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3401 Commits

Author SHA1 Message Date
Emil Ernerfeldt
d74a769b7c Remove comment 2024-07-31 19:11:00 +02:00
Emil Ernerfeldt
8039d9f434 Silence clippy 2024-07-31 19:11:00 +02:00
Emil Ernerfeldt
0e0804accc WIP: get rid of clip_rect_margin 2024-07-31 19:11:00 +02:00
Emil Ernerfeldt
d856f7b3a5 Fix typos 2024-07-31 18:49:08 +02:00
Emil Ernerfeldt
8dc2ba2fe9 Refactor: add TitleBar::new in window.rs 2024-07-31 18:44:05 +02:00
Ardocrat
dfbc7f0d19 Fix iOS compilation of eframe (#4851)
Fixed changed the name of function `WinitApp::get_window_winit_id` to
`WinitApp::window_id_from_viewport_id` and missed `egui::ViewportId`
import.
2024-07-31 10:18:18 +02:00
lucasmerlin
c5bea3113e Make scroll_to_* animations configurable (#4305)
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* Closes #4295

I based this on #4303, I'll rebase once that one gets merged.
2024-07-31 09:54:29 +02:00
Alex Pinkus
ae7672e336 Move default fonts to new crate epaint_default_fonts (#4853)
This allows license checking tools to omit the OFL and UFL licenses when
`default_fonts` are turned off.

There was some discussion of versioning on the original issue; I have
chosen to label this version as `0.28.1` to match the other crates.
Happy to adjust the version as needed.

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* Closes <https://github.com/emilk/egui/issues/2321>
* [X] I have followed the instructions in the PR template

---------

Co-authored-by: Alex Pinkus <pinkus@amazon.com>
2024-07-31 09:50:02 +02:00
Arthur Brussee
6f2f006885 Upgrade winit to 0.30.2 (#4849)
* Closes https://github.com/emilk/egui/issues/1918
* Closes https://github.com/emilk/egui/issues/4437
* Closes https://github.com/emilk/egui/issues/4709
* [x] I have followed the instructions in the PR template

Hiya,

I need new winit for a specific fix for a android_native_actvity. There
are already two PRs, but both don't seem to have a lot of movement, or
are entirely complete:

https://github.com/emilk/egui/pull/4466
Seems to have gone stale & is missing some bits.

https://github.com/emilk/egui/pull/4702
Also seems stale (if less so), and is missing a refactor to
run_on_demand. I also *think* the accesskit integration has a mistake
and can't be enabled. I've marked them as a co-author on this as I
started from this branch. (I think! Haven't done that on git before...).

Sorry for the wall of text but just dumping some details / thoughts
here:

- There's an issue with creating child windows in winit 0.30.1 and up on
macOS. The multiple_viewports, "create immediate viewport" example
crashes on anything later 0.30.1, with a stack overflow in unsafe code.
I've create [a winit
issue](https://github.com/rust-windowing/winit/issues/3800), it *might*
already be fixed in 0.31.0 but I can't test as 0.31 will likely require
another refactoring. For now I have just pinned things to 0.30.0 exatly.

- Winit has deprecated run_on_demand, instead requiring the
ApplicationHandler interface. In 0.31.0 run_on_demand is removed. I've
refactored both the integration and the WinitApp trait to follow this
pattern. I've left user_events a bit more opaque, as it seems 0.31.0 is
doing a rework of UserEvents too.

- I've used the new lazy init approach for access kit from this branch
https://github.com/mwcampbell/egui/tree/accesskit-new-lazy-init and
marked Matt as co-author, thanks Matt!

- There was very similair but not quite the same code for run_and_return
and run_and_exit. I've merged them, but looking at the github issues
graveyard it seems vey finnicky. I *hope* this is more robust than
before but it's a bit scary.

- when receiving new_events this also used to check the redraw timing
dictionary. That doesn't seem necesarry so left this out, but that is a
slight behaviour change?

- I have reeneabled serial_windows on macOS. I wondered whether it was
fixed after this PR and does seem to be! However, even before this PR it
seems to work, so maybe winit has sorted things out before that...
Windows also works fine now without the extra hack.

- I've done a very basic test of AccessKit on Windows and screen reader
seems ok but I'm really not knowleadgable enough to say whether it's all
good or not.

- I've tested cargo tests & all examples on Windows & macOS, and ran a
basic Android app. Still, testing native platforms is wel... hard so if
anyone can test linux / iOs / older mac versions / windows 10 would
probably be a good idea!

- For consistencys sake I've made all event like functions in WinitApp
return a `Result<EventResult>`. There's quite a bit of Ok-wrapping now,
maybe too annoying? Not sure.

