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replace webgpu detection workaround for linux chrome with wgpu::util::new_instance_with_webgpu_detection
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@@ -114,62 +114,13 @@ impl WebPainterWgpu {
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}
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log::debug!("Creating wgpu instance with backends {:?}", backends);
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let mut instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends,
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..Default::default()
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});
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// It can happen that a browser advertises WebGPU support, but then fails to create a
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// suitable adapter. As of writing this happens for example on Linux with Chrome 121.
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//
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// Since WebGPU is handled in a special way in wgpu, we have to recreate the instance
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// if we instead want to try with WebGL.
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//
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// To make matters worse, once a canvas has been used with either WebGL or WebGPU,
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// we can't go back and change that without replacing the canvas (which is hard to do from here).
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// Therefore, we have to create the surface *after* requesting the adapter.
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// However, wgpu offers to pass in a surface on adapter creation to ensure it is actually compatible with the chosen backend.
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// This in turn isn't all that important on the web, but it still makes sense for the design of
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// `egui::RenderState`!
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// Therefore, we have to first check if it's possible to create a WebGPU adapter,
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// and if it is not, start over with a WebGL instance.
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//
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// Note that we also might needlessly try this here if wgpu already determined that there's no
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// WebGPU support in the first place. This is not a huge problem since it fails very fast, but
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// it would be nice to avoid this. See https://github.com/gfx-rs/wgpu/issues/5142
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if backends.contains(wgpu::Backends::BROWSER_WEBGPU) {
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log::debug!("Attempting to create WebGPU adapter to check for support.");
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if let Some(adapter) = instance
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.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: *power_preference,
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compatible_surface: None,
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force_fallback_adapter: false,
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})
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.await
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{
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// WebGPU doesn't spec yet a destroy on the adapter, only on the device.
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//adapter.destroy();
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log::debug!(
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"Successfully created WebGPU adapter, WebGPU confirmed to be supported!"
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);
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} else {
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log::debug!("Failed to create WebGPU adapter.");
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if backends.contains(wgpu::Backends::GL) {
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log::debug!("Recreating wgpu instance with WebGL backend only.");
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backends = wgpu::Backends::GL;
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instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends,
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..Default::default()
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});
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} else {
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return Err(
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"Failed to create WebGPU adapter and WebGL was not enabled."
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.to_owned(),
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);
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}
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}
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}
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let instance =
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wgpu::util::new_instance_with_webgpu_detection(wgpu::InstanceDescriptor {
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backends,
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..Default::default()
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})
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.await;
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// On wasm, depending on feature flags, wgpu objects may or may not implement sync.
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// It doesn't make sense to switch to Rc for that special usecase, so simply disable the lint.
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@@ -19,7 +19,7 @@ WASM_OPT_FLAGS="-O2 --fast-math"
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while test $# -gt 0; do
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case "$1" in
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-h|--help)
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echo "build_demo_web.sh [--release] [--webgpu] [--open]"
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echo "build_demo_web.sh [--release] [--wgpu] [--open]"
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echo ""
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echo " -g: Keep debug symbols even with --release."
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echo " These are useful profiling and size trimming."
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