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<!-- Please read the "Making a PR" section of [`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/main/CONTRIBUTING.md) before opening a Pull Request! * Keep your PR:s small and focused. * The PR title is what ends up in the changelog, so make it descriptive! * If applicable, add a screenshot or gif. * If it is a non-trivial addition, consider adding a demo for it to `egui_demo_lib`, or a new example. * Do NOT open PR:s from your `master` branch, as that makes it hard for maintainers to test and add commits to your PR. * Remember to run `cargo fmt` and `cargo clippy`. * Open the PR as a draft until you have self-reviewed it and run `./scripts/check.sh`. * When you have addressed a PR comment, mark it as resolved. Please be patient! I will review your PR, but my time is limited! --> # What it does Addition of a new system of theme plugins which allow the user to use different rules engine to compute the style for the available specialised widget style. # How to use Create a engine implementing the trait `ThemePlugin` and `ThemeStyle<S: StyleStruct>` and implement the necessary methods, then register this way (example for `ButtonStyle`): ```ui.add_theme::<ButtonStyle>(&mycustomengine);``` Now all button will call the `ThemeStyle<ButtonStyle>` method to compute the correct style and later use the cached value to avoid the costly computation. If no valid `ThemeStyle<S>` or engine is available then it fallback to the default style. * Closes part of <https://github.com/emilk/egui/issues/3284> * [x] I have followed the instructions in the PR template --------- Co-authored-by: adrien <221212@umons.ac.be> Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com> Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com> Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
106 lines
3.4 KiB
TOML
106 lines
3.4 KiB
TOML
[package]
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name = "egui"
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version.workspace = true
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authors = ["Emil Ernerfeldt <emil.ernerfeldt@gmail.com>"]
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description = "An easy-to-use immediate mode GUI that runs on both web and native"
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edition.workspace = true
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rust-version.workspace = true
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homepage = "https://github.com/emilk/egui"
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license.workspace = true
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readme = "../../README.md"
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repository = "https://github.com/emilk/egui"
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categories = ["gui", "game-development"]
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keywords = ["gui", "imgui", "immediate", "portable", "gamedev"]
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include = ["../../LICENSE-APACHE", "../../LICENSE-MIT", "**/*.rs", "Cargo.toml"]
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[lints]
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workspace = true
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[package.metadata.docs.rs]
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all-features = true
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rustdoc-args = ["--generate-link-to-definition"]
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targets = ["x86_64-unknown-linux-gnu", "wasm32-unknown-unknown"]
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[lib]
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[features]
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default = ["default_fonts"]
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## [`bytemuck`](https://docs.rs/bytemuck) enables you to cast [`epaint::Vertex`], [`emath::Vec2`] etc to `&[u8]`.
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bytemuck = ["epaint/bytemuck"]
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## Show a debug-ui on hover including the stacktrace to the hovered item.
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## This is very useful in finding the code that creates a part of the UI.
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## Does not work on web.
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callstack = ["dep:backtrace"]
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## [`cint`](https://docs.rs/cint) enables interoperability with other color libraries.
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cint = ["epaint/cint"]
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## Enable the [`hex_color`] macro.
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color-hex = ["epaint/color-hex"]
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## If set, egui will use `include_bytes!` to bundle some fonts.
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## If you plan on specifying your own fonts you may disable this feature.
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default_fonts = ["epaint/default_fonts"]
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## Enable experimental egui features that might have massive breaking changes or be removed entirely in future updates.
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## Enabling this won't break semver, it's just future compatibility risk.
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##
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## Currently, this enables the theme plugin.
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experimental = []
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## [`mint`](https://docs.rs/mint) enables interoperability with other math libraries such as [`glam`](https://docs.rs/glam) and [`nalgebra`](https://docs.rs/nalgebra).
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mint = ["epaint/mint"]
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## Enable persistence of memory (window positions etc).
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persistence = ["serde", "epaint/serde", "ron"]
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## Enable parallel tessellation using [`rayon`](https://docs.rs/rayon).
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##
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## This can help performance for graphics-intense applications.
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rayon = ["epaint/rayon"]
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## Allow serialization using [`serde`](https://docs.rs/serde).
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serde = ["dep:serde", "epaint/serde", "accesskit/serde"]
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## Change Vertex layout to be compatible with unity
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unity = ["epaint/unity"]
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## Override and disable the unity feature
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## This exists, so that when testing with --all-features, snapshots render correctly.
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_override_unity = ["epaint/_override_unity"]
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[dependencies]
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emath = { workspace = true, default-features = false }
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epaint = { workspace = true, default-features = false }
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accesskit.workspace = true
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ahash.workspace = true
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bitflags.workspace = true
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itertools.workspace = true
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log.workspace = true
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nohash-hasher.workspace = true
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profiling.workspace = true
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smallvec.workspace = true
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unicode-segmentation.workspace = true
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#! ### Optional dependencies
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backtrace = { workspace = true, optional = true }
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## Enable this when generating docs.
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document-features = { workspace = true, optional = true }
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ron = { workspace = true, optional = true }
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serde = { workspace = true, optional = true, features = ["derive", "rc"] }
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# web:
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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# For `DroppedFile`, which hands web apps a file handle instead of its contents.
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web-sys = { workspace = true, features = ["File"] }
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