mirror of
https://github.com/emilk/egui.git
synced 2026-08-29 04:40:03 -04:00
Update to wgpu 29 (#7990)
* [x] I have followed the instructions in the PR template This updates wgpu to v29 across the egui crate stack. There a a few API changes due to the requirement to provide a display handle up front to properly support GLES on linux. I have done my best to make the api changes as reasonable as possible, but I don't have all the greater project context, so lmk if things should be done a bit differently. I've also updated glow to 0.17 to make cargo deny happy, there are no source changes. I'm not sure how you want to land these. --------- Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
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a59e803f25
@@ -184,9 +184,17 @@ impl<'app> WgpuWinitApp<'app> {
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builder: ViewportBuilder,
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) -> crate::Result<&mut WgpuWinitRunning<'app>> {
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profiling::function_scope!();
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// Inject the display handle into the wgpu setup so that wgpu can create
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// surfaces on platforms that require it (e.g. GLES on Wayland).
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let mut wgpu_options = self.native_options.wgpu_options.clone();
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if let egui_wgpu::WgpuSetup::CreateNew(ref mut create_new) = wgpu_options.wgpu_setup
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&& create_new.display_handle.is_none()
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{
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create_new.display_handle = Some(Box::new(event_loop.owned_display_handle()));
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}
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let mut painter = pollster::block_on(egui_wgpu::winit::Painter::new(
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egui_ctx.clone(),
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self.native_options.wgpu_options.clone(),
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wgpu_options,
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self.native_options.viewport.transparent.unwrap_or(false),
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egui_wgpu::RendererOptions {
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msaa_samples: self.native_options.multisampling as _,
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@@ -38,6 +38,7 @@ mod web_painter_wgpu;
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pub use backend::*;
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use egui::Theme;
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use js_sys::Object;
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use wasm_bindgen::prelude::*;
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use web_sys::{Document, MediaQueryList, Node};
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@@ -370,5 +371,5 @@ pub fn percent_decode(s: &str) -> String {
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/// Are we running inside the Safari browser?
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pub fn is_safari_browser() -> bool {
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web_sys::window().is_some_and(|window| window.has_own_property(&JsValue::from("safari")))
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web_sys::window().is_some_and(|window| Object::has_own(&window, &JsValue::from("safari")))
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}
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@@ -15,13 +15,14 @@ pub(crate) struct WebPainterWgpu {
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surface: wgpu::Surface<'static>,
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surface_configuration: wgpu::SurfaceConfiguration,
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render_state: Option<RenderState>,
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on_surface_error: Arc<dyn Fn(wgpu::SurfaceError) -> SurfaceErrorAction>,
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on_surface_status: Arc<dyn Fn(&wgpu::CurrentSurfaceTexture) -> SurfaceErrorAction>,
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depth_stencil_format: Option<wgpu::TextureFormat>,
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depth_texture_view: Option<wgpu::TextureView>,
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screen_capture_state: Option<CaptureState>,
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capture_tx: CaptureSender,
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capture_rx: CaptureReceiver,
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ctx: egui::Context,
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needs_reconfigure: bool,
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}
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impl WebPainterWgpu {
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@@ -105,11 +106,12 @@ impl WebPainterWgpu {
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surface_configuration,
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depth_stencil_format,
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depth_texture_view: None,
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on_surface_error: Arc::clone(&options.wgpu_options.on_surface_error) as _,
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on_surface_status: Arc::clone(&options.wgpu_options.on_surface_status) as _,
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screen_capture_state: None,
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capture_tx,
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capture_rx,
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ctx,
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needs_reconfigure: false,
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})
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}
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}
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@@ -195,18 +197,28 @@ impl WebPainter for WebPainterWgpu {
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);
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}
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if self.needs_reconfigure {
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self.surface
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.configure(&render_state.device, &self.surface_configuration);
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self.needs_reconfigure = false;
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}
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let output_frame = match self.surface.get_current_texture() {
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Ok(frame) => frame,
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Err(err) => match (*self.on_surface_error)(err) {
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SurfaceErrorAction::RecreateSurface => {
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self.surface
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.configure(&render_state.device, &self.surface_configuration);
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return Ok(());
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wgpu::CurrentSurfaceTexture::Success(frame) => frame,
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wgpu::CurrentSurfaceTexture::Suboptimal(frame) => {
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self.needs_reconfigure = true;
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frame
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}
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other => {
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match (*self.on_surface_status)(&other) {
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SurfaceErrorAction::RecreateSurface => {
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self.surface
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.configure(&render_state.device, &self.surface_configuration);
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}
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SurfaceErrorAction::SkipFrame => {}
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}
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SurfaceErrorAction::SkipFrame => {
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return Ok(());
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}
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},
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return Ok(());
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}
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};
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{
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@@ -24,7 +24,10 @@ mod renderer;
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mod setup;
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pub use renderer::*;
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pub use setup::{NativeAdapterSelectorMethod, WgpuSetup, WgpuSetupCreateNew, WgpuSetupExisting};
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pub use setup::{
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EguiDisplayHandle, NativeAdapterSelectorMethod, WgpuSetup, WgpuSetupCreateNew,
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WgpuSetupExisting,
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};
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/// Helpers for capturing screenshots of the UI.
