mirror of
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Update to wgpu 29 (#7990)
* [x] I have followed the instructions in the PR template This updates wgpu to v29 across the egui crate stack. There a a few API changes due to the requirement to provide a display handle up front to properly support GLES on linux. I have done my best to make the api changes as reasonable as possible, but I don't have all the greater project context, so lmk if things should be done a bit differently. I've also updated glow to 0.17 to make cargo deny happy, there are no source changes. I'm not sure how you want to land these. --------- Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
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|
||||
"metal",
|
||||
"naga",
|
||||
"ndk-sys",
|
||||
"objc",
|
||||
"objc2 0.6.3",
|
||||
"objc2-core-foundation",
|
||||
"objc2-foundation 0.3.2",
|
||||
"objc2-metal 0.3.2",
|
||||
"objc2-quartz-core 0.3.2",
|
||||
"once_cell",
|
||||
"ordered-float",
|
||||
"parking_lot",
|
||||
@@ -5272,26 +5271,40 @@ dependencies = [
|
||||
"profiling",
|
||||
"range-alloc",
|
||||
"raw-window-handle",
|
||||
"raw-window-metal",
|
||||
"renderdoc-sys",
|
||||
"smallvec",
|
||||
"thiserror 2.0.17",
|
||||
"wasm-bindgen",
|
||||
"wayland-sys",
|
||||
"web-sys",
|
||||
"wgpu-naga-bridge",
|
||||
"wgpu-types",
|
||||
"windows",
|
||||
"windows-core 0.62.2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wgpu-types"
|
||||
version = "28.0.0"
|
||||
name = "wgpu-naga-bridge"
|
||||
version = "29.0.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e18308757e594ed2cd27dddbb16a139c42a683819d32a2e0b1b0167552f5840c"
|
||||
checksum = "d0b8e1e505095f24cb4a578f04b1421d456257dca7fac114d9d9dd3d978c34b8"
|
||||
dependencies = [
|
||||
"naga",
|
||||
"wgpu-types",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "wgpu-types"
|
||||
version = "29.0.0"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "d15ece45db77dd5451f11c0ce898334317ce8502d304a20454b531fdc0652fae"
|
||||
dependencies = [
|
||||
"bitflags 2.9.4",
|
||||
"bytemuck",
|
||||
"js-sys",
|
||||
"log",
|
||||
"raw-window-handle",
|
||||
"web-sys",
|
||||
]
|
||||
|
||||
|
||||
@@ -91,7 +91,7 @@ ehttp = { version = "0.7.1", default-features = false }
|
||||
enum-map = "2.7.3"
|
||||
env_logger = { version = "0.11.8", default-features = false }
|
||||
font-types = { version = "0.11.0", default-features = false, features = ["std"] }
|
||||
glow = "0.16.0"
|
||||
glow = "0.17.0"
|
||||
glutin = { version = "0.32.3", default-features = false }
|
||||
glutin-winit = { version = "0.5.0", default-features = false }
|
||||
home = "0.5.9"
|
||||
@@ -144,7 +144,7 @@ wayland-cursor = { version = "0.31.11", default-features = false }
|
||||
web-sys = "0.3.77"
|
||||
web-time = "1.1.0" # Timekeeping for native and web
|
||||
webbrowser = "1.0.5"
|
||||
wgpu = { version = "28.0.0", default-features = false, features = ["std"] }
|
||||
wgpu = { version = "29.0.0", default-features = false, features = ["std"] }
|
||||
windows-sys = "0.61.2"
|
||||
winit = { version = "0.30.12", default-features = false }
|
||||
|
||||
|
||||
@@ -184,9 +184,17 @@ impl<'app> WgpuWinitApp<'app> {
|
||||
builder: ViewportBuilder,
|
||||
) -> crate::Result<&mut WgpuWinitRunning<'app>> {
|
||||
profiling::function_scope!();
|
||||
// Inject the display handle into the wgpu setup so that wgpu can create
|
||||
// surfaces on platforms that require it (e.g. GLES on Wayland).
