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mirror of https://github.com/emilk/egui.git synced 2026-06-26 22:53:14 -04:00

Window: move only by dragging title bar (#8183)

* Part of https://github.com/emilk/egui/issues/8180

So far, you've been able to move any `egui::Window` by dragging anywhere
on it. This makes sense on touch screens with thick fingers, but less so
on non-touch-screens.

With this PR, you can now control it with a new enum `WindowDrag`
This commit is contained in:
Emil Ernerfeldt
2026-05-22 12:39:43 +02:00
committed by GitHub
parent 27373b06d0
commit bea47a2ce7
7 changed files with 390 additions and 15 deletions

View File

@@ -583,7 +583,7 @@ impl Area {
}
}
fn round_area_position(ctx: &Context, pos: Pos2) -> Pos2 {
pub(crate) fn round_area_position(ctx: &Context, pos: Pos2) -> Pos2 {
// We round a lot of rendering to pixels, so we round the whole
// area positions to pixels too, so avoid widgets appearing to float
// around independently of each other when the area is dragged.

View File

@@ -32,5 +32,5 @@ pub use {
scroll_area::ScrollArea,
sides::Sides,
tooltip::*,
window::Window,
window::{Window, WindowDrag},
};

View File

@@ -9,6 +9,54 @@ use crate::*;
use super::scroll_area::{DragScroll, ScrollBarVisibility, ScrollSource};
use super::{Area, Frame, Resize, ScrollArea, area, resize};
/// Where the user can drag to move a [`Window`].
///
/// See [`Window::drag_area`].
#[derive(Clone, Copy, Debug, PartialEq, Eq, Default)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum WindowDrag {
/// Window cannot be moved by dragging.
///
/// [`Window::movable(false)`](Window::movable) forces this regardless of
/// what was passed to [`Window::drag_area`].
Off,
/// The user can drag the window from anywhere on its surface.
///
/// Good for touch screens, but can interfere with selecting / dragging
/// content inside the window when used with a mouse.
Anywhere,
/// Only the title bar accepts the move-drag gesture.
///
/// Windows without a title bar (see [`Window::title_bar`]) silently fall
/// back to [`Self::Anywhere`] — otherwise they'd be unmovable.
TitleBar,
/// [`Self::Anywhere`] when a touch screen is detected (see
/// [`crate::InputState::has_touch_screen`]); [`Self::TitleBar`] otherwise.
/// The recommended default.
#[default]
OnTouch,
}
impl WindowDrag {
/// Resolve [`Self::OnTouch`] to either [`Self::Anywhere`] or [`Self::TitleBar`]
/// based on whether a touch screen was detected.
fn resolve(self, ctx: &Context) -> Self {
match self {
Self::OnTouch => {
if ctx.input(|i| i.has_touch_screen()) {
Self::Anywhere
} else {
Self::TitleBar
}
}
other => other,
}
}
}
/// Builder for a floating window which can be dragged, closed, collapsed, resized and scrolled (off by default).
///
/// You can customize:
@@ -43,6 +91,7 @@ pub struct Window<'a> {
with_title_bar: bool,
fade_out: bool,
auto_sized: bool,
drag_area: WindowDrag,
}
impl<'a> Window<'a> {
@@ -67,6 +116,7 @@ impl<'a> Window<'a> {
with_title_bar: true,
fade_out: true,
auto_sized: false,
drag_area: WindowDrag::default(),
}
}
@@ -142,12 +192,29 @@ impl<'a> Window<'a> {
}
/// If `false` the window will be immovable.
///
/// If `true`, you can move the window by dragging it.
/// Where you can drag to move the window is determined by [`Self::drag_area`].
#[inline]
pub fn movable(mut self, movable: bool) -> Self {
self.area = self.area.movable(movable);
self
}
/// Where the user can grab the window to move it.
///
/// Defaults to [`WindowDrag::OnTouch`]: drag anywhere on touch screens,
/// title bar only otherwise. See [`WindowDrag`] for details.
///
/// [`Self::movable(false)`](Self::movable) forces [`WindowDrag::Off`]
/// regardless of this setting. Windows without a title bar (see
/// [`Self::title_bar`]) fall back to [`WindowDrag::Anywhere`].
#[inline]
pub fn drag_area(mut self, drag_area: WindowDrag) -> Self {
self.drag_area = drag_area;
self
}
/// `order(Order::Foreground)` for a Window that should always be on top
#[inline]
pub fn order(mut self, order: Order) -> Self {
@@ -489,8 +556,64 @@ impl Window<'_> {
with_title_bar,
fade_out,
auto_sized,
drag_area: drag_area_setting,
} = self;
// `Window::movable(false)` (and `Area::movable(false)`) and
// `WindowDrag::Off` both mean "this window cannot be moved by
