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egui/crates/egui
Lucas Meurer 5b057a8d17 Use ClassName for DragValue::CLASS
`has_class` now takes `&str`, so class definitions stay `ClassName` for
consistency with the built-in `Button` and `TextEdit` classes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-01 11:39:17 +02:00
..
2026-09-01 11:39:17 +02:00

GUI implementation

This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.