1
0
mirror of https://github.com/emilk/egui.git synced 2026-08-29 04:40:03 -04:00

Theme plugin system (experimental) (#8153)

<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/main/CONTRIBUTING.md)
before opening a Pull Request!

* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
maintainers to test and add commits to your PR.
* Remember to run `cargo fmt` and `cargo clippy`.
* Open the PR as a draft until you have self-reviewed it and run
`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
-->

# What it does

Addition of a new system of theme plugins which allow the user to use
different rules engine to compute the style for the available
specialised widget style.

# How to use

Create a engine implementing the trait `ThemePlugin` and `ThemeStyle<S:
StyleStruct>` and implement the necessary methods, then register this
way (example for `ButtonStyle`):
```ui.add_theme::<ButtonStyle>(&mycustomengine);```

Now all button will call the `ThemeStyle<ButtonStyle>` method to compute the correct style and later use the cached value to avoid the costly computation.

If no valid `ThemeStyle<S>` or engine is available then it fallback to the default style.

* Closes part of <https://github.com/emilk/egui/issues/3284>
* [x] I have followed the instructions in the PR template

---------

Co-authored-by: adrien <221212@umons.ac.be>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
This commit is contained in:
YouStones
2026-08-21 15:05:45 +02:00
committed by GitHub
parent f5c9373e26
commit 97603fc082
21 changed files with 857 additions and 336 deletions

View File

@@ -4479,6 +4479,14 @@ dependencies = [
"float-cmp",
]
[[package]]
name = "styling_engine"
version = "0.1.0"
dependencies = [
"eframe",
"env_logger",
]
[[package]]
name = "subtle"
version = "2.6.1"

View File

@@ -53,6 +53,12 @@ android-native-activity = ["egui-winit/android-native-activity"]
## If you plan on specifying your own fonts you may disable this feature.
default_fonts = ["egui/default_fonts"]
## Enable experimental egui features that might have massive breaking changes or be removed entirely in future updates.
## Enabling this won't break semver, it's just future compatibility risk.
##
## Currently, this enables the theme plugin.
experimental = ["egui/experimental"]
## Enable [`glow`](https://github.com/grovesNL/glow) for painting, via [`egui_glow`](https://github.com/emilk/egui/tree/main/crates/egui_glow).
##
## There is generally no need to enable both the `wgpu` and `glow` features,

View File

@@ -45,6 +45,12 @@ color-hex = ["epaint/color-hex"]
## If you plan on specifying your own fonts you may disable this feature.
default_fonts = ["epaint/default_fonts"]
## Enable experimental egui features that might have massive breaking changes or be removed entirely in future updates.
## Enabling this won't break semver, it's just future compatibility risk.
##
## Currently, this enables the theme plugin.
experimental = []
## [`mint`](https://docs.rs/mint) enables interoperability with other math libraries such as [`glam`](https://docs.rs/glam) and [`nalgebra`](https://docs.rs/nalgebra).
mint = ["epaint/mint"]

View File

@@ -36,9 +36,10 @@ use crate::{
output::{FullOutput, LogicOutput},
pass_state::PassState,
plugin::{self, TypedPluginHandle},
resize, response, scroll_area,
resize, response, scroll_area, theme,
util::IdTypeMap,
viewport::ViewportClass,
widget_style::{StyleArgs, WidgetStyle},
};
use crate::IdMap;
@@ -412,6 +413,8 @@ struct ContextImpl {
is_accesskit_enabled: bool,
loaders: Arc<Loaders>,
themes: theme::Themes,
}
impl ContextImpl {
@@ -2093,6 +2096,48 @@ impl Context {
}
}
/// Experimental theming, gated behind the `experimental_theme` feature.
impl Context {
/// Register a [`StyleProvider`](crate::theme::StyleProvider) for the specified widget type.
///
/// A theme can only be added once for a specified widget.
/// If a theme is already registered for this widget, this is a no-op (useful for `eframe::run_simple_native`).
///
/// If you want to add the theme anyway, use [`Self::replace_widget_theme`] instead.
#[cfg(feature = "experimental")]
pub fn add_widget_theme<S: WidgetStyle + 'static>(
&self,
theme: impl theme::StyleProvider<S> + Send + Sync + 'static,
) {
self.write(|ctx| ctx.themes.register::<S>(theme, false));
}
/// Register a [`StyleProvider`](crate::theme::StyleProvider) for the specified widget.
///
/// Overwrite any theme already registered for the specified widget [`WidgetStyle`].
/// This allow to live edit a theme.
#[cfg(feature = "experimental")]
pub fn replace_widget_theme<S: WidgetStyle + 'static>(
&self,
theme: impl theme::StyleProvider<S> + Send + Sync + 'static,
) {
self.write(|ctx| ctx.themes.register::<S>(theme, true));
}
/// Compute the `WidgetStyle` using the registered theme.
///
/// The types you need to call this (e.g. `StyleArgs`) are only public
/// with the `experimental_theme` feature.
