut self.running {
crate::profile_function!();
if let Some(Window { window, .. }) = running.viewports.borrow().get(&id) {
if let Some(Viewport { window, .. }) = running.viewports.borrow().get(&id) {
let window = window.clone();
if let Some(win) = &window {
return pollster::block_on(
@@ -2108,14 +2116,14 @@ mod wgpu_integration {
integration.warm_up(app.as_mut(), &window, &mut state);
}
let mut windows_id = HashMap::default();
windows_id.insert(window.id(), ViewportId::MAIN);
let windows_id = Rc::new(RefCell::new(windows_id));
let mut viewport_maps = HashMap::default();
viewport_maps.insert(window.id(), ViewportId::MAIN);
let viewport_maps = Rc::new(RefCell::new(viewport_maps));
let viewports = Viewports(Rc::new(RefCell::new(HashMap::default())));
viewports.borrow_mut().insert(
ViewportId::MAIN,
Window {
Viewport {
window: Some(Rc::new(RefCell::new(window))),
state: Rc::new(RefCell::new(Some(state))),
render: None,
@@ -2134,7 +2142,7 @@ mod wgpu_integration {
let c_builders = builders.clone();
let c_time = integration.beginning;
let c_painter = painter.clone();
let c_windows_id = windows_id.clone();
let c_viewport_maps = viewport_maps.clone();
integration.egui_ctx.set_render_sync_callback(
move |egui_ctx, viewport_builder, pair, render| {
@@ -2147,7 +2155,7 @@ mod wgpu_integration {
&c_builders,
c_time,
&c_painter,
&c_windows_id,
&c_viewport_maps,
);
},
);
@@ -2157,7 +2165,7 @@ mod wgpu_integration {
integration: Rc::new(RefCell::new(integration)),
app,
viewports,
windows_id,
viewport_maps,
builders,
});
@@ -2171,16 +2179,16 @@ mod wgpu_integration {
mut viewport_builder: ViewportBuilder,
pair: ViewportIdPair,
render: Box<dyn FnOnce(&egui::Context) + '_>,
c_viewports: &Viewports,
viewports: &Viewports,
builders: &RefCell<HashMap<ViewportId, ViewportBuilder>>,
c_time: Instant,
c_painter: &RefCell<egui_wgpu::winit::Painter>,
c_windows_id: &RefCell<HashMap<winit::window::WindowId, ViewportId>>,
time: Instant,
painter: &RefCell<egui_wgpu::winit::Painter>,
viewport_maps: &RefCell<HashMap<winit::window::WindowId, ViewportId>>,
) {
// Creating a new native window if is needed
if c_viewports.borrow().get(&pair).is_none() {
if viewports.borrow().get(&pair).is_none() {
let mut builders = builders.borrow_mut();
let mut _windows = c_viewports.borrow_mut();
let mut viewports = viewports.borrow_mut();
{
if viewport_builder.icon.is_none() && builders.get(&pair).is_none() {
@@ -2189,12 +2197,13 @@ mod wgpu_integration {
}
}
let Window { window, state, .. } = _windows.entry(pair.this).or_insert(Window {
window: None,
state: Rc::new(RefCell::new(None)),
render: None,
parent_id: pair.parent,
});
let Viewport { window, state, .. } =
viewports.entry(pair.this).or_insert(Viewport {
window: None,
state: Rc::new(RefCell::new(None)),
render: None,
parent_id: pair.parent,
});
let _ = builders
.entry(pair.this)
.or_insert(viewport_builder.clone());
@@ -2211,8 +2220,8 @@ mod wgpu_integration {
Self::init_window(
pair.this,
&viewport_builder,
&mut c_windows_id.borrow_mut(),
&mut c_painter.borrow_mut(),
&mut viewport_maps.borrow_mut(),
&mut painter.borrow_mut(),
window,
&mut state.borrow_mut(),
event_loop,
@@ -2221,21 +2230,21 @@ mod wgpu_integration {
// render sync viewport
let window = c_viewports.borrow().get(&pair).cloned();
let window = viewports.borrow().get(&pair).cloned();
let Some(window) = window else { return };
let output;
let Some(winit_state) = &mut *window.state.borrow_mut() else { return };
let Some(win) = window.window else { return };
let win = win.borrow();
