1
0
mirror of https://github.com/emilk/egui.git synced 2026-09-01 22:30:03 -04:00
Files
egui/crates/egui
Lucas Meurer e97be0c400 Let the theme style a TextEdit's prefix and suffix
`TextEdit` unpacked `AtomLayoutStyle` and re-applied the pieces by hand,
which silently dropped `align2` and `image_tint` and made a per-widget gap
lose to the theme's. Go through `AtomLayoutStyle::apply`, like `Button` and
`Checkbox` do, and add a `prefix_suffix_color` so the atoms around the input
keep the general text color rather than the text edit's own.

Tidy the provider while here: use `Widgets::state`, split the read-only
`fill`/`stroke` decision in two, and take the expansion correction from
`Frame::expand_in_place`.

Drop `TextVisuals::from_style`, `UiStack::inherited`, `StyleArgs::inherited`
and `HasClasses::last_class`, none of which have callers.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-01 12:32:38 +02:00
..

GUI implementation

This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.