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egui/crates/egui-wgpu/CHANGELOG.md
Lucas Meurer 96470fabee Release 0.33.0 - egui::Plugin, better kerning, kitdiff viewer (#7622)
## Short bluesky announcement:

We just released egui 0.33.0! 

Highlights:
- `egui::Plugin` a improved way to create and access egui plugins
- [kitdiff](https://github.com/rerun-io/kitdiff), a viewer for
egui_kittest image snapshots (and a general image diff tool)
- better kerning (check the diff on
[kitdiff](https://rerun-io.github.io/kitdiff/?url=https://github.com/emilk/egui/pull/7431))


https://github.com/user-attachments/assets/971f0493-6dae-42e5-8019-58b74cf5d203


## Relaese Changelog:

egui is an easy-to-use immediate mode GUI for Rust that runs on both web
and native.

Try it now: <https://www.egui.rs/>

egui development is sponsored by [Rerun](https://www.rerun.io/), a
startup building an SDK for visualizing streams of multimodal data.

# egui 0.33.0 changelog

Highlights from this release:
- `egui::Plugin` a improved way to create and access egui plugins
- [kitdiff](https://github.com/rerun-io/kitdiff), a viewer for
egui_kittest image snapshots (and a general image diff tool)
- better kerning


### Improved kerning
As a step towards using [parley](https://github.com/linebender/parley)
for font rendering, @valadaptive has refactored the font loading and
rendering code. A result of this (next to the font rendering code being
much nicer now) is improved kerning.
Notice how the c moved away from the k:

![Oct-09-2025
16-21-58](https://github.com/user-attachments/assets/d4a17e87-5e98-40db-a85a-fa77fa77aceb)


### `egui::Plugin` trait
We've added a new trait-based plugin api, meant to replace
`Context::on_begin_pass` and `Context::on_end_pass`.
This makes it a lot easier to handle state in your plugins. Instead of
having to write to egui memory it can live right on your plugin struct.
The trait based api also makes easier to add new hooks that plugins can
use. In addition to `on_begin_pass` and `on_end_pass`, the `Plugin`
trait now has a `input_hook` and `output_hook` which you can use to
inspect / modify the `RawInput` / `FullOutput`.

### kitdiff, a image diff viewer
At rerun we have a ton of snapshots. Some PRs will change most of them
(e.g. [the](https://github.com/rerun-io/rerun/pull/11253/files)
[one](https://rerun-io.github.io/kitdiff/?url=https://github.com/rerun-io/rerun/pull/11253/files)
that updated egui and introduced the kerning improvements, ~500
snapshots changed!).
If you really want to look at every changed snapshot it better be as
efficient as possible, and the experience on github, fiddeling with the
sliders, is kind of frustrating.
In order to fix this, we've made
[kitdiff](https://rerun-io.github.io/kitdiff/).
You can use it locally via 
- `kitdiff files .` will search for .new.png and .diff.png files
- `kitdiff git` will compare the current files to the default branch
(main/master)
Or in the browser via
- going to https://rerun-io.github.io/kitdiff/ and pasting a PR or
github artifact url
- linking to kitdiff via e.g. a github workflow
`https://rerun-io.github.io/kitdiff/?url=<link_to_pr_or_artefact>`

To install kitdiff run `cargo install --git
https://github.com/rerun-io/kitdiff`

Here is a video showing the kerning changes in kitdiff ([try it
yourself](https://rerun-io.github.io/kitdiff/?url=https://github.com/rerun-io/rerun/pull/11253/files)):


https://github.com/user-attachments/assets/74640af1-09ba-435a-9d0c-2cbeee140c8f

###  Migration guide
- `egui::Mutex` now has a timeout as a simple deadlock detection
- If you use a `egui::Mutex` in some place where it's held for longer
than a single frame, you should switch to the std mutex or parking_lot
instead (egui mutexes are wrappers around parking lot)
- `screen_rect` is deprecated
- In order to support safe areas, egui now has `viewport_rect` and
`content_rect`.
- Update all usages of `screen_rect` to `content_rect`, unless you are
sure that you want to draw outside the `safe area` (which would mean
your Ui may be covered by notches, system ui, etc.)
2025-10-09 19:14:14 +02:00

10 KiB

Changelog for egui-wgpu

All notable changes to the egui-wgpu integration will be noted in this file.

This file is updated upon each release. Changes since the last release can be found at https://github.com/emilk/egui/compare/latest...HEAD or by running the scripts/generate_changelog.py script.

