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### Problem
When clicking on a TextEdit sometimes the cursor doesn't appear
immediately which makes it feel like the click was not registered for a
second. This is because the start time for the blinking animation is
only reset on keyboard input, but not on mouse interaction.
It's hard to tell on the video but the cursor doesn't show immediately
after clicking if the blink timer happens to be off.
https://github.com/user-attachments/assets/9f049bd0-0375-4291-b2ef-697777fb854d
### Solution
Reset the click timer every time a `TextEdit` is clicked.
Additionally, the cursor is now correctly painted on the pixel boundary.
IMO we should default to 1px cursor (instead of 2px) but that's not
included in this PR. Happy to make that change too.
https://github.com/user-attachments/assets/6c489414-f2c4-4dc6-85dd-f8bc457edad0
This moves `egui::util::cache` to `egui::cache` (the old path is
deprecated, but still works).
It also adds the `FramePublisher` helper, which can be used to publish a
value which will be retained for this frame and the next:
``` rs
pub type MyPublisher = egui::cache::FramePublisher<MyKey, MyValue>;
// Publish:
ctx.memory_mut(|mem| {
mem.caches.cache::<MyPublisher>().set(key, value);
});
// Retrieve:
let value: Option<MyValue> = ctx.memory_mut(|mem| {
mem.caches
.cache::<MyPublisher>()
.get(key)
.clone()
})
```
* Closes https://github.com/emilk/egui/issues/5423
New output is actionable
```
failures:
---- demo::demo_app_windows::tests::demos_should_match_snapshot stdout ----
thread 'demo::demo_app_windows::tests::demos_should_match_snapshot' panicked at crates/egui_demo_lib/src/demo/demo_app_windows.rs:433:9:
Errors: [
"'demos/Code Example' Image size did not match snapshot. Expected: (402, 574), Actual: (415, 574).
Run `UPDATE_SNAPSHOTS=1 cargo test` to update the snapshots.",
]
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
failures:
demo::demo_app_windows::tests::demos_should_match_snapshot
```
This lets users trigger a screenshot from anywhere, and then when they
get back the results they have some context about what part of their
code triggered the screenshot.
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* Closes#1531
### Before
Notice how the cursor hides after third enter and when the line is long.
https://github.com/user-attachments/assets/8e45736e-d6c7-4dc6-94d0-213188c199ff
### After
Cursor is always visible
https://github.com/user-attachments/assets/43200683-3524-471b-990a-eb7b49385fa9
- `ScrollArea` now checks if there's a `scroll_target` in `begin`, if
there is, it saves it because it's not from its children, then restore
it in `end`.
- `TextEdit` now allocates additional space if its galley grows during
the frame. This is needed so that any surrounding `ScrollArea` can bring
the cursor to view, otherwise the cursor lays outside the the
`ScrollArea`'s `content_ui`.
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Title.
* [x] I have followed the instructions in the PR template
* [x] I have followed the instructions in the PR template
cargo machete depends on cargo-platform which seems to bumped it's msrv.
Installing via --locked should fix this for now. I think it's fine to do
this manually instead of using the cargo action since it's so simple and
the action we used basically did the same (without --locked)
* Closes#686
* Closes#839
* #5370 should be merged before this
* [x] I have followed the instructions in the PR template
This adds modals to egui.
This PR
- adds a new `Modal` struct
- adds `Memory::set_modal_layer` to limit focus to a layer and above
(used by the modal struct, but could also be used by custom modal
implementations)
- adds `Memory::allows_interaction` to check if a layer is behind a
modal layer, deprecating `Layer::allows_interaction`
Current problems:
- ~When a button is focused before the modal opens, it stays focused and
you also can't hit tab to focus the next widget. Seems like focus is
"stuck" on that widget until you hit escape. This might be related to
https://github.com/emilk/egui/issues/5359~ fixed!
Possible future improvements:
- The titlebar from `window` should be made into a separate widget and
added to the modal
- The state whether the modal is open should be stored in egui
(optionally), similar to popup and menu. Ideally before this we would
refactor popup state to unify popup and menu
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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---------
Signed-off-by: sagudev <16504129+sagudev@users.noreply.github.com>
eframe has features for selecting between x11 and wayland. eframe does
not forward the features to glutin. This makes glutin always compile
with both backends enabled. This change forwards the feature. This
allows users of egui to compile less dependencies when they only need
one of x11, wayland.
To understand this change, read the glutin Cargo.toml [1] and the glutin
build.rs [2]. You always have to enable glutin's glx feature with the
x11 feature. The other default features (egl, wgl) stay enabled. This is
intentional so that everything continues to work as before. We could
further minimize when egl and wgl are enabled, but that is not part of
this change. There is little reason to do so because those feature
already only add dependencies when you compile glutin for the right
platform (for example wgl on windows).
[1]
https://github.com/rust-windowing/glutin/blob/v0.32.1/glutin/Cargo.toml
[2]
https://github.com/rust-windowing/glutin/blob/v0.32.1/glutin/build.rs
- fixes https://github.com/emilk/egui/issues/5359
For the test I added a `Harness::press_key` function. We should
eventually add these to kittest, probably via a trait one can implement
for the `Harness` but for now this should do.