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* Re-add check of WEBGL_debug_renderer_info to avoid OpenGL error I removed this check in https://github.com/emilk/egui/pull/1020 because it produced a warning on Firefox. Better a warning than an OpenGL error though. * Bug fix: don't ask for webgl context and then later for webgl2 context The browser will only allow the first thing we check, so this will prevent webgl2 from working.
22 lines
1.0 KiB
Markdown
22 lines
1.0 KiB
Markdown
# Changelog for egui_glow
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All notable changes to the `egui_glow` integration will be noted in this file.
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## Unreleased
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* Added `set_texture_filter` method to `Painter` ((#1041)[https://github.com/emilk/egui/pull/1041]).
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* Fix failure to run in Chrome ((#1092)[https://github.com/emilk/egui/pull/1092]).
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## 0.16.0 - 2021-12-29
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* Made winit/glutin an optional dependency ([#868](https://github.com/emilk/egui/pull/868)).
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* Simplified `EguiGlow` interface ([#871](https://github.com/emilk/egui/pull/871)).
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* Removed `EguiGlow::is_quit_event` ([#881](https://github.com/emilk/egui/pull/881)).
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* Updated `glutin` to 0.28 ([#930](https://github.com/emilk/egui/pull/930)).
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* Changed the `Painter` interface slightly ([#999](https://github.com/emilk/egui/pull/999)).
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## 0.15.0 - 2021-10-24
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`egui_glow` has been newly created, with feature parity to `egui_glium`.
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As `glow` is a set of lower-level bindings to OpenGL, this crate is potentially less stable than `egui_glium`,
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but hopefully this will one day replace `egui_glium` as the default backend for `eframe`.
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