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Commit Graph

3858 Commits

Author SHA1 Message Date
Emil Ernerfeldt
5f01b0dc9d Round glyph to closes pixel 2025-03-30 17:52:29 +02:00
Emil Ernerfeldt
20667a0592 put PlacedRow::pos first in struct 2025-03-30 17:52:13 +02:00
Emil Ernerfeldt
1b1f0726ce Simplify Galley bounding rect calulcation 2025-03-30 17:23:21 +02:00
Emil Ernerfeldt
9e44490b31 Refactor galley size rounding 2025-03-30 17:13:39 +02:00
Emil Ernerfeldt
b0d0d2f279 Test that halign & justify works the same 2025-03-30 16:58:19 +02:00
Emil Ernerfeldt
4ee4572f02 Fix bug in code transforming TextShape 2025-03-30 16:50:05 +02:00
Emil Ernerfeldt
7824e2ac18 Implement MulAssign for Pos2 2025-03-30 16:41:20 +02:00
Emil Ernerfeldt
3d70f7289a Small code cleanup 2025-03-30 16:37:43 +02:00
Emil Ernerfeldt
88340eee76 Merge branch 'master' into cache_galley_lines 2025-03-30 16:36:54 +02:00
Emil Ernerfeldt
e275409eb1 Fix: transform TextShape underline width (#5865)
Minor bug fix when transforming a `TextShape` with a `underline` (used
for e.g. hyperlinks). Before the underline width would not scale
properly; now it will.
2025-03-30 16:36:03 +02:00
Emil Ernerfeldt
072c8fc8ed Merge branch 'master' into cache_galley_lines 2025-03-30 16:22:59 +02:00
Emil Ernerfeldt
e3acd71090 Make text background rects pixel-sharp (#5864)
Small visual teak: make sure the background text color is pixel-aligned.
2025-03-30 16:21:00 +02:00
Alexander Nadeau
995058bbd1 Update web-sys min version to 0.3.73 (#5862)
This should prevent compilation errors (which I ran into) where eframe
tries to use HtmlElement::set_autofocus(), which doesn't exist until
0.3.73.

```
error[E0599]: no method named `set_autofocus` found for struct `HtmlElement` in the current scope
  --> C:\Users\wareya\.cargo\registry\src\index.crates.io-1949cf8c6b5b557f\eframe-0.31.1\src\web\text_agent.rs:24:15
   |
24 |         input.set_autofocus(true)?;
   |               ^^^^^^^^^^^^^
   |
help: there is a method `set_onfocus` with a similar name
   |
24 |         input.set_onfocus(true)?;
   |               ~~~~~~~~~~~
```

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2025-03-30 14:04:07 +02:00
Hank Jordan
943e3618fc Improve drag-to-select text (add margins) (#5797)
Might want to draw from `interaction.interact_radius` style instead of
hard-coding the margin, but I didn't want to create a breaking change.
If desired, I can follow up with a separate PR to address that concern.

* Closes <https://github.com/emilk/egui/issues/5796>
* [x] I have followed the instructions in the PR template
2025-03-30 14:03:19 +02:00
Timo von Hartz
ab0f0b7b64 Rename should_propagate_event & add should_prevent_default (#5779)
* [x] I have followed the instructions in the PR template

Currently eframe [calls
`prevent_default()`](962c7c7516/crates/eframe/src/web/events.rs (L307-L369))
for all copy / paste events on the
[*document*](962c7c7516/crates/eframe/src/web/events.rs (L88)),
making embedding an egui application in a page (e.g. an react
application) hard (as all copy & paste functionality for other elements
on the page is broken by this).

I'm not sure what the motivation for this is, if any.

This commit / PR adds a callback (`should_prevent_default`), similar to
`should_propgate_event`, that an egui application can use to overwrite
this behavior. It defaults to returning `true` for all events, to keep
the existing behavior.

I call `should_prevent_default` in every place that
`should_propagate_event` is called (which is not all places that
`prevent_default` is called!). I'm not sure for the motivation of not
calling `should_propagate_event` everywhere that `stop_propagation` is
called, but I kept that behavior for the `should_prevent_default`
callback too.

