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Commit Graph

382 Commits

Author SHA1 Message Date
Emil Ernerfeldt
0887b54c93 Add eframe::WindowChromeMetrics (macOS only) (#8015)
When using `egui::ViewportBuilder::with_fullsize_content_view` one must
be careful not to paint anything where the "traffic light" buttons are:

<img width="87" height="47" alt="image"
src="https://github.com/user-attachments/assets/0e878c8e-7141-4fed-bbc8-4d542ddb5251"
/>

`eframe::WindowChromeMetrics` helps you with that!
2026-03-25 10:54:17 +01:00
Gautier Cailly
cd3c38cf2a Improve behavior of invisible windows (#7905)
## Summary
* Closes #5229
* Closes #7776

On Windows, once a window is hidden with
`ViewportCommand::Visible(false)`, two problems occur:

1. **Window can never be shown again** — Windows stops sending
`RedrawRequested` events to invisible windows, and viewport commands are
only processed during `run_ui_and_paint`, which is triggered by
`RedrawRequested`. This creates a deadlock:
```
Visible(false) → window hidden → no RedrawRequested → run_ui_and_paint never called → Visible(true) stuck in queue → window stays hidden forever
```

2. **High CPU usage** — The event loop spins at full speed with
`ControlFlow::Poll` even for invisible windows, and repaint requests are
scheduled immediately, causing a tight loop that burns CPU.

## Fix

**For #5229:** In `check_redraw_requests`, after calling
`window.request_redraw()`, detect invisible windows via
`window.is_visible() == Some(false)` and call `run_ui_and_paint`
directly for them. This ensures pending viewport commands (including
`Visible(true)`) are still processed even when the OS doesn't send
redraw events.

**For #7776:** Three layers of throttling for invisible windows:
- **Heartbeat scheduling:** After painting an invisible window, schedule
the next repaint 100ms in the future (instead of immediately). This
keeps viewport commands flowing while limiting to ~10 repaints/sec.
- **Event throttling:** In `user_event`, throttle `RequestRepaint`
events for invisible windows to at least 100ms delay, preventing egui's
repaint callback from bypassing the heartbeat.
- **ControlFlow fix:** Only set `ControlFlow::Poll` for visible windows.
Invisible windows use `WaitUntil` instead of spinning.
- **Backend sleep:** Add `is_visible() == Some(false)` alongside the
existing `is_minimized()` sleep check in both wgpu and glow backends
(defense in depth).

The fix is platform-agnostic: `is_visible()` returns `Some(false)` only
when the platform can confirm invisibility, so it won't trigger on
platforms where invisible windows still receive `RedrawRequested`.

## Test plan
- [x] `cargo fmt` passes
- [x] `cargo clippy -p eframe --all-features` passes with no warnings
- [x] Manual test on Windows: window reappears after `Visible(true)`
when hidden
- [x] Manual test on Windows: CPU stays near 0% while window is
invisible (was ~16% before fix)

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2026-03-24 16:20:57 +01:00
Emil Ernerfeldt
96cae39fb8 Update a couple of dependencies (#8009)
* Closes https://github.com/emilk/egui/pull/7992
2026-03-24 15:59:53 +01:00
Andreas Reich
d985bf9b83 Fill in DisplayHandle automatically on web painter just like it's done on winit (#8006)
* Closes https://github.com/emilk/egui/issues/8001
* Follow-up to https://github.com/emilk/egui/pull/7990

Also simplified/shortened the comments around display handle a bit. Lots
a repetition there made it hard to upgrade otherwise.
2026-03-24 12:37:33 +01:00
Connor Fitzgerald
a59e803f25 Update to wgpu 29 (#7990)
* [x] I have followed the instructions in the PR template

This updates wgpu to v29 across the egui crate stack.

There a a few API changes due to the requirement to provide a display
handle up front to properly support GLES on linux. I have done my best
to make the api changes as reasonable as possible, but I don't have all
the greater project context, so lmk if things should be done a bit
differently.

I've also updated glow to 0.17 to make cargo deny happy, there are no
source changes. I'm not sure how you want to land these.

---------

Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
2026-03-23 18:21:25 +01:00
SuchAFuriousDeath
41b8f5f4e7 Update wgpu to 28.0.0 (#7853)
Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
2026-03-16 11:56:07 +01:00
Emil Ernerfeldt
1b8a9fe95e Only run App::ui if the application is visible (#7950)
* Closes https://github.com/emilk/egui/issues/5113
* Part of https://github.com/emilk/egui/issues/5112
* Part of https://github.com/emilk/egui/issues/5136

If the application is invisible (occluded or minimized), and the user
calls `.request_repaint`, then we should call `App::logic`, but NOT
`App::ui`.

