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mirror of https://github.com/emilk/egui.git synced 2026-09-01 22:30:03 -04:00

Update to wgpu 29 (#7990)

* [x] I have followed the instructions in the PR template

This updates wgpu to v29 across the egui crate stack.

There a a few API changes due to the requirement to provide a display
handle up front to properly support GLES on linux. I have done my best
to make the api changes as reasonable as possible, but I don't have all
the greater project context, so lmk if things should be done a bit
differently.

I've also updated glow to 0.17 to make cargo deny happy, there are no
source changes. I'm not sure how you want to land these.

---------

Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
This commit is contained in:
Connor Fitzgerald
2026-03-23 13:21:25 -04:00
committed by GitHub
parent b077cf9102
commit a59e803f25
11 changed files with 374 additions and 166 deletions

View File

@@ -1,5 +1,48 @@
use std::sync::Arc;
/// A cloneable display handle for use with [`wgpu::InstanceDescriptor`].
///
/// This trait exists so that a [`winit::event_loop::OwnedDisplayHandle`] (or similar platform
/// display handle) can be stored, cloned, and later passed to wgpu.
///
/// wgpu requires an explicit display handle for GLES on some platforms (notably Wayland).
/// Because [`wgpu::InstanceDescriptor`] contains a `Box<dyn WgpuHasDisplayHandle>` which is
/// not cloneable, we wrap the handle in this trait so it can be cloned alongside the rest of
/// the egui wgpu configuration.
///
/// This is automatically implemented for all types that satisfy the bounds (including
/// [`winit::event_loop::OwnedDisplayHandle`]).
pub trait EguiDisplayHandle:
wgpu::rwh::HasDisplayHandle + std::fmt::Debug + Send + Sync + 'static
{
/// Clone this handle into a `Box<dyn WgpuHasDisplayHandle>` suitable for setting on
/// [`wgpu::InstanceDescriptor::display`].
fn clone_for_wgpu(&self) -> Box<dyn wgpu::wgt::WgpuHasDisplayHandle>;
/// Clone this handle into a new `Box<dyn EguiDisplayHandle>`.
fn clone_display_handle(&self) -> Box<dyn EguiDisplayHandle>;
}
impl Clone for Box<dyn EguiDisplayHandle> {
fn clone(&self) -> Self {
// We need to deref here, otherwise this causes infinite recursion stack overflow.
(**self).clone_display_handle()
}
}
impl<T> EguiDisplayHandle for T
where
T: wgpu::rwh::HasDisplayHandle + Clone + std::fmt::Debug + Send + Sync + 'static,
{
fn clone_for_wgpu(&self) -> Box<dyn wgpu::wgt::WgpuHasDisplayHandle> {
Box::new(self.clone())
}
fn clone_display_handle(&self) -> Box<dyn EguiDisplayHandle> {
Box::new(self.clone())
}
}
#[derive(Clone)]
pub enum WgpuSetup {
/// Construct a wgpu setup using some predefined settings & heuristics.
@@ -22,9 +65,32 @@ pub enum WgpuSetup {
Existing(WgpuSetupExisting),
}
impl Default for WgpuSetup {
fn default() -> Self {
Self::CreateNew(WgpuSetupCreateNew::default())
impl WgpuSetup {
/// Creates a new [`WgpuSetup::CreateNew`] with the given display handle.
///
/// This is the recommended constructor. Most platforms (Windows, macOS/iOS, Android, web)
/// work fine without a display handle, but some (e.g. Wayland on Linux with GLES) require
/// one. Providing it unconditionally ensures your app works everywhere.
///
/// If you don't have a display handle available, use [`Self::without_display_handle`]
/// instead — it will still work on the majority of platforms.
///
/// With winit, pass [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
pub fn from_display_handle(display_handle: impl EguiDisplayHandle) -> Self {
Self::CreateNew(WgpuSetupCreateNew::from_display_handle(display_handle))
}
/// Creates a new [`WgpuSetup::CreateNew`] without a display handle.
///
/// A display handle is not required for headless operation (offscreen rendering, tests,
/// compute-only workloads). It also isn't needed on most platforms even when presenting
/// to a window — only some configurations (e.g. Wayland on Linux with GLES) require one.
///
/// If you do have a display handle available, prefer [`Self::from_display_handle`] for
/// maximum compatibility. With winit you can obtain one via
/// [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
pub fn without_display_handle() -> Self {
Self::CreateNew(WgpuSetupCreateNew::without_display_handle())
}
}
@@ -65,8 +131,18 @@ impl WgpuSetup {
}
log::debug!("Creating wgpu instance with backends {backends:?}");
wgpu::util::new_instance_with_webgpu_detection(&create_new.instance_descriptor)
.await
let desc = &create_new.instance_descriptor;
let descriptor = wgpu::InstanceDescriptor {
backends: desc.backends,
flags: desc.flags,
backend_options: desc.backend_options.clone(),
memory_budget_thresholds: desc.memory_budget_thresholds,
display: create_new
.display_handle
.as_ref()
.map(|handle| handle.clone_for_wgpu()),
};
wgpu::util::new_instance_with_webgpu_detection(descriptor).await
}
Self::Existing(existing) => existing.instance.clone(),
}
@@ -98,9 +174,28 @@ pub type NativeAdapterSelectorMethod = Arc<
/// Configuration for creating a new wgpu setup.
///
/// Used for [`WgpuSetup::CreateNew`].
///
/// Use [`Self::from_display_handle`] when you have a display handle available — this is the
/// recommended constructor. With winit you can obtain one via
/// [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
/// Most platforms (Windows, macOS/iOS, Android, web) work fine without one, but some
/// (e.g. Wayland on Linux with GLES) require it. Providing it unconditionally ensures your
/// app works everywhere.
///