0.33.0 - 2025-10-09

🔧 Changed

0.32.3 - 2025-09-12

Nothing new

0.32.2 - 2025-09-04

Nothing new

0.32.1 - 2025-08-15

  • Enable wgpu default features in eframe / egui_wgpu default features #7344 by @lucasmerlin

0.32.0 - 2025-07-10

  • Update to wgpu 25 #6744 by @torokati44
  • Free textures after submitting queue instead of before with wgpu renderer on Web #7291 by @Wumpf
  • Improve texture filtering by doing it in gamma space #7311 by @emilk

0.31.1 - 2025-03-05

Nothing new

0.31.0 - 2025-02-04

  • Upgrade to wgpu 24 #5610 by @torokati44
  • Extend WgpuSetup, egui_kittest now prefers software rasterizers for testing #5506 by @Wumpf
  • Wgpu resources are no longer wrapped in Arc (since they are now Clone) #5612 by @Wumpf

0.30.0 - 2024-12-16

0.29.1 - 2024-10-01

Nothing new

0.29.0 - 2024-09-26 - wgpu 22.0

Added

  • Add opt-out fragile-send-sync-non-atomic-wasm feature for wgpu #5098 by @9SMTM6

🔧 Changed

🐛 Fixed

0.28.1 - 2024-07-05

Nothing new

0.28.0 - 2024-07-03

0.27.2 - 2024-04-02

  • Nothing new

0.27.1 - 2024-03-29

  • Nothing new

0.27.0 - 2024-03-26

  • Improve panic message in egui-wgpu when failing to create buffers #3986

0.26.2 - 2024-02-14

  • Nothing new

0.26.1 - 2024-02-11

  • Improve panic message in egui-wgpu when failing to create buffers #3986

0.26.0 - 2024-02-05

  • Update wgpu to 0.19 #3824
  • Add WgpuConfiguration::desired_maximum_frame_latency #3874
  • Disable the default features of wgpu #3875
  • If WebGPU fails, re-try adapter creation with WebGL #3895 (thanks @Wumpf!)
  • Delay call to get_current_texture (possible small performance win) #3914
  • Add x11 and wayland features #3909 (thanks @YgorSouza!)
  • Pass ScreenDescriptor to egui_wgpu::CallbackTrait::prepare #3960 (thanks @StratusFearMe21!)
  • Make egui_wgpu::renderer a private module #3979

0.25.0 - 2024-01-08

  • Only call wgpu paint callback if viewport is positive #3778 (thanks @msparkles!)

0.24.1 - 2023-11-30

  • Add a few puffin profile scopes

0.24.0 - 2023-11-23

  • Updated to wgpu 0.18 #3505 (thanks @Wumpf!)
  • Update MSRV to Rust 1.72 #3595
  • Properly clamp and round viewport values, preventing rare warnings #3604 (thanks @Wumpf!)

0.23.0 - 2023-09-27

0.22.0 - 2023-05-23

  • Update to wgpu 0.16 #2884 (thanks @niklaskorz!)
  • Device configuration is now dependent on adapter #2951 (thanks @Wumpf!)
  • Expose wgpu::Adapter via RenderState #2954 (thanks @Wumpf!)
  • Add read_screen_rgba to the egui-wgpu Painter, to allow for capturing the current frame when using wgpu. Used in conjunction with Frame::request_screenshot #2676
  • Improve performance of update_buffers #2820 (thanks @Wumpf!)
  • Added support for multisampling (MSAA) #2878 (thanks @PPakalns!)

0.21.0 - 2023-02-08

  • Update to wgpu 0.15 (#2629)
  • Return Err instead of panic if we can't find a device (#2428).
  • winit::Painter::set_window is now async (#2434).
  • egui-wgpu now only depends on epaint instead of the entire egui (#2438).
  • winit::Painter now supports transparent backbuffer (#2684).

0.20.0 - 2022-12-08 - web support

  • Renamed RenderPass to Renderer.
  • Renamed RenderPass::execute to RenderPass::render.
  • Renamed RenderPass::execute_with_renderpass to Renderer::render (replacing existing Renderer::render)
  • Reexported Renderer.
  • You can now use egui-wgpu on web, using WebGL (#2107).
  • Renderer no longer handles pass creation and depth buffer creation (#2136)
  • PrepareCallback now passes wgpu::CommandEncoder (#2136)
  • PrepareCallback can now returns wgpu::CommandBuffer that are bundled into a single wgpu::Queue::submit call (#2230)
  • Only a single vertex & index buffer is now created and resized when necessary (previously, vertex/index buffers were allocated for every mesh) (#2148).
  • Renderer::update_texture no longer creates a new wgpu::Sampler with every new texture (#2198)
  • Painter's instance/device/adapter/surface creation is now configurable via WgpuConfiguration (#2207)
  • Fix panic on using a depth buffer (#2316)

0.19.0 - 2022-08-20

  • Enables deferred render + surface state initialization for Android (#1634).
  • Make RenderPass Send and Sync (#1883).

0.18.0 - 2022-05-15

First published version since moving the code into the egui repository from https://github.com/LU15W1R7H/eww.