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#[cfg(feature = "capture")]
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@@ -191,6 +194,7 @@ impl RenderState {
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let (adapter, device, queue) = match config.wgpu_setup.clone() {
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WgpuSetup::CreateNew(WgpuSetupCreateNew {
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instance_descriptor: _,
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display_handle: _,
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power_preference,
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native_adapter_selector: _native_adapter_selector,
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device_descriptor,
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@@ -272,7 +276,7 @@ fn describe_adapters(adapters: &[wgpu::Adapter]) -> String {
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}
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}
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/// Specifies which action should be taken as consequence of a [`wgpu::SurfaceError`]
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/// Specifies which action should be taken as consequence of a surface error.
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pub enum SurfaceErrorAction {
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/// Do nothing and skip the current frame.
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SkipFrame,
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@@ -299,8 +303,15 @@ pub struct WgpuConfiguration {
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/// How to create the wgpu adapter & device
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pub wgpu_setup: WgpuSetup,
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/// Callback for surface errors.
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pub on_surface_error: Arc<dyn Fn(wgpu::SurfaceError) -> SurfaceErrorAction + Send + Sync>,
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/// Callback for surface status changes.
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///
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/// Called with the [`wgpu::CurrentSurfaceTexture`] result whenever acquiring a frame
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/// does not return [`wgpu::CurrentSurfaceTexture::Success`]. For
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/// [`wgpu::CurrentSurfaceTexture::Suboptimal`], egui uses the frame as-is and
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/// defers surface reconfiguration to the next frame — the callback is not invoked
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/// in that case either.
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pub on_surface_status:
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Arc<dyn Fn(&wgpu::CurrentSurfaceTexture) -> SurfaceErrorAction + Send + Sync>,
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}
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#[test]
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@@ -315,7 +326,7 @@ impl std::fmt::Debug for WgpuConfiguration {
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present_mode,
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desired_maximum_frame_latency,
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wgpu_setup,
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on_surface_error: _,
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on_surface_status: _,
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} = self;
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f.debug_struct("WgpuConfiguration")
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.field("present_mode", &present_mode)
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@@ -333,14 +344,16 @@ impl Default for WgpuConfiguration {
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Self {
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present_mode: wgpu::PresentMode::AutoVsync,
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desired_maximum_frame_latency: None,
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wgpu_setup: Default::default(),
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on_surface_error: Arc::new(|err| {
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if err == wgpu::SurfaceError::Outdated {
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// No display handle available at this point — callers should replace this with
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// `WgpuSetup::from_display_handle(...)` before creating the instance if one is available.
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wgpu_setup: WgpuSetup::without_display_handle(),
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on_surface_status: Arc::new(|status| {
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if matches!(status, wgpu::CurrentSurfaceTexture::Outdated) {
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// This error occurs when the app is minimized on Windows.
