mirror of
https://github.com/emilk/egui.git
synced 2026-06-26 14:49:06 -04:00
Rename AlphaFromCoverage to FontColorTransferFunction (#8201)
`ab_glyph` would output coverage values, but `vello` outputs RGBA. So the old name was a misnomer. I also suspect our default values are wrong, but I need to investigate that more properly in a separate PR.
This commit is contained in:
@@ -2,7 +2,7 @@
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use emath::Align;
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use epaint::{
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AlphaFromCoverage, CornerRadius, Shadow, Stroke, TextOptions,
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CornerRadius, FontColorTransferFunction, Shadow, Stroke, TextOptions,
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mutex::Mutex,
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text::{FontTweak, Tag},
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};
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@@ -1461,7 +1461,7 @@ impl Visuals {
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Self {
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dark_mode: true,
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text_options: TextOptions {
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alpha_from_coverage: AlphaFromCoverage::DARK_MODE_DEFAULT,
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color_transfer_function: FontColorTransferFunction::DARK_MODE_DEFAULT,
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..Default::default()
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},
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override_text_color: None,
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@@ -1527,7 +1527,7 @@ impl Visuals {
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Self {
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dark_mode: false,
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text_options: TextOptions {
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alpha_from_coverage: AlphaFromCoverage::LIGHT_MODE_DEFAULT,
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color_transfer_function: FontColorTransferFunction::LIGHT_MODE_DEFAULT,
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..Default::default()
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},
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widgets: Widgets::light(),
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@@ -2318,12 +2318,12 @@ impl Visuals {
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let TextOptions {
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max_texture_side: _,
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alpha_from_coverage,
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color_transfer_function,
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font_hinting,
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subpixel_binning,
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} = text_options;
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text_alpha_from_coverage_ui(ui, alpha_from_coverage);
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color_transfer_function_ui(ui, color_transfer_function);
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ui.checkbox(font_hinting, "Font hinting (sharper text)");
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ui.checkbox(subpixel_binning, "Sub-pixel binning (more even kerning)");
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@@ -2437,23 +2437,29 @@ impl Visuals {
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}
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}
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fn text_alpha_from_coverage_ui(ui: &mut Ui, alpha_from_coverage: &mut AlphaFromCoverage) {
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let mut dark_mode_special =
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*alpha_from_coverage == AlphaFromCoverage::TwoCoverageMinusCoverageSq;
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fn color_transfer_function_ui(
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ui: &mut Ui,
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color_transfer_function: &mut FontColorTransferFunction,
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) {
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ui.horizontal(|ui| {
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ui.label("Text rendering:");
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ui.label("Opacity tweaking:");
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ui.checkbox(&mut dark_mode_special, "Dark-mode special");
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ui.radio_value(
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color_transfer_function,
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FontColorTransferFunction::Off,
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"Off",
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);
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ui.radio_value(
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color_transfer_function,
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FontColorTransferFunction::DARK_MODE_DEFAULT,
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"Dark-mode special",
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);
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if dark_mode_special {
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*alpha_from_coverage = AlphaFromCoverage::DARK_MODE_DEFAULT;
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} else {
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let mut gamma = match alpha_from_coverage {
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AlphaFromCoverage::Linear => 1.0,
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AlphaFromCoverage::Gamma(gamma) => *gamma,
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AlphaFromCoverage::TwoCoverageMinusCoverageSq => 0.5, // approximately the same
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};
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let mut use_gamma = matches!(color_transfer_function, FontColorTransferFunction::Gamma(_));
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ui.radio_value(&mut use_gamma, true, "Gamma function");
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if use_gamma {
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let mut gamma = color_transfer_function.to_gamma();
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ui.add(
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DragValue::new(&mut gamma)
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@@ -2462,11 +2468,7 @@ fn text_alpha_from_coverage_ui(ui: &mut Ui, alpha_from_coverage: &mut AlphaFromC
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.prefix("Gamma: "),
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);
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if gamma == 1.0 {
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*alpha_from_coverage = AlphaFromCoverage::Linear;
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} else {
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*alpha_from_coverage = AlphaFromCoverage::Gamma(gamma);
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}
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*color_transfer_function = FontColorTransferFunction::Gamma(gamma);
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}
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});
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}
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@@ -1,3 +1,4 @@
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use ecolor::linear_f32_from_linear_u8;
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use emath::Vec2;
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use crate::{Color32, textures::TextureOptions};
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@@ -346,22 +347,37 @@ impl std::fmt::Debug for ColorImage {
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// ----------------------------------------------------------------------------
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/// How to convert font coverage values into alpha and color values.