#[cfg_attr(not(feature = "experimental"), doc(hidden))]
pub fn get_widget_style<S: WidgetStyle + Clone + 'static>(
&self,
modifiers: &StyleArgs<'_>,
) -> S {
let theme = self.read(move |ctx| ctx.themes.get::<S>());
theme.lock().style(modifiers)
}
}
impl Context {
/// Tell `egui` which fonts to use.
///

View File

@@ -417,13 +417,20 @@ pub mod response;
mod sense;
pub mod style;
pub mod text_selection;
#[cfg(feature = "experimental")]
pub mod theme;
#[cfg(not(feature = "experimental"))]
mod theme;
mod ui;
mod ui_builder;
mod ui_stack;
pub mod util;
pub mod viewport;
mod widget_rect;
#[cfg(feature = "experimental")]
pub mod widget_style;
#[cfg(not(feature = "experimental"))]
mod widget_style;
pub mod widget_text;
pub mod widgets;

View File

@@ -0,0 +1,156 @@
use emath::Vec2;
use epaint::{Shadow, Stroke, text::TextWrapMode};
use crate::{
Frame, TextStyle,
theme::StyleProvider,
widget_style::{
BaseStyle, ButtonStyle, CheckboxStyle, HasClasses as _, LabelStyle, SELECTED_CLASS,
SeparatorStyle, StyleArgs, TextVisuals, WidgetState,
},
};
/// The default [`StyleProvider`], implementing the default egui look based on
/// [`crate::style::WidgetVisuals`].
#[derive(Debug, Clone)]
pub struct DefaultStyle;
impl StyleProvider<BaseStyle> for DefaultStyle {
fn style(&mut self, modifiers: &StyleArgs<'_>) -> BaseStyle {
let StyleArgs { style, state, .. } = modifiers;
let spacing = &style.spacing;
let widget_visuals = match state {
WidgetState::Noninteractive => style.visuals.widgets.noninteractive,
WidgetState::Inactive => style.visuals.widgets.inactive,
WidgetState::Hovered => style.visuals.widgets.hovered,
WidgetState::Active => style.visuals.widgets.active,
};
BaseStyle {
frame: Frame {
fill: widget_visuals.bg_fill,
stroke: widget_visuals.bg_stroke,
corner_radius: widget_visuals.corner_radius,
inner_margin: spacing.button_padding.into(),
..Default::default()
},
stroke: widget_visuals.fg_stroke,
text: TextVisuals {
color: widget_visuals.text_color(),
font_id: modifiers
.style
.override_font_id
.clone()
.unwrap_or_else(|| TextStyle::Body.resolve(style)),
strikethrough: Stroke::NONE,
underline: Stroke::NONE,
},
}
}
}
impl StyleProvider<ButtonStyle> for DefaultStyle {
fn style(&mut self, modifiers: &StyleArgs<'_>) -> ButtonStyle {
let StyleArgs {
ctx,
classes,
style,
state,
..
} = modifiers;
let spacing = &style.spacing;
let mut widget_visuals = match state {
WidgetState::Noninteractive => style.visuals.widgets.noninteractive,
WidgetState::Inactive => style.visuals.widgets.inactive,
WidgetState::Hovered => style.visuals.widgets.hovered,
WidgetState::Active => style.visuals.widgets.active,
};
let mut ws: BaseStyle = ctx.get_widget_style(modifiers);
if classes.has(SELECTED_CLASS) {
let visuals = &style.visuals;
widget_visuals.weak_bg_fill = visuals.selection.bg_fill;
widget_visuals.bg_fill = visuals.selection.bg_fill;
widget_visuals.fg_stroke = visuals.selection.stroke;
ws.text.color = visuals.selection.stroke.color;
}
ButtonStyle {
frame: Frame {
fill: widget_visuals.weak_bg_fill,
stroke: widget_visuals.bg_stroke,
corner_radius: widget_visuals.corner_radius,
outer_margin: (-Vec2::splat(widget_visuals.expansion)).into(),
inner_margin: (spacing.button_padding + Vec2::splat(widget_visuals.expansion)
- Vec2::splat(widget_visuals.bg_stroke.width))
.into(),
..Default::default()
},
text_style: ws.text,
}
}
}
impl StyleProvider<CheckboxStyle> for DefaultStyle {
fn style(&mut self, modifiers: &StyleArgs<'_>) -> CheckboxStyle {
let StyleArgs {
ctx, style, state, ..
