mirror of
https://github.com/emilk/egui.git
synced 2026-06-26 22:53:14 -04:00
wgpu: Allow configuring VSync and frame latency at runtime (#8114)
Let apps change present_mode and desired_maximum_frame_latency at
runtime instead of only at startup.
API changes (egui-wgpu):
- New SurfaceConfig { present_mode, desired_maximum_frame_latency }.
- WgpuConfiguration now nests these as pub surface: SurfaceConfig (was
two top-level fields).
- RenderState gains pub surface_config: SurfaceConfig — the
currently-requested value.
API additions (eframe):
- Frame::wgpu_surface_config() / Frame::set_wgpu_surface_config(...) for
get/set.
- SurfaceConfig re-exported as eframe::SurfaceConfig.
How it works:
The wgpu painter compares render_state.surface_config to its
currently-applied values each paint. If they differ it updates its
config and flips
needs_reconfigure on every surface, piggybacking on the existing
deferred-reconfigure pathway.
Demo:
The backend panel (egui_demo_app) gets dropdowns for present mode and
desired max frame latency, wired through the new Frame accessors.
<img width="282" height="172" alt="image"
src="https://github.com/user-attachments/assets/0b1274b2-7e4e-4413-969b-0a014c415f79"
/>
This commit is contained in:
@@ -469,7 +469,8 @@ impl Default for NativeOptions {
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centered: false,
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#[cfg(feature = "wgpu_no_default_features")]
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wgpu_options: egui_wgpu::WgpuConfiguration::default(),
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wgpu_options: egui_wgpu::WgpuConfiguration::default()
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.with_surface_config(egui_wgpu::SurfaceConfig::LOW_LATENCY),
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persist_window: true,
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@@ -793,6 +794,28 @@ impl Frame {
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pub fn wgpu_render_state(&self) -> Option<&egui_wgpu::RenderState> {
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self.wgpu_render_state.as_ref()
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}
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/// The currently-applied runtime surface config (present mode, frame latency)
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/// used by the `wgpu` renderer, if any.
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///
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/// Returns `None` when not using the `wgpu` backend.
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#[cfg(feature = "wgpu_no_default_features")]
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pub fn wgpu_surface_config(&self) -> Option<egui_wgpu::SurfaceConfig> {
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self.wgpu_render_state
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.as_ref()
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.map(|state| state.surface_config)
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}
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/// Set the runtime surface config (present mode, frame latency) for the `wgpu`
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/// renderer. The surface is reconfigured on the next paint.
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///
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/// No-op when not using the `wgpu` backend.
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#[cfg(feature = "wgpu_no_default_features")]
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pub fn set_wgpu_surface_config(&mut self, config: egui_wgpu::SurfaceConfig) {
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if let Some(state) = &mut self.wgpu_render_state {
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state.surface_config = config;
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}
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}
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}
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/// Information about the web environment (if applicable).
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@@ -159,7 +159,7 @@ pub use {egui, egui::emath, egui::epaint};
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pub use {egui_glow, glow};
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#[cfg(feature = "wgpu_no_default_features")]
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pub use {egui_wgpu, egui_wgpu::wgpu};
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pub use {egui_wgpu, egui_wgpu::SurfaceConfig, egui_wgpu::WgpuConfiguration, egui_wgpu::wgpu};
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mod epi;
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@@ -118,7 +118,7 @@ impl WebPainterWgpu {
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let surface_configuration = wgpu::SurfaceConfiguration {
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format: render_state.target_format,
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present_mode: wgpu_options.present_mode,
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present_mode: wgpu_options.surface.present_mode,
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view_formats: vec![render_state.target_format],
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..default_configuration
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};
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@@ -64,6 +64,43 @@ pub enum WgpuError {
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HandleError(#[from] ::winit::raw_window_handle::HandleError),
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}
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/// Runtime-mutable subset of [`WgpuConfiguration`].
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///
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/// Edit any field to have the surface reconfigured on the next paint.