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//
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// This whole thing is less than rigorous.
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// Ideally we should do this in a shader instead, and use different computations
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// for different text colors.
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// See https://hikogui.org/2022/10/24/the-trouble-with-anti-aliasing.html for an in-depth analysis.
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///
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/// epaint stores all glyphs in the font atlas as white (with varying opacity),
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/// so that egui can reuse the same glyph for different text colors
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/// (with a simple color multiplication in the shader).
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///
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/// Because of this simplification, we need to apply a non-linear
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/// ramp to the glyph colors before writing them into the font atlas,
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/// as a way to compensate.
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///
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/// This whole thing is less than rigorous.
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///
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/// It would be better to either render all text colors into the font atlas
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/// (which would require more atlas space, but would allow for more accurate rendering of colored text and emojis),
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/// or do the color compensation in the shader, based on the active text color.
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///
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/// When experimenting, use <https://fonts.google.com/specimen/Ubuntu> to compare to a ground truth.
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///
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/// See <https://hikogui.org/2022/10/24/the-trouble-with-anti-aliasing.html> for related analysis.
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#[derive(Clone, Copy, Debug, Default, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub enum AlphaFromCoverage {
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/// `alpha = coverage`.
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pub enum FontColorTransferFunction {
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/// Use the raw RGBA values from the font rasterizer, without any conversion.
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///
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/// Looks good for black-on-white text, i.e. light mode.
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/// This is the required mode for colored emojis etc.
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///
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/// Same as [`Self::Gamma`]`(1.0)`, but more efficient.
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Linear,
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/// This mode looks good for black-on-white text, i.e. light mode.
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Off,
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/// `alpha = coverage^gamma`.
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///
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/// Gamma=1 looks good for black-on-white text, i.e. light mode.
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Gamma(f32),
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/// `alpha = 2 * coverage - coverage^2`
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@@ -374,29 +390,59 @@ pub enum AlphaFromCoverage {
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TwoCoverageMinusCoverageSq,
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}
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impl AlphaFromCoverage {
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impl FontColorTransferFunction {
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/// A good-looking default for light mode (black-on-white text).
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pub const LIGHT_MODE_DEFAULT: Self = Self::Linear;
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pub const LIGHT_MODE_DEFAULT: Self = Self::Off;
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/// A good-looking default for dark mode (white-on-black text).
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pub const DARK_MODE_DEFAULT: Self = Self::TwoCoverageMinusCoverageSq;
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/// How to convert a white color written by the font rasterizer
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/// into a color to be written into the font atlas.
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#[inline(always)]
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pub fn to_atlas_color(self, input_color: Color32) -> Color32 {
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match self {
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Self::Off | Self::Gamma(1.0) => input_color,
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Self::Gamma(gamma) => {
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let coverage = linear_f32_from_linear_u8(input_color.a());
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let alpha = coverage.powf(gamma);
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Color32::from_white_alpha(ecolor::linear_u8_from_linear_f32(alpha))
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}
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Self::TwoCoverageMinusCoverageSq => {
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let coverage = linear_f32_from_linear_u8(input_color.a());
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let alpha = 2.0 * coverage - coverage * coverage;
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Color32::from_white_alpha(ecolor::linear_u8_from_linear_f32(alpha))
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}
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}
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}
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/// Convert coverage to alpha.
