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Commit Graph

215 Commits

Author SHA1 Message Date
lucasmerlin
1122a30734 Update snapshot 2026-03-25 16:44:09 +01:00
Emil Ernerfeldt
048f8ccd2a Tweak ScrollArea fade effect (#8023)
* Follow-up to https://github.com/emilk/egui/pull/8018
2026-03-25 15:44:41 +01:00
Emil Ernerfeldt
0b0c561a81 Fade out the edges of ScrollAreas (#8018)
## Before:
<img width="381" height="307" alt="image"
src="https://github.com/user-attachments/assets/0528ae2a-44bf-4d9e-89a4-c3f4ab438eb2"
/>

It is very hard here to realize this is a scrollable area

## After
<img width="383" height="310" alt="image"
src="https://github.com/user-attachments/assets/9e0ee6de-8b96-4e5c-a505-f57977010990"
/>

The fade at the bottom tells the user they should try scrolling.

You can turn if off with `style.spacing.scroll.fade.enabled`
2026-03-25 12:53:00 +01:00
Emil Ernerfeldt
a12d18d9bd Replace chrono with jiff (#8008)
`jiff` is more modern, and seem to be where the ecosystem is heading.
2026-03-24 13:58:21 +01:00
Connor Fitzgerald
a59e803f25 Update to wgpu 29 (#7990)
* [x] I have followed the instructions in the PR template

This updates wgpu to v29 across the egui crate stack.

There a a few API changes due to the requirement to provide a display
handle up front to properly support GLES on linux. I have done my best
to make the api changes as reasonable as possible, but I don't have all
the greater project context, so lmk if things should be done a bit
differently.

I've also updated glow to 0.17 to make cargo deny happy, there are no
source changes. I'm not sure how you want to land these.

---------

Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
2026-03-23 18:21:25 +01:00
Emil Ernerfeldt
f2a4741155 Remove easymark from default demo app (#7998)
I don't want to give the impression `easymark` is either official,
useful, or indeed "good"
2026-03-23 15:37:45 +01:00
Emil Ernerfeldt
49fad9a7b2 Roll out new egui icon and logo (#7995)
For the first time _ever_, egui has a logo!

<img width="3925" height="1406" alt="egui-logo"
src="https://github.com/user-attachments/assets/cfaf1d43-9338-490f-ae82-99b420baa1b0"
/>

Made by [Studio Gruhl](https://www.studiogruhl.com/) and paid for by
[Rerun.io](https://rerun.io/).
2026-03-21 22:47:15 +01:00
Lucas Meurer
8b2315375b TextEdit Atom prefix/suffix (#7587)
* part of https://github.com/emilk/egui/issues/7264
* part of https://github.com/emilk/egui/issues/7445

This PR changes the layout within the TextEdit to be done with
AtomLayout. It also adds a Prefix and Postfix that allows adding
permanent icons / icon buttons within the textedit.

Breaking changes:
- Removed `TextEdit::hint_text_font`. Hint text is an atom now, so the
font can be set that way

<img width="264" height="130" alt="Screenshot 2025-10-06 at 12 25 21"
src="https://github.com/user-attachments/assets/03b6b56b-ca82-4ac3-b5c0-585cca336834"
/>

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: lucasmerlin <8009393+lucasmerlin@users.noreply.github.com>
2026-03-20 11:29:32 +01:00
SuchAFuriousDeath
41b8f5f4e7 Update wgpu to 28.0.0 (#7853)
Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
2026-03-16 11:56:07 +01:00
shuppy
5031c47cb2 Update accesskit to 0.24.0 (and related deps) (#7850)
this patch updates our deps to [accesskit
0.24.0](https://docs.rs/accesskit/0.24.0/accesskit/) (was
[0.21.1](https://docs.rs/accesskit/0.21.1/accesskit/)),
[accesskit_consumer
0.35.0](https://docs.rs/accesskit_consumer/0.35.0/accesskit_consumer/)
(was
[0.30.1](https://docs.rs/accesskit_consumer/0.30.1/accesskit_consumer/)),
and [accesskit_winit
0.32.0](https://docs.rs/accesskit_winit/0.32.0/accesskit_winit/) (was
[0.29.1](https://docs.rs/accesskit_winit/0.29.1/accesskit_winit/)),
allowing egui to be used in apps that use accessibility subtrees
(AccessKit/accesskit#655).

for now, we handle the subtree-related breaking changes by assuming that
egui will use [the root
tree](https://docs.rs/accesskit/0.24.0/accesskit/struct.TreeId.html#associatedconstant.ROOT),
which is good enough for [servoshell](https://github.com/servo/servo)
and does not require any API changes.