} = modifiers;
let spacing = &style.spacing;
let widget_visuals = match state {
WidgetState::Noninteractive => style.visuals.widgets.noninteractive,
WidgetState::Inactive => style.visuals.widgets.inactive,
WidgetState::Hovered => style.visuals.widgets.hovered,
WidgetState::Active => style.visuals.widgets.active,
};
let ws: BaseStyle = ctx.get_widget_style(modifiers);
CheckboxStyle {
frame: Frame::new(),
checkbox_size: spacing.icon_width,
check_size: spacing.icon_width_inner,
checkbox_frame: Frame {
fill: widget_visuals.bg_fill,
corner_radius: widget_visuals.corner_radius,
stroke: widget_visuals.bg_stroke,
..Default::default()
},
text_style: ws.text,
check_stroke: ws.stroke,
}
}
}
impl StyleProvider<LabelStyle> for DefaultStyle {
fn style(&mut self, modifiers: &StyleArgs<'_>) -> LabelStyle {
let StyleArgs { ctx, .. } = modifiers;
let ws: BaseStyle = ctx.get_widget_style(modifiers);
LabelStyle {
frame: Frame {
fill: ws.frame.fill,
inner_margin: 0.0.into(),
outer_margin: 0.0.into(),
stroke: Stroke::NONE,
shadow: Shadow::NONE,
corner_radius: 0.into(),
},
text: ws.text,
wrap_mode: TextWrapMode::Wrap,
}
}
}
impl StyleProvider<SeparatorStyle> for DefaultStyle {
fn style(&mut self, modifiers: &StyleArgs<'_>) -> SeparatorStyle {
let StyleArgs { style, .. } = modifiers;
SeparatorStyle {
spacing: 6.0,
// A separator is never interactive, so its stroke doesn't depend on the widget state:
stroke: style.visuals.widgets.noninteractive.bg_stroke,
}
}
}

View File

@@ -0,0 +1,48 @@
//! Theming: pluggable [`StyleProvider`]s that compute the style of each widget.
// This module is only public with the `experimental_theme` feature,
// so without it a lot of it looks unused:
#![cfg_attr(not(feature = "experimental"), allow(dead_code, unused_imports))]
mod default_style;
mod style_provider;
mod themes;
pub use self::{default_style::DefaultStyle, style_provider::StyleProvider, themes::Themes};
use crate::{
Ui,
widget_style::{Classes, StyleArgs, WidgetState, WidgetStyle},
};
impl Ui {
/// The style of the widget with the given [`crate::Id`] and `Classes`,
/// as computed by the registered theme.
///
/// The types you need to call this are only public with the
/// `experimental_theme` feature.
#[cfg_attr(not(feature = "experimental"), doc(hidden))]
pub fn widget_style<S: WidgetStyle + Clone + 'static>(
&self,
id: crate::Id,
classes: &Classes,
) -> S {
// Fetch the state of the widget, as it was in the previous pass
let state = if let Some(response) = self.read_response(id) {
response.widget_state()
} else {
// We don't know the state of the widget yet, so we would style it wrong.
// It will be styled correctly on next frame.
self.ctx().request_repaint();
WidgetState::default()
};
self.get_widget_style::<S>(&StyleArgs {
classes,
state,
style: self.style(),
stack: self.stack(),
ctx: self,
})
}
}

View File

@@ -0,0 +1,17 @@
use core::any::TypeId;
use crate::widget_style::StyleArgs;
/// A Theme plugin that implement a style computation for a defined `WidgetStyle`
pub trait StyleProvider<S> {
/// The style according to the classes and state of the widget
fn style(&mut self, modifiers: &StyleArgs<'_>) -> S;
/// Used to tell different themes apart
fn type_id(&self) -> TypeId
where
Self: 'static,
{
TypeId::of::<Self>()
}
}

View File

@@ -0,0 +1,96 @@
use std::sync::Arc;
use epaint::mutex::Mutex;
use crate::{
Id,
theme::{StyleProvider, default_style::DefaultStyle},
util::IdTypeMap,
widget_style::{
BaseStyle, ButtonStyle, CheckboxStyle, LabelStyle, SeparatorStyle, WidgetStyle,
},
};
/// The registry of [`StyleProvider`]s, one per [`WidgetStyle`] type.
///
/// Each widget asks this registry for the provider of its style type
/// (e.g. [`ButtonStyle`]), and that provider computes the final style from the
/// widget's classes and state.
///
/// A default provider is registered for every built-in style; register your
/// own with [`Context::add_widget_theme`](crate::Context::add_widget_theme) or
/// [`Context::replace_widget_theme`](crate::Context::replace_widget_theme).
pub struct Themes {
themes: IdTypeMap,
}
type ThemeWrap<S> = Arc<Mutex<Box<dyn StyleProvider<S> + Send + Sync>>>;
impl Default for Themes {
/// Register the default egui theme
fn default() -> Self {
let mut themes = IdTypeMap::default();
themes.insert_temp::<ThemeWrap<BaseStyle>>(
Id::NULL,
Arc::new(Mutex::new(Box::new(DefaultStyle))),
);
themes.insert_temp::<ThemeWrap<ButtonStyle>>(
Id::NULL,
Arc::new(Mutex::new(Box::new(DefaultStyle))),
);
themes.insert_temp::<ThemeWrap<SeparatorStyle>>(
Id::NULL,
Arc::new(Mutex::new(Box::new(DefaultStyle))),
);
themes.insert_temp::<ThemeWrap<CheckboxStyle>>(
Id::NULL,
Arc::new(Mutex::new(Box::new(DefaultStyle))),
);
themes.insert_temp::<ThemeWrap<LabelStyle>>(
Id::NULL,
Arc::new(Mutex::new(Box::new(DefaultStyle))),
);
Self { themes }
}
}
impl Themes {
/// Register a [`StyleProvider`] for the specified widget [`WidgetStyle`] `S`
///
/// Existing themes are overwritten if `force` is `true` or the new theme differs.