// dragging". Without a title bar, `TitleBar` mode would leave the
// window unmovable, so silently fall back to drag-anywhere instead.
let effective_drag = if !area.is_movable() || drag_area_setting == WindowDrag::Off {
WindowDrag::Off
} else if !with_title_bar {
WindowDrag::Anywhere
} else {
drag_area_setting.resolve(ctx)
};
// Make the area itself agree: keep its movable flag in sync with
// the resolved drag mode so resize behavior and `Area::begin`'s
// drag-from-anywhere handling don't disagree with the title-bar
// path. (Builder order shouldn't matter — `.drag_area(Off)` after
// `.movable(true)` and vice versa both end up here.)
let area = if effective_drag == WindowDrag::Off {
area.movable(false)
} else {
area
};
// Apply the previous frame's title-bar drag _before_ `Area::begin`
// loads the state. We can't apply it inside the content closure because
// `Area::end` writes the locally-captured `AreaState` back, overwriting
// any in-frame mutation.
//
// We deliberately leave `Area` with its normal `Sense::DRAG`: that way
// the area's widget still absorbs drag hit-tests over the body, so the
// resize-edge widgets aren't picked as the "closest drag" target when
// hovering anywhere in the window. The drag-from-anywhere move that
// `Area::begin` would then apply is undone right after `begin` for
// `WindowDrag::TitleBar`.
let title_drag_mode = effective_drag == WindowDrag::TitleBar;
let pivot_pos_before_begin = if title_drag_mode {
if let Some(resp) = ctx.read_response(area.id.with("__title_click"))
&& resp.dragged()
{
let delta = ctx.input(|i| i.pointer.delta());
if delta != Vec2::ZERO {
ctx.memory_mut(|mem| {
if let Some(state) = mem.areas_mut().get_mut(area.id)
&& let Some(pivot_pos) = state.pivot_pos.as_mut()
{
*pivot_pos += delta;
}
});
}
}
area::AreaState::load(ctx, area.id).and_then(|s| s.pivot_pos)
} else {
None
};
let style = ctx.global_style();
let window_frame = frame.unwrap_or_else(|| Frame::window(&style));
@@ -525,6 +648,24 @@ impl Window<'_> {
let on_top = Some(area_layer_id) == ctx.top_layer_id();
let mut area = area.begin(ctx);
// Title-bar-drag mode: throw away any drag-from-anywhere movement
// `Area::begin` may have applied. The title-bar pre-begin step above
// already accounted for the title drag. We then re-run the same
// constrain+round step `Area::begin` does so the title-bar drag
// can't escape `constrain_rect` or reintroduce sub-pixel jitter.
if let Some(pre_begin_pivot) = pivot_pos_before_begin {
let constrain = area.constrain();
let constrain_rect = area.constrain_rect();
let state = area.state_mut();
state.pivot_pos = Some(pre_begin_pivot);
if constrain {
state.set_left_top_pos(
Context::constrain_window_rect_to_area(state.rect(), constrain_rect).min,
);
}
state.set_left_top_pos(area::round_area_position(ctx, state.left_top_pos()));
}
area.with_widget_info(|| {
WidgetInfo::labeled(
WidgetType::Window,
@@ -576,6 +717,8 @@ impl Window<'_> {
on_top,
open.as_deref_mut(),
auto_sized,
effective_drag == WindowDrag::TitleBar,
area_id,
);
}
collapsing
@@ -1142,6 +1285,8 @@ fn title_ui(
active: bool,
open: Option<&mut bool>,
auto_sized: bool,
drag_to_move: bool,
area_id: Id,
) -> Response {
let shape_idx = ui.painter().add(Shape::Noop);
@@ -1247,16 +1392,21 @@ fn title_ui(
}
}
if collapsible
&& child_ui
.interact(
title_click_rect,
child_ui.auto_id_with("window_title_click"),
Sense::click(),
)
.double_clicked()
{
collapsing.toggle(&child_ui);
if collapsible || drag_to_move {
// Single widget covers double-click-to-toggle (when collapsible) and
// drag-to-move (in title-bar-drag mode). The move itself is applied in
// `Window::show_dyn` _before_ `Area::begin` next frame, since
// `Area::end` overwrites any in-frame mutation of `AreaState`.
let sense = if drag_to_move {
Sense::click_and_drag()
} else {
Sense::click()
};
let response = child_ui.interact(title_click_rect, area_id.with("__title_click"), sense);
if collapsible && response.double_clicked() {
collapsing.toggle(&child_ui);
}
}
{

View File

@@ -1171,6 +1171,10 @@ impl Areas {
self.areas.get(&id)
}
pub(crate) fn get_mut(&mut self, id: Id) -> Option<&mut area::AreaState> {
self.areas.get_mut(&id)
}
/// All layers back-to-front, top is last.
pub(crate) fn order(&self) -> &[LayerId] {
&self.order