* [x] I have followed the instructions in the PR template

<img width="1185" height="954" alt="image"
src="https://github.com/user-attachments/assets/6acfb85a-096d-4a7b-963b-d8549bfc749f"
/>

---------

Co-authored-by: Luke Warlow <lwarlow@igalia.com>
Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
Co-authored-by: Arnold Loubriat <datatriny@gmail.com>
2026-03-16 10:34:54 +01:00
Lucas Meurer
14afefa252 Fix galley width calculation being off due to subpixel binning (#7972)
- fix for https://github.com/rerun-io/reality/pull/1075

The galleys row size was calculated by looking at the last glyphs pos_x,
which got changed to be rounded to integers when we added subpixel
binning. This introduced a subtle bug which caused the width of galleys
to be slightly off.
This PR fixes this by looking at the actual cursor position instead,
which is not rounded.

Also added a test to ensure this is correct. Previously, for the second
and last line, the `x` was too close to the `0`.

<img width="48" height="67" alt="image"
src="https://github.com/user-attachments/assets/a69a4cc3-b3f3-4553-ab92-73cb2e7a358c"
/>

---------

Co-authored-by: lucasmerlin <8009393+lucasmerlin@users.noreply.github.com>
2026-03-12 13:49:16 +01:00
Emil Ernerfeldt
9e95b9ca50 Don't expand widgets on hover (#7808)
* Part of https://github.com/emilk/egui/issues/5605

This changes the default style of egui.

The problem with "expanding" widgets is that they now want to paint
outside their own bounds, which then requires all parent UIs to have
proper margins.

It also means hovered things are no longer properly aligned with every
other widget.
2025-12-22 22:30:53 +01:00
Emil Ernerfeldt
8d98763fe1 Replace #[allow attributes with expect (#7796)
We do have `clippy::allow_attributes` turned on, but it doesn't seem to
work properly
2025-12-19 20:55:50 +01:00
Emil Ernerfeldt
7fe58bbfd4 Forbid uses of unwrap() in the code (#7795) 2025-12-19 20:34:18 +01:00
Emil Ernerfeldt
2f6fe9c572 eframe: Replace Frame::update with fn logic and fn ui (#7775)
* Part of https://github.com/emilk/egui/issues/5113
* Part of https://github.com/emilk/egui/issues/3524

## What
This deprecates `eframe::App::update` and replaces it with two new
functions:

```rs
pub trait App {
	/// Called just before `ui`, and in the future this will
    /// also be called for background apps when needed.
	fn logic(&mut self, ctx: &egui::Context, frame: &mut Frame) { }
	
    /// Show your user interface to the user.
	fn ui(&mut self, ui: &mut egui::Ui, frame: &mut Frame);

	…
}
```

Similarly, `Context::run` is deprecated in favor of `Context::run_ui`.

`Plugin`s are now handed a `Ui` instead of just a `Context` in
`on_begin/end_frame`.

## TODO
…either in this PR or a later one
* [x] Deprecate `App::update`
* [x] Deprecate `Context::run`
* [x] Change plugins to get a `Ui`
* [x] Update kittest
* [x] Change viewports to get UI:s (`show_viewport_immediate` etc)
  - https://github.com/emilk/egui/pull/7779

