1
0
mirror of https://github.com/emilk/egui.git synced 2026-06-26 14:49:06 -04:00

Fix random hangs by improving wgpu::Surface lifecycle handling (#8171)

Backport of #8171 for the 0.34.3 patch release, adapted to avoid the
breaking API changes on main (the `window` argument to the public
`Painter::paint_and_update_textures` and the new `SurfaceErrorAction`
variant). The owned window handle is stashed in `SurfaceState` instead.

Co-authored-by: Jochen Görtler <grtlr@users.noreply.github.com>
This commit is contained in:
lucasmerlin
2026-05-26 18:08:21 +02:00
parent ac5e932287
commit c86de5732d
2 changed files with 153 additions and 45 deletions

View File

@@ -266,7 +266,12 @@ pub enum SurfaceErrorAction {
/// Do nothing and skip the current frame.
SkipFrame,
/// Instructs egui to recreate the surface, then skip the current frame.
/// Recover the surface, then skip the current frame.
///
/// egui reconfigures the existing surface for [`wgpu::CurrentSurfaceTexture::Outdated`], and
/// drops & recreates it via [`wgpu::Instance::create_surface`] for
/// [`wgpu::CurrentSurfaceTexture::Lost`] (where reconfiguring the same surface object cannot
/// recover).
RecreateSurface,
}
@@ -332,23 +337,28 @@ impl Default for WgpuConfiguration {
// No display handle available at this point — callers should replace this with
// `WgpuSetup::from_display_handle(...)` before creating the instance if one is available.
wgpu_setup: WgpuSetup::without_display_handle(),
on_surface_status: Arc::new(|status| {
match status {
wgpu::CurrentSurfaceTexture::Outdated => {
// This error occurs when the app is minimized on Windows.
// Silently return here to prevent spamming the console with:
// "The underlying surface has changed, and therefore the swap chain must be updated"
}
wgpu::CurrentSurfaceTexture::Occluded => {
// This error occurs when the application is occluded (e.g. minimized or behind another window).
log::debug!("Dropped frame with error: {status:?}");
}
_ => {
log::warn!("Dropped frame with error: {status:?}");
}
on_surface_status: Arc::new(|status| match status {
wgpu::CurrentSurfaceTexture::Outdated => {
// The compositor changed the surface (resize, scale, output, …). wgpu
// requires us to reconfigure before the next acquire. Skipping would mean
// we are stuck in `Outdated` forever (e.g. spinner not spinning on Wayland).
log::trace!("Dropped frame with error: {status:?}");
SurfaceErrorAction::RecreateSurface
}
wgpu::CurrentSurfaceTexture::Lost => {
// The underlying surface is gone and we need a fresh one from the `wgpu::Instance`.
log::debug!("Dropped frame with error: {status:?}");
SurfaceErrorAction::RecreateSurface
}
wgpu::CurrentSurfaceTexture::Occluded => {
// App is hidden (minimized / behind another window). Skip silently.
log::trace!("Skipping frame due to occlusion.");
SurfaceErrorAction::SkipFrame
}
_ => {
log::warn!("Dropped frame with error: {status:?}");
SurfaceErrorAction::SkipFrame
}
SurfaceErrorAction::SkipFrame
}),
}
}

