1
0
mirror of https://github.com/emilk/egui.git synced 2026-06-26 22:53:14 -04:00

Fix resizing of Grid (#8170)

- fixes https://github.com/emilk/egui/issues/8168
- broke in https://github.com/emilk/egui/pull/8152


Now we get the min size by running a sizing pass once, when the resize
drag starts
This commit is contained in:
Lucas Meurer
2026-05-18 18:25:26 +02:00
committed by GitHub
parent 93211a27dd
commit 82aaef3530

View File

@@ -18,13 +18,12 @@ pub(crate) struct State {
/// Externally requested size (e.g. by Window) for the next frame
pub(crate) requested_size: Option<Vec2>,
/// Minimum content width observed during the current interactive resize.
/// `None` until content overflows the offered rect. At that point we record
/// `last_content_size.x` here and clamp `desired_size.x` against it for the
/// rest of the drag, so wrapping/centered widgets see the same width the window will
/// end up clamped to. Reset to `None` whenever a drag is not in progress.
/// Minimum content width measured by a sizing pass at the start of the current
/// interactive resize. We clamp `desired_size.x` against this for the rest of
/// the drag so the user can't shrink the window past what the content actually
/// needs. Reset to `None` whenever a drag is not in progress.
#[cfg_attr(feature = "serde", serde(default))]
observed_min_content_width: Option<f32>,
min_content_width: Option<f32>,
}
impl State {
@@ -203,6 +202,7 @@ struct Prepared {
corner_id: Option<Id>,
state: State,
content_ui: Ui,
sizing_pass: bool,
}
impl Resize {
@@ -229,7 +229,7 @@ impl Resize {
desired_size: default_size,
last_content_size: vec2(0.0, 0.0),
requested_size: None,
observed_min_content_width: None,
min_content_width: None,
}
});
@@ -251,10 +251,15 @@ impl Resize {
user_requested_size = Some(pointer_pos - position + 0.5 * corner_response.rect.size());
}
let is_actively_resizing = user_requested_size.is_some();
// Drag just started: we don't yet know what the content's minimum width is.
// Run a one-frame sizing pass below to discover it.
let needs_sizing_pass = is_actively_resizing && state.min_content_width.is_none();
if let Some(mut user_requested_size) = user_requested_size {
// We know the minimum width from a previous frame, so lets not shrink past that
if let Some(observed_min) = state.observed_min_content_width {
user_requested_size.x = user_requested_size.x.at_least(observed_min);
if let Some(min_width) = state.min_content_width {
user_requested_size.x = user_requested_size.x.at_least(min_width);
}
state.desired_size = user_requested_size;
} else {
@@ -262,9 +267,9 @@ impl Resize {
// This prevents auto-shrinking if the contents contain width-filling widgets (separators etc)
// but it makes a lot of interactions with [`Window`]s nicer.
state.desired_size = state.desired_size.max(state.last_content_size);
// No active drag, discard the observed min width, we'll rediscover on next drag,
// Drag ended (if any). Forget the cached min so the next drag re-measures it,
// in case content changed.
state.observed_min_content_width = None;
state.min_content_width = None;
}
state.desired_size = state
@@ -274,7 +279,15 @@ impl Resize {
// ------------------------------
let inner_rect = Rect::from_min_size(position, state.desired_size);
// For the sizing pass, offer the tightest possible rect so widgets shrink to
// their natural minimum. We render the frame invisibly and discard it so the
// user never sees the squished layout; the measured min then clamps drags.
let inner_rect = if needs_sizing_pass {
ui.ctx().request_discard("Resize sizing pass");
Rect::from_min_size(position, Vec2::new(self.min_size.x, state.desired_size.y))
} else {
Rect::from_min_size(position, state.desired_size)
};
let mut content_clip_rect = inner_rect.expand(ui.visuals().clip_rect_margin);
@@ -289,11 +302,13 @@ impl Resize {
content_clip_rect = content_clip_rect.intersect(ui.clip_rect()); // Respect parent region
let mut content_ui = ui.new_child(
UiBuilder::new()
.ui_stack_info(UiStackInfo::new(UiKind::Resize))
.max_rect(inner_rect),
);
let mut ui_builder = UiBuilder::new()
.ui_stack_info(UiStackInfo::new(UiKind::Resize))
.max_rect(inner_rect);
if needs_sizing_pass {
ui_builder = ui_builder.sizing_pass();
}
let mut content_ui = ui.new_child(ui_builder);
content_ui.set_clip_rect(content_clip_rect);
Prepared {
@@ -301,6 +316,7 @@ impl Resize {
corner_id,
state,
content_ui,
sizing_pass: needs_sizing_pass,
}
}
@@ -317,17 +333,16 @@ impl Resize {
corner_id,
mut state,
content_ui,
sizing_pass,
} = prepared;
state.last_content_size = content_ui.min_size();
// The content overflowed the rect we provided. This means last_content_size.x is now at the
// very minimum size the content will allow to shrink to. We remember this so we can prevent
// any previous wrapping content from shrinking further.
// 4.0 is a bit of safety margin to ensure we don't prevent shrinking on rounding errors.
let overflowed_x = state.last_content_size.x > state.desired_size.x + 4.0;
if overflowed_x && state.observed_min_content_width.is_none() {
state.observed_min_content_width = Some(state.last_content_size.x);
if sizing_pass {
// Remember the measured minimum so we can clamp the user's drag on subsequent frames.
// Don't touch `last_content_size`, it should keep reflecting the previously
// rendered content.
state.min_content_width = Some(content_ui.min_size().x);
} else {
state.last_content_size = content_ui.min_size();
}
// ------------------------------