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The color picker's gradients and background checkers now follow the style's corner radius, giving it a softer look. This required changing the painting from being Mesh-based to being texture-based it's subtle with the default settings: <img width="286" height="397" alt="Screenshot 2026-08-21 at 15 08 18" src="https://github.com/user-attachments/assets/3a9d5289-71fb-4f34-8a20-1fe96891ba36" /> But you can [increase it](https://github.com/emilk/egui/pull/8445): <img width="285" height="391" alt="Screenshot 2026-08-21 at 15 08 41" src="https://github.com/user-attachments/assets/b0dfa7da-5b96-40e0-a80d-1da385d57a1a" /> ### Before for reference <img width="286" height="392" alt="Screenshot 2026-08-21 at 19 08 27" src="https://github.com/user-attachments/assets/7c754f36-795c-4381-9f9f-1fc8dd9a0264" /> --------- Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.