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Better rounding of line segment end points
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@@ -1643,6 +1643,9 @@ impl Tessellator {
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}
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if self.options.round_line_segments_to_pixels {
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let feathering = self.feathering;
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let pixels_per_point = self.pixels_per_point;
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let [a, b] = &mut points;
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if a.x == b.x {
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// Vertical line
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@@ -1651,8 +1654,17 @@ impl Tessellator {
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a.x = x;
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b.x = x;
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a.y = a.y.round_to_pixel_center(self.pixels_per_point);
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b.y = b.y.round_to_pixel_center(self.pixels_per_point);
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// Often the ends of the line are exactly on a pixel boundary,
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// but we extend line segments with a cap that is a pixel wide…
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// Solution: first shrink the pixel by half a pixel (on each end),
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// then round to pixel center!
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if a.y < b.y {
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a.y = (a.y + 0.5 * feathering).round_to_pixel_center(pixels_per_point);
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b.y = (b.y - 0.5 * feathering).round_to_pixel_center(pixels_per_point);
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} else {
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a.y = (a.y - 0.5 * feathering).round_to_pixel_center(pixels_per_point);
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b.y = (b.y + 0.5 * feathering).round_to_pixel_center(pixels_per_point);
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}
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}
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if a.y == b.y {
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// Horizontal line
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@@ -1661,8 +1673,14 @@ impl Tessellator {
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a.y = y;
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b.y = y;
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a.x = a.x.round_to_pixel_center(self.pixels_per_point);
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b.x = b.x.round_to_pixel_center(self.pixels_per_point);
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// See earlier comment for vertical lines
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if a.x < b.x {
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a.x = (a.x + 0.5 * feathering).round_to_pixel_center(pixels_per_point);
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b.x = (b.x - 0.5 * feathering).round_to_pixel_center(pixels_per_point);
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} else {
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a.x = (a.x - 0.5 * feathering).round_to_pixel_center(pixels_per_point);
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b.x = (b.x + 0.5 * feathering).round_to_pixel_center(pixels_per_point);
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}
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}
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}
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