View File

@@ -1,4 +1,4 @@
use egui::{UiKind, Vec2b};
use egui::{UiKind, Vec2b, WindowDrag};
#[derive(Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
@@ -7,6 +7,7 @@ pub struct WindowOptions {
title_bar: bool,
closable: bool,
collapsible: bool,
movable: bool,
resizable: bool,
constrain: bool,
scroll2: Vec2b,
@@ -15,6 +16,8 @@ pub struct WindowOptions {
anchored: bool,
anchor: egui::Align2,
anchor_offset: egui::Vec2,
drag_area: WindowDrag,
}
impl Default for WindowOptions {
@@ -24,6 +27,7 @@ impl Default for WindowOptions {
title_bar: true,
closable: true,
collapsible: true,
movable: true,
resizable: true,
constrain: true,
scroll2: Vec2b::TRUE,
@@ -31,6 +35,7 @@ impl Default for WindowOptions {
anchored: false,
anchor: egui::Align2::RIGHT_TOP,
anchor_offset: egui::Vec2::ZERO,
drag_area: WindowDrag::default(),
}
}
}
@@ -46,6 +51,7 @@ impl crate::Demo for WindowOptions {
title_bar,
closable,
collapsible,
movable,
resizable,
constrain,
scroll2,
@@ -53,6 +59,7 @@ impl crate::Demo for WindowOptions {
anchored,
anchor,
anchor_offset,
drag_area,
} = self.clone();
let enabled = ui.input(|i| i.time) - disabled_time > 2.0;
@@ -66,7 +73,9 @@ impl crate::Demo for WindowOptions {
.resizable(resizable)
.constrain(constrain)
.collapsible(collapsible)
.movable(movable)
.title_bar(title_bar)
.drag_area(drag_area)
.scroll(scroll2)
.constrain_to(ui.available_rect_before_wrap())
.enabled(enabled);
@@ -87,6 +96,7 @@ impl crate::View for WindowOptions {
title_bar,
closable,
collapsible,
movable,
resizable,
constrain,
scroll2,
@@ -94,6 +104,7 @@ impl crate::View for WindowOptions {
anchored,
anchor,
anchor_offset,
drag_area,
} = self;
ui.horizontal(|ui| {
ui.label("title:");
@@ -106,6 +117,8 @@ impl crate::View for WindowOptions {
ui.checkbox(title_bar, "title_bar");
ui.checkbox(closable, "closable");
ui.checkbox(collapsible, "collapsible");
ui.checkbox(movable, "movable")
.on_hover_text("Can the window be moved by dragging?");
ui.checkbox(resizable, "resizable");
ui.checkbox(constrain, "constrain")
.on_hover_text("Constrain window to the screen");
@@ -140,6 +153,19 @@ impl crate::View for WindowOptions {
});
});
ui.horizontal(|ui| {
ui.label("Drag to move:")
.on_hover_text("Where the user can grab the window to move it");
ui.selectable_value(drag_area, WindowDrag::Off, "Off")
.on_hover_text("The window cannot be dragged to move it (same as movable = false)");
ui.selectable_value(drag_area, WindowDrag::OnTouch, "OnTouch")
.on_hover_text("Anywhere on touch screens, title-bar only otherwise (default)");
ui.selectable_value(drag_area, WindowDrag::TitleBar, "TitleBar")
.on_hover_text("Only the title bar moves the window");
ui.selectable_value(drag_area, WindowDrag::Anywhere, "Anywhere")
.on_hover_text("Drag anywhere on the window to move it");
});
ui.separator();
let on_top = Some(ui.layer_id()) == ui.ctx().top_layer_id();
ui.label(format!("This window is on top: {on_top}."));

View File

@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:ab0a8201038b2b066c5aff1fd1a35bc7aed95e74cf50c293eee4a76d66623822
size 35171
oid sha256:d27392f625445e82285c8eaeb532e11dcb02030f24c7a769356cb4c23d7c2067
size 41516