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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pub struct SurfaceConfig {
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/// Present mode used for the primary surface.
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pub present_mode: wgpu::PresentMode,
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/// Desired maximum number of frames that the presentation engine should queue in advance.
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///
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/// Use `1` for low-latency, and `2` for high-throughput.
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///
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/// See [`wgpu::SurfaceConfiguration::desired_maximum_frame_latency`] for details.
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///
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/// `None` => Let `wgpu` pick a default (currently `2`).
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pub desired_maximum_frame_latency: Option<u32>,
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}
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impl SurfaceConfig {
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/// Good default for GUIs with very little (or no) extra GPU work.
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pub const LOW_LATENCY: Self = Self {
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present_mode: wgpu::PresentMode::AutoVsync,
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desired_maximum_frame_latency: if cfg!(target_os = "ios") {
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None // The default is good on iOS, while `Some(1)` cuts FPS in half
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} else {
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Some(1) // Low-latency by default.
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},
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};
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/// Good default for GUIs with a lot of extra GPU work,
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/// or that want to prioritize smoothness over latency.
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pub const HIGH_THROUGHPUT: Self = Self {
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present_mode: wgpu::PresentMode::AutoVsync,
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desired_maximum_frame_latency: Some(2), // High-throughput.
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};
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}
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/// Access to the render state for egui.
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#[derive(Clone)]
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pub struct RenderState {
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@@ -88,6 +125,11 @@ pub struct RenderState {
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/// Egui renderer responsible for drawing the UI.
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pub renderer: Arc<RwLock<Renderer>>,
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/// Runtime-mutable subset of the wgpu configuration.
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///
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/// Update this to have the surface reconfigured on the next paint.
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pub surface_config: SurfaceConfig,
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}
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async fn request_adapter(
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@@ -243,6 +285,7 @@ impl RenderState {
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queue,
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target_format,
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renderer: Arc::new(RwLock::new(renderer)),
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surface_config: config.surface,
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})
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}
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}
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@@ -273,17 +316,11 @@ pub enum SurfaceErrorAction {
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/// Configuration for using wgpu with eframe or the egui-wgpu winit feature.
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#[derive(Clone)]
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pub struct WgpuConfiguration {
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/// Present mode used for the primary surface.
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pub present_mode: wgpu::PresentMode,
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/// Desired maximum number of frames that the presentation engine should queue in advance.
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/// Runtime-mutable configuration for the surface (present mode, frame latency).
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///
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/// Use `1` for low-latency, and `2` for high-throughput.
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///
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/// See [`wgpu::SurfaceConfiguration::desired_maximum_frame_latency`] for details.
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///
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/// `None` = `wgpu` default.
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pub desired_maximum_frame_latency: Option<u32>,
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/// These are the fields exposed via [`RenderState::surface_config`] for live
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/// reconfiguration at runtime.
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pub surface: SurfaceConfig,
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/// How to create the wgpu adapter & device
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pub wgpu_setup: WgpuSetup,
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@@ -308,31 +345,29 @@ fn wgpu_config_impl_send_sync() {
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impl std::fmt::Debug for WgpuConfiguration {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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let Self {
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present_mode,
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desired_maximum_frame_latency,
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surface,
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wgpu_setup,
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on_surface_status: _,
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} = self;
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f.debug_struct("WgpuConfiguration")
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.field("present_mode", &present_mode)
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.field(
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"desired_maximum_frame_latency",
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&desired_maximum_frame_latency,
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)
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.field("surface", &surface)
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.field("wgpu_setup", &wgpu_setup)
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.finish_non_exhaustive()
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}
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}
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impl WgpuConfiguration {
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#[inline]
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pub fn with_surface_config(mut self, surface_config: SurfaceConfig) -> Self {
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self.surface = surface_config;
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self
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}
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}
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impl Default for WgpuConfiguration {
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fn default() -> Self {
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Self {
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present_mode: wgpu::PresentMode::AutoVsync,
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desired_maximum_frame_latency: if cfg!(target_os = "ios") {
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None // The default is good on iOS, while `Some(1)` cuts FPS in half
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} else {
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Some(1) // Low-latency by default.