## Later PRs
* [ ] Deprecate `Panel::show`
* [ ] Deprecate `CentralPanel::show`
* [ ] Deprecate `CentralPanel` ?
2025-12-16 17:05:50 +01:00
Emil Ernerfeldt
bfaf1b44f2 Replace ui.ctx().foo with ui.foo in a few places (#7774)
Internal code cleanup after
* https://github.com/emilk/egui/pull/7770
2025-12-14 17:12:10 +01:00
Emil Ernerfeldt
bc48599f65 Rename Context::style to global_style; avoid confusion w/ Ui::style (#7772)
This is important after
* https://github.com/emilk/egui/pull/7770
2025-12-14 16:41:13 +01:00
valadaptive
609dd2d28e Replace ab_glyph with Skrifa + vello_cpu; enable font hinting (#7694)
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* Closes N/A
* [x] I have followed the instructions in the PR template

I'll probably come back to this and clean it up a bit. This PR
reimplements ab_glyph's functionality on top of Skrifa, a somewhat
lower-level font API that's being used in Chrome now.

Skrifa doesn't perform rasterization itself, so I'm using
[vello_cpu](https://github.com/linebender/vello) from the Linebender
project for rasterization. It's still in its early days, but I believe
it's already quite fast. It also supports color and gradient fills, so
color emoji support will be easier.

Skrifa also supports font hinting, which should make text look a bit
nicer / less blurry.

Here's the current ab_glyph rendering:

<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/2385b66e-23f8-4c6e-b8c2-ea90e0eea4e4"
/>

Here's Skrifa *without* hinting--it looks almost identical, but there
are some subpixel differences, probably due to rasterizer behavior:

<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/a815f3e9-65ac-4940-bc00-571177bef53d"
/>

Here's Skrifa  *with* hinting:

<img width="1592" height="1068" alt="image"
src="https://github.com/user-attachments/assets/d6cc0669-3537-4377-bba9-ed5ef09664db"
/>

Hinting does make the horizontal strokes look a bit bolder, which makes
me wonder once again about increasing the font weight from "light" to
"regular".

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-12-06 16:11:33 +01:00
Jochen Görtler
2dbfe3a083 Enable or_fun_call lint to avoid unnecessary allocations (#7754)
### What

From the [lint
description](https://rust-lang.github.io/rust-clippy/master/index.html?search=or_fu#or_fun_call):

> The function will always be called. This is only bad if it allocates
or does some non-trivial amount of work.

But also:

> If the function has side-effects, not calling it will change the
semantic of the program, but you shouldn’t rely on that.
> 
> The lint also cannot figure out whether the function you call is
actually expensive to call or not.

Still worth it to keep our happy paths clean, imo.
2025-12-05 10:46:34 +01:00
Emil Ernerfeldt
d5869bfeaf Remove some uses of top-level panels in our examples (#7729)
We're phasing out top-level panels (panels that use `Context` directly,
instead of being inside another `Ui`).
As a first step, stop using them in our demo library and application.

* Part of https://github.com/emilk/egui/issues/3524
2025-11-21 20:22:01 +01:00
Bruno Paré-Simard
5b6a0196f9 Add Panel to replace SidePanel and TopBottomPanel (#5659)
This combines `SidePanel` and `TopBottomPanel` into a single `Panel`.

The old types are still there as type aliases, but are deprecated.

`.min_width(…)` etc are now called `.min_size(…)` etc.

Again, the old names are still there, but deprecated.

(edited by @emilk)

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-11-18 15:46:01 +01:00
Emil Ernerfeldt
f74b7c7e79 Paint mouse cursor in kittest snapshot images (#7721)
Very simple triangle shape, but helps understand why a widget has a
hovered effect
2025-11-18 06:24:03 +01:00
Emil Ernerfeldt
9ef610e16b Make wgpu the default renderer for eframe and egui.rs (#7615)
* Closes https://github.com/emilk/egui/issues/5889

See the above issue for motivation.

To use glow instead, disable the default features of `eframe` and opt-in
to `glow`.

This also changes egui.rs to use wgpu, which means WebGPU when
available, and WebGL otherwise
2025-11-13 11:16:23 +01:00
Emil Ernerfeldt
9a073d9399 Prevent widgets sometimes appearing to move relative to each other (#7710)
Sometimes when moving a window, having a tooltip attached to the mouse
pointer, or scrolling a `ScrollArea`, you would see this disturbing
effect:


![drift-bug](https://github.com/user-attachments/assets/013a5f49-ee02-417c-8441-1e1a0369e8bd)

This is caused by us rounding many visual elements (lines, rectangles,
text, …) to physical pixels in order to keep them sharp. If the
window/tooltip itself is not rounded to a physical pixel, then you can
get this behavior.