Thank you for having a look!

# Tested on
* [x] macOS
* [x] Windows
* [x] Wayland (thanks [SiebenCorgie](https://github.com/SiebenCorgie))
* [x] X11 (thanks
[crumblingstatue](https://github.com/crumblingstatue)!,
[SiebenCorgie](https://github.com/SiebenCorgie))


# TODO
* [x] Fix "follow system theme" not working on initial startup (winit
issue, pinning to 0.30.2 for now).
* [x] Fix `request_repaint_after`

---------

Co-authored-by: mwcampbell <mattcampbell@pobox.com>
Co-authored-by: j-axa <josef.axa@gmail.com>
Co-authored-by: DataTriny <datatriny@gmail.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-07-31 09:43:16 +02:00
PrimmR
37b1e1504d Fix: hint text follows the alignment set on the TextEdit (#4889)
Updated the `show_content` method of the `TextEdit` widget so that the
requested text alignment (if any) is also applied to the hint text.

Currently, hint text is always aligned to the top left of the widget,
which may be inconsistent with the actual location of text entered by
the user. I think it's more intuitive for the hint text to be positioned
as if the user had entered the same text themselves.

Here are some comparisons of the difference between how the hint text
and the entered text looks, before and after this change:

### Previous Behaviour

![Prev](https://github.com/user-attachments/assets/8cd7858f-833e-4946-84f1-ff1ede60c64d)


### Updated Behaviour

![Update](https://github.com/user-attachments/assets/2596dd44-d6f9-4376-9012-5b074fc2cdea)

* [x] I have followed the instructions in the PR template
2024-07-30 21:03:52 +02:00
Tyler Stevens
7736192722 Clarified eframe::run_simple_native() persistence (#4846)
* [x] I have followed the instructions in the PR template

Clarified that `eframe::run_simple_native()` does in fact save some
state (if persistence is enabled) but does not allow user to save state.
2024-07-30 21:01:10 +02:00
Onè
057033ef34 Fix typos in egui docstrings (#4869)
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self-review using the script as it's only a single word change).
2024-07-30 21:00:47 +02:00
rustbasic
378df03910 Clamp margin values in Margin::ui (#4873)
limit margin value in `settings.ui()`.

Issues: If the `window margin` of `settings.ui()` becomes -10.0 or less,
a panic occurs.
2024-07-30 20:11:33 +02:00
Andreas Reich
64d5f948e4 Workaround for wgpu crash when surface is dropped last (#4876)
* Fixes https://github.com/emilk/egui/issues/4874
* Details see https://github.com/gfx-rs/wgpu/pull/6052
2024-07-26 10:10:23 +02:00
Salman Abuhaimed
34db001db1 Force canvas/text input focus on touch for iOS web browsers (#4848) 2024-07-23 18:16:51 +02:00
Simon Niedermayr
56df31ab48 upgrade to wgpu 22.0.0 (#4847)
wgpu changelog: https://github.com/gfx-rs/wgpu/releases/tag/v22.0.0

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-07-19 10:05:56 +02:00
frederik-uni
b2d74eaef6 Return ScrollAreaOutput from Table::body (#4829)
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added return ScrollAreaOutput.

This can be used to monitor the scroll progress of a table(usage
example: custom scroll progress bar or lazy loading table)

* [X] I have followed the instructions in the PR template
2024-07-15 20:49:41 +02:00
Xavier Lau
1741f0a51c Make sure SVGs are crisp (#4823)
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* Closes https://github.com/emilk/egui/issues/3453
* [x] I have followed the instructions in the PR template

I'm fairly new to egui.

I read the code, but I didn't follow the approach mentioned in
https://github.com/emilk/egui/issues/3453#issuecomment-2208255433.

I believe this is an easier way to achieve that, though I'm not certain
if it's the best method.

<img width="760" alt="image"
src="https://github.com/user-attachments/assets/4b3c561f-1c24-446b-9581-a2f4e9858480">

I get really nice svg with this patch.

@emilk Can you please take a look? I really need this!
2024-07-15 20:49:29 +02:00
zk
27e648a335 Add Rect::scale_from_center (#4673)
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I find myself wanting this API quite a lot, and I imagine it'll probably
be useful for others.

