mirror of
https://github.com/emilk/egui.git
synced 2026-06-27 15:13:12 -04:00
Added now window can be toggled embeded or not
This commit is contained in:
@@ -166,6 +166,8 @@ pub struct Window<'open> {
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collapsible: bool,
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default_open: bool,
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with_title_bar: bool,
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embedded: bool,
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window_builder: WindowBuilder,
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}
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impl<'open> Window<'open> {
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@@ -176,6 +178,7 @@ impl<'open> Window<'open> {
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let title = title.into().fallback_text_style(TextStyle::Heading);
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let area = Area::new(Id::new(title.text()));
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Self {
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window_builder: WindowBuilder::default().with_title(title.text()),
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title,
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open: None,
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area,
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@@ -188,6 +191,7 @@ impl<'open> Window<'open> {
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collapsible: true,
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default_open: true,
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with_title_bar: true,
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embedded: true,
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}
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}
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@@ -402,6 +406,11 @@ impl<'open> Window<'open> {
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self.area = self.area.drag_bounds(bounds);
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self
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}
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pub fn embedded(mut self, value: bool) -> Self {
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self.embedded = value;
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self
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}
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}
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impl<'open> Window<'open> {
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@@ -421,8 +430,6 @@ impl<'open> Window<'open> {
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ctx: &Context,
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add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
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) -> Option<InnerResponse<Option<R>>> {
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let window_id = ctx.create_window(WindowBuilder::default().with_title(self.title.text()));
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println!("Window id: {}", window_id);
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let Window {
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title,
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open,
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@@ -433,161 +440,177 @@ impl<'open> Window<'open> {
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collapsible,
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default_open,
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with_title_bar,
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embedded,
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window_builder,
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} = self;
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let frame = frame.unwrap_or_else(|| Frame::window(&ctx.style()));
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let is_explicitly_closed = matches!(open, Some(false));
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let is_open = !is_explicitly_closed || ctx.memory(|mem| mem.everything_is_visible());
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area.show_open_close_animation(ctx, &frame, is_open);
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if !is_open {
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return None;
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}
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let area_id = area.id;
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let area_layer_id = area.layer();
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let resize_id = area_id.with("resize");
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let mut collapsing =
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CollapsingState::load_with_default_open(ctx, area_id.with("collapsing"), default_open);
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let is_collapsed = with_title_bar && !collapsing.is_open();
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let possible = PossibleInteractions::new(&area, &resize, is_collapsed);
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let area = area.movable(false); // We move it manually, or the area will move the window when we want to resize it
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let resize = resize.resizable(false); // We move it manually
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let mut resize = resize.id(resize_id);
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let mut area = area.begin(ctx);
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let title_content_spacing = 2.0 * ctx.style().spacing.item_spacing.y;
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// First interact (move etc) to avoid frame delay:
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let last_frame_outer_rect = area.state().rect();
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let interaction = if possible.movable || possible.resizable() {
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window_interaction(
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ctx,
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possible,
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area_layer_id,
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area_id.with("frame_resize"),
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last_frame_outer_rect,
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)
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.and_then(|window_interaction| {
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// Calculate roughly how much larger the window size is compared to the inner rect
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let title_bar_height = if with_title_bar {
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let style = ctx.style();
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ctx.fonts(|f| title.font_height(f, &style)) + title_content_spacing
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} else {
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0.0
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};
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let margins = frame.outer_margin.sum()
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+ frame.inner_margin.sum()
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+ vec2(0.0, title_bar_height);
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interact(
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window_interaction,
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ctx,
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margins,
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area_layer_id,
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&mut area,
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resize_id,
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)
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})
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let window_id = if !embedded {
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ctx.create_window(window_builder)
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} else {
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None
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0
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};
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let hover_interaction = resize_hover(ctx, possible, area_layer_id, last_frame_outer_rect);
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let mut area_content_ui = area.content_ui(ctx);
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if embedded || ctx.current_window_id() == window_id {
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let frame = frame.unwrap_or_else(|| Frame::window(&ctx.style()));
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let content_inner = {
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// BEGIN FRAME --------------------------------
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let frame_stroke = frame.stroke;
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let mut frame = frame.begin(&mut area_content_ui);
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let is_explicitly_closed = matches!(open, Some(false));
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let is_open = !is_explicitly_closed || ctx.memory(|mem| mem.everything_is_visible());
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area.show_open_close_animation(ctx, &frame, is_open);
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let show_close_button = open.is_some();
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let title_bar = if with_title_bar {
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let title_bar = show_title_bar(
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&mut frame.content_ui,
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title,
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show_close_button,
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&mut collapsing,
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collapsible,
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);
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resize.min_size.x = resize.min_size.x.at_least(title_bar.rect.width()); // Prevent making window smaller than title bar width
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Some(title_bar)
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if !is_open {
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return None;
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}
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let area_id = area.id;
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let area_layer_id = area.layer();
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let resize_id = area_id.with("resize");
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let mut collapsing = CollapsingState::load_with_default_open(
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ctx,
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area_id.with("collapsing"),
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default_open,
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);
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let is_collapsed = with_title_bar && !collapsing.is_open();
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let possible = PossibleInteractions::new(&area, &resize, is_collapsed);
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let area = area.movable(false); // We move it manually, or the area will move the window when we want to resize it
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let resize = resize.resizable(false); // We move it manually
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let mut resize = resize.id(resize_id);
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let mut area = area.begin(ctx);
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let title_content_spacing = 2.0 * ctx.style().spacing.item_spacing.y;
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// First interact (move etc) to avoid frame delay:
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let last_frame_outer_rect = area.state().rect();
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let interaction = if possible.movable || possible.resizable() {
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window_interaction(
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ctx,
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possible,
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area_layer_id,
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area_id.with("frame_resize"),
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last_frame_outer_rect,
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)
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.and_then(|window_interaction| {