Please let me know if I'm missing some existing functionality that would
allow me to do this, or if there's a reason that we don't want
applications to be able to customize this (i.e. if there's a reason to
always `prevent_default` for all copy / paste events on the whole
document)
2025-03-30 14:00:46 +02:00
Emil Ernerfeldt
83254718a3 Clean up strikethrough/underline code in epaint 2025-03-30 13:15:41 +02:00
Emil Ernerfeldt
e393a38307 Merge branch 'master' into cache_galley_lines 2025-03-28 20:37:57 +01:00
Emil Ernerfeldt
7ea3f762b8 Make text underline and strikethrough pixel perfect crisp (#5857)
Small visual fix: pixel-align any text underline or strikethrough.
Before they could be often be blurry.
2025-03-28 20:37:38 +01:00
Emil Ernerfeldt
5ecc31885c Pre-existing bug fix: round strikethrough and underline to pixel coord 2025-03-28 20:24:33 +01:00
Emil Ernerfeldt
ed847f1a55 Refactor: create Stroke::round_center_to_pixel 2025-03-28 20:22:10 +01:00
Emil Ernerfeldt
25f647322e Make test a bit more forgiving 2025-03-28 20:08:47 +01:00
Emil Ernerfeldt
cbc3c33051 Don't round row positions to ui 2025-03-28 20:05:03 +01:00
Emil Ernerfeldt
1cdf525797 Remove dbg! 2025-03-28 16:10:49 +01:00
Emil Ernerfeldt
33ff4bd7da Simplify 2025-03-28 16:09:40 +01:00
Emil Ernerfeldt
2fb0764a24 Fix section_index 2025-03-28 16:08:46 +01:00
Emil Ernerfeldt
b060fd25b0 Remove unwraps 2025-03-28 16:08:35 +01:00
Emil Ernerfeldt
46ef7a1159 code cleanup 2025-03-28 15:55:23 +01:00
Emil Ernerfeldt
47f916ca80 Fix wrong mesh_bounds 2025-03-28 15:34:00 +01:00
Emil Ernerfeldt
947945f0ba Remove done TODO 2025-03-28 15:13:57 +01:00
Emil Ernerfeldt
79d114dfb0 Use similar-asserts for better test output 2025-03-28 15:11:30 +01:00
Emil Ernerfeldt
2ac4c93cc3 Move Galley::concat 2025-03-28 12:54:53 +01:00
Emil Ernerfeldt
29d47c1641 Clean up code slightly 2025-03-28 12:52:07 +01:00
Emil Ernerfeldt
d8a45d0836 Silence a warning 2025-03-28 12:39:02 +01:00
Emil Ernerfeldt
6f4732b068 Simplify the code slightly 2025-03-28 12:38:55 +01:00
Emil Ernerfeldt
3e89613dc1 Add messages to asserts 2025-03-28 12:29:12 +01:00
Emil Ernerfeldt
9bd23ef79a Stop using deprecated rand functions 2025-03-28 12:29:00 +01:00
Emil Ernerfeldt
a5bc318e20 Update to rand 0.9 2025-03-28 11:36:47 +01:00
Emil Ernerfeldt
8a45db62f1 Create should_cache_each_paragraph_individually and heed max_rows 2025-03-28 11:33:56 +01:00
Hubert Głuchowski
085d9b56e9 Merge branch 'master' into cache_galley_lines 2025-03-26 19:08:40 +01:00
Lucas Meurer
884be3491d Fix color picker button (#5847)
* related to #5832 
(I want to keep that open and actually update the button to use the new
popup, but this should be enough to fix it for now)
* [X] I have followed the instructions in the PR template
2025-03-25 14:38:51 +01:00
TPhoenix
5d6aaa239b Fix typo in style.rs (#5845)
lien -> line

<!--
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* Closes <https://github.com/emilk/egui/issues/THE_RELEVANT_ISSUE>
* [ x ] I have followed the instructions in the PR template
2025-03-25 14:19:23 +01:00
Nicolas
8b62fd9286 Fix Lint for debug-assert (#5846)
Fixes the current ci workflow error
2025-03-25 14:18:45 +01:00
Grayden
ddf9d267fc Fix in Scene: make scene_rect full size on reset (#5801)
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# Overview

This is a small change that supports draggable elements inside a
`Scene`.

When a Scene is initialized with a `Rect::Zero`, following the [example
in the
demo](https://github.com/emilk/egui/blob/master/crates/egui_demo_lib/src/demo/scene.rs#L15),
it will [automatically be reset to the `inner_rect` of the
UI](https://github.com/emilk/egui/blob/master/crates/egui/src/containers/scene.rs#L120-L123).

This centers the scene on the inner-rect contents, however the resulting
`scene_rect` doesn't fill the entire `outer_rect`. This probably isn't
an issue for most users of `Scene`.

However, I want to support draggable elements on a `Scene`, and to do
that I need to map the pointer-position in the window to the scene_rect
position.

As is, the example of draggable elements on Scene works after the user
has modified the scene rect in some way (zoom or pan), when `scene_rect`
is set to `to_global.inverse() * outer_rect`
([here](https://github.com/emilk/egui/blob/master/crates/egui/src/containers/scene.rs#L114-L118)).
Before a user modifies the scene rect, the pointer-position cannot be
reliably mapped to the scene_rect, since the scene_rect doesn't span the
entire window.

