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mirror of https://github.com/emilk/egui.git synced 2026-06-26 22:53:14 -04:00

wgpu: Allow configuring VSync and frame latency at runtime (#8114)

Let apps change present_mode and desired_maximum_frame_latency at
runtime instead of only at startup.
API changes (egui-wgpu):
- New SurfaceConfig { present_mode, desired_maximum_frame_latency }.
- WgpuConfiguration now nests these as pub surface: SurfaceConfig (was
two top-level fields).
- RenderState gains pub surface_config: SurfaceConfig — the
currently-requested value.
API additions (eframe):
- Frame::wgpu_surface_config() / Frame::set_wgpu_surface_config(...) for
get/set.
- SurfaceConfig re-exported as eframe::SurfaceConfig.
                                                       
How it works:
The wgpu painter compares render_state.surface_config to its
currently-applied values each paint. If they differ it updates its
config and flips
needs_reconfigure on every surface, piggybacking on the existing
deferred-reconfigure pathway.
                                                       
Demo:
The backend panel (egui_demo_app) gets dropdowns for present mode and
desired max frame latency, wired through the new Frame accessors.

<img width="282" height="172" alt="image"
src="https://github.com/user-attachments/assets/0b1274b2-7e4e-4413-969b-0a014c415f79"
/>
This commit is contained in:
Emil Ernerfeldt
2026-04-17 11:39:47 +02:00
committed by GitHub
parent 4610b7c673
commit f342ab8847
6 changed files with 170 additions and 46 deletions

View File

@@ -469,7 +469,8 @@ impl Default for NativeOptions {
centered: false,
#[cfg(feature = "wgpu_no_default_features")]
wgpu_options: egui_wgpu::WgpuConfiguration::default(),
wgpu_options: egui_wgpu::WgpuConfiguration::default()
.with_surface_config(egui_wgpu::SurfaceConfig::LOW_LATENCY),
persist_window: true,
@@ -793,6 +794,28 @@ impl Frame {
pub fn wgpu_render_state(&self) -> Option<&egui_wgpu::RenderState> {
self.wgpu_render_state.as_ref()
}
/// The currently-applied runtime surface config (present mode, frame latency)
/// used by the `wgpu` renderer, if any.
///
/// Returns `None` when not using the `wgpu` backend.
#[cfg(feature = "wgpu_no_default_features")]
pub fn wgpu_surface_config(&self) -> Option<egui_wgpu::SurfaceConfig> {
self.wgpu_render_state
.as_ref()
.map(|state| state.surface_config)
}
/// Set the runtime surface config (present mode, frame latency) for the `wgpu`
/// renderer. The surface is reconfigured on the next paint.
///
/// No-op when not using the `wgpu` backend.
#[cfg(feature = "wgpu_no_default_features")]
pub fn set_wgpu_surface_config(&mut self, config: egui_wgpu::SurfaceConfig) {
if let Some(state) = &mut self.wgpu_render_state {
state.surface_config = config;
}
}
}
/// Information about the web environment (if applicable).

View File

@@ -159,7 +159,7 @@ pub use {egui, egui::emath, egui::epaint};
pub use {egui_glow, glow};
#[cfg(feature = "wgpu_no_default_features")]
pub use {egui_wgpu, egui_wgpu::wgpu};
pub use {egui_wgpu, egui_wgpu::SurfaceConfig, egui_wgpu::WgpuConfiguration, egui_wgpu::wgpu};
mod epi;

View File

@@ -118,7 +118,7 @@ impl WebPainterWgpu {
let surface_configuration = wgpu::SurfaceConfiguration {
format: render_state.target_format,
present_mode: wgpu_options.present_mode,
present_mode: wgpu_options.surface.present_mode,
view_formats: vec![render_state.target_format],
..default_configuration
};