pub(crate) fn register<S: WidgetStyle + 'static>(
&mut self,
theme: impl StyleProvider<S> + Send + Sync + 'static,
force: bool,
) {
if !force
&& self
.themes
.get_temp::<ThemeWrap<S>>(Id::NULL)
.is_some_and(|t| t.lock().type_id() == theme.type_id())
{
return;
}
self.themes
.insert_temp::<ThemeWrap<S>>(Id::NULL, Arc::new(Mutex::new(Box::new(theme))));
}
/// Fetch the style of the current theme
pub fn get<S: WidgetStyle + 'static>(&self) -> ThemeWrap<S> {
let v = self.themes.get_temp::<ThemeWrap<S>>(Id::NULL);
v.unwrap_or_else(|| {
panic!(
"A style should be set for {:?}",
core::any::type_name::<S>()
)
})
}
}

View File

@@ -1,318 +0,0 @@
use std::{borrow::Cow, fmt};
use emath::Vec2;
use epaint::{Color32, FontId, Shadow, Stroke, text::TextWrapMode};
use smallvec::SmallVec;
use crate::{
Frame, Response, Style, TextBuffer as _, TextStyle,
style::{WidgetVisuals, Widgets},
};
/// General text style
pub struct TextVisuals {
/// Font used
pub font_id: FontId,
/// Font color
pub color: Color32,
/// Text decoration
pub underline: Stroke,
pub strikethrough: Stroke,
}
/// General widget style
pub struct WidgetStyle {
pub frame: Frame,
pub text: TextVisuals,
pub stroke: Stroke,
}
/// Dedicated button style
pub struct ButtonStyle {
pub frame: Frame,
pub text_style: TextVisuals,
}
/// Dedicated checkbox style
pub struct CheckboxStyle {
/// Frame around
pub frame: Frame,
/// Text next to it
pub text_style: TextVisuals,
/// Checkbox size
pub checkbox_size: f32,
/// Checkmark size
pub check_size: f32,
/// Frame of the checkbox itself
pub checkbox_frame: Frame,
/// Checkmark stroke
pub check_stroke: Stroke,
}
/// Dedicated label style
pub struct LabelStyle {
/// Frame around
pub frame: Frame,
/// Text style
pub text: TextVisuals,
/// Wrap mode used
pub wrap_mode: TextWrapMode,
}
/// Dedicated separator style
pub struct SeparatorStyle {
/// How much space is allocated in the layout direction
pub spacing: f32,
/// How to paint it
pub stroke: Stroke,
}
/// The different state of a widget can be
#[derive(Default, Clone, Copy, Debug, PartialEq, Eq)]
pub enum WidgetState {
Noninteractive,
#[default]
Inactive,
Hovered,
Active,
}
impl Widgets {
/// The widget visuals according to the state
pub fn state(&self, state: WidgetState) -> &WidgetVisuals {
match state {
WidgetState::Noninteractive => &self.noninteractive,
WidgetState::Inactive => &self.inactive,
WidgetState::Hovered => &self.hovered,
WidgetState::Active => &self.active,
}
}
}
impl Response {
pub fn widget_state(&self) -> WidgetState {
if !self.sense.interactive() {
WidgetState::Noninteractive
} else if self.is_pointer_button_down_on() || self.has_focus() || self.clicked() {
WidgetState::Active
} else if self.hovered() || self.highlighted() {
WidgetState::Hovered
} else {
WidgetState::Inactive
}
}
}
impl Style {
/// The general widget style. The style is computed according to the classes and state of the widget.
pub fn widget_style(&self, _classes: &Classes, state: WidgetState) -> WidgetStyle {
let visuals = self.visuals.widgets.state(state);
let font_id = self.override_font_id.clone();
WidgetStyle {
frame: Frame {
fill: visuals.bg_fill,
stroke: visuals.bg_stroke,
corner_radius: visuals.corner_radius,
inner_margin: self.spacing.button_padding.into(),
..Default::default()
},
stroke: visuals.fg_stroke,
text: TextVisuals {
color: self
.visuals
.override_text_color
.unwrap_or_else(|| visuals.text_color()),
font_id: font_id.unwrap_or_else(|| TextStyle::Body.resolve(self)),
strikethrough: Stroke::NONE,
underline: Stroke::NONE,
},
}
}
/// The dedicated button style. The style is computed according to the classes and state of the widget.
