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Add InputState::is_still to compliment InputState::is_moving
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@@ -427,8 +427,14 @@ impl PointerState {
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self.latest_pos.is_some()
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}
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/// Is the pointer currently moving?
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/// Is the pointer currently still?
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/// This is smoothed so a few frames of stillness is required before this returns `true`.
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pub fn is_still(&self) -> bool {
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self.velocity == Vec2::ZERO
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}
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/// Is the pointer currently moving?
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/// This is smoothed so a few frames of stillness is required before this returns `false`.
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pub fn is_moving(&self) -> bool {
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self.velocity != Vec2::ZERO
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}
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