This PR just forces that translation to always run after the scene_rect
is reset to `inner_rect`. The practical result is that the scene_rect
will now always span the full outer_rect.

# Example

Here's a small app that demonstrates the functionality I'm trying to
support. I'm new to Egui so there may be better patterns for what I'm
trying to do, but if you run this against `main` and this branch you'll
notice the difference.

```rs
use eframe::egui::*;

/// Map coordinates from the src rect to the target rect
fn map_to_rect(position: Pos2, src_rect: Rect, dest_rect: Rect) -> Pos2 {
    let x = (position.x - src_rect.min.x) / (src_rect.max.x - src_rect.min.x)
        * (dest_rect.max.x - dest_rect.min.x)
        + dest_rect.min.x;
    let y = (position.y - src_rect.min.y) / (src_rect.max.y - src_rect.min.y)
        * (dest_rect.max.y - dest_rect.min.y)
        + dest_rect.min.y;
    Pos2::new(x, y)
}

pub fn draggable_scene_element(
    ui: &mut Ui,
    id: Id,
    position: &mut Rect,
    scene_rect: Rect,
    container_rect: Rect,
) -> Response {
    let is_being_dragged = ui.ctx().is_being_dragged(id);
    if is_being_dragged {
        let r = ui.put(*position, |ui: &mut Ui| ui.label("Draggable"));

        if let Some(pointer_pos) = ui.ctx().pointer_interact_pos() {
            let pointer_pos = map_to_rect(pointer_pos, container_rect, scene_rect);
            let delta = pointer_pos.to_vec2() - position.center().to_vec2();
            *position = position.translate(delta);
        };
        r
    } else {
        let r = ui.put(*position, |ui: &mut Ui| ui.label("Draggable"));
        ui
            .interact(position.clone(), id, Sense::drag())
            .on_hover_cursor(CursorIcon::Grab);
        r
    }
}

struct MyApp {
    scene_rect: Rect,
    position: Rect,
}
impl MyApp {
    fn new() -> Self {
        Self {
            scene_rect: Rect::ZERO,
            position: Rect::from_min_size(Pos2::new(-50., -50.), Vec2::new(100., 100.)),
        }
    }
}

impl eframe::App for MyApp {
    fn update(&mut self, ctx: &Context, _frame: &mut eframe::Frame) {
        CentralPanel::default().show(ctx, |ui| {
            let scene_rect = self.scene_rect.clone();
            let container_rect = ui.min_rect();
            Scene::default().show(ui, &mut self.scene_rect, |ui| {
                ui.put(
                    Rect::from_min_size(Pos2::new(100., 200.), Vec2::new(100., 100.)),
                    |ui: &mut Ui| ui.label("static element"),
                );
                ui.put(self.position, |ui: &mut Ui| {
                    draggable_scene_element(
                        ui,
                        Id::from("demo"),
                        &mut self.position,
                        scene_rect,
                        container_rect,
                    )
                });
            });
        });
    }
}
```

# Summary

I need a way to map pointer coordinates to scene coordinates, in order
to support draggable elements in a scene. This patch makes that easier
by ensuring the scene_rect will always be the full size of the
outer_rect.

If you have a better way to accomplish what I'm after, I'm happy to
close this. Thanks!
2025-03-25 10:26:07 +01:00
Nicolas
2024295f78 Make ImageLoader use background thread (#5394)
This is the same change as in #4069 but as this is stale I wanted to
reopen a non stale PR

Modifies ImageLoader's load function to use background threads for the
image decoding work. This avoids blocking the main thread that is
especially noticeable when loading many images at once.

This was modelled after the other loader implementations that also use
threads.

* Closes <https://github.com/emilk/egui/issues/5375>
* [x] I have followed the instructions in the PR template

---------

Co-authored-by: lucasmerlin <lucasmeurer96@gmail.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-03-25 10:17:31 +01:00
Nicolas
58b2ac88c0 Add assert messages and print bad argument values in asserts (#5216)
Enabled the `missing_assert_message` lint

* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Lucas Meurer <lucasmeurer96@gmail.com>
2025-03-25 09:20:29 +01:00
Lucas Meurer
903bd81313 Add script to update local snapshots from CI (#5816)
It seems like the thresholds are too low for all tests to pass when
snapshots are generated from windows / linux. We need a better solution
to this problem, but in the meantime this script should allow
contributors to update their snapshots by downloading them from the last
CI run.
2025-03-25 09:19:21 +01:00
StratusFearMe21
390e0bfc1e Fix text input on Android (#5759)
<!--
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* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
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`./scripts/check.sh`.
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-->

* [x] I have followed the instructions in the PR template

This fixes an issue on android where keyboard input is not registered in
text boxes because `winit` does not fill in the `text` field of the
`KeyEvent`

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-03-21 14:35:46 +01:00
rustbasic
91f02f9e87 Enhance stability on Windows (#5723)
Dear emilk,

Programs built with egui on Windows are terminating every hour on
average.
When this commit is applied, it works fine for about 3 to 6 hours on
average.