|
||||
let mut wgpu_options = self.native_options.wgpu_options.clone();
|
||||
if let egui_wgpu::WgpuSetup::CreateNew(ref mut create_new) = wgpu_options.wgpu_setup
|
||||
&& create_new.display_handle.is_none()
|
||||
{
|
||||
create_new.display_handle = Some(Box::new(event_loop.owned_display_handle()));
|
||||
}
|
||||
let mut painter = pollster::block_on(egui_wgpu::winit::Painter::new(
|
||||
egui_ctx.clone(),
|
||||
self.native_options.wgpu_options.clone(),
|
||||
wgpu_options,
|
||||
self.native_options.viewport.transparent.unwrap_or(false),
|
||||
egui_wgpu::RendererOptions {
|
||||
msaa_samples: self.native_options.multisampling as _,
|
||||
|
||||
@@ -38,6 +38,7 @@ mod web_painter_wgpu;
|
||||
pub use backend::*;
|
||||
|
||||
use egui::Theme;
|
||||
use js_sys::Object;
|
||||
use wasm_bindgen::prelude::*;
|
||||
use web_sys::{Document, MediaQueryList, Node};
|
||||
|
||||
@@ -370,5 +371,5 @@ pub fn percent_decode(s: &str) -> String {
|
||||
|
||||
/// Are we running inside the Safari browser?
|
||||
pub fn is_safari_browser() -> bool {
|
||||
web_sys::window().is_some_and(|window| window.has_own_property(&JsValue::from("safari")))
|
||||
web_sys::window().is_some_and(|window| Object::has_own(&window, &JsValue::from("safari")))
|
||||
}
|
||||
|
||||
@@ -15,13 +15,14 @@ pub(crate) struct WebPainterWgpu {
|
||||
surface: wgpu::Surface<'static>,
|
||||
surface_configuration: wgpu::SurfaceConfiguration,
|
||||
render_state: Option<RenderState>,
|
||||
on_surface_error: Arc<dyn Fn(wgpu::SurfaceError) -> SurfaceErrorAction>,
|
||||
on_surface_status: Arc<dyn Fn(&wgpu::CurrentSurfaceTexture) -> SurfaceErrorAction>,
|
||||
depth_stencil_format: Option<wgpu::TextureFormat>,
|
||||
depth_texture_view: Option<wgpu::TextureView>,
|
||||
screen_capture_state: Option<CaptureState>,
|
||||
capture_tx: CaptureSender,
|
||||
capture_rx: CaptureReceiver,
|
||||
ctx: egui::Context,
|
||||
needs_reconfigure: bool,
|
||||
}
|
||||
|
||||
impl WebPainterWgpu {
|
||||
@@ -105,11 +106,12 @@ impl WebPainterWgpu {
|
||||
surface_configuration,
|
||||
depth_stencil_format,
|
||||
depth_texture_view: None,
|
||||
on_surface_error: Arc::clone(&options.wgpu_options.on_surface_error) as _,
|
||||
on_surface_status: Arc::clone(&options.wgpu_options.on_surface_status) as _,
|
||||
screen_capture_state: None,
|
||||
capture_tx,
|
||||
capture_rx,
|
||||
ctx,
|
||||
needs_reconfigure: false,
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -195,18 +197,28 @@ impl WebPainter for WebPainterWgpu {
|
||||
);
|
||||
}
|
||||
|
||||
if self.needs_reconfigure {
|
||||
self.surface
|
||||
.configure(&render_state.device, &self.surface_configuration);
|
||||
self.needs_reconfigure = false;
|
||||
}
|
||||
|
||||
let output_frame = match self.surface.get_current_texture() {
|
||||
Ok(frame) => frame,
|
||||
Err(err) => match (*self.on_surface_error)(err) {
|
||||
SurfaceErrorAction::RecreateSurface => {
|
||||
self.surface
|
||||
.configure(&render_state.device, &self.surface_configuration);
|
||||
return Ok(());
|
||||
wgpu::CurrentSurfaceTexture::Success(frame) => frame,
|
||||
wgpu::CurrentSurfaceTexture::Suboptimal(frame) => {
|
||||
self.needs_reconfigure = true;
|
||||
frame
|
||||
}
|
||||
other => {
|
||||
match (*self.on_surface_status)(&other) {
|
||||
SurfaceErrorAction::RecreateSurface => {
|
||||
self.surface
|
||||
.configure(&render_state.device, &self.surface_configuration);
|
||||
}
|
||||
SurfaceErrorAction::SkipFrame => {}
|
||||
}
|
||||
SurfaceErrorAction::SkipFrame => {
|
||||
return Ok(());
|
||||
}
|
||||
},
|
||||
return Ok(());
|
||||
}
|
||||
};
|
||||
|
||||
{
|
||||
|
||||
@@ -24,7 +24,10 @@ mod renderer;
|
||||
mod setup;
|
||||
|
||||
pub use renderer::*;
|
||||
pub use setup::{NativeAdapterSelectorMethod, WgpuSetup, WgpuSetupCreateNew, WgpuSetupExisting};
|
||||
pub use setup::{
|
||||
EguiDisplayHandle, NativeAdapterSelectorMethod, WgpuSetup, WgpuSetupCreateNew,
|
||||
WgpuSetupExisting,
|
||||
};
|
||||
|
||||
/// Helpers for capturing screenshots of the UI.
