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Only reject modes based on resolution when using fullscreen. This fixes creating a window that is not the same resolution as an existing video mode.
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@@ -95,7 +95,7 @@ impl Window {
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best_mode = i;
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}
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};
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if best_mode == -1 {
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if best_mode == -1 && builder.monitor.is_some() {
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return Err(format!("Could not find a suitable graphics mode"));
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}
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