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Files
egui/examples/multiple_viewports/src/main.rs
2023-11-07 15:20:35 +01:00

44 lines
1.3 KiB
Rust

#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use eframe::egui;
fn main() -> Result<(), eframe::Error> {
env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`).
let options = eframe::NativeOptions {
initial_window_size: Some(egui::vec2(320.0, 240.0)),
..Default::default()
};
eframe::run_native(
"Confirm exit",
options,
Box::new(|_cc| Box::<MyApp>::default()),
)
}
#[derive(Default)]
struct MyApp {
show_child_viewport: bool,
}
impl eframe::App for MyApp {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.label("Hello from the root viewport");
ui.checkbox(&mut self.show_child_viewport, "Show secondary viewport");
});
if self.show_child_viewport {
ctx.show_viewport(
egui::ViewportBuilder::new(egui::ViewportId::from_hash_of("secondary_viewport"))
.with_title("Secondary Viewport"),
|ctx| {
egui::CentralPanel::default().show(ctx, |ui| {
ui.label("Hello from secondary viewport");
});
},
);
}
}
}