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// Silently return here to prevent spamming the console with:
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// "The underlying surface has changed, and therefore the swap chain must be updated"
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} else {
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log::warn!("Dropped frame with error: {err}");
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log::warn!("Dropped frame with error: {status:?}");
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}
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SurfaceErrorAction::SkipFrame
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}),
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@@ -352,7 +352,10 @@ impl Renderer {
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("egui_pipeline_layout"),
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bind_group_layouts: &[&uniform_bind_group_layout, &texture_bind_group_layout],
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bind_group_layouts: &[
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Some(&uniform_bind_group_layout),
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Some(&texture_bind_group_layout),
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],
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immediate_size: 0,
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});
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@@ -360,8 +363,8 @@ impl Renderer {
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.depth_stencil_format
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.map(|format| wgpu::DepthStencilState {
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format,
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depth_write_enabled: false,
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depth_compare: wgpu::CompareFunction::Always,
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depth_write_enabled: Some(false),
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depth_compare: Some(wgpu::CompareFunction::Always),
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stencil: wgpu::StencilState::default(),
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bias: wgpu::DepthBiasState::default(),
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});
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@@ -968,7 +971,8 @@ impl Renderer {
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Primitive::Mesh(mesh) => {
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let size = mesh.indices.len() * std::mem::size_of::<u32>();
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let slice = index_offset..(size + index_offset);
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index_buffer_staging[slice.clone()]
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index_buffer_staging
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.slice(slice.clone())
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.copy_from_slice(bytemuck::cast_slice(&mesh.indices));
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self.index_buffer.slices.push(slice);
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index_offset += size;
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@@ -1011,7 +1015,8 @@ impl Renderer {
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Primitive::Mesh(mesh) => {
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let size = mesh.vertices.len() * std::mem::size_of::<Vertex>();
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let slice = vertex_offset..(size + vertex_offset);
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vertex_buffer_staging[slice.clone()]
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vertex_buffer_staging
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.slice(slice.clone())
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.copy_from_slice(bytemuck::cast_slice(&mesh.vertices));
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self.vertex_buffer.slices.push(slice);
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vertex_offset += size;
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@@ -1,5 +1,48 @@
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use std::sync::Arc;
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/// A cloneable display handle for use with [`wgpu::InstanceDescriptor`].
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///
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/// This trait exists so that a [`winit::event_loop::OwnedDisplayHandle`] (or similar platform
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/// display handle) can be stored, cloned, and later passed to wgpu.
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///
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/// wgpu requires an explicit display handle for GLES on some platforms (notably Wayland).
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/// Because [`wgpu::InstanceDescriptor`] contains a `Box<dyn WgpuHasDisplayHandle>` which is
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/// not cloneable, we wrap the handle in this trait so it can be cloned alongside the rest of
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/// the egui wgpu configuration.
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///
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/// This is automatically implemented for all types that satisfy the bounds (including
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/// [`winit::event_loop::OwnedDisplayHandle`]).
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pub trait EguiDisplayHandle:
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wgpu::rwh::HasDisplayHandle + std::fmt::Debug + Send + Sync + 'static
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{
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/// Clone this handle into a `Box<dyn WgpuHasDisplayHandle>` suitable for setting on
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/// [`wgpu::InstanceDescriptor::display`].
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fn clone_for_wgpu(&self) -> Box<dyn wgpu::wgt::WgpuHasDisplayHandle>;
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/// Clone this handle into a new `Box<dyn EguiDisplayHandle>`.
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fn clone_display_handle(&self) -> Box<dyn EguiDisplayHandle>;
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}
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impl Clone for Box<dyn EguiDisplayHandle> {
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fn clone(&self) -> Self {
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// We need to deref here, otherwise this causes infinite recursion stack overflow.
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(**self).clone_display_handle()
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}
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}
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impl<T> EguiDisplayHandle for T
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where
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T: wgpu::rwh::HasDisplayHandle + Clone + std::fmt::Debug + Send + Sync + 'static,
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{
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fn clone_for_wgpu(&self) -> Box<dyn wgpu::wgt::WgpuHasDisplayHandle> {
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Box::new(self.clone())
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}
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fn clone_display_handle(&self) -> Box<dyn EguiDisplayHandle> {
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Box::new(self.clone())
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}
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}
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#[derive(Clone)]
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pub enum WgpuSetup {
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/// Construct a wgpu setup using some predefined settings & heuristics.
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@@ -22,9 +65,32 @@ pub enum WgpuSetup {
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Existing(WgpuSetupExisting),
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}
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impl Default for WgpuSetup {
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fn default() -> Self {
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Self::CreateNew(WgpuSetupCreateNew::default())
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impl WgpuSetup {
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/// Creates a new [`WgpuSetup::CreateNew`] with the given display handle.
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///
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/// This is the recommended constructor. Most platforms (Windows, macOS/iOS, Android, web)
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/// work fine without a display handle, but some (e.g. Wayland on Linux with GLES) require
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/// one. Providing it unconditionally ensures your app works everywhere.
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///
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/// If you don't have a display handle available, use [`Self::without_display_handle`]
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/// instead — it will still work on the majority of platforms.