let mut input = winit_state.take_egui_input(&win);
input.time = Some(c_time.elapsed().as_secs_f64());
input.time = Some(time.elapsed().as_secs_f64());
output = egui_ctx.run(input, pair, |ctx| {
render(ctx);
});
let mut c_painter = c_painter.borrow_mut();
let mut painter = painter.borrow_mut();
if let Err(err) = pollster::block_on(c_painter.set_window(pair.this, Some(&win))) {
if let Err(err) = pollster::block_on(painter.set_window(pair.this, Some(&win))) {
log::error!(
"when rendering viewport_id: {}, set_window Error {err}",
pair.this
@@ -2244,7 +2253,7 @@ mod wgpu_integration {
let pixels_per_point = egui_ctx.input_for(pair.this, |i| i.pixels_per_point());
let clipped_primitives = egui_ctx.tessellate(output.shapes, pair.this);
c_painter.paint_and_update_textures(
painter.paint_and_update_textures(
pair.this,
pixels_per_point,
[0.0, 0.0, 0.0, 0.0],
@@ -2266,7 +2275,8 @@ mod wgpu_integration {
fn is_focused(&self, window_id: winit::window::WindowId) -> bool {
if let Some(focus) = *self.is_focused.borrow() {
self.get_window_id(&window_id).map_or(false, |i| i == focus)
self.get_viewport_id(&window_id)
.map_or(false, |i| i == focus)
} else {
false
}
@@ -2283,7 +2293,7 @@ mod wgpu_integration {
self.running
.as_ref()
.and_then(|r| {
r.windows_id
r.viewport_maps
.borrow()
.get(&window_id)
.and_then(|id| r.viewports.borrow().get(id).map(|w| w.window.clone()))
@@ -2291,7 +2301,7 @@ mod wgpu_integration {
.flatten()
}
fn get_window_winit_id(&self, id: ViewportId) -> Option<winit::window::WindowId> {
fn get_window_id(&self, id: ViewportId) -> Option<winit::window::WindowId> {
self.running.as_ref().and_then(|r| {
r.viewports
.borrow()
@@ -2303,7 +2313,7 @@ mod wgpu_integration {
fn save_and_destroy(&mut self) {
if let Some(mut running) = self.running.take() {
crate::profile_function!();
if let Some(Window { window, .. }) =
if let Some(Viewport { window, .. }) =
running.viewports.borrow().get(&ViewportId::MAIN)
{
running.integration.borrow_mut().save(
@@ -2332,27 +2342,27 @@ mod wgpu_integration {
app,
integration,
painter,
viewports: windows,
windows_id,
builders: viewport_builders,
viewports,
viewport_maps,
builders,
} = running;
let egui::FullOutput {
platform_output,
textures_delta,
shapes,
mut viewports,
viewports: mut out_viewports,
viewport_commands,
};
{
let Some((viewport_id, Window{window: Some(window), state, render, parent_id })) = windows_id.borrow()
let Some((viewport_id, Viewport{window: Some(window), state, render, parent_id })) = viewport_maps.borrow()
.get(&window_id)
.and_then(|id|(windows.borrow().get(id).map(|w|(*id, w.clone()))))
.and_then(|id|(viewports.borrow().get(id).map(|w|(*id, w.clone()))))
else{ return EventResult::Wait };
// This is used to not render a viewport if is sync
if viewport_id != ViewportId::MAIN && render.is_none() {
if let Some(window) = running.viewports.borrow().get(&parent_id) {
if let Some(window) = window.window.as_ref() {
if let Some(viewport) = running.viewports.borrow().get(&parent_id) {
if let Some(window) = viewport.window.as_ref() {
return EventResult::RepaintNext(window.borrow().id());
}
}
@@ -2369,7 +2379,7 @@ mod wgpu_integration {
platform_output,
textures_delta,
shapes,
viewports,
viewports: out_viewports,
viewport_commands,
} = integration.borrow_mut().update(
app.as_mut(),
@@ -2418,13 +2428,13 @@ mod wgpu_integration {
let mut active_viewports_ids = vec![ViewportId::MAIN];
viewports.retain_mut(
out_viewports.retain_mut(
|ViewportOutput {
pair: ViewportIdPair { this: id, parent },
render,
..
