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mirror of https://github.com/emilk/egui.git synced 2026-06-26 22:53:14 -04:00

Group glow config in a struct (#8108)

This is a breaking public API change, but is otherwise trivial due to it
not changing any actual runtime behaviour.

This renames eframe's NativeOptions `vsync` option to `glow_vsync` to
make clear without even looking at docs fully that this is specific to
the `glow` backend.

While I think a better option would actually be to change the wgpu
creation options to match the vsync option if not specified (either to
`AutoVsync` or `AutoNoVsync` depending on setting) this would require
this be made an `Option<PresentMode>`, which would be confusing - and
the `WgpuConfiguration` should probably take priority over other options
here, as there's more than 2 present modes that are relevant. So I think
this is a suitable way to go.

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* This does not close an issue - this was a trivial amount of code to
change, so I might as well just make it a PR on the spot.
* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
This commit is contained in:
Tap
2026-04-20 19:39:31 +10:00
committed by GitHub
parent f342ab8847
commit d7e55b8381
4 changed files with 87 additions and 50 deletions

View File

@@ -259,22 +259,6 @@ pub trait App {
fn raw_input_hook(&mut self, _ctx: &egui::Context, _raw_input: &mut egui::RawInput) {}
}
/// Selects the level of hardware graphics acceleration.
#[cfg(not(target_arch = "wasm32"))]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum HardwareAcceleration {
/// Require graphics acceleration.
Required,
/// Prefer graphics acceleration, but fall back to software.
Preferred,
/// Do NOT use graphics acceleration.
///
/// On some platforms (macOS) this is ignored and treated the same as [`Self::Preferred`].
Off,
}
/// Options controlling the behavior of a native window.
///
/// Additional windows can be opened using (egui viewports)[`egui::viewport`].
@@ -298,13 +282,6 @@ pub struct NativeOptions {
/// To avoid this, set the icon to [`egui::IconData::default`].
pub viewport: egui::ViewportBuilder,
/// Turn on vertical syncing, limiting the FPS to the display refresh rate.
///
/// The default is `true`.
///
/// Only affects the `glow` backend.
pub vsync: bool,
/// Set the level of the multisampling anti-aliasing (MSAA).
///
/// Must be a power-of-two. Higher = more smooth 3D.
@@ -326,13 +303,6 @@ pub struct NativeOptions {
/// `egui` doesn't need the stencil buffer, so the default value is 0.
pub stencil_buffer: u8,
/// Specify whether or not hardware acceleration is preferred, required, or not.
///
/// Default: [`HardwareAcceleration::Preferred`].
///
/// Only affects the `glow` backend.
pub hardware_acceleration: HardwareAcceleration,
/// What rendering backend to use.
#[cfg(any(feature = "glow", feature = "wgpu_no_default_features"))]
pub renderer: Renderer,
@@ -369,13 +339,6 @@ pub struct NativeOptions {
#[cfg(any(feature = "glow", feature = "wgpu_no_default_features"))]
pub window_builder: Option<WindowBuilderHook>,
#[cfg(feature = "glow")]
/// Needed for cross compiling for VirtualBox VMSVGA driver with OpenGL ES 2.0 and OpenGL 2.1 which doesn't support SRGB texture.
/// See <https://github.com/emilk/egui/pull/1993>.
///
/// For OpenGL ES 2.0: set this to [`egui_glow::ShaderVersion::Es100`] to solve blank texture problem (by using the "fallback shader").
pub shader_version: Option<egui_glow::ShaderVersion>,
/// On desktop: make the window position to be centered at initialization.
///
/// Platform specific:
@@ -383,6 +346,10 @@ pub struct NativeOptions {
/// Wayland desktop currently not supported.
pub centered: bool,
/// Configures glow instance.
#[cfg(feature = "glow")]
pub glow_options: egui_glow::GlowConfiguration,
/// Configures wgpu instance/device/adapter/surface creation and renderloop.
#[cfg(feature = "wgpu_no_default_features")]
pub wgpu_options: egui_wgpu::WgpuConfiguration,
@@ -427,6 +394,9 @@ impl Clone for NativeOptions {
#[cfg(any(feature = "glow", feature = "wgpu_no_default_features"))]
window_builder: None, // Skip any builder callbacks if cloning
#[cfg(feature = "glow")]
glow_options: self.glow_options.clone(),
#[cfg(feature = "wgpu_no_default_features")]
wgpu_options: self.wgpu_options.clone(),
@@ -446,11 +416,9 @@ impl Default for NativeOptions {
Self {
viewport: Default::default(),
vsync: true,
multisampling: 0,
depth_buffer: 0,
stencil_buffer: 0,
hardware_acceleration: HardwareAcceleration::Preferred,
#[cfg(any(feature = "glow", feature = "wgpu_no_default_features"))]
renderer: Renderer::default(),
@@ -463,11 +431,11 @@ impl Default for NativeOptions {
#[cfg(any(feature = "glow", feature = "wgpu_no_default_features"))]
window_builder: None,
#[cfg(feature = "glow")]
shader_version: None,
centered: false,
#[cfg(feature = "glow")]
glow_options: egui_glow::GlowConfiguration::default(),
#[cfg(feature = "wgpu_no_default_features")]
wgpu_options: egui_wgpu::WgpuConfiguration::default()
.with_surface_config(egui_wgpu::SurfaceConfig::LOW_LATENCY),
@@ -505,6 +473,10 @@ pub struct WebOptions {
#[cfg(feature = "glow")]
pub webgl_context_option: WebGlContextOption,
/// Configures glow instance.
#[cfg(feature = "glow")]
pub glow_options: egui_glow::GlowConfiguration,
/// Configures wgpu instance/device/adapter/surface creation and renderloop.
#[cfg(feature = "wgpu_no_default_features")]
pub wgpu_options: egui_wgpu::WgpuConfiguration,
@@ -549,6 +521,9 @@ impl Default for WebOptions {
#[cfg(feature = "glow")]
webgl_context_option: WebGlContextOption::BestFirst,
#[cfg(feature = "glow")]
glow_options: egui_glow::GlowConfiguration::default(),
#[cfg(feature = "wgpu_no_default_features")]
wgpu_options: egui_wgpu::WgpuConfiguration::default(),