So from now on the position of all
areas/windows/tooltips/popups/ScrollArea gets rounded to the closes
pixel.

* Unlocked by https://github.com/emilk/egui/pull/7709
2025-11-13 10:52:46 +01:00
Emil Ernerfeldt
d50287b83c Add taplo.toml for toml formatting (#7618) 2025-10-09 15:38:00 +02:00
Emil Ernerfeldt
47a437403f Use software texture filtering in kittest (#7602) 2025-10-08 16:24:02 +02:00
Lucas Meurer
3fdc5641aa Group AccessKit nodes by Ui (#7386)
* closes https://github.com/emilk/egui/issues/5674

This changes egui to create an AccessKit node for each `Ui`. I'm not
sure if this alone will directly improve accessibility, but it should
make it easier to create the correct parent / child relations (e.g.
grouping menus as children of menu buttons).
Instead of having a global stack of parent ids, they are now passed via
a parent_id field in `UiBuilder`.

If having all these `GenericContainer` nodes somehow is bad for
accessibility, the PR could also be changed to only create nodes if
there is actually some accessibility info with it (the relevant is
currently commented-out in the PR). But I think screen readers should
just ignore these nodes, so it should be fine? We could also use this as
motivation to git red of some unnecessary wrapped `Ui`s, e.g.
CentralPanel creates 3 Uis when 2 should be enough (the initial Ui and a
Frame, maybe we could even only show the `Frame` if we can give it an
UiBuilder and somehow show the Frame with `Ui::new`).

Here is a screenshot from the accessibility inspector
(https://github.com/emilk/egui/pull/7368) with this PR:

<img width="431" height="744" alt="Screenshot 2025-07-24 at 12 09 55"
src="https://github.com/user-attachments/assets/6c4e5ff6-5c38-450e-9500-0776c9018d8c"
/>

Without this PR:


https://github.com/user-attachments/assets/270e32fc-9c7a-4dad-8c90-7638c487a602
2025-10-08 11:30:32 +02:00
Emil Ernerfeldt
86dc9ea64e Inline log format args (#7600) 2025-10-07 16:14:43 +02:00
Emil Ernerfeldt
843ceea90c Use more workspace dependencies (#7596) 2025-10-07 15:07:16 +02:00
Lucas Meurer
7fc80d8623 Accessibility inspector plugin (#7368)
Adds an accessibility inspector plugin that shows the current AccessKit
tree:


https://github.com/user-attachments/assets/78f4f221-1bd2-4ce4-adf5-fc3b00f5c16c

Macos has a built in accessibility inspector, but it doesn't seem to
work with AccessKit / eframe so this provides some insight into the
accesskit state.

This also showed a couple issues that are easy to fix:
- [ ] Links show up as `Label` instead of links
- [ ] Not all supported actions are advertised (e.g. scrolling)
- [ ] The resize handles in windows shouldn't be focusable
- [ ] Checkbox has no value
- [ ] Menus should have the button as parent widget (not 100% sure on
this one)


Currently the plugin lives in the demo app, but I think it should be
moved somewhere else. Maybe egui_extras?

This could also be relevant for #4650
2025-10-07 14:39:49 +02:00
Ian Hobson
30277233ce Add support for the safe area on iOS (#7578)
This PR is a continuation of #4915 by @frederik-uni and @lucasmerlin
that introduces support for keeping egui content within the 'safe area'
on iOS (avoiding the notch / dynamic island / menu bar etc.), with the
following changes:

- `SafeArea` now wraps `MarginF32` and has been renamed to
`SafeAreaInsets` to clarify its purpose.
- `InputState::screen_rect` is now marked as deprecated in favour of
either `viewport_rect` (which contains the entire screen), or
`content_rect` (which is the viewport rect with the safe area insets
removed).
- I added some comments to the safe area insets logic pointing out the
[safe area API coming in winit
v0.31](https://github.com/rust-windowing/winit/issues/3910).

