mirror of
https://github.com/emilk/egui.git
synced 2026-06-27 23:13:13 -04:00
Small code cleanup
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@@ -795,10 +795,7 @@ mod glow_integration {
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config_template_builder
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};
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log::debug!(
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"trying to create glutin Display with config: {:?}",
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&config_template_builder
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);
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log::debug!("trying to create glutin Display with config: {config_template_builder:?}");
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// Create GL display. This may probably create a window too on most platforms. Definitely on `MS windows`. Never on Android.
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let display_builder = glutin_winit::DisplayBuilder::new()
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@@ -818,8 +815,7 @@ mod glow_integration {
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"failed to find a matching configuration for creating glutin config",
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);
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log::debug!(
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"using the first config from config picker closure. config: {:?}",
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&config
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"using the first config from config picker closure. config: {config:?}"
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);
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config
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},
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@@ -836,10 +832,7 @@ mod glow_integration {
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gl_display.supported_features()
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);
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let raw_window_handle = window.as_ref().map(|w| w.raw_window_handle());
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log::debug!(
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"creating gl context using raw window handle: {:?}",
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raw_window_handle
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);
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log::debug!("creating gl context using raw window handle: {raw_window_handle:?}");
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// create gl context. if core context cannot be created, try gl es context as fallback.
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let context_attributes =
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@@ -2303,7 +2296,7 @@ mod wgpu_integration {
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shared
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.viewport_maps
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.get(&window_id)
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.and_then(|id| shared.viewports.get(id).map(|w| w.window.clone()))
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.and_then(|id| shared.viewports.get(id).map(|v| v.window.clone()))
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})
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.flatten()
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}
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@@ -2314,7 +2307,7 @@ mod wgpu_integration {
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.borrow()
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.viewports
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.get(&id)
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.and_then(|w| w.window.as_ref().map(|w| w.id()))
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.and_then(|v| v.window.as_ref().map(|w| w.id()))
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})
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}
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@@ -2514,7 +2507,7 @@ mod wgpu_integration {
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if new_builder.icon.is_none() {
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new_builder.icon = builders
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.get_mut(&id_pair.parent)
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.and_then(|w| w.icon.clone());
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.and_then(|vb| vb.icon.clone());
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}
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if let Some(builder) = builders.get_mut(&id_pair.this) {
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@@ -2550,7 +2543,7 @@ mod wgpu_integration {
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}
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for (viewport_id, command) in viewport_commands {
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if let Some(window) = viewports.get(&viewport_id).and_then(|w| w.window.as_ref()) {
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if let Some(window) = viewports.get(&viewport_id).and_then(|v| v.window.as_ref()) {
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let is_viewport_focused = self.focused_viewport == Some(viewport_id);
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egui_winit::process_viewport_commands(
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std::iter::once(command),
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