There are still some situations where `App::logic` is not called when it
should be, but at least now we can skip running the UI code when the app
is invisible.
2026-03-02 19:30:24 +01:00
Emil Ernerfeldt
2be6e225bf Add ViewportInfo::occluded and visible (#7948)
* Part of https://github.com/emilk/egui/issues/5112
* Part of https://github.com/emilk/egui/issues/5113
* Part of https://github.com/emilk/egui/issues/5136

Once we support calling `App::logic` when an app is occluded or
minimized, it is useful to know that it is, in fact, occluded or
minimized.

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-03-02 18:36:04 +01:00
Matthew Runo
9276778181 Avoid repaints on device mouse motion outside window (#7866)
## Summary
- Ignore raw device mouse motion unless the window is focused and the
pointer is inside it
- Also handles pointers starting down and then moving into or out of the
window (drag & drop)
- Prevents global mouse motion from triggering continuous repaint loops
- Applies to both glow and wgpu backends

## Testing
- I ran the check script, nothing seemed to fail

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2026-03-02 13:00:18 +01:00
Jiayi Zhuang
e505d98215 Fix: update get_proc_address to use Arc for better ownership management (#7922)
<!--
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* [x] I have followed the instructions in the PR template

`get_proc_address` was introduced in #4145, but its lifetime was
designed to be tied to the lifetime `'s` of `CreationContext`. This
means that using `get_proc_address` outside the lifetime of
`CreationContext` is undefined behavior. This contradicts the original
intent behind introducing `get_proc_address`, as this API is intended
for integration with external libraries that cannot easily guarantee
alignment with egui's lifetimes. This PR changes the type of
`get_proc_address` from a reference to an `Arc`, decoupling its lifetime
from `CreationContext` to achieve safer memory management.
2026-03-02 08:59:29 +01:00
Jasper Riedel
661d5f9173 Update MSRV from 1.88 to 1.92 (#7793) 2025-12-20 13:52:34 +01:00
Emil Ernerfeldt
8d98763fe1 Replace #[allow attributes with expect (#7796)
We do have `clippy::allow_attributes` turned on, but it doesn't seem to
work properly
2025-12-19 20:55:50 +01:00
Emil Ernerfeldt
7fe58bbfd4 Forbid uses of unwrap() in the code (#7795) 2025-12-19 20:34:18 +01:00
Emil Ernerfeldt
011c59c2ad Apply nightly clippy suggestions/fixes (#7794)
* Reduce the diff for https://github.com/emilk/egui/pull/7793
2025-12-19 18:43:58 +01:00
Emil Ernerfeldt
986c2c0ffb Use explicit Arc::clone to clarify when clones are cheap (#7784) 2025-12-17 17:19:18 +01:00
Emil Ernerfeldt
2f6fe9c572 eframe: Replace Frame::update with fn logic and fn ui (#7775)
* Part of https://github.com/emilk/egui/issues/5113
* Part of https://github.com/emilk/egui/issues/3524

## What
This deprecates `eframe::App::update` and replaces it with two new
functions:

```rs
pub trait App {
	/// Called just before `ui`, and in the future this will
    /// also be called for background apps when needed.
	fn logic(&mut self, ctx: &egui::Context, frame: &mut Frame) { }
	
    /// Show your user interface to the user.
	fn ui(&mut self, ui: &mut egui::Ui, frame: &mut Frame);

	…
}
```

Similarly, `Context::run` is deprecated in favor of `Context::run_ui`.

`Plugin`s are now handed a `Ui` instead of just a `Context` in
`on_begin/end_frame`.

## TODO
…either in this PR or a later one
* [x] Deprecate `App::update`
* [x] Deprecate `Context::run`
* [x] Change plugins to get a `Ui`
* [x] Update kittest
* [x] Change viewports to get UI:s (`show_viewport_immediate` etc)
  - https://github.com/emilk/egui/pull/7779

