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mirror of https://github.com/emilk/egui.git synced 2026-06-27 15:13:12 -04:00

Remove the need for window during app update

This commit is contained in:
Emil Ernerfeldt
2023-11-12 20:53:47 +01:00
parent 00ee51b501
commit 960ef20e47
2 changed files with 48 additions and 26 deletions

View File

@@ -9,7 +9,7 @@ use egui::{NumExt as _, ViewportBuilder, ViewportId, ViewportIdPair, ViewportUiC
use egui_winit::accesskit_winit;
use egui_winit::{native_pixels_per_point, EventResponse, WindowSettings};
use crate::{epi, Theme, WindowInfo};
use crate::{backend::AppOutput, epi, Theme, WindowInfo};
#[derive(Default)]
pub struct WindowState {
@@ -431,7 +431,9 @@ impl EpiIntegration {
.memory_mut(|mem| mem.set_everything_is_visible(true));
let raw_input = egui_winit.take_egui_input(window, ViewportIdPair::ROOT);
let full_output = self.update(app, window, None, raw_input);
self.pre_update(window);
let (full_output, app_output) = self.update(app, None, raw_input);
self.handle_app_output(window, app_output);
self.pending_full_output.append(full_output); // Handle it next frame
self.egui_ctx.memory_mut(|mem| *mem = saved_memory); // We don't want to remember that windows were huge.
self.egui_ctx.clear_animations();
@@ -482,21 +484,23 @@ impl EpiIntegration {
egui_winit.on_event(&self.egui_ctx, event)
}
pub fn pre_update(&mut self, window: &winit::window::Window) {
self.frame.info.window_info =
read_window_info(window, self.egui_ctx.pixels_per_point(), &self.window_state);
}
/// If `viewport_ui_cb` is None, we are in the root viewport
/// and will cal [`App::update`].
pub fn update(
&mut self,
app: &mut dyn epi::App,
window: &winit::window::Window,
viewport_ui_cb: Option<&ViewportUiCallback>,
mut raw_input: egui::RawInput,
) -> egui::FullOutput {
) -> (egui::FullOutput, AppOutput) {
let frame_start = std::time::Instant::now();
self.app_icon_setter.update();
self.frame.info.window_info =
read_window_info(window, self.egui_ctx.pixels_per_point(), &self.window_state);
raw_input.time = Some(self.beginning.elapsed().as_secs_f64());
// Run user code - this can create immediate viewports, so hold no locks over this!
@@ -515,7 +519,7 @@ impl EpiIntegration {
self.pending_full_output.append(full_output);
let full_output = std::mem::take(&mut self.pending_full_output);
{
let app_output = {
let mut app_output = self.frame.take_app_output();
app_output.drag_window &= self.can_drag_window; // Necessary on Windows; see https://github.com/emilk/egui/pull/1108
self.can_drag_window = false;
@@ -528,18 +532,22 @@ impl EpiIntegration {
if self.frame.output.attention.is_some() {
self.frame.output.attention = None;
}
handle_app_output(
window,
self.egui_ctx.pixels_per_point(),
app_output,
&mut self.window_state,
);
}
app_output
};
let frame_time = frame_start.elapsed().as_secs_f64() as f32;
self.frame.info.cpu_usage = Some(frame_time);
full_output
(full_output, app_output)
}
pub fn handle_app_output(&mut self, window: &winit::window::Window, app_output: AppOutput) {
handle_app_output(
window,
self.egui_ctx.pixels_per_point(),
app_output,
&mut self.window_state,
);
}
pub fn post_rendering(&mut self, app: &mut dyn epi::App, window: &winit::window::Window) {

View File

@@ -1483,22 +1483,26 @@ mod glow_integration {
let egui_winit = viewport.egui_winit.as_mut().unwrap();
let raw_input = egui_winit.take_egui_input(&window, viewport.id_pair);
integration.pre_update(&window);
// ------------------------------------------------------------
// The update function, which could call immediate viewports,
// so make sure we don't hold any locks here required by the immediate viewports rendeer.
let (full_output, app_output) = integration.update(
app.as_mut(),
viewport.viewport_ui_cb.as_deref(),
raw_input,
);
integration.handle_app_output(&window, app_output);
egui::FullOutput {
platform_output,
textures_delta,
shapes,
viewports,
viewport_commands,
} = integration.update(
app.as_mut(),
&window,
viewport.viewport_ui_cb.as_deref(),
raw_input,
);
} = full_output;
// ------------------------------------------------------------
@@ -1844,7 +1848,10 @@ pub use glow_integration::run_glow;
mod wgpu_integration {
use parking_lot::Mutex;
use egui::{ViewportIdMap, ViewportIdPair, ViewportIdSet, ViewportOutput, ViewportUiCallback};
use egui::{
FullOutput, ViewportIdMap, ViewportIdPair, ViewportIdSet, ViewportOutput,
ViewportUiCallback,
};
use egui_winit::{create_winit_window_builder, process_viewport_commands};
use super::*;
@@ -2423,19 +2430,26 @@ mod wgpu_integration {
},
);
integration.pre_update(&window);
// ------------------------------------------------------------
// Runs the update, which could call immediate viewports,
// so make sure we hold no locks here!
egui::FullOutput {
let (full_output, app_output) =
integration.update(app.as_mut(), viewport_ui_cb.as_deref(), raw_input);
// ------------------------------------------------------------
integration.handle_app_output(&window, app_output);
FullOutput {
platform_output,
textures_delta,
shapes,
viewports: out_viewports,
viewport_commands,
} = integration.update(app.as_mut(), &window, viewport_ui_cb.as_deref(), raw_input);
// ------------------------------------------------------------
} = full_output;
integration.handle_platform_output(
&window,