/// It depend on the general widget style.
pub fn button_style(&self, classes: &Classes, state: WidgetState) -> ButtonStyle {
let mut visuals = *self.visuals.widgets.state(state);
let mut ws = self.widget_style(classes, state);
if classes.has(SELECTED_CLASS) {
visuals.weak_bg_fill = self.visuals.selection.bg_fill;
visuals.bg_fill = self.visuals.selection.bg_fill;
visuals.fg_stroke = self.visuals.selection.stroke;
ws.text.color = self.visuals.selection.stroke.color;
}
ButtonStyle {
frame: Frame {
fill: visuals.weak_bg_fill,
stroke: visuals.bg_stroke,
corner_radius: visuals.corner_radius,
outer_margin: (-Vec2::splat(visuals.expansion)).into(),
inner_margin: (self.spacing.button_padding + Vec2::splat(visuals.expansion)
- Vec2::splat(visuals.bg_stroke.width))
.into(),
..Default::default()
},
text_style: ws.text,
}
}
/// The dedicated checkbox style. The style is computed according to the classes and state of the widget.
/// It depend on the general widget style.
pub fn checkbox_style(&self, classes: &Classes, state: WidgetState) -> CheckboxStyle {
let visuals = self.visuals.widgets.state(state);
let ws = self.widget_style(classes, state);
CheckboxStyle {
frame: Frame::new(),
checkbox_size: self.spacing.icon_width,
check_size: self.spacing.icon_width_inner,
checkbox_frame: Frame {
fill: visuals.bg_fill,
corner_radius: visuals.corner_radius,
stroke: visuals.bg_stroke,
..Default::default()
},
text_style: ws.text,
check_stroke: ws.stroke,
}
}
/// The dedicated label style. The style is computed according to the classes and state of the widget.
/// It depend on the general widget style.
pub fn label_style(&self, classes: &Classes, state: WidgetState) -> LabelStyle {
let ws = self.widget_style(classes, state);
LabelStyle {
frame: Frame {
fill: ws.frame.fill,
inner_margin: 0.0.into(),
outer_margin: 0.0.into(),
stroke: Stroke::NONE,
shadow: Shadow::NONE,
corner_radius: 0.into(),
},
text: ws.text,
wrap_mode: TextWrapMode::Wrap,
}
}
/// The dedicated separator style. The style is computed according to the classes and state of the widget.
/// It depend on the general widget style.
pub fn separator_style(&self, _classes: &Classes, _state: WidgetState) -> SeparatorStyle {
let visuals = self.visuals.noninteractive();
SeparatorStyle {
spacing: 6.0,
stroke: visuals.bg_stroke,
}
}
}
/// The root class is a special class present on every top-level [`crate::Ui`].
pub const ROOT_CLASS: &str = "root";
/// The selected class is a special class present on selected [`crate::Button`].
pub const SELECTED_CLASS: &str = "selected";
/// A class is a static string identifier.
pub type ClassName = Cow<'static, str>;
/// Classes are string identifier that can be set on widget/Ui.
///
/// This can be used by styling engine to compute a different style
/// based on the set of classes present on the widget/Ui.
#[derive(Debug, Default, Clone)]
pub struct Classes {
classes: SmallVec<[ClassName; 5]>,
}
impl Classes {
/// Add a class to the list if the condition is true
#[inline]
fn add_if(&mut self, class: impl Into<ClassName>, condition: bool) {
if condition {
self.classes.push(class.into());
}
}
}
impl HasClasses for Classes {
fn classes(&self) -> &Classes {
self
}
fn classes_mut(&mut self) -> &mut Classes {
self
}
}
impl core::fmt::Display for Classes {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
self.classes.iter().for_each(|class| {
let _ = f.write_str(class.as_str());
});
f.write_str("")
}
}
/// Any widgets supporting [`Classes`] must implement this trait
pub trait HasClasses {
fn classes(&self) -> &Classes;
fn classes_mut(&mut self) -> &mut Classes;
/// Add the given class by consuming [`self`]
#[inline]
fn with_class(mut self, class: impl Into<ClassName>) -> Self
where
Self: Sized,
{
self.classes_mut().add_if(class.into(), true);
self
}
/// Add the given class by consuming [`self`] if the condition is true
#[inline]
fn with_class_if(mut self, class: impl Into<ClassName>, condition: bool) -> Self
where
Self: Sized,
{
self.classes_mut().add_if(class.into(), condition);
self
}
/// Add the given class in-place
#[inline]
fn add_class(&mut self, class: impl Into<ClassName>) -> &mut Self
where
Self: Sized,
{
self.classes_mut().add_if(class.into(), true);
self
}
/// Add the given class in-place if the condition is true
#[inline]
fn add_class_if(&mut self, class: impl Into<ClassName>, condition: bool) -> &mut Self
where
Self: Sized,
{
self.classes_mut().add_if(class.into(), condition);
self
}
/// True if the class is present
fn has(&self, class: impl Into<ClassName>) -> bool {
self.classes().classes.contains(&class.into())
}
}

View File

@@ -0,0 +1,109 @@
use std::{borrow::Cow, fmt};
use smallvec::SmallVec;
use crate::TextBuffer as _;
/// The root class is a special class present on every top-level [`crate::Ui`].
pub const ROOT_CLASS: &str = "root";
/// The selected class is a special class present on selected [`crate::Button`].
pub const SELECTED_CLASS: &str = "selected";
/// A class is a static string identifier.
pub type ClassName = Cow<'static, str>;
/// Classes are string identifier that can be set on widget/Ui.