# What?

This PR adds `Rect::scale` and `Rect::scale2` functions, which work a
lot like `expand`, but instead multiply by a scale.

i.e.
```rs
rect.scale(2.0); // rect is 2x as big, still in same center
rect.scale2(vec2(1.5, 2.0)); // rect is 1.5x as big on x axis, 2.0x as big on y axis. still in same center
```

# Why?

Before this you either had to write this yourself or use a `expand` in a
cumbersome way:
```rs
rect.expand2(vec2(rect.width() * scale.x / 2.0, rect.height() * scale.y / 2.0));
```

I find myself wanting to scale things up by a factor frequently enough,
and it seems like a useful addition to have a multiply-based variant of
`expand`.

I realise this is pretty minor, but it seems useful enough to me!

---------

Co-authored-by: zkldi <20380519+zkldi@users.noreply.github.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-07-15 19:54:35 +02:00
Jan Procházka
0d89e31e3e Use canvas directly (#4780) 2024-07-15 18:59:15 +02:00
Emil Ernerfeldt
cb9f30482f Move egui_plot to its own repo (#4828)
* Part of https://github.com/emilk/egui/issues/4705

`egui_plot` can now be found at https://github.com/emilk/egui_plot
2024-07-15 18:45:19 +02:00
Emil Ernerfeldt
1384410cb4 Revert "Don't specify a patch version of rust in rust-toolchain" (#4827)
Fix Android CI
2024-07-15 15:14:31 +02:00
Emil Ernerfeldt
8d2df5491e Remove some debug asserts (#4826)
* Closes https://github.com/emilk/egui/issues/4825
2024-07-15 11:20:22 +02:00
v0x0g
1bee7bfefa Add Ui::columns_const() (#4764)
# Changes

- Adds a new function `egui::Ui::columns_const()`, which is the same as
`egui::Ui::columns()` except that it uses a `const` parameter for the
column count.
- Backed by an array `[Ui; NUM_COL] instead of a `Vec<Ui>`, so fewer
allocations
- Inner closure takes in an array reference, instead of a slice
reference. This makes it possible to use pattern destructuring on the
columns, as shown in the example, and makes it more ergonomic to use

# Example

```rust
// ORIGINAL
ui.columns(2, |cols| {
    cols[0].label("one");
    cols[1].label("two");
});


// NEW
ui.columns_const(|[a,b]| {
    a.label("one");
    b.label("two");
});

```

# Checks

- [X] `cargo fmt`
- [X] `cargo clippy`
- [X] `./scripts/check.sh`
- [X] Docs
- [ ] Review
2024-07-15 11:19:34 +02:00
Wybe Westra
1adc3d8865 Add undo/redo demo. (#4811)
* Closes https://github.com/emilk/egui/issues/1713 

I almost went to implement my own undo/redo system, and then found the
egui undoer.
Went to make a small demo to test for myself how it worked, and then
found the linked issue.
So here is a tweaked version of that :)

Co-authored-by: Wybe Westra <w.westra@kwantcontrols.nl>
2024-07-15 10:54:34 +02:00
Addis Webb
2b9595ee3c Add TableRow::set_hovered (#4820)
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I added a util function `set_hovered` to change the hovered state of a
row from tables in `egui_extras` which matches the already present
`set_selected` function.

* [x] I have followed the instructions in the PR template
2024-07-15 10:36:29 +02:00
Xavier Lau
a6ab126e47 Slider: round to decimals after applying step_by (#4822)
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* Closes https://github.com/emilk/egui/discussions/4670
* [x] I have followed the instructions in the PR template
2024-07-15 10:28:45 +02:00
Emil Ernerfeldt
67eb29001d Don't specify a patch version of rust in rust-toolchain 2024-07-15 08:45:18 +02:00
Emil Ernerfeldt
b862f731d6 Add @Wumpf to CODEOWNERS for egui-wgpu 2024-07-15 08:43:01 +02:00
Antoine Beyeler
08c75d75c9 Change default max_scroll_height of egui::Table to f32::INFINITY (#4817)
`egui::Table` has a weirdly specific default `max_scroll_height` set to
800.0. This means that even with `vscroll(true)` and `auto_shrink([_,
false])`, the table will not expend to the full available height. This
PR changes this value to `f32::INFINITY`. This makes it consistent with
the corresponding default value of `ScrollArea::max_size.y`, which is
where that `max_scroll_height` ends up being used.
2024-07-12 10:03:59 +02:00
Wojciech Muła
7f899c1d07 epaint: add some missing inline docs (#4815)
Document a few `Mesh` methods.
2024-07-11 11:52:27 +02:00
rustbasic
20359a870f eframe: Improve glow context switching (#4814)
Improved `change_gl_context()`

**Before:** 
Create a new `not_current_glcontext`. 

**After:**
If `not_current_glcontext` exists, apply it. Otherwise, create it. 

This will make the program smoother when dragging, etc.
2024-07-11 11:43:21 +02:00
Nicolas Bircks
3b8453e920 Add a menu button with text and image (#4748)
In order to make it possible that all buttons can have the same style
with a text and an image I created a `menu_text_image_button`.