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///
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/// With winit, pass [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
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pub fn from_display_handle(display_handle: impl EguiDisplayHandle) -> Self {
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Self::CreateNew(WgpuSetupCreateNew::from_display_handle(display_handle))
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}
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/// Creates a new [`WgpuSetup::CreateNew`] without a display handle.
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///
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/// A display handle is not required for headless operation (offscreen rendering, tests,
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/// compute-only workloads). It also isn't needed on most platforms even when presenting
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/// to a window — only some configurations (e.g. Wayland on Linux with GLES) require one.
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///
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/// If you do have a display handle available, prefer [`Self::from_display_handle`] for
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/// maximum compatibility. With winit you can obtain one via
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/// [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
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pub fn without_display_handle() -> Self {
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Self::CreateNew(WgpuSetupCreateNew::without_display_handle())
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}
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}
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@@ -65,8 +131,18 @@ impl WgpuSetup {
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}
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log::debug!("Creating wgpu instance with backends {backends:?}");
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wgpu::util::new_instance_with_webgpu_detection(&create_new.instance_descriptor)
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.await
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let desc = &create_new.instance_descriptor;
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let descriptor = wgpu::InstanceDescriptor {
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backends: desc.backends,
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flags: desc.flags,
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backend_options: desc.backend_options.clone(),
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memory_budget_thresholds: desc.memory_budget_thresholds,
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display: create_new
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.display_handle
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.as_ref()
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.map(|handle| handle.clone_for_wgpu()),
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};
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wgpu::util::new_instance_with_webgpu_detection(descriptor).await
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}
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Self::Existing(existing) => existing.instance.clone(),
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}
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@@ -98,9 +174,28 @@ pub type NativeAdapterSelectorMethod = Arc<
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/// Configuration for creating a new wgpu setup.
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///
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/// Used for [`WgpuSetup::CreateNew`].
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///
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/// Use [`Self::from_display_handle`] when you have a display handle available — this is the
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/// recommended constructor. With winit you can obtain one via
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/// [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
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/// Most platforms (Windows, macOS/iOS, Android, web) work fine without one, but some
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/// (e.g. Wayland on Linux with GLES) require it. Providing it unconditionally ensures your
|
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/// app works everywhere.
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///
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/// If you don't have a display handle, use [`Self::without_display_handle`] — it will still
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/// work on the majority of platforms, and is appropriate for headless rendering, tests, or
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/// web targets.
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///
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/// Note: The [`wgpu::InstanceDescriptor::display`] field is always stored as `None` in
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/// [`Self::instance_descriptor`]. The display handle is stored separately so it can be cloned
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/// (since [`wgpu::InstanceDescriptor`] itself does not implement `Clone`), and is injected
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/// into the descriptor at instance creation time.
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pub struct WgpuSetupCreateNew {
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/// Instance descriptor for creating a wgpu instance.
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///
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/// The [`wgpu::InstanceDescriptor::display`] field should be left as `None`; use the
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/// [`Self::display_handle`] field instead (it will be injected when the instance is created).
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///
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/// The most important field is [`wgpu::InstanceDescriptor::backends`], which
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/// controls which backends are supported (wgpu will pick one of these).
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/// If you only want to support WebGL (and not WebGPU),
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@@ -110,6 +205,16 @@ pub struct WgpuSetupCreateNew {
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/// and only if you have enabled the `webgl` feature of crate `wgpu`.
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pub instance_descriptor: wgpu::InstanceDescriptor,
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/// The display handle to pass to wgpu when creating the instance.
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///
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/// Most platforms (Windows, macOS/iOS, Android, web) work without this, but some
|
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/// (e.g. Wayland on Linux with GLES) require it. If you have a display handle
|
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/// available, providing it ensures maximum compatibility.
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///
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/// When using winit, this is typically the
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/// [`winit::event_loop::OwnedDisplayHandle`] obtained from the event loop.
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pub display_handle: Option<Box<dyn EguiDisplayHandle>>,
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/// Power preference for the adapter if [`Self::native_adapter_selector`] is not set or targeting web.
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pub power_preference: wgpu::PowerPreference,
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@@ -128,32 +233,34 @@ pub struct WgpuSetupCreateNew {
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Arc<dyn Fn(&wgpu::Adapter) -> wgpu::DeviceDescriptor<'static> + Send + Sync>,
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}
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impl Clone for WgpuSetupCreateNew {
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fn clone(&self) -> Self {
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impl WgpuSetupCreateNew {
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/// Creates a new configuration with the given display handle.