|
||||
#[cfg(feature = "capture")]
|
||||
@@ -191,6 +194,7 @@ impl RenderState {
|
||||
let (adapter, device, queue) = match config.wgpu_setup.clone() {
|
||||
WgpuSetup::CreateNew(WgpuSetupCreateNew {
|
||||
instance_descriptor: _,
|
||||
display_handle: _,
|
||||
power_preference,
|
||||
native_adapter_selector: _native_adapter_selector,
|
||||
device_descriptor,
|
||||
@@ -272,7 +276,7 @@ fn describe_adapters(adapters: &[wgpu::Adapter]) -> String {
|
||||
}
|
||||
}
|
||||
|
||||
/// Specifies which action should be taken as consequence of a [`wgpu::SurfaceError`]
|
||||
/// Specifies which action should be taken as consequence of a surface error.
|
||||
pub enum SurfaceErrorAction {
|
||||
/// Do nothing and skip the current frame.
|
||||
SkipFrame,
|
||||
@@ -299,8 +303,15 @@ pub struct WgpuConfiguration {
|
||||
/// How to create the wgpu adapter & device
|
||||
pub wgpu_setup: WgpuSetup,
|
||||
|
||||
/// Callback for surface errors.
|
||||
pub on_surface_error: Arc<dyn Fn(wgpu::SurfaceError) -> SurfaceErrorAction + Send + Sync>,
|
||||
/// Callback for surface status changes.
|
||||
///
|
||||
/// Called with the [`wgpu::CurrentSurfaceTexture`] result whenever acquiring a frame
|
||||
/// does not return [`wgpu::CurrentSurfaceTexture::Success`]. For
|
||||
/// [`wgpu::CurrentSurfaceTexture::Suboptimal`], egui uses the frame as-is and
|
||||
/// defers surface reconfiguration to the next frame — the callback is not invoked
|
||||
/// in that case either.
|
||||
pub on_surface_status:
|
||||
Arc<dyn Fn(&wgpu::CurrentSurfaceTexture) -> SurfaceErrorAction + Send + Sync>,
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -315,7 +326,7 @@ impl std::fmt::Debug for WgpuConfiguration {
|
||||
present_mode,
|
||||
desired_maximum_frame_latency,
|
||||
wgpu_setup,
|
||||
on_surface_error: _,
|
||||
on_surface_status: _,
|
||||
} = self;
|
||||
f.debug_struct("WgpuConfiguration")
|
||||
.field("present_mode", &present_mode)
|
||||
@@ -333,14 +344,16 @@ impl Default for WgpuConfiguration {
|
||||
Self {
|
||||
present_mode: wgpu::PresentMode::AutoVsync,
|
||||
desired_maximum_frame_latency: None,
|
||||
wgpu_setup: Default::default(),
|
||||
on_surface_error: Arc::new(|err| {
|
||||
if err == wgpu::SurfaceError::Outdated {
|
||||
// No display handle available at this point — callers should replace this with
|
||||
// `WgpuSetup::from_display_handle(...)` before creating the instance if one is available.
