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egui: Add easing option to Slider
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@@ -117,6 +117,7 @@ pub struct Slider<'a> {
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custom_parser: Option<NumParser<'a>>,
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trailing_fill: Option<bool>,
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handle_shape: Option<HandleShape>,
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easing: Option<bool>,
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}
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impl<'a> Slider<'a> {
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@@ -167,6 +168,7 @@ impl<'a> Slider<'a> {
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custom_parser: None,
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trailing_fill: None,
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handle_shape: None,
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easing: None,
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}
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}
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@@ -397,6 +399,13 @@ impl<'a> Slider<'a> {
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self
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}
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/// Set the easing of the slider.
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#[inline]
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pub fn easing(mut self) -> Self {
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self.easing = Some(true);
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self
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}
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/// Set custom formatter defining how numbers are converted into text.
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///
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/// A custom formatter takes a `f64` for the numeric value and a `RangeInclusive<usize>` representing
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@@ -634,12 +643,18 @@ impl<'a> Slider<'a> {
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/// For instance, `position` is the mouse position and `position_range` is the physical location of the slider on the screen.
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fn value_from_position(&self, position: f32, position_range: Rangef) -> f64 {
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let normalized = remap_clamp(position, position_range, 0.0..=1.0) as f64;
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value_from_normalized(normalized, self.range(), &self.spec)
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let eased_normalized = self.easing.map_or(normalized, |_easing| {
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emath::easing::quadratic_in(normalized as _) as _
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});
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value_from_normalized(eased_normalized, self.range(), &self.spec)
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}
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fn position_from_value(&self, value: f64, position_range: Rangef) -> f32 {
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let normalized = normalized_from_value(value, self.range(), &self.spec);
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lerp(position_range, normalized as f32)
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let inversed_ease_normalized = self.easing.map_or(normalized, |_easing| {
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emath::easing::quadratic_in_inverse(normalized as _) as _
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});
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lerp(position_range, inversed_ease_normalized as f32)
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}
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}
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