## Later PRs
* [ ] Deprecate `Panel::show`
* [ ] Deprecate `CentralPanel::show`
* [ ] Deprecate `CentralPanel` ?
2025-12-16 17:05:50 +01:00
Emil Ernerfeldt
453e34b4df Rename functions in Context to avoid confusion (#7773)
It's important to avoid confusion after
* https://github.com/emilk/egui/pull/7770
2025-12-14 16:49:51 +01:00
Emil Ernerfeldt
bc48599f65 Rename Context::style to global_style; avoid confusion w/ Ui::style (#7772)
This is important after
* https://github.com/emilk/egui/pull/7770
2025-12-14 16:41:13 +01:00
switch
2115ca941b egui-wgpu: attach stencil buffer (#7702) 2025-12-07 23:34:26 +01:00
Jochen Görtler
2dbfe3a083 Enable or_fun_call lint to avoid unnecessary allocations (#7754)
### What

From the [lint
description](https://rust-lang.github.io/rust-clippy/master/index.html?search=or_fu#or_fun_call):

> The function will always be called. This is only bad if it allocates
or does some non-trivial amount of work.

But also:

> If the function has side-effects, not calling it will change the
semantic of the program, but you shouldn’t rely on that.
> 
> The lint also cannot figure out whether the function you call is
actually expensive to call or not.

Still worth it to keep our happy paths clean, imo.
2025-12-05 10:46:34 +01:00
Bruno Paré-Simard
5b6a0196f9 Add Panel to replace SidePanel and TopBottomPanel (#5659)
This combines `SidePanel` and `TopBottomPanel` into a single `Panel`.

The old types are still there as type aliases, but are deprecated.

`.min_width(…)` etc are now called `.min_size(…)` etc.

Again, the old names are still there, but deprecated.

(edited by @emilk)

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-11-18 15:46:01 +01:00
Emil Ernerfeldt
9ef610e16b Make wgpu the default renderer for eframe and egui.rs (#7615)
* Closes https://github.com/emilk/egui/issues/5889

See the above issue for motivation.

To use glow instead, disable the default features of `eframe` and opt-in
to `glow`.

This also changes egui.rs to use wgpu, which means WebGPU when
available, and WebGL otherwise
2025-11-13 11:16:23 +01:00
Emil Ernerfeldt
df6f35d568 eframe: add feature wgpu_no_default_features (#7700)
* Part of https://github.com/emilk/egui/issues/5889
* Closes https://github.com/emilk/egui/issues/7106

This changes the `eframe/wgpu` feature to also enable all the `default`
features of `wgpu` and `egui-wgpu`. This makes switching `eframe`
backend from `glow` to `wgpu` a lot easier.

To get the old behavior (depend on `wgpu` but you must opt-in to all its
features), use the new `wgpu_no_default_features` feature.
2025-11-12 10:51:38 +01:00
Emil Ernerfeldt
1af5d1d37e Remove accesskit feature and always depend on accesskit (#7701)
* Closes #3137

With this, `egui` will always depend on `accesskit`, removing a lot of
`#[cfg(feature = "accesskit")]` throughout the code.
2025-11-12 10:51:28 +01:00
Emil Ernerfeldt
31d313572b Make sure native_pixels_per_point is set during app creation (#7683)
Useful for things like analytics
2025-11-05 10:35:57 +01:00
ASPCartman
c5347f28e4 Fix jittering during window resize on MacOS for WGPU/Metal (#7641)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-11-01 12:55:56 +01:00
Isse
999e943e59 Add is_scrolling/is_smooth_scrolling util, checking for active scroll action. (#7669)
* Closes #7657
* [x] I have followed the instructions in the PR template

On native this uses a new "touch phase" parameter of the mouse wheel
event to know if a scroll action is done.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-10-27 11:46:51 +01:00
Lucas Meurer
cfca7ebd6d Fix black flash on start in glow eframe backend (#7616)
Before:


https://github.com/user-attachments/assets/b31b7a4f-a5f7-45af-bfe0-4c8e174e209f

After:


https://github.com/user-attachments/assets/47544987-ca81-4efb-b778-5ca59b7fc0ac

I think to make things even nicer we could also try calling
request_discard when a window is shown
2025-10-09 11:44:10 +02:00
Emil Ernerfeldt
47a437403f Use software texture filtering in kittest (#7602) 2025-10-08 16:24:02 +02:00
Emil Ernerfeldt
9cb4e6a54e Create egui_wgpu::RendererOptions (#7601) 2025-10-07 17:06:23 +02:00
Emil Ernerfeldt
86dc9ea64e Inline log format args (#7600) 2025-10-07 16:14:43 +02:00
Emil Ernerfeldt
ab461f4115 Fix eframe window not being focused on mac on startup (#7593)
* Workaround for https://github.com/rust-windowing/winit/issues/4371
* Closes https://github.com/emilk/egui/issues/7588