It works the same way as all the other menu buttons.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-07-09 16:51:41 +02:00
Joe Sorensen
aa96b25746 egui-wgpu: Ensure that WgpuConfiguration is Send + Sync (#4803)
As far as I can tell, there's no reason that this shouldn't be the case
2024-07-08 23:25:29 +02:00
Emil Ernerfeldt
f9476e0a00 PR template: add a 'I have read…' checkbox 2024-07-08 14:52:29 +02:00
Jonas Wagner
b283b8a560 Introduce dithering to reduce banding (#4497)
This PR introduces dithering in the egui_glow and egui_wgpu backends to
reduce banding artifacts.

It's based on the approach mentioned in #4493 with the small difference
that the amount of noise is scaled down slightly to avoid dithering
colors that can be represented exactly. This keeps flat surfaces clean.

Exaggerated dithering to show what is happening:
![Screenshot from 2024-05-14
19-09-48](https://github.com/emilk/egui/assets/293536/75782b83-9023-4cb2-99f7-a24e15fdefcc)

Subtle dithering as commited.
![Screenshot from 2024-05-14
19-13-40](https://github.com/emilk/egui/assets/293536/eb904698-a6ec-494a-952b-447e9a49bfda)

Closes #4493
2024-07-08 09:57:11 +02:00
rustbasic
fcd02bd7d1 Handle the IME event first in TextEdit to fix some bugs (#4794)
Handle the `IME` event first 
There is a need to handle the Ime event first.

Fix Issues : When you press `BackSpace`, the entire text is erased, and
when you press another letter, it appears again.
Fix Issues : When you press `Left`, the character being entered will be
copied once more.
Fix Issues : When you press `Enter`, `Enter` with `repeat` set is
entered and `Enter` is entered twice.
Fix Issues : When you press a key in `IME` mode, `repeat` is often set.

Fix Issues : Since you may be selecting something in the IME, this also
disables the `Arrow` keys.
2024-07-07 22:03:13 +02:00
rustbasic
cd1e4c573a Remove dead code (EpiIntegration::frame_start) (#4790)
`frame_start` appears to be deprecated now.
( Am I wrong? )

It would be a good idea to add `#[allow(dead_code)]` or remove
`frame_start`.
2024-07-07 08:52:14 +02:00
YgorSouza
39f7368d2e Fix typos (#4796) 2024-07-07 08:50:04 +02:00
Emil Ernerfeldt
0f6310c598 Add release title to changelog entry 2024-07-05 12:14:03 +02:00
Emil Ernerfeldt
abab06867c Release 0.28.1 - Tooltip tweaks 0.28.1 2024-07-05 12:09:21 +02:00
Emil Ernerfeldt
13fddc6416 Hide tooltip on click (#4789)
Affects uses of `on_hover_ui_at_pointer` and `show_tooltip_at_pointer`
2024-07-05 11:53:49 +02:00
Emil Ernerfeldt
f92fe5544b Document Vec2 constants 2024-07-05 11:39:47 +02:00
Emil Ernerfeldt
0a9e0c87a4 Fix occational flickering of pointer-tooltips (#4788)
Affects uses of `on_hover_ui_at_pointer` and `show_tooltip_at_pointer`
2024-07-05 11:36:26 +02:00
Emil Ernerfeldt
0be4450e3d Smoother animations (#4787)
This makes animations slightly smoother, especially in reactive mode
2024-07-05 11:36:19 +02:00
Emil Ernerfeldt
1059e0e7f1 Fix tooltip delay, bug introduced in #4784 2024-07-05 10:27:11 +02:00
Emil Ernerfeldt
2e2366e88d Make serde a default (opt-out) feature of egui_extras (#4786)
This is a workaround for https://github.com/emilk/egui/issues/4771 to
make it less likely to bite users
2024-07-05 10:05:40 +02:00
Emil Ernerfeldt
977d83a08f Hide tooltips when scrolling (#4784)
* Closes #4781
2024-07-05 09:39:12 +02:00
Emil Ernerfeldt
143119943d Show the innermost debug rectangle when pressing all modifier keys (#4782)
This is usually what the user is interested in.
2024-07-05 08:36:56 +02:00
rustbasic
ad597a8491 Add Image::uri() (#4720)
`uri()` for image

The advantages of this are :

1. No need for `ctx()` and `source()`
2. Displays `name.gif#0` as `name.gif`
2024-07-05 08:20:20 +02:00