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A drag value is not a widget of its own: it shows a `Button` while you drag it and a `TextEdit` while you type into it. A `StyleProvider` asked to style either had no way to tell it apart from a stand-alone one, so it could not style the two states as one control. Set `egui::drag_value` on the drag value itself; it already forwards its classes to both. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.