///
/// This can be used by styling engine to compute a different style
/// based on the set of classes present on the widget/Ui.
#[derive(Debug, Default, Clone, Hash)]
pub struct Classes {
classes: SmallVec<[ClassName; 5]>,
}
impl Classes {
/// Add a class to the list if the condition is true
#[inline]
fn add_if(&mut self, class: impl Into<ClassName>, condition: bool) {
if condition {
self.classes.push(class.into());
}
}
}
impl HasClasses for Classes {
fn classes(&self) -> &Classes {
self
}
fn classes_mut(&mut self) -> &mut Classes {
self
}
}
impl core::fmt::Display for Classes {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
self.classes.iter().for_each(|class| {
let _ = f.write_str(class.as_str());
});
f.write_str("")
}
}
/// Any widgets supporting [`Classes`] must implement this trait
pub trait HasClasses {
fn classes(&self) -> &Classes;
fn classes_mut(&mut self) -> &mut Classes;
/// Add the given class by consuming `self`
#[inline]
fn with_class(mut self, class: impl Into<ClassName>) -> Self
where
Self: Sized,
{
self.classes_mut().add_if(class.into(), true);
self
}
/// Add the given class by consuming `self` if the condition is true
#[inline]
fn with_class_if(mut self, class: impl Into<ClassName>, condition: bool) -> Self
where
Self: Sized,
{
self.classes_mut().add_if(class.into(), condition);
self
}
/// Add the given class in-place
#[inline]
fn add_class(&mut self, class: impl Into<ClassName>) -> &mut Self
where
Self: Sized,
{
self.classes_mut().add_if(class.into(), true);
self
}
/// Add the given class in-place if the condition is true
#[inline]
fn add_class_if(&mut self, class: impl Into<ClassName>, condition: bool) -> &mut Self
where
Self: Sized,
{
self.classes_mut().add_if(class.into(), condition);
self
}
/// True if the class is present
fn has(&self, class: impl Into<ClassName>) -> bool {
self.classes().classes.contains(&class.into())
}
/// The list of class
fn as_slice(&self) -> &[ClassName] {
&self.classes().classes
}
}

View File

@@ -0,0 +1,149 @@
// This module is only public with the `experimental_theme` feature,
// so without it a lot of it looks unused:
#![cfg_attr(not(feature = "experimental"), allow(dead_code, unused_imports))]
mod classes;
pub use self::classes::{ClassName, Classes, HasClasses, ROOT_CLASS, SELECTED_CLASS};
use core::fmt::Debug;
use epaint::{Color32, FontId, Stroke, text::TextWrapMode};
use crate::{
Context, Frame, Response, Style, UiStack,
style::{WidgetVisuals, Widgets},
};
/// Each dedicated style must implement this trait to be used in the theme plugin system
pub trait WidgetStyle: Debug + Clone + Send + Sync + core::any::Any + 'static {}
/// General text style
#[derive(Debug, Clone)]
pub struct TextVisuals {
/// Font used
pub font_id: FontId,
/// Font color
pub color: Color32,
/// Text decoration
pub underline: Stroke,
pub strikethrough: Stroke,
}
/// General widget style
#[derive(Debug, Clone)]
pub struct BaseStyle {
pub frame: Frame,
pub text: TextVisuals,
pub stroke: Stroke,
}
impl WidgetStyle for BaseStyle {}
/// Dedicated button style
#[derive(Debug, Clone)]
pub struct ButtonStyle {
pub frame: Frame,
pub text_style: TextVisuals,
}
impl WidgetStyle for ButtonStyle {}
/// Dedicated checkbox style
#[derive(Debug, Clone)]
pub struct CheckboxStyle {
/// Frame around
pub frame: Frame,
/// Text next to it
pub text_style: TextVisuals,
/// Checkbox size
pub checkbox_size: f32,
/// Checkmark size
pub check_size: f32,
/// Frame of the checkbox itself
pub checkbox_frame: Frame,
/// Checkmark stroke
pub check_stroke: Stroke,
}
impl WidgetStyle for CheckboxStyle {}
/// Dedicated label style
#[derive(Debug, Clone)]
pub struct LabelStyle {
/// Frame around
pub frame: Frame,
/// Text style
pub text: TextVisuals,
/// Wrap mode used
pub wrap_mode: TextWrapMode,
}
impl WidgetStyle for LabelStyle {}
/// Dedicated separator style
#[derive(Debug, Clone)]
pub struct SeparatorStyle {
/// How much space is allocated in the layout direction
pub spacing: f32,
/// How to paint it
pub stroke: Stroke,
}
impl WidgetStyle for SeparatorStyle {}