---------

Co-authored-by: frederik-uni <147479464+frederik-uni@users.noreply.github.com>
Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-10-07 12:30:09 +02:00
Emil Ernerfeldt
6579bb910b Remove log feature (#7583) 2025-10-02 20:09:48 +02:00
Emil Ernerfeldt
bd45406fad Use a lot more let-else (#7582) 2025-10-02 19:47:00 +02:00
Emil Ernerfeldt
e9898e4932 Improve error message when failing to run egui_demo_app (#7567) 2025-09-29 11:12:03 +02:00
Kumpelinus
c97c065a57 Update wgpu to 26 and wasm-bindgen to 0.2.100 (#7540)
Co-authored-by: TÖRÖK Attila <torokati44@gmail.com>
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2025-09-21 20:42:00 +02:00
Emil Ernerfeldt
72b9b9d750 Increase default text size from 12.5 to 13.0 (#7521) 2025-09-09 15:47:24 +02:00
Emil Ernerfeldt
01ee23c1a0 Add Zoom Factor to options panel (#7517) 2025-09-08 18:27:28 +02:00
valadaptive
d5b0a6f446 More even text kerning (#7431)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-09-08 17:29:41 +02:00
Emil Ernerfeldt
aedd43c88f kittest: Add UPDATE_SNAPSHOTS=force (#7508)
This adds a new mode, `UPDATE_SNAPSHOTS=force`, which will lower the
threshold to zero, overwriting every image that is not _exactly_ the
same.

Most comparisons has a threshold because different GPUs render slightly
differently. However, setting that threshold accurately can be hard.

Sometimes a test will pass locally, but fail on CI. In those cases you
want to force an update of the failing test. You can use
`UPDATE_SNAPSHOTS=force` for that.

And sometimes a small change _should_ update all images, but the change
is so tiny that it falls under the threshold. Still, you want to make a
point of showing that these images have changes. You can use
`UPDATE_SNAPSHOTS=force` for that.
2025-09-05 16:45:36 +02:00
Lucas Meurer
80d61a7c53 Remove the deadlock_detection feature (#7497)
* related #7494 

Removes the `deadlock_detection` feature, since we now have a more
primitive panic-after-30s deadlock detection which works well enough and
even detects kinds of deadlocks that the `deadlock_detection` feature
never supported.
2025-09-04 12:57:09 +02:00
Lucas Meurer
ab8dcee7e7 Fix egui_demo_app missing wgpu backends (#7492)
* This was broken in https://github.com/emilk/egui/pull/7344
2025-09-03 12:55:02 +02:00
Emil Ernerfeldt
3024c39eaf Enable and fix some more clippy lints (#7426)
One can never have too many lints
2025-08-08 09:57:53 +02:00
Emil Ernerfeldt
f46926aaf1 Improve texture filtering by doing it in gamma space (#7311)
* Closes https://github.com/emilk/egui/pull/5839

This makes some transparent images look a lot nicer when blended:


![image](https://github.com/user-attachments/assets/7f370aaf-886a-423c-8391-c378849b63ca)

Cursive text will also look nicer.

This unfortunately changes the contract of what
`register_native_texture` expects

---------

Co-authored-by: Adrian Blumer <blumer.adrian@gmail.com>
2025-07-07 17:46:27 +02:00
Emil Ernerfeldt
09596a5e7b egui_kittest: more ergonomic functions taking Impl Into<String> (#7307) 2025-07-07 13:50:53 +02:00
Emil Ernerfeldt
0857527f1d Add Visuals::weak_text_alpha and weak_text_color (#7285)
* Closes https://github.com/emilk/egui/issues/7262

This also makes the default weak color slightly less weak in most cases.
2025-07-01 20:42:54 +02:00
Emil Ernerfeldt
9e021f78da Change ui.disable() to modify opacity (#7282)
* Closes https://github.com/emilk/egui/pull/6765


Branched off of https://github.com/emilk/egui/pull/6765 by @tye-exe.