|
||||
wgpu_setup: WgpuSetup::without_display_handle(),
|
||||
on_surface_status: Arc::new(|status| {
|
||||
if matches!(status, wgpu::CurrentSurfaceTexture::Outdated) {
|
||||
// This error occurs when the app is minimized on Windows.
|
||||
// Silently return here to prevent spamming the console with:
|
||||
// "The underlying surface has changed, and therefore the swap chain must be updated"
|
||||
} else {
|
||||
log::warn!("Dropped frame with error: {err}");
|
||||
log::warn!("Dropped frame with error: {status:?}");
|
||||
}
|
||||
SurfaceErrorAction::SkipFrame
|
||||
}),
|
||||
|
||||
@@ -352,7 +352,10 @@ impl Renderer {
|
||||
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("egui_pipeline_layout"),
|
||||
bind_group_layouts: &[&uniform_bind_group_layout, &texture_bind_group_layout],
|
||||
bind_group_layouts: &[
|
||||
Some(&uniform_bind_group_layout),
|
||||
Some(&texture_bind_group_layout),
|
||||
],
|
||||
immediate_size: 0,
|
||||
});
|
||||
|
||||
@@ -360,8 +363,8 @@ impl Renderer {
|
||||
.depth_stencil_format
|
||||
.map(|format| wgpu::DepthStencilState {
|
||||
format,
|
||||
depth_write_enabled: false,
|
||||
depth_compare: wgpu::CompareFunction::Always,
|
||||
depth_write_enabled: Some(false),
|
||||
depth_compare: Some(wgpu::CompareFunction::Always),
|
||||
stencil: wgpu::StencilState::default(),
|
||||
bias: wgpu::DepthBiasState::default(),
|
||||
});
|
||||
@@ -968,7 +971,8 @@ impl Renderer {
|
||||
Primitive::Mesh(mesh) => {
|
||||
let size = mesh.indices.len() * std::mem::size_of::<u32>();
|
||||
let slice = index_offset..(size + index_offset);
|
||||
index_buffer_staging[slice.clone()]
|
||||
index_buffer_staging
|
||||
.slice(slice.clone())
|
||||
.copy_from_slice(bytemuck::cast_slice(&mesh.indices));
|
||||
self.index_buffer.slices.push(slice);
|
||||
index_offset += size;
|
||||
@@ -1011,7 +1015,8 @@ impl Renderer {
|
||||
Primitive::Mesh(mesh) => {
|
||||
let size = mesh.vertices.len() * std::mem::size_of::<Vertex>();
|
||||
let slice = vertex_offset..(size + vertex_offset);
|
||||
vertex_buffer_staging[slice.clone()]
|
||||
vertex_buffer_staging
|
||||
.slice(slice.clone())
|
||||
.copy_from_slice(bytemuck::cast_slice(&mesh.vertices));
|
||||
self.vertex_buffer.slices.push(slice);
|
||||
vertex_offset += size;
|
||||
|
||||
@@ -1,5 +1,48 @@
|
||||
use std::sync::Arc;
|
||||
|
||||
/// A cloneable display handle for use with [`wgpu::InstanceDescriptor`].
|
||||
///
|
||||
/// This trait exists so that a [`winit::event_loop::OwnedDisplayHandle`] (or similar platform
|
||||
/// display handle) can be stored, cloned, and later passed to wgpu.
|
||||
///
|
||||
/// wgpu requires an explicit display handle for GLES on some platforms (notably Wayland).
|
||||
/// Because [`wgpu::InstanceDescriptor`] contains a `Box<dyn WgpuHasDisplayHandle>` which is
|
||||
/// not cloneable, we wrap the handle in this trait so it can be cloned alongside the rest of
|
||||
/// the egui wgpu configuration.
|
||||
///
|
||||
/// This is automatically implemented for all types that satisfy the bounds (including
|
||||
/// [`winit::event_loop::OwnedDisplayHandle`]).
|
||||
pub trait EguiDisplayHandle:
|
||||
wgpu::rwh::HasDisplayHandle + std::fmt::Debug + Send + Sync + 'static
|
||||
{
|
||||
/// Clone this handle into a `Box<dyn WgpuHasDisplayHandle>` suitable for setting on
|
||||
/// [`wgpu::InstanceDescriptor::display`].