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#[inline(always)]
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pub fn alpha_from_coverage(&self, coverage: f32) -> f32 {
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pub fn alpha_from_coverage(self, coverage: f32) -> f32 {
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let coverage = coverage.clamp(0.0, 1.0);
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match self {
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Self::Linear => coverage,
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Self::Gamma(gamma) => coverage.powf(*gamma),
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Self::Off | Self::Gamma(1.0) => coverage,
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Self::Gamma(gamma) => coverage.powf(gamma),
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Self::TwoCoverageMinusCoverageSq => 2.0 * coverage - coverage * coverage,
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}
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}
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#[inline(always)]
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pub fn color_from_coverage(&self, coverage: f32) -> Color32 {
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pub fn color_from_coverage(self, coverage: f32) -> Color32 {
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let alpha = self.alpha_from_coverage(coverage);
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Color32::from_white_alpha(ecolor::linear_u8_from_linear_f32(alpha))
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}
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/// Convert this into the closest gamma exponent
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pub fn to_gamma(self) -> f32 {
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match self {
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Self::Off => 1.0,
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Self::Gamma(gamma) => gamma,
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Self::TwoCoverageMinusCoverageSq => 0.5, // approximately the same
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}
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}
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}
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// ----------------------------------------------------------------------------
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@@ -52,7 +52,7 @@ pub use self::{
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corner_radius::CornerRadius,
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corner_radius_f32::CornerRadiusF32,
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direction::Direction,
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image::{AlphaFromCoverage, ColorImage, ImageData, ImageDelta},
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image::{ColorImage, FontColorTransferFunction, ImageData, ImageDelta},
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margin::Margin,
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margin_f32::*,
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mesh::{Mesh, Mesh16, Vertex},
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@@ -1,5 +1,6 @@
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#![expect(clippy::mem_forget)]
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use ecolor::Color32;
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use emath::{GuiRounding as _, OrderedFloat, Vec2, vec2};
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use self_cell::self_cell;
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use skrifa::{GlyphId, MetadataProvider as _};
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@@ -274,26 +275,31 @@ impl FontCell {
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let width = bounds.width() as u16;
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let height = bounds.height() as u16;
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let mut ctx = vello_cpu::RenderContext::new(width, height);
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ctx.set_transform(kurbo::Affine::translate((-bounds.x0, -bounds.y0)));
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ctx.set_paint(color::OpaqueColor::<color::Srgb>::WHITE);
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ctx.fill_path(&path);
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let mut dest = vello_cpu::Pixmap::new(width, height);
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let mut resources = vello_cpu::Resources::new();
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ctx.render_to_pixmap(&mut resources, &mut dest);
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let uv_rect = if width == 0 || height == 0 {
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UvRect::default()
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} else {
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let mut ctx = vello_cpu::RenderContext::new(width, height);
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ctx.set_transform(kurbo::Affine::translate((-bounds.x0, -bounds.y0)));
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ctx.set_paint(color::OpaqueColor::<color::Srgb>::WHITE);
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ctx.fill_path(&path);
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let mut dest = vello_cpu::Pixmap::new(width, height);
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let mut resources = vello_cpu::Resources::new();
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ctx.render_to_pixmap(&mut resources, &mut dest);
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let glyph_pos = {
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let alpha_from_coverage = atlas.options().alpha_from_coverage;
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let color_transfer_function = atlas.options().color_transfer_function;
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let (glyph_pos, image) = atlas.allocate((width as usize, height as usize));
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let pixels = dest.data_as_u8_slice();
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for y in 0..height as usize {
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for x in 0..width as usize {
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image[(x + glyph_pos.0, y + glyph_pos.1)] = alpha_from_coverage
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.color_from_coverage(
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pixels[((y * width as usize) + x) * 4 + 3] as f32 / 255.0,
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);
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let pixel_offset = 4 * ((y * width as usize) + x);
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image[(x + glyph_pos.0, y + glyph_pos.1)] = color_transfer_function
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.to_atlas_color(Color32::from_rgba_premultiplied(
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pixels[pixel_offset],
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pixels[pixel_offset + 1],
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pixels[pixel_offset + 2],
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pixels[pixel_offset + 3],
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));
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}
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}
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glyph_pos
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@@ -25,8 +25,8 @@ pub struct TextOptions {
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/// Maximum size of the font texture.
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pub max_texture_side: usize,
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/// Controls how to convert glyph coverage to alpha.
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pub alpha_from_coverage: crate::AlphaFromCoverage,
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/// Controls how to convert glyph colors when writing to the font atlas.
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pub color_transfer_function: crate::FontColorTransferFunction,
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/// Whether to enable font hinting
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///
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@@ -54,7 +54,7 @@ impl Default for TextOptions {
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fn default() -> Self {
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Self {
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max_texture_side: 2048, // Small but portable
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alpha_from_coverage: crate::AlphaFromCoverage::default(),
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color_transfer_function: crate::FontColorTransferFunction::default(),
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font_hinting: true,
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subpixel_binning: true,
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}
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@@ -120,8 +120,9 @@ impl TextureAtlas {
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let distance_to_center = ((dx * dx + dy * dy) as f32).sqrt();
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let coverage =
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remap_clamp(distance_to_center, (r - 0.5)..=(r + 0.5), 1.0..=0.0);
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image[((x as i32 + hw + dx) as usize, (y as i32 + hw + dy) as usize)] =
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options.alpha_from_coverage.color_from_coverage(coverage);
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image[((x as i32 + hw + dx) as usize, (y as i32 + hw + dy) as usize)] = options
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.color_transfer_function
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.color_from_coverage(coverage);
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}
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}
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atlas.discs.push(PrerasterizedDisc {
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