I've been testing it for over 6 months and have submitted multiple PRs
since 6 months ago,
but they haven't applied it yet.

Thank you.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-03-21 14:32:37 +01:00
valadaptive
bc090bd299 Use RUSTUP_TOOLCHAIN=stable for rust-analyzer (#5761)
* Resolves #5760

Overrides the toolchain used in rust-analyzer to `stable`, as [suggested
by
rustup](https://rust-analyzer.github.io/book/installation.html#rust-standard-library).
2025-03-21 13:58:02 +01:00
GiGaGon
668abc2838 Add expand_bg to customize size of text background (#5365)
This removes the `expand(1.0)` on text background colors, since it makes
translucent background colors have bad looking bleeding.

There is probably a smarter solution than disabling the highlighting
entirely, but I don't see a way to do that while keeping the area
consumed consistent between translucent/solid colors, or adding a decent
step up in complexity.

Since this makes it impossible to tell if selected text is highlighted,
this also adds a blanket `0.5` gamma multiply to the text selection
background color. If that is undesirable because it's a bad arbitrary
number choice, or if it's too much of an unexpected change and just the
default values should be changed, please let me know.

These changes cause the tests that use screenshots with highlighted text
to fail, though I am not sure how to update those tests to match the
changes.

<details>
<summary>Comparison Images</summary>

Current:


![image](https://github.com/user-attachments/assets/6dc85492-4f8e-4e7a-84b4-3ee10a48b8b3)

After changes:


![image](https://github.com/user-attachments/assets/9b35bbd3-159d-42a9-b22f-80febb707cfa)
 

</details>

<details>
<summary>Code used to make comparison images</summary>

```rs
fn color_text_format(ui: &Ui, color: Color32) -> TextFormat {
    TextFormat { font_id: FontId::monospace(ui.text_style_height(&egui::TextStyle::Monospace)), background: color, ..Default::default() }
}

fn color_sequence_galley(ui: &Ui, text: &str, colors: [Color32; 3]) -> Arc<Galley> {
    let mut layout_job = LayoutJob::default();
    for color in colors {
        layout_job.append(text, 0.0, color_text_format(ui, color));
    }
    ui.fonts(|f| f.layout_job(layout_job))
}

fn color_sequence_row(ui: &mut Ui, label_text: &str, text: &str, colors: [Color32; 3]) {
    ui.label(label_text);
    ui.label(color_sequence_galley(ui, text, colors));
    ui.end_row();
}

egui::Grid::new("comparison display").show(ui, |ui| {
    ui.ctx().set_pixels_per_point(2.0);
    let transparent = Color32::TRANSPARENT;
    let solid = Color32::RED;
    let solid_2 = Color32::GREEN;
    let translucent_1 = Color32::GRAY.gamma_multiply(0.5);
    let translucent_2 = Color32::GREEN.gamma_multiply(0.5);
    color_sequence_row(ui, "Transparent to Solid:", " ", [transparent, solid, transparent]);
    color_sequence_row(ui, "Translucent to Transparent:", " ", [transparent, translucent_1, transparent]);
    color_sequence_row(ui, "Solid to Transparent:", " ", [solid, solid_2, solid]);
    color_sequence_row(ui, "Solid to Solid:", " ", [solid, transparent, solid]);
    color_sequence_row(ui, "Solid to Translucent:", " ", [solid, translucent_1, solid]);
    color_sequence_row(ui, "Translucent to Translucent:", " ", [translucent_1, translucent_2, translucent_1]);
    
    color_sequence_row(ui, "Transparent to Solid:", "a", [transparent, solid, transparent]);
    color_sequence_row(ui, "Translucent to Transparent:", "a", [transparent, translucent_1, transparent]);
    color_sequence_row(ui, "Solid to Transparent:", "a", [solid, solid_2, solid]);
    color_sequence_row(ui, "Solid to Solid:", "a", [solid, transparent, solid]);
    color_sequence_row(ui, "Solid to Translucent:", "a", [solid, translucent_1, solid]);
    color_sequence_row(ui, "Translucent to Translucent:", "a", [translucent_1, translucent_2, translucent_1]);
})
```
</details>

* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-03-21 13:45:34 +01:00