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Fix rendering of thin, angled rectangles (#8482)
We had a fast path for very thin rectangles, but it did not heed the angle of the rect
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@@ -1800,7 +1800,7 @@ impl Tessellator {
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}
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}
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if stroke.is_empty() && out.texture_id == TextureId::default() {
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if angle == 0.0 && stroke.is_empty() && out.texture_id == TextureId::default() {
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// Approximate thin rectangles with line segments.
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// This is important so that thin rectangles look good.
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if rect.width() <= 2.0 * self.feathering {
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