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// Calculate roughly how much larger the window size is compared to the inner rect
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let title_bar_height = if with_title_bar {
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let style = ctx.style();
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ctx.fonts(|f| title.font_height(f, &style)) + title_content_spacing
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} else {
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0.0
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};
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let margins = frame.outer_margin.sum()
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+ frame.inner_margin.sum()
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+ vec2(0.0, title_bar_height);
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interact(
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window_interaction,
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ctx,
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margins,
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area_layer_id,
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&mut area,
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resize_id,
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)
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})
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} else {
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None
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};
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let hover_interaction =
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resize_hover(ctx, possible, area_layer_id, last_frame_outer_rect);
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let (content_inner, content_response) = collapsing
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.show_body_unindented(&mut frame.content_ui, |ui| {
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resize.show(ui, |ui| {
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if title_bar.is_some() {
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ui.add_space(title_content_spacing);
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}
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let mut area_content_ui = area.content_ui(ctx);
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if scroll.has_any_bar() {
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scroll.show(ui, add_contents).inner
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} else {
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add_contents(ui)
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}
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let content_inner = {
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// BEGIN FRAME --------------------------------
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let frame_stroke = frame.stroke;
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let mut frame = frame.begin(&mut area_content_ui);
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let show_close_button = open.is_some();
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let title_bar = if with_title_bar {
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let title_bar = show_title_bar(
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&mut frame.content_ui,
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title,
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show_close_button,
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&mut collapsing,
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collapsible,
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);
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resize.min_size.x = resize.min_size.x.at_least(title_bar.rect.width()); // Prevent making window smaller than title bar width
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Some(title_bar)
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} else {
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None
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};
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let (content_inner, content_response) = collapsing
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.show_body_unindented(&mut frame.content_ui, |ui| {
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resize.show(ui, |ui| {
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if title_bar.is_some() {
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ui.add_space(title_content_spacing);
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}
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if scroll.has_any_bar() {
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scroll.show(ui, add_contents).inner
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} else {
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add_contents(ui)
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}
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})
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})
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})
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.map_or((None, None), |ir| (Some(ir.inner), Some(ir.response)));
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.map_or((None, None), |ir| (Some(ir.inner), Some(ir.response)));
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let outer_rect = frame.end(&mut area_content_ui).rect;
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paint_resize_corner(&mut area_content_ui, &possible, outer_rect, frame_stroke);
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let outer_rect = frame.end(&mut area_content_ui).rect;
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paint_resize_corner(&mut area_content_ui, &possible, outer_rect, frame_stroke);
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// END FRAME --------------------------------
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// END FRAME --------------------------------
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if let Some(title_bar) = title_bar {
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title_bar.ui(
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&mut area_content_ui,
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outer_rect,
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&content_response,
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open,
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&mut collapsing,
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collapsible,
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);
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}
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if let Some(title_bar) = title_bar {
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title_bar.ui(
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&mut area_content_ui,
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outer_rect,
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&content_response,
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open,
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&mut collapsing,
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collapsible,
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);
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}
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collapsing.store(ctx);
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collapsing.store(ctx);
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if let Some(interaction) = interaction {
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paint_frame_interaction(
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&mut area_content_ui,
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outer_rect,
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interaction,
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ctx.style().visuals.widgets.active,
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);
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} else if let Some(hover_interaction) = hover_interaction {
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if ctx.input(|i| i.pointer.has_pointer()) {
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if let Some(interaction) = interaction {
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paint_frame_interaction(
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&mut area_content_ui,
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outer_rect,
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hover_interaction,
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ctx.style().visuals.widgets.hovered,
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interaction,
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ctx.style().visuals.widgets.active,
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);
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} else if let Some(hover_interaction) = hover_interaction {
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if ctx.input(|i| i.pointer.has_pointer()) {
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paint_frame_interaction(
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&mut area_content_ui,
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outer_rect,
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hover_interaction,
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ctx.style().visuals.widgets.hovered,
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);
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}
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}
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content_inner
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};
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{
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let pos = ctx
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.constrain_window_rect_to_area(area.state().rect(), area.drag_bounds())
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.left_top();
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area.state_mut().set_left_top_pos(pos);
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}
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content_inner
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};
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{
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let pos = ctx
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.constrain_window_rect_to_area(area.state().rect(), area.drag_bounds())
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.left_top();
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area.state_mut().set_left_top_pos(pos);
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let full_response = area.end(ctx, area_content_ui);
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let inner_response = InnerResponse {
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inner: content_inner,
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response: full_response,
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};
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Some(inner_response)
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} else {
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None
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}
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let full_response = area.end(ctx, area_content_ui);
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let inner_response = InnerResponse {
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inner: content_inner,
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response: full_response,
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};
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Some(inner_response)
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}
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}
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@@ -28,7 +28,9 @@ fn main() -> Result<(), eframe::Error> {
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}
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ui.label(format!("Hello '{name}', age {age}"));
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egui::CollapsingHeader::new("Show Test1").show(ui, |ui| {
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egui::Window::new("Test1").show(ctx, |ui| ui.label("Inside a window!"));
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egui::Window::new("Test1")
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.embedded(false)
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.show(ctx, |ui| ui.label("Inside a window!"));
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});
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egui::CollapsingHeader::new("Shout Test2").show(ui, |ui| {
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egui::Window::new("Test2").show(ctx, |ui| ui.label("Inside a window! 222"));
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