View File

@@ -64,6 +64,43 @@ pub enum WgpuError {
HandleError(#[from] ::winit::raw_window_handle::HandleError),
}
/// Runtime-mutable subset of [`WgpuConfiguration`].
///
/// Edit any field to have the surface reconfigured on the next paint.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct SurfaceConfig {
/// Present mode used for the primary surface.
pub present_mode: wgpu::PresentMode,
/// Desired maximum number of frames that the presentation engine should queue in advance.
///
/// Use `1` for low-latency, and `2` for high-throughput.
///
/// See [`wgpu::SurfaceConfiguration::desired_maximum_frame_latency`] for details.
///
/// `None` => Let `wgpu` pick a default (currently `2`).
pub desired_maximum_frame_latency: Option<u32>,
}
impl SurfaceConfig {
/// Good default for GUIs with very little (or no) extra GPU work.
pub const LOW_LATENCY: Self = Self {
present_mode: wgpu::PresentMode::AutoVsync,
desired_maximum_frame_latency: if cfg!(target_os = "ios") {
None // The default is good on iOS, while `Some(1)` cuts FPS in half
} else {
Some(1) // Low-latency by default.
},
};
/// Good default for GUIs with a lot of extra GPU work,
/// or that want to prioritize smoothness over latency.
pub const HIGH_THROUGHPUT: Self = Self {
present_mode: wgpu::PresentMode::AutoVsync,
desired_maximum_frame_latency: Some(2), // High-throughput.
};
}
/// Access to the render state for egui.
#[derive(Clone)]
pub struct RenderState {
@@ -88,6 +125,11 @@ pub struct RenderState {
/// Egui renderer responsible for drawing the UI.
pub renderer: Arc<RwLock<Renderer>>,
/// Runtime-mutable subset of the wgpu configuration.
///
/// Update this to have the surface reconfigured on the next paint.
pub surface_config: SurfaceConfig,
}
async fn request_adapter(
@@ -243,6 +285,7 @@ impl RenderState {
queue,
target_format,
renderer: Arc::new(RwLock::new(renderer)),
surface_config: config.surface,
})
}
}
@@ -273,17 +316,11 @@ pub enum SurfaceErrorAction {
/// Configuration for using wgpu with eframe or the egui-wgpu winit feature.
#[derive(Clone)]
pub struct WgpuConfiguration {
/// Present mode used for the primary surface.
pub present_mode: wgpu::PresentMode,
/// Desired maximum number of frames that the presentation engine should queue in advance.
/// Runtime-mutable configuration for the surface (present mode, frame latency).
///
/// Use `1` for low-latency, and `2` for high-throughput.
///
/// See [`wgpu::SurfaceConfiguration::desired_maximum_frame_latency`] for details.
///
/// `None` = `wgpu` default.
pub desired_maximum_frame_latency: Option<u32>,
/// These are the fields exposed via [`RenderState::surface_config`] for live
/// reconfiguration at runtime.
pub surface: SurfaceConfig,
/// How to create the wgpu adapter & device
pub wgpu_setup: WgpuSetup,
@@ -308,31 +345,29 @@ fn wgpu_config_impl_send_sync() {
impl std::fmt::Debug for WgpuConfiguration {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
let Self {
present_mode,
desired_maximum_frame_latency,
surface,
wgpu_setup,
on_surface_status: _,
} = self;
f.debug_struct("WgpuConfiguration")
.field("present_mode", &present_mode)
.field(
"desired_maximum_frame_latency",
&desired_maximum_frame_latency,
)
.field("surface", &surface)
.field("wgpu_setup", &wgpu_setup)
.finish_non_exhaustive()
}
}
impl WgpuConfiguration {
#[inline]
pub fn with_surface_config(mut self, surface_config: SurfaceConfig) -> Self {
self.surface = surface_config;
self
}
}
impl Default for WgpuConfiguration {
fn default() -> Self {
Self {
present_mode: wgpu::PresentMode::AutoVsync,
desired_maximum_frame_latency: if cfg!(target_os = "ios") {
None // The default is good on iOS, while `Some(1)` cuts FPS in half
} else {
Some(1) // Low-latency by default.
},
surface: SurfaceConfig::HIGH_THROUGHPUT,
// No display handle available at this point — callers should replace this with
// `WgpuSetup::from_display_handle(...)` before creating the instance if one is available.