/// The different state of a widget can be
#[derive(Default, Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum WidgetState {
Noninteractive,
#[default]
Inactive,
Hovered,
Active,
}
impl Widgets {
/// The widget visuals according to the state
pub fn state(&self, state: WidgetState) -> &WidgetVisuals {
match state {
WidgetState::Noninteractive => &self.noninteractive,
WidgetState::Inactive => &self.inactive,
WidgetState::Hovered => &self.hovered,
WidgetState::Active => &self.active,
}
}
}
impl Response {
pub fn widget_state(&self) -> WidgetState {
if !self.sense.interactive() {
WidgetState::Noninteractive
} else if self.is_pointer_button_down_on() || self.has_focus() || self.clicked() {
WidgetState::Active
} else if self.hovered() || self.highlighted() {
WidgetState::Hovered
} else {
WidgetState::Inactive
}
}
}
pub struct StyleArgs<'a> {
pub classes: &'a Classes,
pub state: WidgetState,
pub stack: &'a UiStack,
pub style: &'a Style,
pub ctx: &'a Context,
}

View File

@@ -328,7 +328,7 @@ impl<'a> Button<'a> {
classes.add_class_if(SELECTED_CLASS, selected.unwrap_or(false));
let ButtonStyle { frame, text_style } = ui.style().button_style(&classes, state);
let ButtonStyle { frame, text_style } = ui.widget_style(id, &classes);
let mut button_padding = if has_frame_margin {
frame.inner_margin

View File

@@ -70,9 +70,6 @@ impl Widget for Checkbox<'_> {
// Get the widget style by reading the response from the previous pass
let id = ui.next_auto_id();
let response: Option<Response> = ui.ctx().read_response(id);
let state = response.map(|r| r.widget_state()).unwrap_or_default();
let CheckboxStyle {
check_size,
checkbox_frame,
@@ -80,7 +77,7 @@ impl Widget for Checkbox<'_> {
frame,
check_stroke,
text_style,
} = ui.style().checkbox_style(&classes, state);
} = ui.widget_style(id, &classes);
let mut min_size = Vec2::splat(ui.spacing().interact_size.y);
min_size.y = min_size.y.at_least(checkbox_size);

View File

@@ -101,12 +101,10 @@ impl Widget for Separator {
// Get the widget style by reading the response from the previous pass
let id = ui.next_auto_id();
let response: Option<Response> = ui.ctx().read_response(id);
let state = response.map(|r| r.widget_state()).unwrap_or_default();
let SeparatorStyle {
spacing: spacing_style,
stroke,
} = ui.style().separator_style(&classes, state);
} = ui.widget_style(id, &classes);
// override the spacing if not set
let spacing = spacing.unwrap_or(spacing_style);

View File

@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:05527c073b1ee2f6a15052a9097d1ad515331ff32d572cf510086f9ebb7a7bbc
size 27253
oid sha256:ad431823e85de056c95e6e97d1a9f5905880a1ecc34f24da5bc0b611e42fe99b
size 27260

View File

@@ -0,0 +1,20 @@
[package]
name = "styling_engine"
version = "0.1.0"
authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
license = "MIT OR Apache-2.0"
edition = "2024"
rust-version = "1.92"
publish = false
[lints]
workspace = true
[dependencies]
eframe = { workspace = true, features = [
"default",
"__screenshot", # __screenshot is so we can dump a screenshot using EFRAME_SCREENSHOT_TO
"experimental", # this example is all about the experimental theming API
] }
env_logger = { workspace = true, features = ["auto-color", "humantime"] }

View File

@@ -0,0 +1,10 @@
Example showing how the style engine work.
A custom `StyleProvider<ButtonStyle>` styles every button, using _classes_ to tell them apart.
The theme can be edited live in the left panel.
```sh
cargo run -p styling_engine
```
<!-- ![](screenshot.png) -->

View File

@@ -0,0 +1,162 @@
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
//! A small styling engine: a custom [`StyleProvider`] that styles every [`egui::Button`]
//! based on the _classes_ set on it, and that can be edited live.
use eframe::egui::{
self, CentralPanel, Color32, Frame, Panel,
theme::StyleProvider,
widget_style::{BaseStyle, ButtonStyle, HasClasses as _, StyleArgs, WidgetState},
};
/// Buttons with this class are styled as a destructive action.
const DANGER: &str = "danger";
/// Our styling engine: it decides what every button looks like.
