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`ButtonStyle` carried a `min_size` and a gap; `TextEditStyle` carried neither, so a themed text edit could set its padding but not its height or the gap to its prefix — the height had to travel separately on the widget, and the gap fell back to the ambient `spacing.icon_spacing`. A theme decides the two together, so they move into a `LayoutStyle` that both styles embed. `TextEdit` now honors both, with defaults that keep today's rendering: no floor of egui's own, and the gap `AtomLayout` was already falling back to. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.