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},
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surface: SurfaceConfig::HIGH_THROUGHPUT,
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// No display handle available at this point — callers should replace this with
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// `WgpuSetup::from_display_handle(...)` before creating the instance if one is available.
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@@ -3,7 +3,7 @@
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#![expect(clippy::unwrap_used)] // TODO(emilk): avoid unwraps
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#![expect(unsafe_code)]
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use crate::{RenderState, SurfaceErrorAction, WgpuConfiguration, renderer};
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use crate::{RenderState, SurfaceConfig, SurfaceErrorAction, WgpuConfiguration, renderer};
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use crate::{
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RendererOptions,
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capture::{CaptureReceiver, CaptureSender, CaptureState, capture_channel},
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@@ -27,7 +27,7 @@ struct SurfaceState {
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/// NOTE: all egui viewports share the same painter.
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pub struct Painter {
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context: Context,
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configuration: WgpuConfiguration,
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config: WgpuConfiguration,
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options: RendererOptions,
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support_transparent_backbuffer: bool,
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screen_capture_state: Option<CaptureState>,
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@@ -58,16 +58,16 @@ impl Painter {
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/// associated.
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pub async fn new(
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context: Context,
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configuration: WgpuConfiguration,
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config: WgpuConfiguration,
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support_transparent_backbuffer: bool,
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options: RendererOptions,
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) -> Self {
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let (capture_tx, capture_rx) = capture_channel();
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let instance = configuration.wgpu_setup.new_instance().await;
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let instance = config.wgpu_setup.new_instance().await;
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Self {
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context,
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configuration,
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config,
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options,
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support_transparent_backbuffer,
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screen_capture_state: None,
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@@ -94,17 +94,22 @@ impl Painter {
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fn configure_surface(
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surface_state: &SurfaceState,
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render_state: &RenderState,
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config: &WgpuConfiguration,
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config: &SurfaceConfig,
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) {
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profiling::function_scope!();
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let SurfaceConfig {
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present_mode,
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desired_maximum_frame_latency,
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} = *config;
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let width = surface_state.width;
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let height = surface_state.height;
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let mut surf_config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: render_state.target_format,
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present_mode: config.present_mode,
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present_mode,
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alpha_mode: surface_state.alpha_mode,
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view_formats: vec![render_state.target_format],
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..surface_state
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@@ -113,7 +118,7 @@ impl Painter {
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.expect("The surface isn't supported by this adapter")
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};
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if let Some(desired_maximum_frame_latency) = config.desired_maximum_frame_latency {
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if let Some(desired_maximum_frame_latency) = desired_maximum_frame_latency {
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surf_config.desired_maximum_frame_latency = desired_maximum_frame_latency;
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}
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@@ -201,13 +206,9 @@ impl Painter {
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let render_state = if let Some(render_state) = &self.render_state {
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render_state
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} else {
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let render_state = RenderState::create(
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&self.configuration,
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&self.instance,
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Some(&surface),
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self.options,
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)
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.await?;
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let render_state =
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RenderState::create(&self.config, &self.instance, Some(&surface), self.options)
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.await?;
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self.render_state.get_or_insert(render_state)
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};
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let alpha_mode = if self.support_transparent_backbuffer {
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@@ -278,7 +279,7 @@ impl Painter {
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surface_state.width = width;
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surface_state.height = height;
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Self::configure_surface(surface_state, render_state, &self.configuration);
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Self::configure_surface(surface_state, render_state, &self.config.surface);
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if let Some(depth_format) = self.options.depth_stencil_format {
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self.depth_texture_view.insert(
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@@ -375,7 +376,7 @@ impl Painter {
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Self::configure_surface(
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state,
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self.render_state.as_ref().unwrap(),
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&self.configuration,
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&self.config.surface,
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);
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}
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}
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@@ -449,6 +450,20 @@ impl Painter {
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let capture = !capture_data.is_empty();
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let mut vsync_sec = 0.0;
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// Apply any runtime changes requested via `RenderState::surface_config`.