Tested manually
2025-10-07 14:21:10 +02:00
Emil Ernerfeldt
096ed1c0cb Replace cargo check with cargo clippy on ci (#7581)
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-10-02 20:19:23 +02:00
Emil Ernerfeldt
bd45406fad Use a lot more let-else (#7582) 2025-10-02 19:47:00 +02:00
Tye
a450b1c989 Properly end winit event loop (#7565) 2025-09-30 15:48:54 +02:00
Kumpelinus
c97c065a57 Update wgpu to 26 and wasm-bindgen to 0.2.100 (#7540)
Co-authored-by: TÖRÖK Attila <torokati44@gmail.com>
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2025-09-21 20:42:00 +02:00
Emil Ernerfeldt
6ac155c5cd eframe web: prevent default action on command-comma (#7547) 2025-09-17 08:12:50 +02:00
Alan Everett
b0c568a78e Add rotation gesture support for trackpad sources (#7453)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
2025-09-11 12:44:17 +02:00
Emil Ernerfeldt
802d307e4a Remove deprecated fields from PlatformOutput (#7523) 2025-09-09 16:07:39 +02:00
Sven Niederberger
ec5bc35c38 Add an option to limit the repaint rate in the web runner (#7482)
Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-09-09 13:49:35 +02:00
Emil Ernerfeldt
0fad7d8503 Enable more clippy lints (#7474) 2025-08-24 16:27:28 +02:00
Sola
adf463b0a9 Replace winapi with windows-sys crate (#7416)
This the second take of <https://github.com/emilk/egui/pull/5038>,
adjusted for newer version of `windows-sys`, and with merge conflicts
resolved. I added the original author to `Co-authored-by:`.

* Closes <https://github.com/emilk/egui/issues/7334>
* Closes <https://github.com/emilk/egui/pull/5038>
* [x] I have followed the instructions in the PR template

Tested on Windows 10:
<img width="322" height="272" alt="image"
src="https://github.com/user-attachments/assets/15ddf0bf-1f30-452f-8764-07ccfce2b00c"
/>
<img width="802" height="632" alt="image"
src="https://github.com/user-attachments/assets/db6f4586-cfa5-4f7f-996c-06f7e2489df6"
/>

Action run result:
https://github.com/sola-contrib/egui/actions/runs/16748810761

---------

Co-authored-by: Casper Meijn <casper@meijn.net>
2025-08-12 12:28:51 +02:00
Emil Ernerfeldt
3024c39eaf Enable and fix some more clippy lints (#7426)
One can never have too many lints
2025-08-08 09:57:53 +02:00
Emil Ernerfeldt
36a4981f29 Enable clippy::iter_over_hash_type lint (#7421)
This helped discover a few things that _might_ have been buggy.
2025-08-06 13:55:53 +02:00
Tamo
7fb13d85ec Request a redraw when the url change through the popstate event listener (#7403)
<!--
Please read the "Making a PR" section of
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before opening a Pull Request!

* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
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Hey, I added an event listener on the [`popstate`
event](https://developer.mozilla.org/en-US/docs/Web/API/Window/popstate_event).
That fixed my issue


https://github.com/user-attachments/assets/a621dac9-b7c3-426a-968b-dc73c5702eea

* Closes https://github.com/emilk/egui/issues/7402
* [x] I have followed the instructions in the PR template
2025-08-05 11:31:05 +02:00
Emil Ernerfeldt
40c69cd1ba Respect and detect prefers-color-scheme: no-preference (#7293)
I don't think this will make a difference in practice, but technically
there are three preference states:

* `dark`
* `light`
* `no-preference`

Previously we would only check for `dark`, and if not set would assume
`light`.
Not we also check `light` and if we're neither `dark` or `light` we
assume nothing.
2025-07-03 08:58:45 +02:00
Andreas Reich
1878874f7d Free textures after submitting queue instead of before with wgpu renderer on Web (#7291) 2025-07-02 16:14:46 +02:00
Emil Ernerfeldt
9d1dce51eb Extend .typos.toml to enforce american english (#7284)
More or less the same list we use at Rerun
2025-07-01 15:54:00 +02:00
Emil Ernerfeldt
b2995dcb83 Use Rust edition 2024 (#7280) 2025-06-30 14:01:57 +02:00
Emil Ernerfeldt
ae8363ddb5 eframe web: only cosume copy/cut events if the canvas has focus (#7270)
Previously eframe would "steal" these events (by calling
`stop_propagation/prevent_default`) even when the eframe canvas did not
have focus.
2025-06-27 10:25:47 +02:00