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///
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/// This is the recommended constructor. Most platforms (Windows, macOS/iOS, Android, web)
|
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/// work fine without a display handle, but some (e.g. Wayland on Linux with GLES) require
|
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/// one. Providing it unconditionally ensures your app works everywhere.
|
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///
|
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/// If you don't have a display handle available, use [`Self::without_display_handle`]
|
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/// instead — it will still work on the majority of platforms.
|
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///
|
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/// With winit, pass [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
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pub fn from_display_handle(display_handle: impl EguiDisplayHandle) -> Self {
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Self {
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instance_descriptor: self.instance_descriptor.clone(),
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power_preference: self.power_preference,
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native_adapter_selector: self.native_adapter_selector.clone(),
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device_descriptor: Arc::clone(&self.device_descriptor),
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display_handle: Some(Box::new(display_handle)),
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..Self::without_display_handle()
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}
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}
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}
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impl std::fmt::Debug for WgpuSetupCreateNew {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("WgpuSetupCreateNew")
|
||||
.field("instance_descriptor", &self.instance_descriptor)
|
||||
.field("power_preference", &self.power_preference)
|
||||
.field(
|
||||
"native_adapter_selector",
|
||||
&self.native_adapter_selector.is_some(),
|
||||
)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for WgpuSetupCreateNew {
|
||||
fn default() -> Self {
|
||||
/// Creates a new configuration without a display handle.
|
||||
///
|
||||
/// A display handle is not required for headless operation (offscreen rendering, tests,
|
||||
/// compute-only workloads). It also isn't needed on most platforms even when presenting
|
||||
/// to a window — only some configurations (e.g. Wayland on Linux with GLES) require one.
|
||||
///
|
||||
/// If you do have a display handle available, prefer [`Self::from_display_handle`] for
|
||||
/// maximum compatibility. With winit you can obtain one via
|
||||
/// [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
|
||||
pub fn without_display_handle() -> Self {
|
||||
Self {
|
||||
instance_descriptor: wgpu::InstanceDescriptor {
|
||||
// Add GL backend, primarily because WebGPU is not stable enough yet.
|
||||
@@ -163,8 +270,11 @@ impl Default for WgpuSetupCreateNew {
|
||||
flags: wgpu::InstanceFlags::from_build_config().with_env(),
|
||||
backend_options: wgpu::BackendOptions::from_env_or_default(),
|
||||
memory_budget_thresholds: wgpu::MemoryBudgetThresholds::default(),
|
||||
display: None,
|
||||
},
|
||||
|
||||
display_handle: None,
|
||||
|
||||
power_preference: wgpu::PowerPreference::from_env()
|
||||
.unwrap_or(wgpu::PowerPreference::HighPerformance),
|
||||
|
||||
@@ -192,6 +302,39 @@ impl Default for WgpuSetupCreateNew {
|
||||
}
|
||||
}
|
||||
|
||||
impl Clone for WgpuSetupCreateNew {
|
||||
fn clone(&self) -> Self {
|
||||
let desc = &self.instance_descriptor;
|
||||
Self {
|
||||
instance_descriptor: wgpu::InstanceDescriptor {
|
||||
backends: desc.backends,
|
||||
flags: desc.flags,
|
||||
backend_options: desc.backend_options.clone(),
|
||||
memory_budget_thresholds: desc.memory_budget_thresholds,
|
||||
display: None,
|
||||
},
|
||||
display_handle: self.display_handle.clone(),
|
||||
power_preference: self.power_preference,
|
||||
native_adapter_selector: self.native_adapter_selector.clone(),
|
||||
device_descriptor: Arc::clone(&self.device_descriptor),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for WgpuSetupCreateNew {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("WgpuSetupCreateNew")
|
||||
.field("instance_descriptor", &self.instance_descriptor)
|
||||
.field("display_handle", &self.display_handle)
|
||||
.field("power_preference", &self.power_preference)
|
||||
.field(
|
||||
"native_adapter_selector",
|
||||
&self.native_adapter_selector.is_some(),
|
||||
)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
/// Configuration for using an existing wgpu setup.
|
||||
///
|
||||
/// Used for [`WgpuSetup::Existing`].
|
||||
|
||||
@@ -17,6 +17,7 @@ struct SurfaceState {
|
||||
width: u32,
|
||||
height: u32,
|
||||
resizing: bool,
|
||||
needs_reconfigure: bool,
|
||||
}
|
||||
|
||||
/// Everything you need to paint egui with [`wgpu`] on [`winit`].