View File

@@ -3,7 +3,7 @@
#![expect(clippy::unwrap_used)] // TODO(emilk): avoid unwraps
#![expect(unsafe_code)]
use crate::{RenderState, SurfaceErrorAction, WgpuConfiguration, renderer};
use crate::{RenderState, SurfaceConfig, SurfaceErrorAction, WgpuConfiguration, renderer};
use crate::{
RendererOptions,
capture::{CaptureReceiver, CaptureSender, CaptureState, capture_channel},
@@ -27,7 +27,7 @@ struct SurfaceState {
/// NOTE: all egui viewports share the same painter.
pub struct Painter {
context: Context,
configuration: WgpuConfiguration,
config: WgpuConfiguration,
options: RendererOptions,
support_transparent_backbuffer: bool,
screen_capture_state: Option<CaptureState>,
@@ -58,16 +58,16 @@ impl Painter {
/// associated.
pub async fn new(
context: Context,
configuration: WgpuConfiguration,
config: WgpuConfiguration,
support_transparent_backbuffer: bool,
options: RendererOptions,
) -> Self {
let (capture_tx, capture_rx) = capture_channel();
let instance = configuration.wgpu_setup.new_instance().await;
let instance = config.wgpu_setup.new_instance().await;
Self {
context,
configuration,
config,
options,
support_transparent_backbuffer,
screen_capture_state: None,
@@ -94,17 +94,22 @@ impl Painter {
fn configure_surface(
surface_state: &SurfaceState,
render_state: &RenderState,
config: &WgpuConfiguration,
config: &SurfaceConfig,
) {
profiling::function_scope!();
let SurfaceConfig {
present_mode,
desired_maximum_frame_latency,
} = *config;
let width = surface_state.width;
let height = surface_state.height;
let mut surf_config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: render_state.target_format,
present_mode: config.present_mode,
present_mode,
alpha_mode: surface_state.alpha_mode,
view_formats: vec![render_state.target_format],
..surface_state
@@ -113,7 +118,7 @@ impl Painter {
.expect("The surface isn't supported by this adapter")
};
if let Some(desired_maximum_frame_latency) = config.desired_maximum_frame_latency {
if let Some(desired_maximum_frame_latency) = desired_maximum_frame_latency {
surf_config.desired_maximum_frame_latency = desired_maximum_frame_latency;
}
@@ -201,13 +206,9 @@ impl Painter {
let render_state = if let Some(render_state) = &self.render_state {
render_state
} else {
let render_state = RenderState::create(
&self.configuration,
&self.instance,
Some(&surface),
self.options,
)
.await?;
let render_state =
RenderState::create(&self.config, &self.instance, Some(&surface), self.options)
.await?;
self.render_state.get_or_insert(render_state)
};
let alpha_mode = if self.support_transparent_backbuffer {
@@ -278,7 +279,7 @@ impl Painter {
surface_state.width = width;
surface_state.height = height;
Self::configure_surface(surface_state, render_state, &self.configuration);
Self::configure_surface(surface_state, render_state, &self.config.surface);
if let Some(depth_format) = self.options.depth_stencil_format {
self.depth_texture_view.insert(
@@ -375,7 +376,7 @@ impl Painter {
Self::configure_surface(
state,
self.render_state.as_ref().unwrap(),
&self.configuration,
&self.config.surface,
);
}
}
@@ -449,6 +450,20 @@ impl Painter {
let capture = !capture_data.is_empty();
let mut vsync_sec = 0.0;
// Apply any runtime changes requested via `RenderState::surface_config`.
// We diff against the already-applied values in `self.config.surface`
// and, if anything differs, mark every surface as needing reconfiguration so
// the existing `needs_reconfigure` pathway below picks them up.
if let Some(render_state) = self.render_state.as_ref()
&& render_state.surface_config != self.config.surface
{
self.config.surface = render_state.surface_config;
#[expect(clippy::iter_over_hash_type)]
for surface in self.surfaces.values_mut() {
surface.needs_reconfigure = true;
}
}
let Some(render_state) = self.render_state.as_mut() else {
return vsync_sec;
};
@@ -496,7 +511,7 @@ impl Painter {
};
if surface_state.needs_reconfigure {
Self::configure_surface(surface_state, render_state, &self.configuration);
Self::configure_surface(surface_state, render_state, &self.config.surface);
surface_state.needs_reconfigure = false;
}
@@ -516,9 +531,9 @@ impl Painter {
frame
}
other => {
match (*self.configuration.on_surface_status)(&other) {
match (*self.config.on_surface_status)(&other) {
SurfaceErrorAction::RecreateSurface => {
Self::configure_surface(surface_state, render_state, &self.configuration);
Self::configure_surface(surface_state, render_state, &self.config.surface);
}
SurfaceErrorAction::SkipFrame => {}
}

View File

@@ -310,6 +310,11 @@ fn integration_ui(ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
ui.end_row();
}
});
if let Some(mut cfg) = _frame.wgpu_surface_config() {
wgpu_surface_config_ui(ui, &mut cfg);
_frame.set_wgpu_surface_config(cfg);
}
}
#[cfg(not(target_arch = "wasm32"))]
@@ -357,6 +362,52 @@ fn integration_ui(ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
}
}
#[cfg(feature = "wgpu")]
fn wgpu_surface_config_ui(ui: &mut egui::Ui, cfg: &mut eframe::SurfaceConfig) {
use eframe::wgpu::PresentMode;
egui::Grid::new("wgpu_surface_config")
.num_columns(2)
.show(ui, |ui| {
ui.label("Present mode:");
egui::ComboBox::from_id_salt("wgpu_present_mode")
.selected_text(format!("{:?}", cfg.present_mode))
.show_ui(ui, |ui| {
for mode in [
PresentMode::AutoVsync,
PresentMode::AutoNoVsync,
PresentMode::Fifo,
PresentMode::FifoRelaxed,
PresentMode::Immediate,
PresentMode::Mailbox,
] {
ui.selectable_value(&mut cfg.present_mode, mode, format!("{mode:?}"));
}
});
ui.end_row();
ui.label("Desired max frame latency:");
egui::ComboBox::from_id_salt("wgpu_desired_max_frame_latency")
.selected_text(match cfg.desired_maximum_frame_latency {
None => "Default".to_owned(),
Some(n) => n.to_string(),
})
.show_ui(ui, |ui| {
ui.weak("Lower value = lower latency");
ui.selectable_value(&mut cfg.desired_maximum_frame_latency, None, "Default");
for n in [0_u32, 1, 2, 3] {
ui.selectable_value(
&mut cfg.desired_maximum_frame_latency,
Some(n),
n.to_string(),
);
}
ui.weak("Higher value = higher throughput/FPS");
});
ui.end_row();
});
}
// ----------------------------------------------------------------------------
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]