|
||||
fn clone_for_wgpu(&self) -> Box<dyn wgpu::wgt::WgpuHasDisplayHandle>;
|
||||
|
||||
/// Clone this handle into a new `Box<dyn EguiDisplayHandle>`.
|
||||
fn clone_display_handle(&self) -> Box<dyn EguiDisplayHandle>;
|
||||
}
|
||||
|
||||
impl Clone for Box<dyn EguiDisplayHandle> {
|
||||
fn clone(&self) -> Self {
|
||||
// We need to deref here, otherwise this causes infinite recursion stack overflow.
|
||||
(**self).clone_display_handle()
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> EguiDisplayHandle for T
|
||||
where
|
||||
T: wgpu::rwh::HasDisplayHandle + Clone + std::fmt::Debug + Send + Sync + 'static,
|
||||
{
|
||||
fn clone_for_wgpu(&self) -> Box<dyn wgpu::wgt::WgpuHasDisplayHandle> {
|
||||
Box::new(self.clone())
|
||||
}
|
||||
|
||||
fn clone_display_handle(&self) -> Box<dyn EguiDisplayHandle> {
|
||||
Box::new(self.clone())
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub enum WgpuSetup {
|
||||
/// Construct a wgpu setup using some predefined settings & heuristics.
|
||||
@@ -22,9 +65,32 @@ pub enum WgpuSetup {
|
||||
Existing(WgpuSetupExisting),
|
||||
}
|
||||
|
||||
impl Default for WgpuSetup {
|
||||
fn default() -> Self {
|
||||
Self::CreateNew(WgpuSetupCreateNew::default())
|
||||
impl WgpuSetup {
|
||||
/// Creates a new [`WgpuSetup::CreateNew`] with the given display handle.
|
||||
///
|
||||
/// This is the recommended constructor. Most platforms (Windows, macOS/iOS, Android, web)
|
||||
/// work fine without a display handle, but some (e.g. Wayland on Linux with GLES) require
|
||||
/// one. Providing it unconditionally ensures your app works everywhere.
|
||||
///
|
||||
/// If you don't have a display handle available, use [`Self::without_display_handle`]
|
||||
/// instead — it will still work on the majority of platforms.
|
||||
///
|
||||
/// With winit, pass [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
|
||||
pub fn from_display_handle(display_handle: impl EguiDisplayHandle) -> Self {
|
||||
Self::CreateNew(WgpuSetupCreateNew::from_display_handle(display_handle))
|
||||
}
|
||||
|
||||
/// Creates a new [`WgpuSetup::CreateNew`] without a display handle.
|
||||
///
|
||||
/// A display handle is not required for headless operation (offscreen rendering, tests,
|
||||
/// compute-only workloads). It also isn't needed on most platforms even when presenting
|
||||
/// to a window — only some configurations (e.g. Wayland on Linux with GLES) require one.
|
||||
///
|
||||
/// If you do have a display handle available, prefer [`Self::from_display_handle`] for
|
||||
/// maximum compatibility. With winit you can obtain one via
|
||||
/// [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
|
||||
pub fn without_display_handle() -> Self {
|
||||
Self::CreateNew(WgpuSetupCreateNew::without_display_handle())
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,8 +131,18 @@ impl WgpuSetup {
|
||||
}
|
||||
|
||||
log::debug!("Creating wgpu instance with backends {backends:?}");
|
||||
wgpu::util::new_instance_with_webgpu_detection(&create_new.instance_descriptor)
|
||||
.await
|
||||
let desc = &create_new.instance_descriptor;
|
||||
let descriptor = wgpu::InstanceDescriptor {
|
||||
backends: desc.backends,
|
||||
flags: desc.flags,
|
||||
backend_options: desc.backend_options.clone(),
|
||||
memory_budget_thresholds: desc.memory_budget_thresholds,
|
||||
display: create_new
|
||||
.display_handle
|
||||
.as_ref()
|
||||
.map(|handle| handle.clone_for_wgpu()),
|
||||
};
|
||||
wgpu::util::new_instance_with_webgpu_detection(descriptor).await
|
||||
}
|
||||
Self::Existing(existing) => existing.instance.clone(),
|
||||
}
|
||||
@@ -98,9 +174,28 @@ pub type NativeAdapterSelectorMethod = Arc<
|
||||
/// Configuration for creating a new wgpu setup.
