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Fix egui_extras::Table scrolling bug (#3690)
`egui_extras::Table` now uses the clip rectangle to decide which rows to draw when using `TableBody::rows()`. - Closes #3682 - Closes #3670
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@@ -592,7 +592,7 @@ impl<'a> Table<'a> {
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auto_shrink,
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} = scroll_options;
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let avail_rect = ui.available_rect_before_wrap();
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let cursor_position = ui.cursor().min;
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let mut scroll_area = ScrollArea::new([false, vscroll])
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.auto_shrink(true)
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@@ -613,6 +613,8 @@ impl<'a> Table<'a> {
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scroll_area.show(ui, move |ui| {
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let mut scroll_to_y_range = None;
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let clip_rect = ui.clip_rect();
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// Hide first-frame-jitters when auto-sizing.
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ui.add_visible_ui(!first_frame_auto_size_columns, |ui| {
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let layout = StripLayout::new(ui, CellDirection::Horizontal, cell_layout);
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@@ -624,8 +626,8 @@ impl<'a> Table<'a> {
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max_used_widths: max_used_widths_ref,
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striped,
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row_nr: 0,
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start_y: avail_rect.top(),
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end_y: avail_rect.bottom(),
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start_y: clip_rect.top(),
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end_y: clip_rect.bottom(),
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scroll_to_row: scroll_to_row.map(|(r, _)| r),
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scroll_to_y_range: &mut scroll_to_y_range,
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});
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@@ -647,7 +649,7 @@ impl<'a> Table<'a> {
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let bottom = ui.min_rect().bottom();
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let spacing_x = ui.spacing().item_spacing.x;
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let mut x = avail_rect.left() - spacing_x * 0.5;
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let mut x = cursor_position.x - spacing_x * 0.5;
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for (i, column_width) in state.column_widths.iter_mut().enumerate() {
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let column = &columns[i];
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let column_is_resizable = column.resizable.unwrap_or(resizable);
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