View File

@@ -184,7 +184,7 @@ impl<'app> GlowWinitApp<'app> {
let painter = egui_glow::Painter::new(
gl,
"",
native_options.shader_version,
native_options.glow_options.shader_version,
native_options.dithering,
)?;
@@ -952,12 +952,12 @@ impl GlutinWindowContext {
use glutin::prelude::*;
// convert native options to glutin options
let hardware_acceleration = match native_options.hardware_acceleration {
crate::HardwareAcceleration::Required => Some(true),
crate::HardwareAcceleration::Preferred => None,
crate::HardwareAcceleration::Off => Some(false),
let hardware_acceleration = match native_options.glow_options.hardware_acceleration {
egui_glow::HardwareAcceleration::Required => Some(true),
egui_glow::HardwareAcceleration::Preferred => None,
egui_glow::HardwareAcceleration::Off => Some(false),
};
let swap_interval = if native_options.vsync {
let swap_interval = if native_options.glow_options.vsync {
glutin::surface::SwapInterval::Wait(NonZeroU32::MIN)
} else {
glutin::surface::SwapInterval::DontWait

View File

@@ -31,8 +31,13 @@ impl WebPainterGlow {
#[allow(clippy::allow_attributes, clippy::arc_with_non_send_sync)] // For wasm
let gl = std::sync::Arc::new(gl);
let painter = egui_glow::Painter::new(gl, shader_prefix, None, options.dithering)
.map_err(|err| format!("Error starting glow painter: {err}"))?;
let painter = egui_glow::Painter::new(
gl,
shader_prefix,
options.glow_options.shader_version,
options.dithering,
)
.map_err(|err| format!("Error starting glow painter: {err}"))?;
Ok(Self {
canvas,