/// If you don't have a display handle, use [`Self::without_display_handle`] — it will still
/// work on the majority of platforms, and is appropriate for headless rendering, tests, or
/// web targets.
///
/// Note: The [`wgpu::InstanceDescriptor::display`] field is always stored as `None` in
/// [`Self::instance_descriptor`]. The display handle is stored separately so it can be cloned
/// (since [`wgpu::InstanceDescriptor`] itself does not implement `Clone`), and is injected
/// into the descriptor at instance creation time.
pub struct WgpuSetupCreateNew {
/// Instance descriptor for creating a wgpu instance.
///
/// The [`wgpu::InstanceDescriptor::display`] field should be left as `None`; use the
/// [`Self::display_handle`] field instead (it will be injected when the instance is created).
///
/// The most important field is [`wgpu::InstanceDescriptor::backends`], which
/// controls which backends are supported (wgpu will pick one of these).
/// If you only want to support WebGL (and not WebGPU),
@@ -110,6 +205,16 @@ pub struct WgpuSetupCreateNew {
/// and only if you have enabled the `webgl` feature of crate `wgpu`.
pub instance_descriptor: wgpu::InstanceDescriptor,
/// The display handle to pass to wgpu when creating the instance.
///
/// Most platforms (Windows, macOS/iOS, Android, web) work without this, but some
/// (e.g. Wayland on Linux with GLES) require it. If you have a display handle
/// available, providing it ensures maximum compatibility.
///
/// When using winit, this is typically the
/// [`winit::event_loop::OwnedDisplayHandle`] obtained from the event loop.
pub display_handle: Option<Box<dyn EguiDisplayHandle>>,
/// Power preference for the adapter if [`Self::native_adapter_selector`] is not set or targeting web.
pub power_preference: wgpu::PowerPreference,
@@ -128,32 +233,34 @@ pub struct WgpuSetupCreateNew {
Arc<dyn Fn(&wgpu::Adapter) -> wgpu::DeviceDescriptor<'static> + Send + Sync>,
}
impl Clone for WgpuSetupCreateNew {
fn clone(&self) -> Self {
impl WgpuSetupCreateNew {
/// Creates a new configuration with the given display handle.
///
/// This is the recommended constructor. Most platforms (Windows, macOS/iOS, Android, web)
/// work fine without a display handle, but some (e.g. Wayland on Linux with GLES) require
/// one. Providing it unconditionally ensures your app works everywhere.
///
/// If you don't have a display handle available, use [`Self::without_display_handle`]
/// instead — it will still work on the majority of platforms.
///
/// With winit, pass [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
pub fn from_display_handle(display_handle: impl EguiDisplayHandle) -> Self {
Self {
instance_descriptor: self.instance_descriptor.clone(),
power_preference: self.power_preference,
native_adapter_selector: self.native_adapter_selector.clone(),
device_descriptor: Arc::clone(&self.device_descriptor),
display_handle: Some(Box::new(display_handle)),
..Self::without_display_handle()
}
}
}
impl std::fmt::Debug for WgpuSetupCreateNew {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("WgpuSetupCreateNew")
.field("instance_descriptor", &self.instance_descriptor)
.field("power_preference", &self.power_preference)
.field(
"native_adapter_selector",
&self.native_adapter_selector.is_some(),
)
.finish()
}
}
impl Default for WgpuSetupCreateNew {
fn default() -> Self {
/// Creates a new configuration without a display handle.
///
/// A display handle is not required for headless operation (offscreen rendering, tests,
/// compute-only workloads). It also isn't needed on most platforms even when presenting
/// to a window — only some configurations (e.g. Wayland on Linux with GLES) require one.
///
/// If you do have a display handle available, prefer [`Self::from_display_handle`] for
/// maximum compatibility. With winit you can obtain one via
/// [`EventLoop::owned_display_handle`](winit::event_loop::EventLoop::owned_display_handle).
pub fn without_display_handle() -> Self {
Self {
instance_descriptor: wgpu::InstanceDescriptor {
// Add GL backend, primarily because WebGPU is not stable enough yet.
@@ -163,8 +270,11 @@ impl Default for WgpuSetupCreateNew {
flags: wgpu::InstanceFlags::from_build_config().with_env(),
backend_options: wgpu::BackendOptions::from_env_or_default(),
memory_budget_thresholds: wgpu::MemoryBudgetThresholds::default(),
display: None,
},
display_handle: None,
power_preference: wgpu::PowerPreference::from_env()
.unwrap_or(wgpu::PowerPreference::HighPerformance),
@@ -192,6 +302,39 @@ impl Default for WgpuSetupCreateNew {
}
}
impl Clone for WgpuSetupCreateNew {
fn clone(&self) -> Self {
let desc = &self.instance_descriptor;
Self {
instance_descriptor: wgpu::InstanceDescriptor {
backends: desc.backends,
flags: desc.flags,
backend_options: desc.backend_options.clone(),
memory_budget_thresholds: desc.memory_budget_thresholds,
display: None,
},
display_handle: self.display_handle.clone(),
power_preference: self.power_preference,
native_adapter_selector: self.native_adapter_selector.clone(),
device_descriptor: Arc::clone(&self.device_descriptor),
}
}
}
impl std::fmt::Debug for WgpuSetupCreateNew {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("WgpuSetupCreateNew")
.field("instance_descriptor", &self.instance_descriptor)
.field("display_handle", &self.display_handle)
.field("power_preference", &self.power_preference)
.field(
"native_adapter_selector",
&self.native_adapter_selector.is_some(),
)
.finish()
}
}
/// Configuration for using an existing wgpu setup.
///
/// Used for [`WgpuSetup::Existing`].