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https://github.com/emilk/egui.git
synced 2026-08-29 12:50:04 -04:00
Refactor repaint logic
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@@ -29,6 +29,73 @@ impl Default for WrappedTextureManager {
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}
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// ----------------------------------------------------------------------------
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/// Logic related to repainting the ui.
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struct Repaint {
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/// the duration backend will poll for new events, before forcing another egui update
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/// even if there's no new events.
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repaint_after: std::time::Duration,
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/// While positive, keep requesting repaints. Decrement at the end of each frame.
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repaint_requests: u32,
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request_repaint_callback: Option<Box<dyn Fn() + Send + Sync>>,
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/// used to suppress multiple calls to [`Self::request_repaint_callback`] during the same frame.
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has_requested_repaint_this_frame: bool,
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requested_repaint_last_frame: bool,
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}
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impl Default for Repaint {
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fn default() -> Self {
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Self {
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repaint_after: std::time::Duration::from_millis(100),
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// Start with painting an extra frame to compensate for some widgets
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// that take two frames before they "settle":
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repaint_requests: 1,
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request_repaint_callback: None,
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has_requested_repaint_this_frame: false,
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requested_repaint_last_frame: false,
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}
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}
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}
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impl Repaint {
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fn request_repaint(&mut self) {
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self.repaint_requests = 2;
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if let Some(callback) = &self.request_repaint_callback {
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if !self.has_requested_repaint_this_frame {
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(callback)();
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self.has_requested_repaint_this_frame = true;
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}
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}
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}
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fn request_repaint_after(&mut self, duration: std::time::Duration) {
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self.repaint_after = self.repaint_after.min(duration);
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}
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// returns how long to wait until repaint
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fn end_frame(&mut self) -> std::time::Duration {
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// if repaint_requests is greater than zero. just set the duration to zero for immediate
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// repaint. if there's no repaint requests, then we can use the actual repaint_after instead.
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let repaint_after = if self.repaint_requests > 0 {
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self.repaint_requests -= 1;
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std::time::Duration::ZERO
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} else {
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self.repaint_after
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};
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self.repaint_after = std::time::Duration::MAX;
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self.requested_repaint_last_frame = repaint_after.is_zero();
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self.has_requested_repaint_this_frame = false; // allow new calls between frames
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repaint_after
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}
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}
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// ----------------------------------------------------------------------------
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#[derive(Default)]
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struct ContextImpl {
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/// `None` until the start of the first frame.
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@@ -50,18 +117,7 @@ struct ContextImpl {
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paint_stats: PaintStats,
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/// the duration backend will poll for new events, before forcing another egui update
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/// even if there's no new events.
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repaint_after: std::time::Duration,
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/// While positive, keep requesting repaints. Decrement at the end of each frame.
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repaint_requests: u32,
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request_repaint_callback: Option<Box<dyn Fn() + Send + Sync>>,
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/// used to suppress multiple calls to [`Self::request_repaint_callback`] during the same frame.
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has_requested_repaint_this_frame: bool,
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requested_repaint_last_frame: bool,
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repaint: Repaint,
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/// Written to during the frame.
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layer_rects_this_frame: ahash::HashMap<LayerId, Vec<(Id, Rect)>>,
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@@ -77,7 +133,7 @@ struct ContextImpl {
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impl ContextImpl {
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fn begin_frame_mut(&mut self, mut new_raw_input: RawInput) {
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self.has_requested_repaint_this_frame = false; // allow new calls during the frame
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self.repaint.has_requested_repaint_this_frame = false; // allow new calls during the frame
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if let Some(new_pixels_per_point) = self.memory.new_pixels_per_point.take() {
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new_raw_input.pixels_per_point = Some(new_pixels_per_point);
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@@ -95,7 +151,7 @@ impl ContextImpl {
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self.memory.begin_frame(&self.input, &new_raw_input);
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self.input = std::mem::take(&mut self.input)
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.begin_frame(new_raw_input, self.requested_repaint_last_frame);
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.begin_frame(new_raw_input, self.repaint.requested_repaint_last_frame);
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self.frame_state.begin_frame(&self.input);
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@@ -239,12 +295,7 @@ impl std::cmp::PartialEq for Context {
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impl Default for Context {
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fn default() -> Self {
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Self(Arc::new(RwLock::new(ContextImpl {
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// Start with painting an extra frame to compensate for some widgets
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// that take two frames before they "settle":
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repaint_requests: 1,
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..ContextImpl::default()
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})))
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Self(Arc::new(RwLock::new(ContextImpl::default())))
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}
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}
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@@ -860,15 +911,7 @@ impl Context {
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/// (this will work on `eframe`).
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pub fn request_repaint(&self) {
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// request two frames of repaint, just to cover some corner cases (frame delays):
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self.write(|ctx| {
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ctx.repaint_requests = 2;
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if let Some(callback) = &ctx.request_repaint_callback {
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if !ctx.has_requested_repaint_this_frame {
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(callback)();
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ctx.has_requested_repaint_this_frame = true;
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}
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}
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});
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self.write(|ctx| ctx.repaint.request_repaint());
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}
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/// Request repaint after the specified duration elapses in the case of no new input
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@@ -900,7 +943,7 @@ impl Context {
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/// during app idle time where we are not receiving any new input events.
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pub fn request_repaint_after(&self, duration: std::time::Duration) {
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// Maybe we can check if duration is ZERO, and call self.request_repaint()?
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self.write(|ctx| ctx.repaint_after = ctx.repaint_after.min(duration));
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self.write(|ctx| ctx.repaint.request_repaint_after(duration));
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}
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/// For integrations: this callback will be called when an egui user calls [`Self::request_repaint`].
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@@ -910,7 +953,7 @@ impl Context {
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/// Note that only one callback can be set. Any new call overrides the previous callback.
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pub fn set_request_repaint_callback(&self, callback: impl Fn() + Send + Sync + 'static) {
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let callback = Box::new(callback);
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self.write(|ctx| ctx.request_repaint_callback = Some(callback));
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self.write(|ctx| ctx.repaint.request_repaint_callback = Some(callback));
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}
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/// Tell `egui` which fonts to use.
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@@ -1164,28 +1207,7 @@ impl Context {
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}
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}
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// if repaint_requests is greater than zero. just set the duration to zero for immediate
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// repaint. if there's no repaint requests, then we can use the actual repaint_after instead.
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let repaint_after = self.write(|ctx| {
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if ctx.repaint_requests > 0 {
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ctx.repaint_requests -= 1;
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std::time::Duration::ZERO
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} else {
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ctx.repaint_after
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}
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});
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self.write(|ctx| {
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ctx.requested_repaint_last_frame = repaint_after.is_zero();
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ctx.has_requested_repaint_this_frame = false; // allow new calls between frames
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// make sure we reset the repaint_after duration.
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// otherwise, if repaint_after is low, then any widget setting repaint_after next frame,
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// will fail to overwrite the previous lower value. and thus, repaints will never
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// go back to higher values.
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ctx.repaint_after = std::time::Duration::MAX;
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});
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let repaint_after = self.write(|ctx| ctx.repaint.end_frame());
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let shapes = self.drain_paint_lists();
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FullOutput {
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