|
||||
///
|
||||
/// Used for [`WgpuSetup::CreateNew`].
|
||||
///
|
||||
/// Use [`Self::from_display_handle`] when you have a display handle available — this is the
|
||||
/// recommended constructor. With winit you can obtain one via
|
||||
/// [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
|
||||
/// Most platforms (Windows, macOS/iOS, Android, web) work fine without one, but some
|
||||
/// (e.g. Wayland on Linux with GLES) require it. Providing it unconditionally ensures your
|
||||
/// app works everywhere.
|
||||
///
|
||||
/// If you don't have a display handle, use [`Self::without_display_handle`] — it will still
|
||||
/// work on the majority of platforms, and is appropriate for headless rendering, tests, or
|
||||
/// web targets.
|
||||
///
|
||||
/// Note: The [`wgpu::InstanceDescriptor::display`] field is always stored as `None` in
|
||||
/// [`Self::instance_descriptor`]. The display handle is stored separately so it can be cloned
|
||||
/// (since [`wgpu::InstanceDescriptor`] itself does not implement `Clone`), and is injected
|
||||
/// into the descriptor at instance creation time.
|
||||
pub struct WgpuSetupCreateNew {
|
||||
/// Instance descriptor for creating a wgpu instance.
|
||||
///
|
||||
/// The [`wgpu::InstanceDescriptor::display`] field should be left as `None`; use the
|
||||
/// [`Self::display_handle`] field instead (it will be injected when the instance is created).
|
||||
///
|
||||
/// The most important field is [`wgpu::InstanceDescriptor::backends`], which
|
||||
/// controls which backends are supported (wgpu will pick one of these).
|
||||
/// If you only want to support WebGL (and not WebGPU),
|
||||
@@ -110,6 +205,16 @@ pub struct WgpuSetupCreateNew {
|
||||
/// and only if you have enabled the `webgl` feature of crate `wgpu`.
|
||||
pub instance_descriptor: wgpu::InstanceDescriptor,
|
||||
|
||||
/// The display handle to pass to wgpu when creating the instance.
|
||||
///
|
||||
/// Most platforms (Windows, macOS/iOS, Android, web) work without this, but some
|
||||
/// (e.g. Wayland on Linux with GLES) require it. If you have a display handle
|
||||
/// available, providing it ensures maximum compatibility.
|
||||
///
|
||||
/// When using winit, this is typically the
|
||||
/// [`winit::event_loop::OwnedDisplayHandle`] obtained from the event loop.
|
||||
pub display_handle: Option<Box<dyn EguiDisplayHandle>>,
|
||||
|
||||
/// Power preference for the adapter if [`Self::native_adapter_selector`] is not set or targeting web.
|
||||
pub power_preference: wgpu::PowerPreference,
|
||||
|
||||
@@ -128,32 +233,34 @@ pub struct WgpuSetupCreateNew {
|
||||
Arc<dyn Fn(&wgpu::Adapter) -> wgpu::DeviceDescriptor<'static> + Send + Sync>,
|
||||
}
|
||||
|
||||
impl Clone for WgpuSetupCreateNew {
|
||||
fn clone(&self) -> Self {
|
||||
impl WgpuSetupCreateNew {
|
||||
/// Creates a new configuration with the given display handle.
|
||||
///
|
||||
/// This is the recommended constructor. Most platforms (Windows, macOS/iOS, Android, web)
|
||||
/// work fine without a display handle, but some (e.g. Wayland on Linux with GLES) require
|
||||
/// one. Providing it unconditionally ensures your app works everywhere.
|
||||
///
|
||||
/// If you don't have a display handle available, use [`Self::without_display_handle`]
|
||||
/// instead — it will still work on the majority of platforms.
