1
0
mirror of https://github.com/emilk/egui.git synced 2026-09-01 14:20:04 -04:00
Files
egui/crates/egui_extras/src/dock/branch/tabs.rs
2023-05-02 18:11:33 +02:00

124 lines
4.4 KiB
Rust

use egui::{vec2, Rect};
use crate::dock::{
is_being_dragged, is_possible_drag, Behavior, DropContext, InsertionPoint, LayoutInsertion,
NodeId, Nodes,
};
#[derive(Clone, Debug, Default, serde::Serialize, serde::Deserialize)]
pub struct Tabs {
pub children: Vec<NodeId>,
pub active: NodeId,
}
impl Tabs {
pub fn new(children: Vec<NodeId>) -> Self {
let active = children.first().copied().unwrap_or_default();
Self { children, active }
}
pub fn layout<Leaf>(
&self,
nodes: &mut Nodes<Leaf>,
style: &egui::Style,
behavior: &mut dyn Behavior<Leaf>,
drop_context: &mut DropContext,
rect: Rect,
) {
let mut active_rect = rect;
active_rect.min.y += behavior.tab_bar_height(style);
// Only lay out the active tab (saves CPU):
nodes.layout_node(style, behavior, drop_context, active_rect, self.active);
}
pub fn ui<Leaf>(
&mut self,
nodes: &mut Nodes<Leaf>,
behavior: &mut dyn Behavior<Leaf>,
drop_context: &mut DropContext,
ui: &mut egui::Ui,
rect: Rect,
node_id: NodeId,
) {
if !self.children.iter().any(|&child| child == self.active) {
// Make sure something is active:
self.active = self.children.first().copied().unwrap_or_default();
}
let tab_bar_height = behavior.tab_bar_height(ui.style());
let tab_bar_rect = rect.split_top_bottom_at_y(rect.top() + tab_bar_height).0;
let mut tab_bar_ui = ui.child_ui(tab_bar_rect, *ui.layout());
let mut next_active = self.active;
// Show tab bar:
tab_bar_ui.horizontal(|ui| {
let mut prev_tab_rect: Option<Rect> = None;
let mut insertion_index = 0; // skips over drag-source, if any, beacuse it will be removed then re-inserted
for (i, &child_id) in self.children.iter().enumerate() {
let is_being_dragged = is_being_dragged(ui.ctx(), child_id);
let selected = child_id == self.active;
let id = child_id.id();
let response = behavior.tab_ui(nodes, ui, id, child_id, selected, is_being_dragged);
let response = response.on_hover_cursor(egui::CursorIcon::Grab);
if response.clicked() {
next_active = child_id;
}
if let Some(mouse_pos) = drop_context.mouse_pos {
if drop_context.dragged_node_id.is_some() && response.rect.contains(mouse_pos) {
// Expand this tab - maybe the user wants to drop something into it!
next_active = child_id;
}
}
let rect = response.rect;
{
// suggest dropping before this tab:
let before_point = if let Some(prev_tab_rect) = prev_tab_rect {
// between
prev_tab_rect.right_center().lerp(rect.left_center(), 0.5)
} else {
// before first
rect.left_center()
};
drop_context.suggest_rect(
InsertionPoint::new(node_id, LayoutInsertion::Tabs(insertion_index)),
Rect::from_center_size(before_point, vec2(4.0, rect.height())),
);
}
if i + 1 == self.children.len() {
// suggest dropping after last tab:
drop_context.suggest_rect(
InsertionPoint::new(node_id, LayoutInsertion::Tabs(insertion_index + 1)),
Rect::from_center_size(rect.right_center(), vec2(4.0, rect.height())),
);
}
prev_tab_rect = Some(rect);
if !is_being_dragged {
insertion_index += 1;
}
}
});
// When dragged, don't show it (it is "being held")
let is_active_being_dragged =
ui.memory(|mem| mem.is_being_dragged(self.active.id())) && is_possible_drag(ui.ctx());
if !is_active_being_dragged {
nodes.node_ui(behavior, drop_context, ui, self.active);
}
// We have only layed out the active tab, so we need to switch active tab after the ui pass:
self.active = next_active;
}
}