View File

@@ -18,6 +18,17 @@ struct SurfaceState {
height: u32,
resizing: bool,
needs_reconfigure: bool,
// Set when the previous frame observed `wgpu::CurrentSurfaceTexture::Lost`. Triggers a
// full surface recreation at the start of the next frame (see `recreate_surface`).
needs_recreate: bool,
// Backport of #8171 for the 0.34.3 patch release: recovering from a `Lost` surface requires
// dropping the old surface and creating a fresh one, which needs the window handle. On `main`
// the window is passed into `paint_and_update_textures`, but adding that argument here would be
// a breaking change to a public method, so for the patch we stash an owned handle instead.
// `None` when the surface was created via `set_window_unsafe` (no owned window available).
window_for_surface_recreation: Option<Arc<winit::window::Window>>,
}
/// Everything you need to paint egui with [`wgpu`] on [`winit`].
@@ -153,8 +164,9 @@ impl Painter {
if let Some(window) = window {
let size = window.inner_size();
if !self.surfaces.contains_key(&viewport_id) {
let surface = self.instance.create_surface(window)?;
self.add_surface(surface, viewport_id, size).await?;
let surface = self.instance.create_surface(Arc::clone(&window))?;
self.add_surface(surface, viewport_id, size, Some(window))
.await?;
}
} else {
log::warn!("No window - clearing all surfaces");
@@ -183,7 +195,7 @@ impl Painter {
self.instance
.create_surface_unsafe(wgpu::SurfaceTargetUnsafe::from_window(&window)?)?
};
self.add_surface(surface, viewport_id, size).await?;
self.add_surface(surface, viewport_id, size, None).await?;
}
} else {
log::warn!("No window - clearing all surfaces");
@@ -197,10 +209,9 @@ impl Painter {
surface: wgpu::Surface<'static>,
viewport_id: ViewportId,
size: winit::dpi::PhysicalSize<u32>,
window_for_surface_recreation: Option<Arc<winit::window::Window>>,
) -> Result<(), crate::WgpuError> {
let render_state = if let Some(render_state) = &self.render_state {
render_state
} else {
if self.render_state.is_none() {
let render_state = RenderState::create(
&self.configuration,
&self.instance,
@@ -208,45 +219,104 @@ impl Painter {
self.options,
)
.await?;
self.render_state.get_or_insert(render_state)
};
let alpha_mode = if self.support_transparent_backbuffer {
let supported_alpha_modes = surface.get_capabilities(&render_state.adapter).alpha_modes;
self.render_state = Some(render_state);
}
self.install_surface(
surface,
viewport_id,
size.width,
size.height,
false,
window_for_surface_recreation,
);
Ok(())
}
// Prefer pre multiplied over post multiplied!
if supported_alpha_modes.contains(&wgpu::CompositeAlphaMode::PreMultiplied) {
wgpu::CompositeAlphaMode::PreMultiplied
} else if supported_alpha_modes.contains(&wgpu::CompositeAlphaMode::PostMultiplied) {
wgpu::CompositeAlphaMode::PostMultiplied
/// Inserts a freshly created surface into [`Self::surfaces`] and configures it.
///
/// Render state must already be initialised before calling this.
fn install_surface(
&mut self,
surface: wgpu::Surface<'static>,
viewport_id: ViewportId,
width: u32,
height: u32,
resizing: bool,
window_for_surface_recreation: Option<Arc<winit::window::Window>>,
) {
let alpha_mode = {
let render_state = self
.render_state
.as_ref()
.expect("install_surface called before render_state initialization");
if self.support_transparent_backbuffer {
let supported_alpha_modes =
surface.get_capabilities(&render_state.adapter).alpha_modes;
// Prefer pre multiplied over post multiplied!
if supported_alpha_modes.contains(&wgpu::CompositeAlphaMode::PreMultiplied) {
wgpu::CompositeAlphaMode::PreMultiplied
} else if supported_alpha_modes.contains(&wgpu::CompositeAlphaMode::PostMultiplied) {
wgpu::CompositeAlphaMode::PostMultiplied
} else {
log::warn!(
"Transparent window was requested, but the active wgpu surface does not support a `CompositeAlphaMode` with transparency."
);
wgpu::CompositeAlphaMode::Auto
}
} else {
log::warn!(
"Transparent window was requested, but the active wgpu surface does not support a `CompositeAlphaMode` with transparency."
);
wgpu::CompositeAlphaMode::Auto
}
} else {
wgpu::CompositeAlphaMode::Auto
};
self.surfaces.insert(
viewport_id,
SurfaceState {
surface,
width: size.width,
height: size.height,
width,
height,
alpha_mode,
resizing: false,
resizing,
needs_reconfigure: false,
needs_recreate: false,
window_for_surface_recreation,
},
);
let Some(width) = NonZeroU32::new(size.width) else {
let Some(width) = NonZeroU32::new(width) else {
log::debug!("The window width was zero; skipping generate textures");
return Ok(());
return;
};
let Some(height) = NonZeroU32::new(size.height) else {
let Some(height) = NonZeroU32::new(height) else {
log::debug!("The window height was zero; skipping generate textures");
return Ok(());
return;
};
self.resize_and_generate_depth_texture_view_and_msaa_view(viewport_id, width, height);
}
/// Drop the existing [`wgpu::Surface`] for `viewport_id` and create a fresh one for the stored
/// window via [`wgpu::Instance::create_surface`], then configure it.
///
/// Used to recover from [`wgpu::CurrentSurfaceTexture::Lost`], where reconfiguring the existing
/// surface object cannot recover. Backport of #8171 for the 0.34.3 patch release; see the note
/// on [`SurfaceState::window_for_surface_recreation`].
fn recreate_surface(&mut self, viewport_id: ViewportId) -> Result<(), crate::WgpuError> {
profiling::function_scope!();
let Some(old_state) = self.surfaces.get(&viewport_id) else {
return Ok(());
};
let Some(window) = old_state.window_for_surface_recreation.clone() else {
// Surface was created via `set_window_unsafe`; we have no owned window to recreate from.
return Ok(());
};
let width = old_state.width;
let height = old_state.height;
let resizing = old_state.resizing;
// Drop the old surface before creating the new one.
self.surfaces.remove(&viewport_id);
let surface = self.instance.create_surface(Arc::clone(&window))?;
self.install_surface(surface, viewport_id, width, height, resizing, Some(window));
Ok(())
}
@@ -447,6 +517,19 @@ impl Painter {
let capture = !capture_data.is_empty();
let mut vsync_sec = 0.0;
// If the previous frame produced `CurrentSurfaceTexture::Lost`, the match below set
// `needs_recreate`. Recreate the surface now, before borrowing `render_state` / `surfaces`
// for the rest of the paint (see #8171).
if self
.surfaces
.get(&viewport_id)
.is_some_and(|s| s.needs_recreate)
&& let Err(err) = self.recreate_surface(viewport_id)
{
log::error!("Failed to recreate surface for {viewport_id:?}: {err}");
return vsync_sec;
}
let Some(render_state) = self.render_state.as_mut() else {
return vsync_sec;
};
@@ -516,7 +599,22 @@ impl Painter {
other => {
match (*self.configuration.on_surface_status)(&other) {
SurfaceErrorAction::RecreateSurface => {
Self::configure_surface(surface_state, render_state, &self.configuration);
if matches!(other, wgpu::CurrentSurfaceTexture::Lost) {
// The surface is gone; reconfiguring the same object cannot recover.
// We can't drop & recreate it here while `surface_state` /
// `render_state` are borrowed, so defer it to the start of the next
// frame (which we ensure arrives via `request_repaint_of`). See #8171.
surface_state.needs_recreate = true;
} else {
// `Outdated` (and other recoverable statuses): reconfiguring the
// existing surface is enough.
Self::configure_surface(
surface_state,
render_state,
&self.configuration,
);
}
self.context.request_repaint_of(viewport_id);
}
SurfaceErrorAction::SkipFrame => {}
}