|
||||
@@ -234,6 +235,7 @@ impl Painter {
|
||||
height: size.height,
|
||||
alpha_mode,
|
||||
resizing: false,
|
||||
needs_reconfigure: false,
|
||||
},
|
||||
);
|
||||
let Some(width) = NonZeroU32::new(size.width) else {
|
||||
@@ -368,7 +370,7 @@ impl Painter {
|
||||
hal_surface
|
||||
.render_layer()
|
||||
.lock()
|
||||
.set_presents_with_transaction(resizing);
|
||||
.setPresentsWithTransaction(resizing);
|
||||
|
||||
Self::configure_surface(
|
||||
state,
|
||||
@@ -454,7 +456,7 @@ impl Painter {
|
||||
commands_submitted: false,
|
||||
};
|
||||
|
||||
let Some(surface_state) = self.surfaces.get(&viewport_id) else {
|
||||
let Some(surface_state) = self.surfaces.get_mut(&viewport_id) else {
|
||||
return vsync_sec;
|
||||
};
|
||||
|
||||
@@ -491,6 +493,11 @@ impl Painter {
|
||||
)
|
||||
};
|
||||
|
||||
if surface_state.needs_reconfigure {
|
||||
Self::configure_surface(surface_state, render_state, &self.configuration);
|
||||
surface_state.needs_reconfigure = false;
|
||||
}
|
||||
|
||||
let output_frame = {
|
||||
profiling::scope!("get_current_texture");
|
||||
// This is what vsync-waiting happens on my Mac.
|
||||
@@ -501,16 +508,20 @@ impl Painter {
|
||||
};
|
||||
|
||||
let output_frame = match output_frame {
|
||||
Ok(frame) => frame,
|
||||
Err(err) => match (*self.configuration.on_surface_error)(err) {
|
||||
SurfaceErrorAction::RecreateSurface => {
|
||||
Self::configure_surface(surface_state, render_state, &self.configuration);
|
||||
return vsync_sec;
|
||||
wgpu::CurrentSurfaceTexture::Success(frame) => frame,
|
||||
wgpu::CurrentSurfaceTexture::Suboptimal(frame) => {
|
||||
surface_state.needs_reconfigure = true;
|
||||
frame
|
||||
}
|
||||
other => {
|
||||
match (*self.configuration.on_surface_status)(&other) {
|
||||
SurfaceErrorAction::RecreateSurface => {
|
||||
Self::configure_surface(surface_state, render_state, &self.configuration);
|
||||
}
|
||||
SurfaceErrorAction::SkipFrame => {}
|
||||
}
|
||||
SurfaceErrorAction::SkipFrame => {
|
||||
return vsync_sec;
|
||||
}
|
||||
},
|
||||
return vsync_sec;
|
||||
}
|
||||
};
|
||||
|
||||
let mut capture_buffer = None;
|
||||
|
||||
@@ -40,7 +40,7 @@ impl Custom3d {
|
||||
|
||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("custom3d"),
|
||||
bind_group_layouts: &[&bind_group_layout],
|
||||
bind_group_layouts: &[Some(&bind_group_layout)],
|
||||
immediate_size: 0,
|
||||
});
|
||||
|
||||
|
||||
@@ -17,7 +17,8 @@ pub(crate) const WAIT_TIMEOUT: Duration = Duration::from_secs(10);
|
||||
|
||||
/// Default wgpu setup used for the wgpu renderer.
|
||||
pub fn default_wgpu_setup() -> egui_wgpu::WgpuSetup {
|
||||
let mut setup = egui_wgpu::WgpuSetupCreateNew::default();
|
||||
// No display handle needed for headless testing — we don't present to a window.
|
||||
let mut setup = egui_wgpu::WgpuSetupCreateNew::without_display_handle();
|
||||
|
||||
// WebGPU not supported yet since we rely on blocking screenshots.
|
||||
setup
|
||||
@@ -58,6 +59,7 @@ pub fn default_wgpu_setup() -> egui_wgpu::WgpuSetup {
|
||||
}
|
||||
|
||||
pub fn create_render_state(setup: WgpuSetup) -> egui_wgpu::RenderState {
|
||||
// No display handle needed for headless testing — we don't present to a window.
|
||||
let instance = pollster::block_on(setup.new_instance());
|
||||
|
||||
pollster::block_on(egui_wgpu::RenderState::create(
|
||||
|
||||
Reference in New Issue
Block a user