|
||||
///
|
||||
/// With winit, pass [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
|
||||
pub fn from_display_handle(display_handle: impl EguiDisplayHandle) -> Self {
|
||||
Self {
|
||||
instance_descriptor: self.instance_descriptor.clone(),
|
||||
power_preference: self.power_preference,
|
||||
native_adapter_selector: self.native_adapter_selector.clone(),
|
||||
device_descriptor: Arc::clone(&self.device_descriptor),
|
||||
display_handle: Some(Box::new(display_handle)),
|
||||
..Self::without_display_handle()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for WgpuSetupCreateNew {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("WgpuSetupCreateNew")
|
||||
.field("instance_descriptor", &self.instance_descriptor)
|
||||
.field("power_preference", &self.power_preference)
|
||||
.field(
|
||||
"native_adapter_selector",
|
||||
&self.native_adapter_selector.is_some(),
|
||||
)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for WgpuSetupCreateNew {
|
||||
fn default() -> Self {
|
||||
/// Creates a new configuration without a display handle.
|
||||
///
|
||||
/// A display handle is not required for headless operation (offscreen rendering, tests,
|
||||
/// compute-only workloads). It also isn't needed on most platforms even when presenting
|
||||
/// to a window — only some configurations (e.g. Wayland on Linux with GLES) require one.
|
||||
///
|
||||
/// If you do have a display handle available, prefer [`Self::from_display_handle`] for
|
||||
/// maximum compatibility. With winit you can obtain one via
|
||||
/// [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
|
||||
pub fn without_display_handle() -> Self {
|
||||
Self {
|
||||
instance_descriptor: wgpu::InstanceDescriptor {
|
||||
// Add GL backend, primarily because WebGPU is not stable enough yet.
|
||||
@@ -163,8 +270,11 @@ impl Default for WgpuSetupCreateNew {
|
||||
flags: wgpu::InstanceFlags::from_build_config().with_env(),
|
||||
backend_options: wgpu::BackendOptions::from_env_or_default(),
|
||||
memory_budget_thresholds: wgpu::MemoryBudgetThresholds::default(),
|
||||
display: None,
|
||||
},
|
||||
|
||||
display_handle: None,
|
||||
|
||||
power_preference: wgpu::PowerPreference::from_env()
|
||||
.unwrap_or(wgpu::PowerPreference::HighPerformance),
|
||||
|
||||
@@ -192,6 +302,39 @@ impl Default for WgpuSetupCreateNew {
|
||||
}
|
||||
}
|
||||
|
||||
impl Clone for WgpuSetupCreateNew {
|
||||
fn clone(&self) -> Self {
|
||||
let desc = &self.instance_descriptor;
|
||||
Self {
|
||||
instance_descriptor: wgpu::InstanceDescriptor {
|
||||
backends: desc.backends,
|
||||
flags: desc.flags,
|
||||
backend_options: desc.backend_options.clone(),
|
||||
memory_budget_thresholds: desc.memory_budget_thresholds,
|
||||
display: None,
|
||||
},
|
||||
display_handle: self.display_handle.clone(),
|
||||
power_preference: self.power_preference,
|
||||
native_adapter_selector: self.native_adapter_selector.clone(),
|
||||
device_descriptor: Arc::clone(&self.device_descriptor),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for WgpuSetupCreateNew {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("WgpuSetupCreateNew")
|
||||
.field("instance_descriptor", &self.instance_descriptor)
|
||||
.field("display_handle", &self.display_handle)
|
||||
.field("power_preference", &self.power_preference)
|
||||
.field(
|
||||
"native_adapter_selector",
|
||||
&self.native_adapter_selector.is_some(),
|
||||
)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
/// Configuration for using an existing wgpu setup.
|
||||
///
|
||||
/// Used for [`WgpuSetup::Existing`].
|
||||
|
||||
@@ -17,6 +17,7 @@ struct SurfaceState {
|
||||
width: u32,
|
||||
height: u32,
|
||||
resizing: bool,
|
||||
needs_reconfigure: bool,
|
||||
}
|
||||
|
||||
/// Everything you need to paint egui with [`wgpu`] on [`winit`].