I needed to branch off to update snapshot images

---------

Co-authored-by: tye-exe <tye@mailbox.org>
Co-authored-by: Tye <131195812+tye-exe@users.noreply.github.com>
2025-07-01 14:05:53 +02:00
Emil Ernerfeldt
b2995dcb83 Use Rust edition 2024 (#7280) 2025-06-30 14:01:57 +02:00
Emil Ernerfeldt
8ba42f322d Add Context::cumulative_frame_nr (#7278) 2025-06-30 13:29:56 +02:00
Lucas Meurer
0152a87519 Create custom egui_kittest::Node (#7138)
This adds a custom Node struct with proper support for egui types
(`Key`, `Modifiers`, `egui::Event`, `Rect`) instead of needing to use
the kittest / accesskit types.

I also changed the `click` function to do a proper mouse move / mouse
down instead of the accesskit click. Also added `accesskit_click` to
trigger the accesskit event. This resulted in some changed snapshots,
since the elements are now hovered.

Also renamed `press_key` to `key_press` for consistency with
`key_down/key_up`.

Also removed the Deref to the AccessKit Node, to make it clearer when to
expect egui and when to expect accesskit types.

* Closes #5705 
* [x] I have followed the instructions in the PR template
2025-06-17 12:17:38 +02:00
Lucas Meurer
6eb7bb6e08 Add AtomLayout, abstracing layouting within widgets (#5830)
Today each widget does its own custom layout, which has some drawbacks:
- not very flexible
- you can add an `Image` to `Button` but it will always be shown on the
left side
  - you can't add a `Image` to a e.g. a `SelectableLabel`
- a lot of duplicated code

This PR introduces `Atoms` and `AtomLayout` which abstracts over "widget
content" and layout within widgets, so it'd be possible to add images /
text / custom rendering (for e.g. the checkbox) to any widget.

A simple custom button implementation is now as easy as this:
```rs
pub struct ALButton<'a> {
    al: AtomicLayout<'a>,
}

impl<'a> ALButton<'a> {
    pub fn new(content: impl IntoAtomics) -> Self {
        Self { al: content.into_atomics() }
    }
}

impl<'a> Widget for ALButton<'a> {
    fn ui(mut self, ui: &mut Ui) -> Response {
        let response = ui.ctx().read_response(ui.next_auto_id());

        let visuals = response.map_or(&ui.style().visuals.widgets.inactive, |response| {
            ui.style().interact(&response)
        });

        self.al.frame = self
            .al
            .frame
            .inner_margin(ui.style().spacing.button_padding)
            .fill(visuals.bg_fill)
            .stroke(visuals.bg_stroke)
            .corner_radius(visuals.corner_radius);

        self.al.show(ui)
    }
}

```

The initial implementation only does very basic layout, just enough to
be able to implement most current egui widgets, so:
- only horizontal layout
- everything is centered
- a single item may grow/shrink based on the available space
- everything can be contained in a Frame


There is a trait `IntoAtoms` that conveniently allows you to construct
`Atoms` from a tuple
```
   ui.button((Image::new("image.png"), "Click me!"))
```
to get a button with image and text.


This PR reimplements three egui widgets based on the new AtomLayout:
 - Button
   - matches the old button pixel-by-pixel
- Button with image is now [properly
aligned](https://github.com/emilk/egui/pull/5830/files#diff-962ce2c68ab50724b01c6b64c683c4067edd9b79fcdcb39a6071021e33ebe772)
in justified layouts
   - selected button style now matches SelecatbleLabel look
- For some reason the DragValue text seems shifted by a pixel almost
everywhere, but I think it's more centered now, yay?
 - Checkbox
- basically pixel-perfect but apparently the check mesh is very slightly
different so I had to update the snapshot
   - somehow needs a bit more space in some snapshot tests?
 - RadioButton
   - pixel-perfect
   - somehow needs a bit more space in some snapshot tests?

I plan on updating TextEdit based on AtomLayout in a separate PR (so
you could use it to add a icon within the textedit frame).
2025-06-13 09:39:52 +02:00