View File

@@ -0,0 +1,195 @@
//! Tests for [`Window::drag_area`] and [`Window::movable`].
//!
//! Each test sets up a window with a particular drag configuration, drags
//! either inside or outside the title bar, and asserts on the area rect's
//! delta. `WindowDrag::OnTouch` is not exercised here since it just resolves
//! to `TitleBar` (no touch screen in headless tests).
use egui::{Id, Pos2, Sense, Vec2, Window, WindowDrag};
use egui_kittest::Harness;
struct State {
drag_area: WindowDrag,
movable: bool,
}
fn build(state: State) -> Harness<'static, State> {
let mut harness = Harness::builder()
.with_size(Vec2::new(500.0, 400.0))
.with_max_steps(40) // Area requests a repaint every frame while pressed.
.build_ui_state(
move |ui, state: &mut State| {
Window::new("test_win")
.id(Id::new("test_win"))
.drag_area(state.drag_area)
.movable(state.movable)
.default_pos([100.0, 80.0])
.default_size([180.0, 140.0])
.show(ui.ctx(), |ui| {
// A passive widget fills the body; it has no drag sense
// of its own, so the Area / title-bar widget is what
// decides whether a drag moves the window.
ui.allocate_response(ui.available_size(), Sense::hover());
});
},
state,
);
// Let the window settle (auto-position / size, then idle).
harness.run_steps(4);
harness
}
fn window_rect(harness: &Harness<'_, State>) -> egui::Rect {
egui::AreaState::load(&harness.ctx, Id::new("test_win"))
.expect("window area should be persisted after the first frame")
.rect()
}
/// Drag the pointer from `from` to `to` over multiple frames; release at the end.
fn drag(harness: &mut Harness<'_, State>, from: Pos2, to: Pos2) {
harness.drag_at(from);
harness.run_steps(4);
harness.hover_at(to);
harness.run_steps(4);
harness.drop_at(to);
harness.run_steps(4);
}
fn titlebar_pos(rect: egui::Rect) -> Pos2 {
// Just inside the title bar:
Pos2::new(rect.center().x, rect.top() + 8.0)
}
fn body_pos(rect: egui::Rect) -> Pos2 {
// Well below the title bar:
Pos2::new(rect.center().x, rect.bottom() - 30.0)
}
#[test]
fn title_bar_drag_on_titlebar_moves_window() {
let mut harness = build(State {
drag_area: WindowDrag::TitleBar,
movable: true,
});
let before = window_rect(&harness);
let from = titlebar_pos(before);
let to = from + Vec2::new(60.0, 40.0);
drag(&mut harness, from, to);
let after = window_rect(&harness);
let moved = after.min - before.min;
assert!(
20.0 < moved.x && 20.0 < moved.y,
"TitleBar + drag on titlebar should move the window (delta = {moved:?})"
);
}
#[test]
fn title_bar_drag_outside_titlebar_keeps_window_put() {
let mut harness = build(State {
drag_area: WindowDrag::TitleBar,
movable: true,
});
let before = window_rect(&harness);
let from = body_pos(before);
let to = from + Vec2::new(60.0, -40.0);
drag(&mut harness, from, to);
let after = window_rect(&harness);
let moved = after.min - before.min;
assert!(
moved.length() < 1.0,
"TitleBar + drag in the body should NOT move the window (delta = {moved:?})"
);
}
#[test]
fn anywhere_drag_in_body_moves_window() {
let mut harness = build(State {
drag_area: WindowDrag::Anywhere,
movable: true,
});
let before = window_rect(&harness);
let from = body_pos(before);
let to = from + Vec2::new(60.0, -40.0);
drag(&mut harness, from, to);
let after = window_rect(&harness);
let moved = after.min - before.min;
assert!(
20.0 < moved.x && moved.y < -20.0,
"Anywhere + drag anywhere should move the window (delta = {moved:?})"
);
}
#[test]
fn movable_false_keeps_window_put_even_on_titlebar() {
// Regression: a `movable(false)` window used to still move when the user
// dragged the title bar in `TitleBar` mode.
let mut harness = build(State {
drag_area: WindowDrag::TitleBar,
movable: false,
});
let before = window_rect(&harness);
let from = titlebar_pos(before);
let to = from + Vec2::new(60.0, 40.0);
drag(&mut harness, from, to);
let after = window_rect(&harness);
let moved = after.min - before.min;
assert!(
moved.length() < 1.0,
"TitleBar + movable(false) should NOT move the window (delta = {moved:?})"
);
}
#[test]
fn off_keeps_window_put_on_body_drag() {
// `WindowDrag::Off` should freeze the window regardless of `movable`.
let mut harness = build(State {
drag_area: WindowDrag::Off,
movable: true,
});
let before = window_rect(&harness);
let from = body_pos(before);
let to = from + Vec2::new(60.0, -40.0);
drag(&mut harness, from, to);
let after = window_rect(&harness);
let moved = after.min - before.min;
assert!(
moved.length() < 1.0,
"Off + drag in the body should NOT move the window (delta = {moved:?})"
);
}
#[test]
fn off_keeps_window_put_on_titlebar_drag() {
let mut harness = build(State {
drag_area: WindowDrag::Off,
movable: true,
});
let before = window_rect(&harness);
let from = titlebar_pos(before);
let to = from + Vec2::new(60.0, 40.0);
drag(&mut harness, from, to);
let after = window_rect(&harness);
let moved = after.min - before.min;
assert!(
moved.length() < 1.0,
"Off + drag on titlebar should NOT move the window (delta = {moved:?})"
);
}