|
||||
@@ -234,6 +235,7 @@ impl Painter {
|
||||
height: size.height,
|
||||
alpha_mode,
|
||||
resizing: false,
|
||||
needs_reconfigure: false,
|
||||
},
|
||||
);
|
||||
let Some(width) = NonZeroU32::new(size.width) else {
|
||||
@@ -368,7 +370,7 @@ impl Painter {
|
||||
hal_surface
|
||||
.render_layer()
|
||||
.lock()
|
||||
.set_presents_with_transaction(resizing);
|
||||
.setPresentsWithTransaction(resizing);
|
||||
|
||||
Self::configure_surface(
|
||||
state,
|
||||
@@ -454,7 +456,7 @@ impl Painter {
|
||||
commands_submitted: false,
|
||||
};
|
||||
|
||||
let Some(surface_state) = self.surfaces.get(&viewport_id) else {
|
||||
let Some(surface_state) = self.surfaces.get_mut(&viewport_id) else {
|
||||
return vsync_sec;
|
||||
};
|
||||
|
||||
@@ -491,6 +493,11 @@ impl Painter {
|
||||
)
|
||||
};
|
||||
|
||||
if surface_state.needs_reconfigure {
|
||||
Self::configure_surface(surface_state, render_state, &self.configuration);
|
||||
surface_state.needs_reconfigure = false;
|
||||
}
|
||||
|
||||
let output_frame = {
|
||||
profiling::scope!("get_current_texture");
|
||||
// This is what vsync-waiting happens on my Mac.
|
||||
@@ -501,16 +508,20 @@ impl Painter {
|
||||
};
|
||||
|
||||
let output_frame = match output_frame {
|
||||
Ok(frame) => frame,
|
||||
Err(err) => match (*self.configuration.on_surface_error)(err) {
|
||||
SurfaceErrorAction::RecreateSurface => {
|
||||
Self::configure_surface(surface_state, render_state, &self.configuration);
|
||||
return vsync_sec;
|
||||
wgpu::CurrentSurfaceTexture::Success(frame) => frame,
|
||||
wgpu::CurrentSurfaceTexture::Suboptimal(frame) => {
|
||||
surface_state.needs_reconfigure = true;
|
||||
frame
|
||||
}
|
||||
other => {
|
||||
match (*self.configuration.on_surface_status)(&other) {
|
||||
SurfaceErrorAction::RecreateSurface => {
|
||||
Self::configure_surface(surface_state, render_state, &self.configuration);
|
||||
}
|
||||
SurfaceErrorAction::SkipFrame => {}
|
||||
}
|
||||
SurfaceErrorAction::SkipFrame => {
|
||||
return vsync_sec;
|
||||
}
|
||||
},
|
||||
return vsync_sec;
|
||||
}
|
||||
};
|
||||
|
||||
let mut capture_buffer = None;
|
||||
|
||||
@@ -40,7 +40,7 @@ impl Custom3d {
|
||||
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("custom3d"),
|
||||
bind_group_layouts: &[&bind_group_layout],
|
||||
bind_group_layouts: &[Some(&bind_group_layout)],
|
||||
immediate_size: 0,
|
||||
});
|
||||
|
||||
|
||||
@@ -17,7 +17,8 @@ pub(crate) const WAIT_TIMEOUT: Duration = Duration::from_secs(10);
|
||||
|
||||
/// Default wgpu setup used for the wgpu renderer.
|
||||
pub fn default_wgpu_setup() -> egui_wgpu::WgpuSetup {
|
||||
let mut setup = egui_wgpu::WgpuSetupCreateNew::default();
|
||||
// No display handle needed for headless testing — we don't present to a window.
|
||||
let mut setup = egui_wgpu::WgpuSetupCreateNew::without_display_handle();
|
||||
|
||||
// WebGPU not supported yet since we rely on blocking screenshots.
|
||||
setup
|
||||
@@ -58,6 +59,7 @@ pub fn default_wgpu_setup() -> egui_wgpu::WgpuSetup {
|
||||
}
|
||||
|
||||
pub fn create_render_state(setup: WgpuSetup) -> egui_wgpu::RenderState {
|
||||
// No display handle needed for headless testing — we don't present to a window.
|
||||
let instance = pollster::block_on(setup.new_instance());
|
||||
|
||||
pollster::block_on(egui_wgpu::RenderState::create(
|
||||
|
||||
Reference in New Issue
Block a user