#[derive(Clone, Copy, PartialEq)]
struct MyTheme {
normal: Color32,
danger: Color32,
corner_radius: u8,
}
impl MyTheme {
fn preset(preset: Preset) -> Self {
match preset {
Preset::Ocean => Self {
normal: Color32::from_rgb(0x1E, 0x5A, 0x8A),
danger: Color32::from_rgb(0x9B, 0x2C, 0x2C),
corner_radius: 4,
},
Preset::Candy => Self {
normal: Color32::from_rgb(0xB8, 0x3B, 0x9E),
danger: Color32::from_rgb(0xD9, 0x6A, 0x1F),
corner_radius: 16,
},
}
}
}
impl StyleProvider<ButtonStyle> for MyTheme {
fn style(&mut self, args: &StyleArgs<'_>) -> ButtonStyle {
let StyleArgs {
classes,
state,
ctx,
..
} = args;
// Start from the style egui computed for a generic widget, so we inherit e.g. the font:
let base: BaseStyle = ctx.get_widget_style(args);
let fill = if classes.has(DANGER) {
self.danger
} else {
self.normal
};
// React to what the user is doing with the button:
let fill = match state {
WidgetState::Hovered => fill.gamma_multiply(1.4),
WidgetState::Active => fill.gamma_multiply(0.7),
_ => fill,
};
ButtonStyle {
frame: Frame::new()
.fill(fill)
.corner_radius(self.corner_radius)
.inner_margin(8),
text_style: base.text,
}
}
}
#[derive(Clone, Copy, PartialEq)]
enum Preset {
Ocean,
Candy,
}
fn main() -> eframe::Result {
env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`).
let options = eframe::NativeOptions {
viewport: egui::ViewportBuilder::default().with_inner_size([600.0, 340.0]),
..Default::default()
};
let mut preset = Preset::Ocean;
let mut theme = MyTheme::preset(preset);
let mut last_click = "nothing";
eframe::run_ui_native("Styling engine", options, move |ui, _frame| {
// Register our theme for all buttons. This is a no-op after the first frame.
ui.add_widget_theme::<ButtonStyle>(theme);
Panel::left("controls").default_size(260.0).show(ui, |ui| {
// The custom theme inherits the text color from egui's light/dark theme:
egui::global_theme_preference_buttons(ui);
ui.separator();
ui.heading("Button theme");
let mut changed = false;
egui::ComboBox::from_label("Preset")
.selected_text(match preset {
Preset::Ocean => "Ocean",
Preset::Candy => "Candy",
})
.show_ui(ui, |ui| {
changed |= ui
.selectable_value(&mut preset, Preset::Ocean, "Ocean")
.changed();
changed |= ui
.selectable_value(&mut preset, Preset::Candy, "Candy")
.changed();
});
if changed {
theme = MyTheme::preset(preset);
}
ui.horizontal(|ui| {
changed |= ui.color_edit_button_srgba(&mut theme.normal).changed();
ui.label("Normal");
});
ui.horizontal(|ui| {
changed |= ui.color_edit_button_srgba(&mut theme.danger).changed();
ui.label("Danger");
});
changed |= ui
.add(egui::Slider::new(&mut theme.corner_radius, 0..=24).text("Corner radius"))
.changed();
if changed {
// Overwrite the registered theme with the edited one:
ui.replace_widget_theme::<ButtonStyle>(theme);
}
});
CentralPanel::default().show(ui, |ui| {
ui.heading("Buttons");
ui.label("All buttons below are styled by the custom theme.");
ui.add_space(8.0);
if ui.button("Save").clicked() {
last_click = "Save";
}
ui.add_space(4.0);
if ui
.add(egui::Button::new("Delete everything").with_class(DANGER))
.clicked()
{
last_click = "Delete everything";
}
ui.add_space(8.0);
ui.label(format!("Last clicked: {last_click}"));
});
})
}

View File

@@ -10,7 +10,7 @@ version.workspace = true
ignored = ["image"] # We need the png feature
[dev-dependencies]
egui = { workspace = true, default-features = true }
egui = { workspace = true, default-features = true, features = ["experimental"] }
egui_kittest = { workspace = true, features = ["snapshot", "wgpu"] }
egui_extras = { workspace = true, features = ["image"] }
image = { workspace = true, features = ["png"] }

View File

@@ -1,5 +1,7 @@
use egui::{
Align, Atom, AtomExt as _, AtomLayout, Button, Direction, Frame, Layout, TextWrapMode, Ui, Vec2,
Align, Atom, AtomExt as _, AtomLayout, Button, Direction, Frame, Layout, TextWrapMode, Ui,
Vec2,
widget_style::{ButtonStyle, StyleArgs},
};
use egui_kittest::{HarnessBuilder, SnapshotResult, SnapshotResults};
@@ -129,11 +131,14 @@ fn test_atom_layout_nesting_and_direction() {
let style = ui.style();
let canvas_frame = Frame::canvas(style);
let button_frame = style
.button_style(
&egui::widget_style::Classes::default(),
egui::widget_style::WidgetState::Inactive,
)
let button_frame = ui
.get_widget_style::<ButtonStyle>(&StyleArgs {
classes: &egui::widget_style::Classes::default(),
state: egui::widget_style::WidgetState::Inactive,
ctx: ui,
stack: ui.stack(),
style,
})
.frame;
let row = |direction: Direction| {