}| {
if let Some(window) = windows.borrow_mut().get_mut(id) {
if let Some(window) = viewports.borrow_mut().get_mut(id) {
window.render = render.clone();
window.parent_id = *parent;
active_viewports_ids.push(*id);
@@ -2443,30 +2453,30 @@ mod wgpu_integration {
parent: parent_id,
},
render,
} in viewports
} in out_viewports
{
if builder.icon.is_none() {
builder.icon = viewport_builders
builder.icon = builders
.borrow_mut()
.get_mut(&parent_id)
.and_then(|w| w.icon.clone());
}
windows.borrow_mut().insert(
viewports.borrow_mut().insert(
id,
Window {
Viewport {
window: None,
state: Rc::new(RefCell::new(None)),
render,
parent_id,
},
);
viewport_builders.borrow_mut().insert(id, builder);
builders.borrow_mut().insert(id, builder);
active_viewports_ids.push(id);
}
for (viewport_id, command) in viewport_commands {
if let Some(window) = windows
if let Some(window) = viewports
.borrow()
.get(&viewport_id)
.and_then(|w| w.window.clone())
@@ -2480,16 +2490,16 @@ mod wgpu_integration {
}
}
windows
viewports
.borrow_mut()
.retain(|id, _| active_viewports_ids.contains(id));
windows_id
viewport_maps
.borrow_mut()
.retain(|_, id| active_viewports_ids.contains(id));
painter.borrow_mut().clean_surfaces(&active_viewports_ids);
let Some((_, Window{window: Some(window), ..})) = windows_id.borrow().get(&window_id)
.and_then(|id|windows.borrow().get(id)
let Some((_, Viewport{window: Some(window), ..})) = viewport_maps.borrow().get(&window_id)
.and_then(|id|viewports.borrow().get(id)
.map(|w|(*id, w.clone()))
) else{return EventResult::Wait};
integration
@@ -2570,7 +2580,7 @@ mod wgpu_integration {
}
winit::event::Event::WindowEvent { event, window_id } => {
let viewport_id = self.get_window_id(window_id);
let viewport_id = self.get_viewport_id(window_id);
if let Some(running) = &mut self.running {
// On Windows, if a window is resized by the user, it should repaint synchronously, inside the
// event handler.
@@ -2599,7 +2609,7 @@ mod wgpu_integration {
// See: https://github.com/rust-windowing/winit/issues/208
// This solves an issue where the app would panic when minimizing on Windows.
if let Some(viewport_id) =
running.windows_id.borrow().get(window_id).copied()
running.viewport_maps.borrow().get(window_id).copied()
{
use std::num::NonZeroU32;
if let (Some(width), Some(height)) = (
@@ -2622,7 +2632,7 @@ mod wgpu_integration {
if let (Some(width), Some(height), Some(viewport_id)) = (
NonZeroU32::new(new_inner_size.width),
NonZeroU32::new(new_inner_size.height),
running.windows_id.borrow().get(window_id).copied(),
running.viewport_maps.borrow().get(window_id).copied(),
) {
repaint_asap = true;
running.painter.borrow_mut().on_window_resized(
@@ -2641,7 +2651,7 @@ mod wgpu_integration {
_ => {}
};
let event_response = if let Some((id, Window { state, .. })) = viewport_id
let event_response = if let Some((id, Viewport { state, .. })) = viewport_id
.and_then(|id| {
running.viewports.borrow().get(&id).map(|w| (id, w.clone()))
}) {
@@ -2683,8 +2693,8 @@ mod wgpu_integration {
accesskit_winit::ActionRequestEvent { request, window_id },
)) => {
if let Some(running) = &mut self.running {
if let Some(Window { state, .. }) = running
.windows_id
if let Some(Viewport { state, .. }) = running
.viewport_maps
.borrow()
.get(window_id)
.and_then(|id| running.viewports.borrow().get(id).cloned())
@@ -2704,10 +2714,10 @@ mod wgpu_integration {
})
}
fn get_window_id(&self, id: &winit::window::WindowId) -> Option<ViewportId> {
fn get_viewport_id(&self, id: &winit::window::WindowId) -> Option<ViewportId> {
self.running
.as_ref()
.and_then(|r| r.windows_id.borrow().get(id).copied())
.and_then(|r| r.viewport_maps.borrow().get(id).copied())
}
}