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// We diff against the already-applied values in `self.config.surface`
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// and, if anything differs, mark every surface as needing reconfiguration so
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// the existing `needs_reconfigure` pathway below picks them up.
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if let Some(render_state) = self.render_state.as_ref()
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&& render_state.surface_config != self.config.surface
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{
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self.config.surface = render_state.surface_config;
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#[expect(clippy::iter_over_hash_type)]
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for surface in self.surfaces.values_mut() {
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surface.needs_reconfigure = true;
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}
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}
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let Some(render_state) = self.render_state.as_mut() else {
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return vsync_sec;
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};
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@@ -496,7 +511,7 @@ impl Painter {
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};
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if surface_state.needs_reconfigure {
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Self::configure_surface(surface_state, render_state, &self.configuration);
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Self::configure_surface(surface_state, render_state, &self.config.surface);
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surface_state.needs_reconfigure = false;
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}
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@@ -516,9 +531,9 @@ impl Painter {
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frame
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}
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other => {
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match (*self.configuration.on_surface_status)(&other) {
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match (*self.config.on_surface_status)(&other) {
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SurfaceErrorAction::RecreateSurface => {
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Self::configure_surface(surface_state, render_state, &self.configuration);
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Self::configure_surface(surface_state, render_state, &self.config.surface);
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}
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SurfaceErrorAction::SkipFrame => {}
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}
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@@ -310,6 +310,11 @@ fn integration_ui(ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
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ui.end_row();
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}
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});
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if let Some(mut cfg) = _frame.wgpu_surface_config() {
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wgpu_surface_config_ui(ui, &mut cfg);
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_frame.set_wgpu_surface_config(cfg);
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}
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}
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#[cfg(not(target_arch = "wasm32"))]
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@@ -357,6 +362,52 @@ fn integration_ui(ui: &mut egui::Ui, _frame: &mut eframe::Frame) {
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}
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}
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#[cfg(feature = "wgpu")]
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fn wgpu_surface_config_ui(ui: &mut egui::Ui, cfg: &mut eframe::SurfaceConfig) {
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use eframe::wgpu::PresentMode;
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egui::Grid::new("wgpu_surface_config")
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.num_columns(2)
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.show(ui, |ui| {
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ui.label("Present mode:");
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egui::ComboBox::from_id_salt("wgpu_present_mode")
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.selected_text(format!("{:?}", cfg.present_mode))
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.show_ui(ui, |ui| {
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for mode in [
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PresentMode::AutoVsync,
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PresentMode::AutoNoVsync,
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PresentMode::Fifo,
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PresentMode::FifoRelaxed,
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PresentMode::Immediate,
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PresentMode::Mailbox,
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] {
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ui.selectable_value(&mut cfg.present_mode, mode, format!("{mode:?}"));
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}
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});
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ui.end_row();
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ui.label("Desired max frame latency:");
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egui::ComboBox::from_id_salt("wgpu_desired_max_frame_latency")
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.selected_text(match cfg.desired_maximum_frame_latency {
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None => "Default".to_owned(),
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Some(n) => n.to_string(),
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})
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.show_ui(ui, |ui| {
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ui.weak("Lower value = lower latency");
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ui.selectable_value(&mut cfg.desired_maximum_frame_latency, None, "Default");
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for n in [0_u32, 1, 2, 3] {
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ui.selectable_value(
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&mut cfg.desired_maximum_frame_latency,
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Some(n),
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n.to_string(),
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);
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}
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ui.weak("Higher value = higher throughput/FPS");
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});
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ui.end_row();
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});
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}
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// ----------------------------------------------------------------------------
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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Reference in New Issue
Block a user